The Book of Games

The Book of Games PDF Author: Jack Botermans
Publisher: Sterling Publishing Company
ISBN: 9781402742217
Category : Games & Activities
Languages : en
Pages : 744

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Book Description
This lavishly illustrated 736-page reference provides a lifetime of entertainment! It contains complete rules, playing tips, and instructive move-by-move examples of 65 fun and diverse games. They range from Senat, a pastime enjoyed by King Tut, to Hex, invented by a 20th-century mathematician; from strategy games like Siege of Paris to dice games like Chuck-a-Luck to chase games like Pachisi; from Asian Shogi to African Wari; and from traditional Chess and Go to modern creations like Mastermind and Othello. Colorful illustrations show old-time and modern players, game boards, and equipment alongside fascinating anecdotes and curious facts about games throughout history. For every player, this one’s a sure winner!

The Book of Classic Board Games

The Book of Classic Board Games PDF Author: Sid Sackson
Publisher: Klutz
ISBN: 9780932592941
Category : Board games
Languages : en
Pages : 0

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Book Description
Definitive rules for 15 classic games, each illustrated in a different and beautiful style. Comes with a supply of black and white playing pieces and a pair of dice, all of which can always be kept handy in the book's bound-in, zip-up storage pouch. Neat!

The Book of Games

The Book of Games PDF Author: Jack Botermans
Publisher: Sterling Publishing Company
ISBN: 9781402742217
Category : Games & Activities
Languages : en
Pages : 744

Get Book Here

Book Description
This lavishly illustrated 736-page reference provides a lifetime of entertainment! It contains complete rules, playing tips, and instructive move-by-move examples of 65 fun and diverse games. They range from Senat, a pastime enjoyed by King Tut, to Hex, invented by a 20th-century mathematician; from strategy games like Siege of Paris to dice games like Chuck-a-Luck to chase games like Pachisi; from Asian Shogi to African Wari; and from traditional Chess and Go to modern creations like Mastermind and Othello. Colorful illustrations show old-time and modern players, game boards, and equipment alongside fascinating anecdotes and curious facts about games throughout history. For every player, this one’s a sure winner!

A Board Game Education

A Board Game Education PDF Author: Jeffrey P. Hinebaugh
Publisher: R&L Education
ISBN: 1607092611
Category : Education
Languages : en
Pages : 232

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Book Description
A Board Game Education is an entertaining and valuable resource for parents, teachers, educators, and anyone who appreciates the fun and entertainment provided by classic, traditional board games. The book provides an informative analysis of how classic board games that everyone has played_and probably owns_are not only great family entertainment but also develop core educational skills that have been proven to lead to academic achievement. Through A Board Game Education readers learn a bit of the fascinating history trivia and little-known facts regarding the most loved board games of all time (i.e., how Monopoly was used by WWII POWs to escape). At the same time, Hinebaugh identifies the distinct educational skills developed by each of these games and explores in detail how the play of these games cultivates such skills. A Board Game Education also provides valuable suggestions about how to modify and vary these classic board games to specifically enhance additional core educational skills and concepts. Who would have thought that Candy Land could be modified into a strategy game and Chutes and Ladders could be used to teach algebraic equations and advanced math.

The Book of (Even More) Awesome

The Book of (Even More) Awesome PDF Author: Neil Pasricha
Publisher: Penguin
ISBN: 1101514221
Category : Self-Help
Languages : en
Pages : 336

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Book Description
From the bestselling author of The Book of Awesome, You Are Awesome, and the award-winning, multimillion-hit blog 1000 Awesome Things comes even more of the little things that make us smile every day! Neil Pasricha is back with a collection of hundreds more awesome things from the website, as well as never-before-seen extraordinary moments that deserve celebration: • Letting go of the gas pump perfectly so you end on a round number • When a baby falls asleep on you • When your pet notices you’re in a bad mood and comes to see you • Pulling a weed and getting all the roots with it • When your windshield wipers match the beat of the song you’re listening to • When the hiccups stop • The smooth feeling on your teeth when you get your braces off • Driving from a rough road onto a smooth one • When the person you’re meeting is even later than you are • That guy who helps you parallel park There’s even space for you to write your very own Awesome Things in the back. Because couldn’t we all use (even more) awesome?

In Their Own Way

In Their Own Way PDF Author: Thomas Armstrong
Publisher: Penguin
ISBN: 1101143606
Category : Education
Languages : en
Pages : 275

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Book Description
Does your child have a favorite subject, activity, or hobby? Children learn in multiple ways, and educator Thomas Armstrong has shown hundreds of thousands of parents and teachers how to locate those unique areas in each of our children where learning and creativity seem to flow with special vigor. In this fully updated classic on multiple intelligences, Armstrong sheds new light on the "eight ways to bloom," or the eight kinds of "multiple intelligences." While everyone possesses all eight intelligences, Armstrong delineates how to discover your child's particular areas of strength among them. The book shatters the conventional wisdom that brands our students as "underachievers," "unmotivated," or as suffering from "learning disabilities," "attention deficit hyperactivity disorder," or other "learning diseases." Armstrong explains how these flawed labels often overlook students who are in possession of a distinctive combination of multiple intelligences, and demonstrates how to help them acquire knowledge and skills according to their sometimes extraordinary aptitudes. Filled with resources for the home and classroom, this new edition of In Their Own Way offers inspiration for every learning situation.

The Everything Tabletop Games Book

The Everything Tabletop Games Book PDF Author: Bebo
Publisher: Simon and Schuster
ISBN: 1507210639
Category : Games & Activities
Languages : en
Pages : 320

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Book Description
Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.

Before and After School Activities

Before and After School Activities PDF Author: Denise Theobald
Publisher: Green Dragon Books
ISBN: 0893348805
Category : Education
Languages : en
Pages : 157

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Book Description
Easy ways to plan daily activities for times when children are not in school. All activities are time-frame oriented to help you become more involved with children during these time periods.

Reluctant Readers

Reluctant Readers PDF Author: Ron Jobe
Publisher: Pembroke Publishers Limited
ISBN: 1551381060
Category : Best books
Languages : en
Pages : 162

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Book Description
"This detailed book outlines the characteristics of reluctant readers, strategies for reading success, how to overcome barriers and more" Cf. Our choice, 1999-2000.

The Multiple Intelligences of Reading and Writing

The Multiple Intelligences of Reading and Writing PDF Author: Thomas Armstrong
Publisher: ASCD
ISBN: 0871207184
Category : Education
Languages : en
Pages : 162

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Book Description
The author of the best-selling book Multiple Intelligences in the Classroom offers practical strategies for teaching reading and writing through multiple intelligences.

Playing Smart

Playing Smart PDF Author: Julian Togelius
Publisher: MIT Press
ISBN: 0262039036
Category : Games & Activities
Languages : en
Pages : 188

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Book Description
A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.