Author: David Hoof
Publisher: Christian Faith Publishing, Inc.
ISBN: 1641400072
Category : Religion
Languages : en
Pages : 165
Book Description
Life The Biggest Game of All What's It all about? Wisdom to win at the game of life This book contains many stories about my life and bits of wisdom that I have learned over seventy-one years. It is a very objective look at my life and the choices that I have made. I have learned there is a better way. All teenagers, young adults and adults are faced with many choices and want to make their own decisions. They want to be in control. I remember because I did it 'My Way'. Without God's plan, one is just drifting along and making decisions on their own. Establish your priorities, set goals, and make God first in your life. Remember, Life is what you make it. Always has been, Always will be. If you would like to share any comments or feedback with David, please feel free to reach out to him via email at: [email protected]
Life: The Biggest Game of All
Author: David Hoof
Publisher: Christian Faith Publishing, Inc.
ISBN: 1641400072
Category : Religion
Languages : en
Pages : 165
Book Description
Life The Biggest Game of All What's It all about? Wisdom to win at the game of life This book contains many stories about my life and bits of wisdom that I have learned over seventy-one years. It is a very objective look at my life and the choices that I have made. I have learned there is a better way. All teenagers, young adults and adults are faced with many choices and want to make their own decisions. They want to be in control. I remember because I did it 'My Way'. Without God's plan, one is just drifting along and making decisions on their own. Establish your priorities, set goals, and make God first in your life. Remember, Life is what you make it. Always has been, Always will be. If you would like to share any comments or feedback with David, please feel free to reach out to him via email at: [email protected]
Publisher: Christian Faith Publishing, Inc.
ISBN: 1641400072
Category : Religion
Languages : en
Pages : 165
Book Description
Life The Biggest Game of All What's It all about? Wisdom to win at the game of life This book contains many stories about my life and bits of wisdom that I have learned over seventy-one years. It is a very objective look at my life and the choices that I have made. I have learned there is a better way. All teenagers, young adults and adults are faced with many choices and want to make their own decisions. They want to be in control. I remember because I did it 'My Way'. Without God's plan, one is just drifting along and making decisions on their own. Establish your priorities, set goals, and make God first in your life. Remember, Life is what you make it. Always has been, Always will be. If you would like to share any comments or feedback with David, please feel free to reach out to him via email at: [email protected]
The Biggest Game in Town
Author: Al Alvarez
Publisher: Macmillan + ORM
ISBN: 1429918667
Category : Games & Activities
Languages : en
Pages : 191
Book Description
“The greatest dissection of high-stakes Vegas poker and the madness that surrounds it ever written.” —TimeOut Al Alvarez touched down in Las Vegas one hot day in 1981, a dedicated amateur poker player but a stranger to the town and its crazy ways. For three mesmerizing weeks he witnessed some of the monster high-stakes games that could only have happened in Vegas and talked to the extraordinary characters who dominated them—road gamblers and local professionals who won and lost fortunes on a regular basis. Set over the course of one tournament, The Biggest Game in Town is both the first chronicle of the World Series of Poker ever written and a portrait of the hustlers, madmen, and geniuses who ruled the high-stakes game in America. It is a brilliant insight into poker’s appeal as a hobby, an addiction, and a way of life, and into the skewed psychology of master players and fearless gamblers. With a new introduction by the author, Alvarez’s classic account is “probably the best book on poker ever written” (The Evening Standard). “A classic . . . There is no better book on America’s national pastime.” —James McManus, New York Times–bestselling author of Positively Fifth Street “Magnificent . . . Beyond the straights and full houses, Alvarez has written a book about people who are extremely good at what they do, and about America.” —San Francisco Chronicle “Conveys an understanding of gamblers and their milieu that can appeal to someone who has never seen a casino.” —Philadelphia Inquirer “Thoroughly entertaining . . . both perceptive and literate.” —The Washington Post
Publisher: Macmillan + ORM
ISBN: 1429918667
Category : Games & Activities
Languages : en
Pages : 191
Book Description
“The greatest dissection of high-stakes Vegas poker and the madness that surrounds it ever written.” —TimeOut Al Alvarez touched down in Las Vegas one hot day in 1981, a dedicated amateur poker player but a stranger to the town and its crazy ways. For three mesmerizing weeks he witnessed some of the monster high-stakes games that could only have happened in Vegas and talked to the extraordinary characters who dominated them—road gamblers and local professionals who won and lost fortunes on a regular basis. Set over the course of one tournament, The Biggest Game in Town is both the first chronicle of the World Series of Poker ever written and a portrait of the hustlers, madmen, and geniuses who ruled the high-stakes game in America. It is a brilliant insight into poker’s appeal as a hobby, an addiction, and a way of life, and into the skewed psychology of master players and fearless gamblers. With a new introduction by the author, Alvarez’s classic account is “probably the best book on poker ever written” (The Evening Standard). “A classic . . . There is no better book on America’s national pastime.” —James McManus, New York Times–bestselling author of Positively Fifth Street “Magnificent . . . Beyond the straights and full houses, Alvarez has written a book about people who are extremely good at what they do, and about America.” —San Francisco Chronicle “Conveys an understanding of gamblers and their milieu that can appeal to someone who has never seen a casino.” —Philadelphia Inquirer “Thoroughly entertaining . . . both perceptive and literate.” —The Washington Post
The Biggest Game of All
Author: Leo Hindery
Publisher: Free Press
ISBN: 9780743229012
Category : Business & Economics
Languages : en
Pages : 0
Book Description
Do you make deals? Do you want to learn how the best dealmakers in the world do it? Everyone -- and certainly every business -- makes deals. Whether you are an automobile dealer negotiating to buy another, or Exxon merging with Mobil in a $76 billion transaction, the craft of dealmaking is everywhere. And like any craft, dealmaking has its apprentices, its journeymen...and its masters. Leo Hindery, Jr., is one of those masters of the negotiating table -- a man who has steered home more than 240 business deals over the last twenty-five years, deals worth well in excess of $150 billion. In The Biggest Game of All, he brings readers inside the rooms where he has worked his wizardry, sometimes in partnership with, and sometimes against, the best dealmaking businessmen of our time, including General Electric's Jack Welch, Jerry Levin of AOL Time Warner, TCI's John Malone, George Steinbrenner, Barry Diller, and Rupert Murdoch. Through detailed narratives of the key moments in some of the biggest deals of our time -- including AT&T's $60 billion purchase of the cable giant MediaOne, the $54 billion sale of TeleCommunications, Inc. (a deal done in only twelve days), and the USA Networks/Seagram swap -- The Biggest Game of All is a true master class in dealmaking, showing all the inside strategies, tactics, and temperaments that make great dealmakers great. And at the center of the master class are Leo Hindery's ten commandments of dealmaking: #1. Do more homework than the other guy. #2. Look before you leap to the altar. You may love him, but you can't change him. #3. Deals should be done as fast as possible...but no faster. #4. Remember that you are only as good as the women and men around you. (And so is the other guy.) #5. Learn how to walk away. #6. Have adversaries, if need be. But don't have enemies. #7. Read the fine print. #8. Don't keep score on things that don't matter. #9. Hang in there. #10. Learn to keep your mouth shut. Leo Hindery's vantage point from the very peak of the dealmaking pyramid is the ideal place to observe, and therefore to understand, what separates good deals -- those intended to improve a company's strategic prospects -- from bad. At a time when the costs of business decisions made out of fear, confusion, and greed have never been higher or more newsworthy, knowing good from bad might be the most important dealmaking skill of all. No one who reads this insider's look at the incredible speed with which these human calculators make billion- dollar decisions, and at their fundamental, almost intuitive understanding of their own and other enterprises, will look at American business the same way again. The Biggest Game of All is that rarest of business books, instructive, enlightening, and just plain fun...a ringside seat at the real World Series of Poker, where the chips are worth a billion dollars each.
Publisher: Free Press
ISBN: 9780743229012
Category : Business & Economics
Languages : en
Pages : 0
Book Description
Do you make deals? Do you want to learn how the best dealmakers in the world do it? Everyone -- and certainly every business -- makes deals. Whether you are an automobile dealer negotiating to buy another, or Exxon merging with Mobil in a $76 billion transaction, the craft of dealmaking is everywhere. And like any craft, dealmaking has its apprentices, its journeymen...and its masters. Leo Hindery, Jr., is one of those masters of the negotiating table -- a man who has steered home more than 240 business deals over the last twenty-five years, deals worth well in excess of $150 billion. In The Biggest Game of All, he brings readers inside the rooms where he has worked his wizardry, sometimes in partnership with, and sometimes against, the best dealmaking businessmen of our time, including General Electric's Jack Welch, Jerry Levin of AOL Time Warner, TCI's John Malone, George Steinbrenner, Barry Diller, and Rupert Murdoch. Through detailed narratives of the key moments in some of the biggest deals of our time -- including AT&T's $60 billion purchase of the cable giant MediaOne, the $54 billion sale of TeleCommunications, Inc. (a deal done in only twelve days), and the USA Networks/Seagram swap -- The Biggest Game of All is a true master class in dealmaking, showing all the inside strategies, tactics, and temperaments that make great dealmakers great. And at the center of the master class are Leo Hindery's ten commandments of dealmaking: #1. Do more homework than the other guy. #2. Look before you leap to the altar. You may love him, but you can't change him. #3. Deals should be done as fast as possible...but no faster. #4. Remember that you are only as good as the women and men around you. (And so is the other guy.) #5. Learn how to walk away. #6. Have adversaries, if need be. But don't have enemies. #7. Read the fine print. #8. Don't keep score on things that don't matter. #9. Hang in there. #10. Learn to keep your mouth shut. Leo Hindery's vantage point from the very peak of the dealmaking pyramid is the ideal place to observe, and therefore to understand, what separates good deals -- those intended to improve a company's strategic prospects -- from bad. At a time when the costs of business decisions made out of fear, confusion, and greed have never been higher or more newsworthy, knowing good from bad might be the most important dealmaking skill of all. No one who reads this insider's look at the incredible speed with which these human calculators make billion- dollar decisions, and at their fundamental, almost intuitive understanding of their own and other enterprises, will look at American business the same way again. The Biggest Game of All is that rarest of business books, instructive, enlightening, and just plain fun...a ringside seat at the real World Series of Poker, where the chips are worth a billion dollars each.
Guinness World Records 2022
Author:
Publisher:
ISBN: 9781913484118
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781913484118
Category :
Languages : en
Pages : 0
Book Description
The Most Dangerous Game
Author: Richard Connell
Publisher: Lindhardt og Ringhof
ISBN: 8728187490
Category : Fiction
Languages : en
Pages : 28
Book Description
Sanger Rainsford is a big-game hunter, who finds himself washed up on an island owned by the eccentric General Zaroff. Zaroff, a big-game hunter himself, has heard of Rainsford’s abilities with a gun and organises a hunt. However, they’re not after animals – they’re after people. When he protests, Rainsford the hunter becomes Rainsford the hunted. Sharing similarities with "The Hunger Games", starring Jennifer Lawrence, this is the story that created the template for pitting man against man. Born in New York, Richard Connell (1893 – 1949) went on to become an acclaimed author, screenwriter, and journalist. He is best remembered for the gripping novel "The Most Dangerous Game" and for receiving an Oscar nomination for the screenplay "Meet John Doe".
Publisher: Lindhardt og Ringhof
ISBN: 8728187490
Category : Fiction
Languages : en
Pages : 28
Book Description
Sanger Rainsford is a big-game hunter, who finds himself washed up on an island owned by the eccentric General Zaroff. Zaroff, a big-game hunter himself, has heard of Rainsford’s abilities with a gun and organises a hunt. However, they’re not after animals – they’re after people. When he protests, Rainsford the hunter becomes Rainsford the hunted. Sharing similarities with "The Hunger Games", starring Jennifer Lawrence, this is the story that created the template for pitting man against man. Born in New York, Richard Connell (1893 – 1949) went on to become an acclaimed author, screenwriter, and journalist. He is best remembered for the gripping novel "The Most Dangerous Game" and for receiving an Oscar nomination for the screenplay "Meet John Doe".
The Best Game Ever
Author: Mark Bowden
Publisher: Grove/Atlantic, Inc.
ISBN: 1555848184
Category : Sports & Recreation
Languages : en
Pages : 324
Book Description
The NFL championship game that changed football forever: a New York Times–bestselling sports history classic by the author of Black Hawk Down. Yankee Stadium, December 28, 1958. What was about to go down on this Sunday evening in front of sixty-four thousand fans and forty-five million home viewers—the largest viewership ever assembled for a live televised event—was the first sudden death overtime in NFL history. This one battle between the league’s best offense, the Baltimore Colts, and the best defense, the New York Giants, would propel professional football from a moderately popular pastime into America’s favorite sport. On the field and roaming the sidelines were seventeen future Hall of Famers, including Colts stars Johnny Unitas, Raymond Berry, and Gino Marchetti; and Giants greats Frank Gifford, Sam Huff; and assistant coaches Vince Lombardi and Tom Landry. But they were opposing teams in more ways than one. It was a contest between Baltimore blue-collars, many of whom worked off-season taking shifts at Bethlehem Steel, and the trendy, New York glamour boys of splashy magazine ads and TV commercials who mingled with politicians, Broadway stars, and even Ernest Hemingway. Mark Bowden “dives into the trenches of the 1958 NFL Championship game” for a riveting play-by-play account, the stories behind the key players, the effect it had on the league, the sport, and the country (Entertainment Weekly). “Bring[s] the contest so alive that you find yourself almost wondering . . . years later, how it will turn out in the end.” —The New York Times “The Best Game Ever is sure to become an instant Sacred Text.” —Jonathan Yardley, The Washington Post
Publisher: Grove/Atlantic, Inc.
ISBN: 1555848184
Category : Sports & Recreation
Languages : en
Pages : 324
Book Description
The NFL championship game that changed football forever: a New York Times–bestselling sports history classic by the author of Black Hawk Down. Yankee Stadium, December 28, 1958. What was about to go down on this Sunday evening in front of sixty-four thousand fans and forty-five million home viewers—the largest viewership ever assembled for a live televised event—was the first sudden death overtime in NFL history. This one battle between the league’s best offense, the Baltimore Colts, and the best defense, the New York Giants, would propel professional football from a moderately popular pastime into America’s favorite sport. On the field and roaming the sidelines were seventeen future Hall of Famers, including Colts stars Johnny Unitas, Raymond Berry, and Gino Marchetti; and Giants greats Frank Gifford, Sam Huff; and assistant coaches Vince Lombardi and Tom Landry. But they were opposing teams in more ways than one. It was a contest between Baltimore blue-collars, many of whom worked off-season taking shifts at Bethlehem Steel, and the trendy, New York glamour boys of splashy magazine ads and TV commercials who mingled with politicians, Broadway stars, and even Ernest Hemingway. Mark Bowden “dives into the trenches of the 1958 NFL Championship game” for a riveting play-by-play account, the stories behind the key players, the effect it had on the league, the sport, and the country (Entertainment Weekly). “Bring[s] the contest so alive that you find yourself almost wondering . . . years later, how it will turn out in the end.” —The New York Times “The Best Game Ever is sure to become an instant Sacred Text.” —Jonathan Yardley, The Washington Post
Guinness World Records 2016 Gamer's Edition
Author: Guinness World Records
Publisher:
ISBN: 9781910561089
Category :
Languages : en
Pages : 216
Book Description
This is the ultimate category-killer in videogames annuals. Bursting with mindblowing records and tantalizing trivia, it's a must-have for any gaming fan. Whether you're an app aficionado, an MMO master or a die-hard retro gamer, you'll find show-stopping records, top 10 roundups, quick-fire facts and stats, and hundreds of amazing new images from all your favourite games. Find out for yourself why it's a bestseller!
Publisher:
ISBN: 9781910561089
Category :
Languages : en
Pages : 216
Book Description
This is the ultimate category-killer in videogames annuals. Bursting with mindblowing records and tantalizing trivia, it's a must-have for any gaming fan. Whether you're an app aficionado, an MMO master or a die-hard retro gamer, you'll find show-stopping records, top 10 roundups, quick-fire facts and stats, and hundreds of amazing new images from all your favourite games. Find out for yourself why it's a bestseller!
Hunting Big Game
Author: Townsend Whelen
Publisher: Stackpole Books
ISBN: 0811767280
Category : Sports & Recreation
Languages : en
Pages : 373
Book Description
Here are the most exciting big game hunting yarns ever written about Africa and Asia. Ten superb stories on hunting lions, elephants, tigers, buffaloes, leopards and sheep, with chapters on big game rifles, equipment and knives. The authors are Selous, Baker, Kirby, Neumann, and Litledale—the most expert and fearless hunters ever to track big game. Townsend Whelen—himself a famous hunter—has been collecting these stories for years. His selections are the best and most exciting accounts of absolutely accurate true adventures. All these stories are now buried in works out of print or in limited editions unavailable to the hunting enthusiast. These tales open an almost entirely unknown world of sport: that of hunting man-killing big game alone, without the vast equipment and caravans used by modern, organized hunters and explorers. The authors tracked in unexplored countries, living and surviving and earning a livelihood by the rifle alone. The comments of the writers on the technical sides of their rifles ammunition and equipment are extremely valuable to all hunters. Townsend Whelen’s forewords to each chapter, and his comments on the equipment and methods of the hunters add immeasurably to the quality of this unique collection. These anthologies make fascinating reading for the practical hunter or the armchair outdoorsman. Whelen has dug deeply into the literature of hunting and has selected what, in his expert opinion, are the best big game hunting stories of all times. They have been chosen with two points in mind: first for extreme readability and adventure; and second, for the technical hunting information in them. All the stories rank high on both sides.
Publisher: Stackpole Books
ISBN: 0811767280
Category : Sports & Recreation
Languages : en
Pages : 373
Book Description
Here are the most exciting big game hunting yarns ever written about Africa and Asia. Ten superb stories on hunting lions, elephants, tigers, buffaloes, leopards and sheep, with chapters on big game rifles, equipment and knives. The authors are Selous, Baker, Kirby, Neumann, and Litledale—the most expert and fearless hunters ever to track big game. Townsend Whelen—himself a famous hunter—has been collecting these stories for years. His selections are the best and most exciting accounts of absolutely accurate true adventures. All these stories are now buried in works out of print or in limited editions unavailable to the hunting enthusiast. These tales open an almost entirely unknown world of sport: that of hunting man-killing big game alone, without the vast equipment and caravans used by modern, organized hunters and explorers. The authors tracked in unexplored countries, living and surviving and earning a livelihood by the rifle alone. The comments of the writers on the technical sides of their rifles ammunition and equipment are extremely valuable to all hunters. Townsend Whelen’s forewords to each chapter, and his comments on the equipment and methods of the hunters add immeasurably to the quality of this unique collection. These anthologies make fascinating reading for the practical hunter or the armchair outdoorsman. Whelen has dug deeply into the literature of hunting and has selected what, in his expert opinion, are the best big game hunting stories of all times. They have been chosen with two points in mind: first for extreme readability and adventure; and second, for the technical hunting information in them. All the stories rank high on both sides.
The Big Game
Author: Sandy Schofield
Publisher: Simon and Schuster
ISBN: 1471104362
Category : Performing Arts
Languages : en
Pages : 309
Book Description
When Quark holds a poker tournament on Deep Space NineTM someone from almost every sentient race -- Klingons, Cardassians, Romulans, Vulcans, Ferengi -- shows up for what is sure to be the highest-stakes game of all time. But when one player is killed, the stakes get higher than even these big-money players had counted on. With the station rocked by subspace waves that threaten its destruction, Commander Sisko and Security Chief Odo must hunt down the killer in time to save the players, a killer who has information that can save those onboard Deep Space Nine from the invisible enemy they do not even know they face, a killer who holds all the cards...
Publisher: Simon and Schuster
ISBN: 1471104362
Category : Performing Arts
Languages : en
Pages : 309
Book Description
When Quark holds a poker tournament on Deep Space NineTM someone from almost every sentient race -- Klingons, Cardassians, Romulans, Vulcans, Ferengi -- shows up for what is sure to be the highest-stakes game of all time. But when one player is killed, the stakes get higher than even these big-money players had counted on. With the station rocked by subspace waves that threaten its destruction, Commander Sisko and Security Chief Odo must hunt down the killer in time to save the players, a killer who has information that can save those onboard Deep Space Nine from the invisible enemy they do not even know they face, a killer who holds all the cards...
Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 327
Book Description
A New York Times Book Review Editors’ Choice "Beguiling, mesmerizing, and utterly charming." —Stefan Fatsis, author of Word Freak A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 327
Book Description
A New York Times Book Review Editors’ Choice "Beguiling, mesmerizing, and utterly charming." —Stefan Fatsis, author of Word Freak A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.