THE BEST SEVENTEEN PROJECT WITH THE ARDUINO

THE BEST SEVENTEEN PROJECT WITH THE ARDUINO PDF Author: Mehmet AVCU
Publisher: arduino instructor
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 115

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Book Description

THE BEST SEVENTEEN PROJECT WITH THE ARDUINO

THE BEST SEVENTEEN PROJECT WITH THE ARDUINO PDF Author: Mehmet AVCU
Publisher: arduino instructor
ISBN:
Category : Juvenile Fiction
Languages : en
Pages : 115

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Book Description


Arduino Projects

Arduino Projects PDF Author: Kathleen Peterson
Publisher:
ISBN:
Category :
Languages : en
Pages : 164

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Book Description
Building Arduino projects can give you a great sense of satisfaction, but many times beginners aren't sure where to start. There are lots of things to take into consideration when starting a project, and if you have no Maker experience, it can be quite confusing. For this reason, we put together 10 Arduino projects for beginners that anyone can make!To get you started, it's best if you have an Arduino starter kit that contains: An Arduino, jumper wires, resistors, a breadboard, LED and buttons. Some of the projects require additional parts, and have links to where you can buy them.In all the projects you'll see, we used circuito.io for the BoM (bill of materials), step-by-step wiring guide and code samples but of course you can change the original design, add or remove components and make your own version of the project.

Arduino Essentials

Arduino Essentials PDF Author: Francis Perea
Publisher: Packt Publishing Ltd
ISBN: 1784395862
Category : Technology & Engineering
Languages : en
Pages : 206

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Book Description
If you are a hobbyist who wants to develop projects based on Arduino as the main microcontroller platform or an engineer interested in finding out what the Arduino platform offers, then this book is ideal for you. Some prior knowledge of the C programming language is required.

Villani's Chronicle

Villani's Chronicle PDF Author: Giovanni Villani
Publisher:
ISBN:
Category : Florence
Languages : en
Pages : 524

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Book Description


Program Arcade Games

Program Arcade Games PDF Author: Paul Craven
Publisher: Apress
ISBN: 148421790X
Category : Computers
Languages : en
Pages : 403

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Book Description
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.

Meaningful Making

Meaningful Making PDF Author: Paulo Blikstein
Publisher:
ISBN: 9780989151191
Category : Activity programs in education
Languages : en
Pages : 158

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Book Description
The FabLearn Fellows share inspirational ideas from their learning spaces, assessment strategies and recommended projects across a broad range of age levels. Illustrated with color photos of real student work, the Fellows take you on a tour of the future of learning, where children make sense of the world by making things that matter.

Craft: Volume 01

Craft: Volume 01 PDF Author: Carla Sinclair
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596529284
Category : Crafts & Hobbies
Languages : en
Pages : 168

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Book Description
CRAFT is the first project-based magazine dedicated to the renaissance that is occurring within the world of crafts. Celebrating the DIY spirit, CRAFT's goal is to unite, inspire, inform and entertain a growing community of highly imaginative people who are transforming traditional art and crafts with unconventional, unexpected and even renegade techniques, materials and tools; resourceful spirits who undertake amazing crafting projects in their homes and communities. Volume 01, the premier issue, features 23 projects with a twist! Make a programmable LED shirt, turn dud shoes into great knitted boots, felt an iPod cocoon, embroider a skateboard, and much more.

The Dismembered Bible

The Dismembered Bible PDF Author: Idan Dershowitz
Publisher: Mohr Siebeck
ISBN: 3161598601
Category : Religion
Languages : en
Pages : 188

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Book Description
It is often presumed that biblical redaction was invariably done using scribal methods, meaning that when editors sought to modify or compile existing texts, they would do so in the process of rewriting them upon new scrolls. There is, however, substantial evidence pointing to an alternative scenario: Various sections of the Hebrew Bible appear to have been created through a process of material redaction. In some cases, ancient editors simply appended new sheets to existing scrolls. Other times, they literally cut and pasted their sources, carving out patches of text from multiple manuscripts and then gluing them together like a collage. Idan Dershowitz shows how this surprising technique left behind telltale traces in the biblical text - especially when the editors made mistakes - allowing us to reconstruct their modus operandi. Material evidence from the ancient Near East and elsewhere further supports his hypothesis.

The Ultimate Guide to Informed Wearable Technology

The Ultimate Guide to Informed Wearable Technology PDF Author: Christine Farion
Publisher: Packt Publishing Ltd
ISBN: 180324447X
Category : Computers
Languages : en
Pages : 526

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Book Description
Master wearable technology with this book including colored images and over 50 activities using Arduino and ESP32, build useful, stylish, and smart wearable devices, and create interactive circuits that react to us and our environment Key Features Learn wearable technology and build electronic circuits with fun activities using Arduino systems Get an in-depth understanding of e-textiles and ESP32 microcontrollers to create interactive wearables Apply a design innovation approach and best practices to address real-world issues Book DescriptionWearable circuits add interaction and purpose to clothing and other wearable devices that are currently widely used in medical, social, safety, entertainment, and sports fields. To develop useful and impressive prototypes and wearables, you’ll need to be skilled in designing electronic circuits and working with wearable technologies. This book takes you on an interesting journey through wearable technology, starting from electronic circuits, materials, and e-textile toolkits to using Arduino, which includes a variety of sensors, outputs, actuators, and microcontrollers such as Gemma M0 and ESP32. As you progress, you’ll be carefully guided through creating an advanced IoT project. You’ll learn by doing and create wearables with the help of practical examples and exercises. Later chapters will show you how to develop a hyper-body wearable and solder and sew circuits. Finally, you’ll discover how to build a culture-driven wearable to track data and provide feedback using a Design Innovation approach. After reading this book, you’ll be able to design interactive prototypes and sew, solder, and program your own Arduino-based wearable devices with a purpose.What you will learn Construct sewable electronic circuits with conductive thread and materials Discover the features of LilyPad, Gemma, Circuit Playground, and other boards Use various components for listening, moving, sensing actions, and visualizing outputs Control ESP32 development boards for IoT exploration Understand why and how to prototype to create interactive wearables Get skilled in sewing and soldering sensors to Arduino-based circuits Design and build a hyper-body wearable that senses and reacts Master a Design Innovation approach for creating wearables with a purpose Who this book is for This book is for electronics engineers, embedded system engineers and designers, and R&D engineers, who are beginners in the wearable technology domain as well as makers and hobbyists who have an interest in creative computing. It will also be useful for teachers, students, and researchers, who are learning interaction design, physical computing, technology, fashion, or arts. Having a basic understanding of Arduino-based systems will help in easily comprehending the contents of the book.

Talk to Me

Talk to Me PDF Author: Paola Antonelli
Publisher: The Museum of Modern Art
ISBN: 0870707965
Category : Art
Languages : en
Pages : 210

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Book Description
Published in conjunction with an exhibition at The Museum of Modern Art, Talk to Me thrives on an important late 20th-century cultural development in design: a shift from the centrality of function to that of meaning. From this new perspective, objects contain information that goes well beyond their immediate use or appearance, providing access to complex systems and networks and acting as gateways and interpreters. Whether openly and actively, or in subtle, subliminal ways, things talk to us, and designers write the initial script that lets us develop and improvise the dialogue. Talk to Me focuses on objects that involve direct interaction, such as interfaces, information systems, communication devices, and projects that establish a practical, emotional or even sensual connection between their users and entities such as cities, companies, governmental institutions, as well as other people. The featured objects range in date from the early 1980s - beginning with the first Graphic User Interface, developed by Xerox Parc in 1981 - with particular attention given to projects from the last five years and to several ones currently in development. Included are a diverse array of examples, from computer and machine interfaces to websites, video games, devices and tools, and installations. Organized thematically, Talk to Me features essays by Paola Antonelli, Jamer Hunt, Alexandra Midel, Kevin Slavin, and Koi Vinh. By introducing design practices that are becoming increasingly crucial to our world, the book presents a highly distilled sample of today's best design production that uses technology in creative and unexpected ways, showing how rich and deep design's influence will be on our future.