Author: Tsutomu Nihei
Publisher: National Geographic Books
ISBN: 194299382X
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
In this final installment, Kyrii, still searching for the Net Terminal Gene, traces the steps of Cibo, reincarnated as a Level 9 Safeguard, and Sanakan, now a representative of the Administration. As Sanakan guides Cibo to a safe place where her sphere can develop in peace, Cibo is captured by the Silicon Life. Sanakan contacts Kyrii requesting his help in rescuing Cibo, because in her current form she may hold the key to saving the city. Sanakan risks everything in the battle against the Silicon Life. Kyrii arrives at a critical moment, and continues his endless journey while carrying the embodiment of hope for a different future beyond the outer limits of the city...
BLAME! 6
Author: Tsutomu Nihei
Publisher: National Geographic Books
ISBN: 194299382X
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
In this final installment, Kyrii, still searching for the Net Terminal Gene, traces the steps of Cibo, reincarnated as a Level 9 Safeguard, and Sanakan, now a representative of the Administration. As Sanakan guides Cibo to a safe place where her sphere can develop in peace, Cibo is captured by the Silicon Life. Sanakan contacts Kyrii requesting his help in rescuing Cibo, because in her current form she may hold the key to saving the city. Sanakan risks everything in the battle against the Silicon Life. Kyrii arrives at a critical moment, and continues his endless journey while carrying the embodiment of hope for a different future beyond the outer limits of the city...
Publisher: National Geographic Books
ISBN: 194299382X
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
In this final installment, Kyrii, still searching for the Net Terminal Gene, traces the steps of Cibo, reincarnated as a Level 9 Safeguard, and Sanakan, now a representative of the Administration. As Sanakan guides Cibo to a safe place where her sphere can develop in peace, Cibo is captured by the Silicon Life. Sanakan contacts Kyrii requesting his help in rescuing Cibo, because in her current form she may hold the key to saving the city. Sanakan risks everything in the battle against the Silicon Life. Kyrii arrives at a critical moment, and continues his endless journey while carrying the embodiment of hope for a different future beyond the outer limits of the city...
The Blame Game
Author: Christopher Hood
Publisher: Princeton University Press
ISBN: 0691162123
Category : Political Science
Languages : en
Pages : 239
Book Description
The blame game, with its finger-pointing and mutual buck-passing, is a familiar feature of politics and organizational life, and blame avoidance pervades government and public organizations at every level. Political and bureaucratic blame games and blame avoidance are more often condemned than analyzed. In The Blame Game, Christopher Hood takes a different approach by showing how blame avoidance shapes the workings of government and public services. Arguing that the blaming phenomenon is not all bad, Hood demonstrates that it can actually help to pin down responsibility, and he examines different kinds of blame avoidance, both positive and negative. Hood traces how the main forms of blame avoidance manifest themselves in presentational and "spin" activity, the architecture of organizations, and the shaping of standard operating routines. He analyzes the scope and limits of blame avoidance, and he considers how it plays out in old and new areas, such as those offered by the digital age of websites and e-mail. Hood assesses the effects of this behavior, from high-level problems of democratic accountability trails going cold to the frustrations of dealing with organizations whose procedures seem to ensure that no one is responsible for anything. Delving into the inner workings of complex institutions, The Blame Game proves how a better understanding of blame avoidance can improve the quality of modern governance, management, and organizational design.
Publisher: Princeton University Press
ISBN: 0691162123
Category : Political Science
Languages : en
Pages : 239
Book Description
The blame game, with its finger-pointing and mutual buck-passing, is a familiar feature of politics and organizational life, and blame avoidance pervades government and public organizations at every level. Political and bureaucratic blame games and blame avoidance are more often condemned than analyzed. In The Blame Game, Christopher Hood takes a different approach by showing how blame avoidance shapes the workings of government and public services. Arguing that the blaming phenomenon is not all bad, Hood demonstrates that it can actually help to pin down responsibility, and he examines different kinds of blame avoidance, both positive and negative. Hood traces how the main forms of blame avoidance manifest themselves in presentational and "spin" activity, the architecture of organizations, and the shaping of standard operating routines. He analyzes the scope and limits of blame avoidance, and he considers how it plays out in old and new areas, such as those offered by the digital age of websites and e-mail. Hood assesses the effects of this behavior, from high-level problems of democratic accountability trails going cold to the frustrations of dealing with organizations whose procedures seem to ensure that no one is responsible for anything. Delving into the inner workings of complex institutions, The Blame Game proves how a better understanding of blame avoidance can improve the quality of modern governance, management, and organizational design.
BLAME! Academy and So On
Author: Tsutomu Nihei
Publisher: Kodansha Comics
ISBN: 1682333310
Category : Comics & Graphic Novels
Languages : en
Pages : 162
Book Description
BLAME! Academy and So On is a spin-off series of BLAME! set in the same "City" as BLAME! and is a parody / comedy about various characters in the main BLAME! storyline set in a traditional Japanese school environment. Various elements of the main BLAME! story are parodied, including the relationship between Killy and Cibo, and Dhomochevsky and Iko. Irregularly published in Afternoon and compiled as BLAME! Gakuen and So On September 19, 2008, this is its first official English language release in either digital or print.
Publisher: Kodansha Comics
ISBN: 1682333310
Category : Comics & Graphic Novels
Languages : en
Pages : 162
Book Description
BLAME! Academy and So On is a spin-off series of BLAME! set in the same "City" as BLAME! and is a parody / comedy about various characters in the main BLAME! storyline set in a traditional Japanese school environment. Various elements of the main BLAME! story are parodied, including the relationship between Killy and Cibo, and Dhomochevsky and Iko. Irregularly published in Afternoon and compiled as BLAME! Gakuen and So On September 19, 2008, this is its first official English language release in either digital or print.
APOSIMZ, Volume 1
Author: Tsutomu Nihei
Publisher: Kodansha America LLC
ISBN: 1642125318
Category : Comics & Graphic Novels
Languages : en
Pages : 182
Book Description
This story takes place on the frigid, massive artificial planet known as Aposimz. Eo, Biko and Etherow, residents of the White Diamond Beam, are in the middle of combat training when suddenly a girl appears, Rebedoan Empire soldiers in hot pursuit. The girl asks for their help in keeping safe a “code” and seven mysterious “bullets.” This chance encounter marks a major shift in the fate of the entire planet…
Publisher: Kodansha America LLC
ISBN: 1642125318
Category : Comics & Graphic Novels
Languages : en
Pages : 182
Book Description
This story takes place on the frigid, massive artificial planet known as Aposimz. Eo, Biko and Etherow, residents of the White Diamond Beam, are in the middle of combat training when suddenly a girl appears, Rebedoan Empire soldiers in hot pursuit. The girl asks for their help in keeping safe a “code” and seven mysterious “bullets.” This chance encounter marks a major shift in the fate of the entire planet…
BLAME! Volume 6
Author: Tsutomu Nihei
Publisher: TokyoPop
ISBN: 9781595328397
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Killy and Dhomochevsky don't trust each other, but they have a more pressing concern: retrieving Cibo's capsule of human genetic information. The capsule has been stolen by the Silicon Creatures, who will use it to attempt a provisional connection to the Netsphere. Older teens.
Publisher: TokyoPop
ISBN: 9781595328397
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Killy and Dhomochevsky don't trust each other, but they have a more pressing concern: retrieving Cibo's capsule of human genetic information. The capsule has been stolen by the Silicon Creatures, who will use it to attempt a provisional connection to the Netsphere. Older teens.
Architecture of the Absurd
Author: John Silber
Publisher:
ISBN:
Category : Architecture
Languages : en
Pages : 108
Book Description
"In his twenty-five years as President of Boston University, Dr. Silber oversaw a building program totaling more than 13 million square feet. Here he constructs an unflinching case, beautifully illustrated, against the worst trends in contemporary architecture. He challenges architects to derive creative satisfaction from meeting the practical needs of clients and the public. He urges the directors of our universities, symphony orchestras, museums, and corporations to stop financing inefficient, overpriced architecture, and calls on clients and the public to tell the emperors of our skylines that their pretensions cannot hide the naked absurdity of their designs."--BOOK JACKET.
Publisher:
ISBN:
Category : Architecture
Languages : en
Pages : 108
Book Description
"In his twenty-five years as President of Boston University, Dr. Silber oversaw a building program totaling more than 13 million square feet. Here he constructs an unflinching case, beautifully illustrated, against the worst trends in contemporary architecture. He challenges architects to derive creative satisfaction from meeting the practical needs of clients and the public. He urges the directors of our universities, symphony orchestras, museums, and corporations to stop financing inefficient, overpriced architecture, and calls on clients and the public to tell the emperors of our skylines that their pretensions cannot hide the naked absurdity of their designs."--BOOK JACKET.
Anime Architecture
Author: Stefan Riekele
Publisher: National Geographic Books
ISBN: 0500294526
Category : Architecture
Languages : en
Pages : 0
Book Description
An unrivaled visual guide to the cityscapes and buildings of the most celebrated and influential anime movies. Anime has been influencing cinema, literature, comic books, and video games around the world for decades. Part of what makes anime so popular are the memorable and breathtakingly detailed worlds designed by the creators, from futuristic cities of steel to romantic rural locales. Anime Architecture presents the fantastic environments created by the most important and revered directors and illustrators of Japanese animated films, such as Hideaki Anno, Koji Morimoto, and Mamoru Oshii. Unprecedented access to vast studio archives of original background paintings, storyboards, drafts, and film excerpts offers readers a privileged view into the earliest stages of conception, development, and finished versions of iconic scenes from critically acclaimed movies such as Akira, Ghost in the Shell, Metropolis, and more. Revealing the secret creative processes of these major anime studios, Anime Architecture is perfect for anyone touched by the beauty and imagination of classic anime, offering inspiration for artists, illustrators, architects, designers, video game makers, and dreamers.
Publisher: National Geographic Books
ISBN: 0500294526
Category : Architecture
Languages : en
Pages : 0
Book Description
An unrivaled visual guide to the cityscapes and buildings of the most celebrated and influential anime movies. Anime has been influencing cinema, literature, comic books, and video games around the world for decades. Part of what makes anime so popular are the memorable and breathtakingly detailed worlds designed by the creators, from futuristic cities of steel to romantic rural locales. Anime Architecture presents the fantastic environments created by the most important and revered directors and illustrators of Japanese animated films, such as Hideaki Anno, Koji Morimoto, and Mamoru Oshii. Unprecedented access to vast studio archives of original background paintings, storyboards, drafts, and film excerpts offers readers a privileged view into the earliest stages of conception, development, and finished versions of iconic scenes from critically acclaimed movies such as Akira, Ghost in the Shell, Metropolis, and more. Revealing the secret creative processes of these major anime studios, Anime Architecture is perfect for anyone touched by the beauty and imagination of classic anime, offering inspiration for artists, illustrators, architects, designers, video game makers, and dreamers.
BLAME! Volume 10
Author: Tsutomu Nihei
Publisher: TokyoPop
ISBN: 9781595328434
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Killy and Dhomochevsky don't trust each other, but they have a more pressing concern: retrieving Cibo's capsule of human genetic information. The capsule has been stolen by the Silicon Creatures, who will use it to attempt a provisional connection to the Netsphere. Older teens.
Publisher: TokyoPop
ISBN: 9781595328434
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Killy and Dhomochevsky don't trust each other, but they have a more pressing concern: retrieving Cibo's capsule of human genetic information. The capsule has been stolen by the Silicon Creatures, who will use it to attempt a provisional connection to the Netsphere. Older teens.
Welcome to Your World
Author: Sarah Williams Goldhagen
Publisher: Harper Paperbacks
ISBN: 9780062996046
Category : Architecture
Languages : en
Pages : 384
Book Description
One of the nation's chief architecture critics reveals how the environments we build profoundly shape our feelings, memories, and well-being, and argues that we must harness this knowledge to construct a world better suited to human experience. Taking us on a fascinating journey through some of the world's best and worst landscapes, buildings, and cityscapes, Sarah Williams Goldhagen draws from recent research in cognitive neuroscience and psychology to demonstrate how people's experiences of the places they build are central to their well-being, their physical health, their communal and social lives, and even their very sense of themselves. From this foundation, Goldhagen presents a powerful case that societies must use this knowledge to rethink what and how they build: the world needs better-designed, healthier environments that address the complex range of human individual and social needs. By 2050 America's population is projected to increase by nearly seventy million people. This will necessitate a vast amount of new construction--almost all in urban areas--that will dramatically transform our existing landscapes, infrastructure, and urban areas. Going forward, we must do everything we can to prevent the construction of exhausting, overstimulating environments and enervating, understimulating ones. Buildings, landscapes, and cities must both contain and spark associations of natural light, greenery, and other ways of being in landscapes that humans have evolved to need and expect. Fancy exteriors and dramatic forms are never enough, and may not even be necessary; authentic textures and surfaces, and careful, well-executed construction details are just as important. Erudite, wise, lucidly written, and beautifully illustrated with more than one hundred color photographs, Welcome to Your World is a vital, eye-opening guide to the spaces we inhabit, physically and mentally, and a clarion call to design for human experience.
Publisher: Harper Paperbacks
ISBN: 9780062996046
Category : Architecture
Languages : en
Pages : 384
Book Description
One of the nation's chief architecture critics reveals how the environments we build profoundly shape our feelings, memories, and well-being, and argues that we must harness this knowledge to construct a world better suited to human experience. Taking us on a fascinating journey through some of the world's best and worst landscapes, buildings, and cityscapes, Sarah Williams Goldhagen draws from recent research in cognitive neuroscience and psychology to demonstrate how people's experiences of the places they build are central to their well-being, their physical health, their communal and social lives, and even their very sense of themselves. From this foundation, Goldhagen presents a powerful case that societies must use this knowledge to rethink what and how they build: the world needs better-designed, healthier environments that address the complex range of human individual and social needs. By 2050 America's population is projected to increase by nearly seventy million people. This will necessitate a vast amount of new construction--almost all in urban areas--that will dramatically transform our existing landscapes, infrastructure, and urban areas. Going forward, we must do everything we can to prevent the construction of exhausting, overstimulating environments and enervating, understimulating ones. Buildings, landscapes, and cities must both contain and spark associations of natural light, greenery, and other ways of being in landscapes that humans have evolved to need and expect. Fancy exteriors and dramatic forms are never enough, and may not even be necessary; authentic textures and surfaces, and careful, well-executed construction details are just as important. Erudite, wise, lucidly written, and beautifully illustrated with more than one hundred color photographs, Welcome to Your World is a vital, eye-opening guide to the spaces we inhabit, physically and mentally, and a clarion call to design for human experience.
Off-World Blues
Author: Jean-David Morvan
Publisher: Humanoids, Incorporated
ISBN: 9781594651588
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
On New Year’s Eve 2999, a peacekeeping troop ship is violently attacked. Out of 3,000 soldiers aboard, only six survive, the remnants of an all-female commando team. Battling deadly adversity, they manage to land on the planet they had departed 16 years earlier, after brokering a careful truce between the human colony and the native alien population, only to discover it now fractured by hostile indigenous freedom fighters and the human warring faction. Meanwhile, the shadow of rogue Captain Nirta Omirli — who rallied the colonists to his cause — still looms large over the planet, despite having being executed 24 years previously...
Publisher: Humanoids, Incorporated
ISBN: 9781594651588
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
On New Year’s Eve 2999, a peacekeeping troop ship is violently attacked. Out of 3,000 soldiers aboard, only six survive, the remnants of an all-female commando team. Battling deadly adversity, they manage to land on the planet they had departed 16 years earlier, after brokering a careful truce between the human colony and the native alien population, only to discover it now fractured by hostile indigenous freedom fighters and the human warring faction. Meanwhile, the shadow of rogue Captain Nirta Omirli — who rallied the colonists to his cause — still looms large over the planet, despite having being executed 24 years previously...