Author: Matt Margini
Publisher: Boss Fight Books
ISBN: 1940535247
Category : Games & Activities
Languages : en
Pages : 133
Book Description
First garnering both dismissal and intrigue as “Grand Theft Horse,” Rockstar Games’ 2010 action-adventure Red Dead Redemption was met on its release with critical acclaim for its open-world gameplay, its immersive environments, and its authenticity to the experience of the Wild West. Well, the simulated Wild West, that is. Boss Fight invites you to find out how the West was created, sold, and marketed to readers, moviegoers, and gamers as a space where “freedom” and “progress” duel for control of the dry, punishing frontier. Join writer and scholar Matt Margini as he journeys across the broad and expansive genre known as the Western, tracing the lineage of the familiar self-sufficient loner cowboy from prototypes like Buffalo Bill, through golden age icons like John Wayne and antiheroes like Clint Eastwood’s “Man with No Name,” up to Red Dead’s John Marston. With a critical reading of Red Dead’s narrative, setting, and gameplay through the lens of the rich and ever-shifting genre of the Western, Margini reveals its connections to a long legacy of mythmaking that has colored not only the stories we love to consume, but the histories we tell about America.
Red Dead Redemption
Author: Matt Margini
Publisher: Boss Fight Books
ISBN: 1940535247
Category : Games & Activities
Languages : en
Pages : 133
Book Description
First garnering both dismissal and intrigue as “Grand Theft Horse,” Rockstar Games’ 2010 action-adventure Red Dead Redemption was met on its release with critical acclaim for its open-world gameplay, its immersive environments, and its authenticity to the experience of the Wild West. Well, the simulated Wild West, that is. Boss Fight invites you to find out how the West was created, sold, and marketed to readers, moviegoers, and gamers as a space where “freedom” and “progress” duel for control of the dry, punishing frontier. Join writer and scholar Matt Margini as he journeys across the broad and expansive genre known as the Western, tracing the lineage of the familiar self-sufficient loner cowboy from prototypes like Buffalo Bill, through golden age icons like John Wayne and antiheroes like Clint Eastwood’s “Man with No Name,” up to Red Dead’s John Marston. With a critical reading of Red Dead’s narrative, setting, and gameplay through the lens of the rich and ever-shifting genre of the Western, Margini reveals its connections to a long legacy of mythmaking that has colored not only the stories we love to consume, but the histories we tell about America.
Publisher: Boss Fight Books
ISBN: 1940535247
Category : Games & Activities
Languages : en
Pages : 133
Book Description
First garnering both dismissal and intrigue as “Grand Theft Horse,” Rockstar Games’ 2010 action-adventure Red Dead Redemption was met on its release with critical acclaim for its open-world gameplay, its immersive environments, and its authenticity to the experience of the Wild West. Well, the simulated Wild West, that is. Boss Fight invites you to find out how the West was created, sold, and marketed to readers, moviegoers, and gamers as a space where “freedom” and “progress” duel for control of the dry, punishing frontier. Join writer and scholar Matt Margini as he journeys across the broad and expansive genre known as the Western, tracing the lineage of the familiar self-sufficient loner cowboy from prototypes like Buffalo Bill, through golden age icons like John Wayne and antiheroes like Clint Eastwood’s “Man with No Name,” up to Red Dead’s John Marston. With a critical reading of Red Dead’s narrative, setting, and gameplay through the lens of the rich and ever-shifting genre of the Western, Margini reveals its connections to a long legacy of mythmaking that has colored not only the stories we love to consume, but the histories we tell about America.
Red Dead Redemption 2
Author: Piggyback
Publisher: Piggyback
ISBN: 9781911015550
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Red Dead Redemption 2 Complete Official Guide Standard Edition Compiled and crafted in association with Rockstar Games, this guide is your indispensable companion to the vast, dangerous, and breathtaking world of Red Dead Redemption 2. GUIDE DETAILS HUNDREDS OF UNTOLD TALES, TOLD: All events at your fingertips, from the most memorable missions to the rarest chance encounters – you need never miss a single moment of the story CHARTING THE WILDS: Hi-res annotated maps detail everything you might hope to find as you travel: special collectibles, hidden lock boxes, uncharted landmarks… they’re all here 100% COMPLETION: Treasure hunts, gunslingers, robberies, loansharking, bounty hunting, table games – all streamlined for total completion VISUAL SOLUTIONS: Supported by annotated 4K screenshots COMPLETION ROADMAPS: Comprehensive flowcharts reveal the exact availability conditions of all missions and unlockables EXPERT ANALYSIS: All key systems and parameters fully documented, with exhaustive appraisals of all weapons, items, horse breeds, animals – and so much more EASE OF USE: Instant searches, print navigation systems and an extensive 2-page index give you immediate access to the information you need.
Publisher: Piggyback
ISBN: 9781911015550
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Red Dead Redemption 2 Complete Official Guide Standard Edition Compiled and crafted in association with Rockstar Games, this guide is your indispensable companion to the vast, dangerous, and breathtaking world of Red Dead Redemption 2. GUIDE DETAILS HUNDREDS OF UNTOLD TALES, TOLD: All events at your fingertips, from the most memorable missions to the rarest chance encounters – you need never miss a single moment of the story CHARTING THE WILDS: Hi-res annotated maps detail everything you might hope to find as you travel: special collectibles, hidden lock boxes, uncharted landmarks… they’re all here 100% COMPLETION: Treasure hunts, gunslingers, robberies, loansharking, bounty hunting, table games – all streamlined for total completion VISUAL SOLUTIONS: Supported by annotated 4K screenshots COMPLETION ROADMAPS: Comprehensive flowcharts reveal the exact availability conditions of all missions and unlockables EXPERT ANALYSIS: All key systems and parameters fully documented, with exhaustive appraisals of all weapons, items, horse breeds, animals – and so much more EASE OF USE: Instant searches, print navigation systems and an extensive 2-page index give you immediate access to the information you need.
Red Dead's History
Author: Tore C. Olsson
Publisher: St. Martin's Press
ISBN: 1250287715
Category : History
Languages : en
Pages : 209
Book Description
"Innovative and highly engaging... an inspiring example of what can be done to bring the past to life in all its weirdness and complexity." —The Wall Street Journal “This work is a trifecta - the perfect book for fans of the Red Dead Redemption series, Westerns and history alike. It is a privilege and a joy to be trusted with Tore Olsson’s words and to see audiences gain new academic insight into the creation of this iconic series.” —Roger Clark, actor of Arthur Morgan, Red Dead Redemption 2 Red Dead Redemption and Red Dead Redemption II, set in 1911 and 1899, are the most-played American history video games since The Oregon Trail. Beloved by millions, they’ve been widely acclaimed for their realism and attention to detail. But how do they fare as re-creations of history? In this engaging book, award-winning American history professor Tore Olsson takes up that question and more. Weaving the games’ plots and characters into an exploration of American violence between 1870 and 1920, Olsson shows that it was more often disputes over capitalism and race, not just poker games and bank robberies, that fueled the bloodshed of these turbulent years. As such, this era has much to teach us today. From the West to the Deep South to Appalachia, Olsson reveals the gritty and brutal world that inspired the games, but sometimes lacks context and complexity on the digital screen. Colorful, fast-paced, and dramatic, Red Dead’s History sheds light on dark corners of the American past for gamers and history buffs alike.
Publisher: St. Martin's Press
ISBN: 1250287715
Category : History
Languages : en
Pages : 209
Book Description
"Innovative and highly engaging... an inspiring example of what can be done to bring the past to life in all its weirdness and complexity." —The Wall Street Journal “This work is a trifecta - the perfect book for fans of the Red Dead Redemption series, Westerns and history alike. It is a privilege and a joy to be trusted with Tore Olsson’s words and to see audiences gain new academic insight into the creation of this iconic series.” —Roger Clark, actor of Arthur Morgan, Red Dead Redemption 2 Red Dead Redemption and Red Dead Redemption II, set in 1911 and 1899, are the most-played American history video games since The Oregon Trail. Beloved by millions, they’ve been widely acclaimed for their realism and attention to detail. But how do they fare as re-creations of history? In this engaging book, award-winning American history professor Tore Olsson takes up that question and more. Weaving the games’ plots and characters into an exploration of American violence between 1870 and 1920, Olsson shows that it was more often disputes over capitalism and race, not just poker games and bank robberies, that fueled the bloodshed of these turbulent years. As such, this era has much to teach us today. From the West to the Deep South to Appalachia, Olsson reveals the gritty and brutal world that inspired the games, but sometimes lacks context and complexity on the digital screen. Colorful, fast-paced, and dramatic, Red Dead’s History sheds light on dark corners of the American past for gamers and history buffs alike.
Red Dead Redemption
Author: Tim Bogenn
Publisher: BradyGames
ISBN: 9780744010305
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
A Western epic, taking players on a great adventure across the American frontierSet at the turn of the 20th century when the lawless and chaotic badlands began to give way to the expanding reach of government and the spread of the Industrial Age. Features an open-world environment for you to explore, including frontier towns, rolling prairies teaming with wildlife, and perilous mountain passes - each packed with an endless flow of varied distractions. Along the way, players will experience the heat of gunfights and battles, meet a host of unique characters, struggle against the harshness of one of the world's last remaining wildernesses, and ultimately pick their own precarious path through an epic story about the death of the Wild West.
Publisher: BradyGames
ISBN: 9780744010305
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
A Western epic, taking players on a great adventure across the American frontierSet at the turn of the 20th century when the lawless and chaotic badlands began to give way to the expanding reach of government and the spread of the Industrial Age. Features an open-world environment for you to explore, including frontier towns, rolling prairies teaming with wildlife, and perilous mountain passes - each packed with an endless flow of varied distractions. Along the way, players will experience the heat of gunfights and battles, meet a host of unique characters, struggle against the harshness of one of the world's last remaining wildernesses, and ultimately pick their own precarious path through an epic story about the death of the Wild West.
Red Dead Redemption
Author: John Wills
Publisher: University of Oklahoma Press
ISBN: 0806192593
Category : Games & Activities
Languages : en
Pages : 240
Book Description
While the Western was dying a slow death across the cultural landscape, it was blazing back to life as a video game in the early twenty-first century. Rockstar Games’ Red Dead franchise, beginning with Red Dead Revolver in 2004, has grown into one of the most critically acclaimed video game franchises of the twenty-first century. Red Dead Redemption: History, Myth, and Violence in the Video Game West offers a critical, interdisciplinary look at this cultural phenomenon at the intersection of game studies and American history. Drawing on game studies, western history, American studies, and cultural studies, the authors train a wide-ranging, deeply informed analytic perspective on the Red Dead franchise—from its earliest incarnation to the latest, Red Dead Redemption 2 (2018). Their intersecting chapters put the series in the context of American history, culture, and contemporary media, with inquiries into issues of authenticity, realism, the meaning of play and commercial promotion, and the relationship between the game and the wider cultural iterations of the classic Western. The contributors also delve into the role the series’ development has played in recent debates around working conditions in the gaming industry and gaming culture. In its redeployment and reinvention of the Western’s myth and memes, the Red Dead franchise speaks to broader aspects of American culture—the hold of the frontier myth and the “Wild West” over the popular imagination, the role of gun culture in society, depictions of gender and ethnicity in mass media, and the increasing allure of digital escapism—all of which come in for scrutiny here, making this volume a vital, sweeping, and deeply revealing cultural intervention.
Publisher: University of Oklahoma Press
ISBN: 0806192593
Category : Games & Activities
Languages : en
Pages : 240
Book Description
While the Western was dying a slow death across the cultural landscape, it was blazing back to life as a video game in the early twenty-first century. Rockstar Games’ Red Dead franchise, beginning with Red Dead Revolver in 2004, has grown into one of the most critically acclaimed video game franchises of the twenty-first century. Red Dead Redemption: History, Myth, and Violence in the Video Game West offers a critical, interdisciplinary look at this cultural phenomenon at the intersection of game studies and American history. Drawing on game studies, western history, American studies, and cultural studies, the authors train a wide-ranging, deeply informed analytic perspective on the Red Dead franchise—from its earliest incarnation to the latest, Red Dead Redemption 2 (2018). Their intersecting chapters put the series in the context of American history, culture, and contemporary media, with inquiries into issues of authenticity, realism, the meaning of play and commercial promotion, and the relationship between the game and the wider cultural iterations of the classic Western. The contributors also delve into the role the series’ development has played in recent debates around working conditions in the gaming industry and gaming culture. In its redeployment and reinvention of the Western’s myth and memes, the Red Dead franchise speaks to broader aspects of American culture—the hold of the frontier myth and the “Wild West” over the popular imagination, the role of gun culture in society, depictions of gender and ethnicity in mass media, and the increasing allure of digital escapism—all of which come in for scrutiny here, making this volume a vital, sweeping, and deeply revealing cultural intervention.
Butcher's Crossing
Author: John Williams
Publisher: New York Review of Books
ISBN: 1590174240
Category : Fiction
Languages : en
Pages : 297
Book Description
Now a major motion picture starring Nicolas Cage and directed by Gabe Polsky. In his National Book Award–winning novel Augustus, John Williams uncovered the secrets of ancient Rome. With Butcher’s Crossing, his fiercely intelligent, beautifully written western, Williams dismantles the myths of modern America. It is the 1870s, and Will Andrews, fired up by Emerson to seek “an original relation to nature,” drops out of Harvard and heads west. He washes up in Butcher’s Crossing, a small Kansas town on the outskirts of nowhere. Butcher’s Crossing is full of restless men looking for ways to make money and ways to waste it. Before long Andrews strikes up a friendship with one of them, a man who regales Andrews with tales of immense herds of buffalo, ready for the taking, hidden away in a beautiful valley deep in the Colorado Rockies. He convinces Andrews to join in an expedition to track the animals down. The journey out is grueling, but at the end is a place of paradisal richness. Once there, however, the three men abandon themselves to an orgy of slaughter, so caught up in killing buffalo that they lose all sense of time. Winter soon overtakes them: they are snowed in. Next spring, half-insane with cabin fever, cold, and hunger, they stagger back to Butcher’s Crossing to find a world as irremediably changed as they have been.
Publisher: New York Review of Books
ISBN: 1590174240
Category : Fiction
Languages : en
Pages : 297
Book Description
Now a major motion picture starring Nicolas Cage and directed by Gabe Polsky. In his National Book Award–winning novel Augustus, John Williams uncovered the secrets of ancient Rome. With Butcher’s Crossing, his fiercely intelligent, beautifully written western, Williams dismantles the myths of modern America. It is the 1870s, and Will Andrews, fired up by Emerson to seek “an original relation to nature,” drops out of Harvard and heads west. He washes up in Butcher’s Crossing, a small Kansas town on the outskirts of nowhere. Butcher’s Crossing is full of restless men looking for ways to make money and ways to waste it. Before long Andrews strikes up a friendship with one of them, a man who regales Andrews with tales of immense herds of buffalo, ready for the taking, hidden away in a beautiful valley deep in the Colorado Rockies. He convinces Andrews to join in an expedition to track the animals down. The journey out is grueling, but at the end is a place of paradisal richness. Once there, however, the three men abandon themselves to an orgy of slaughter, so caught up in killing buffalo that they lose all sense of time. Winter soon overtakes them: they are snowed in. Next spring, half-insane with cabin fever, cold, and hunger, they stagger back to Butcher’s Crossing to find a world as irremediably changed as they have been.
The Lifesaving Adventure of Sam Deal, Shipwreck Rescuer
Author: Candice F. Ransom
Publisher: Graphic Universe
ISBN: 0761361960
Category : Juvenile Fiction
Languages : en
Pages : 36
Book Description
In 1896, ten-year-old Sam Deal and Ginger, the wild horse he has tamed, assist an all-Black lifesaving crew as they attempt to rescue survivors of a shipwreck off North Carolina's Outer Banks.
Publisher: Graphic Universe
ISBN: 0761361960
Category : Juvenile Fiction
Languages : en
Pages : 36
Book Description
In 1896, ten-year-old Sam Deal and Ginger, the wild horse he has tamed, assist an all-Black lifesaving crew as they attempt to rescue survivors of a shipwreck off North Carolina's Outer Banks.
Mixed Realism
Author: Timothy J. Welsh
Publisher: U of Minnesota Press
ISBN: 1452952019
Category : Social Science
Languages : en
Pages : 206
Book Description
Mixed Realism is about how we interact with media. Timothy J. Welsh shows how videogames, like novels, both promise and trouble experiences of “immersion.” His innovative methodology offers a new understanding of the expanding role of virtuality in contemporary life. Today’s wired culture is a mixed reality, conducted as exchanges between virtual and material contexts. We make balance transfers at an ATM, update Facebook timelines, and squeeze in sessions of Angry Birds on the subway. However, the “virtual” is still frequently figured as imaginary, as opposed to “real.” The vision of 1990s writers of a future that would pit virtual reality against actual reality has never materialized, yet it continues to haunt cultural criticism. Our ongoing anxiety about immersive media now surrounds videogames, especially “shooter games,” and manifests as a fear that gamers might not know the difference between the virtual world and the real world. As Welsh notes, this is the paradox of real virtuality. We understand that the media-generated virtualities that fill our lives are not what they represent. But what are they if they are not real? Do they have presence, significance, or influence exceeding their material presence and the user processes that invoke them? What relationships do they establish through and beyond our interactions with them? Mixed Realism brims with fresh analyses of literary works such as Truman Capote’s In Cold Blood and Mark Z. Danielewski’s House of Leaves, along with sustained readings of controversial videogames such as Super Columbine Massacre and Call of Duty: Modern Warfare 2. Continually connecting the dots between surprising groupings of texts and thinkers, from David Foster Wallace to the cult-classic videogame Eternal Darkness and from Cormac McCarthy to Grand Theft Auto, it offers a fresh perspective on both digital games and contemporary literature.
Publisher: U of Minnesota Press
ISBN: 1452952019
Category : Social Science
Languages : en
Pages : 206
Book Description
Mixed Realism is about how we interact with media. Timothy J. Welsh shows how videogames, like novels, both promise and trouble experiences of “immersion.” His innovative methodology offers a new understanding of the expanding role of virtuality in contemporary life. Today’s wired culture is a mixed reality, conducted as exchanges between virtual and material contexts. We make balance transfers at an ATM, update Facebook timelines, and squeeze in sessions of Angry Birds on the subway. However, the “virtual” is still frequently figured as imaginary, as opposed to “real.” The vision of 1990s writers of a future that would pit virtual reality against actual reality has never materialized, yet it continues to haunt cultural criticism. Our ongoing anxiety about immersive media now surrounds videogames, especially “shooter games,” and manifests as a fear that gamers might not know the difference between the virtual world and the real world. As Welsh notes, this is the paradox of real virtuality. We understand that the media-generated virtualities that fill our lives are not what they represent. But what are they if they are not real? Do they have presence, significance, or influence exceeding their material presence and the user processes that invoke them? What relationships do they establish through and beyond our interactions with them? Mixed Realism brims with fresh analyses of literary works such as Truman Capote’s In Cold Blood and Mark Z. Danielewski’s House of Leaves, along with sustained readings of controversial videogames such as Super Columbine Massacre and Call of Duty: Modern Warfare 2. Continually connecting the dots between surprising groupings of texts and thinkers, from David Foster Wallace to the cult-classic videogame Eternal Darkness and from Cormac McCarthy to Grand Theft Auto, it offers a fresh perspective on both digital games and contemporary literature.
No. 44, The Mysterious Stranger
Author: Mark Twain
Publisher: Univ of California Press
ISBN: 0520270002
Category : Fiction
Languages : en
Pages : 216
Book Description
Originally published: Berkeley, Calif; London: University of California Press, 1969.
Publisher: Univ of California Press
ISBN: 0520270002
Category : Fiction
Languages : en
Pages : 216
Book Description
Originally published: Berkeley, Calif; London: University of California Press, 1969.
The Truth about Geronimo
Author: Britton Davis
Publisher: U of Nebraska Press
ISBN: 9780803258402
Category : History
Languages : en
Pages : 308
Book Description
Britton Davis's account of the controversial "Geronimo Campaign" of 1885–86 offers an important firsthand picture of the famous Chiricahua warrior and the men who finally forced his surrender. Davis knew most of the people involved in the campaign and was himself in charge of Indian scouts, some of whom helped hunt down the small band of fugitives Robert M. Utley's foreword reevaluates the account for the modern reader and establishes its his torical background.
Publisher: U of Nebraska Press
ISBN: 9780803258402
Category : History
Languages : en
Pages : 308
Book Description
Britton Davis's account of the controversial "Geronimo Campaign" of 1885–86 offers an important firsthand picture of the famous Chiricahua warrior and the men who finally forced his surrender. Davis knew most of the people involved in the campaign and was himself in charge of Indian scouts, some of whom helped hunt down the small band of fugitives Robert M. Utley's foreword reevaluates the account for the modern reader and establishes its his torical background.