The Book of Adventure Games

The Book of Adventure Games PDF Author: Kim Schuette
Publisher: Book Company
ISBN: 9780912003085
Category : Adventure games
Languages : en
Pages : 341

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Book Description

The Book of Adventure Games

The Book of Adventure Games PDF Author: Kim Schuette
Publisher: Book Company
ISBN: 9780912003085
Category : Adventure games
Languages : en
Pages : 341

Get Book Here

Book Description


Neverland

Neverland PDF Author: Andrew Kolb
Publisher:
ISBN: 9781524860202
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Journey into the world of Peter Pan and its mysterious inhabitants. The book is a feature-length hex crawl campaign, filled with endless adventure, adapted from the tales of Peter Pan, and tailored for an older audience.

Lone Wolf Adventure Game

Lone Wolf Adventure Game PDF Author: Joe Dever
Publisher:
ISBN: 9780857443281
Category : Adventure games
Languages : en
Pages : 0

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Book Description


Quest Game Book

Quest Game Book PDF Author: T. C. Sottek
Publisher:
ISBN: 9780578567792
Category :
Languages : en
Pages : 200

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Book Description
Quest is the roleplaying game for everyone. It's about going on a thrilling journey with your friends in a world of fantasy. This book will help you create a unique character and teach you how to play.

Labyrinth Tarot Deck and Guidebook | Movie Tarot Deck

Labyrinth Tarot Deck and Guidebook | Movie Tarot Deck PDF Author: Minerva Siegel
Publisher: Insight Editions
ISBN: 9781647221829
Category : Performing Arts
Languages : en
Pages : 128

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Book Description
Let Jareth, Sarah, Hoggle, and other beloved characters from Jim Henson's Labyrinth guide your tarot practice with the official Labyrinth Tarot Deck. Characters from Jim Henson’s beloved classic Labyrinth try their hand at tarot in this whimsical take on a traditional 78-card tarot deck, which reimagines Jareth, Sarah, Hoggle, and other denizens of Goblin City in original illustrations based on classic tarot iconography. Featuring both the Major and Minor Arcana, the set also comes with a helpful guidebook with explanations of each card’s meaning, as well as simple spreads for easy readings. Packaged in a sturdy, decorative gift box, this stunning deck of tarot cards is the perfect gift for Labyrinth fans and tarot enthusiasts everywhere.

ART OF POINT-AND-CLICK ADVENTURE GAMES.

ART OF POINT-AND-CLICK ADVENTURE GAMES. PDF Author: BITMAP BOOKS.
Publisher:
ISBN: 9781838019112
Category :
Languages : en
Pages :

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Book Description


Creating Adventure Games on Your Computer

Creating Adventure Games on Your Computer PDF Author: Tim Hartnell
Publisher:
ISBN: 9780345318831
Category : Games & Activities
Languages : en
Pages : 212

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Book Description


The History of the Adventure Video Game

The History of the Adventure Video Game PDF Author: Christopher Carton
Publisher: White Owl
ISBN: 1399088505
Category : Games & Activities
Languages : en
Pages : 154

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Book Description
Get ready for the adventure of a lifetime! Adventure video games have provided players with epic and hilarious storytelling for over fifty years. What started from the humble beginnings of text adventures led to a blast of point-and-click and graphic adventure games throughout the ‘80s and ‘90s. Trailblazers like Roberta and Ken Williams, Ron Gilbert, Tim Schaffer and Dave Grossman brought timeless characters, stories and puzzles to life, lighting the imaginations and wracking the brains of gamers around the world. This book showcases the companies, games and creators that have made the adventure video game one of the most passionately-adored genres in the medium. In these pages you’ll find histories on influential companies such as Sierra On-Line, LucasArts and Telltale Games, as well as some of the most revered games in the genre. With a bright future emerging as veterans and newcomers forge ahead with new ideas and visual flourishes for adventure games, there’s never been a better time to become acquainted (or reacquainted!) with a colorful and exciting part of gaming history. So point your cursor over the start button and click that mouse!

QuickSilver

QuickSilver PDF Author: Karl Rohnke
Publisher: Prentice Hall
ISBN:
Category : Business & Economics
Languages : en
Pages : 308

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Book Description
Since Project Adventure began in 1971, thousands of teachers, health care professionals, PE instructors, corporate trainers, recreation specialists and others have attended Project Adventure workshops. These people have come away rejuvenated and eager to take back to their own programs the power and magic of Project Adventure activities. QuickSilver includes ten years' worth of new ideas: Icebreakers, Warm-Ups, Games, Stunts, Initiatives, Trust Activities, Closures and more. There's a plethora of programmatic play in these pages, enough to delight even the most avid game collector. There is also a section on leadership, where the authors have combined their 43 years of experience to provide you with some insights into leading effective Adventure programs. Whether you are an experienced or novice Adventure leader, or just looking for ways to bring people together in a fun, positive and meaningful way, QuickSilver will surely become one of your most valued resources.

Adventure Games

Adventure Games PDF Author: Aaron A. Reed
Publisher: Bloomsbury Academic
ISBN: 1501346547
Category : Games & Activities
Languages : en
Pages : 241

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Book Description
The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.