Author: Manish Soni
Publisher: Lightup Technologies
ISBN:
Category : Computers
Languages : en
Pages : 91
Book Description
Welcome to the exciting world of computers! This book, designed for students, is an engaging and comprehensive introduction to computer science. Our goal is to spark curiosity and provide a strong foundation in computer literacy, preparing young minds for a future where technology plays a central role. In today's world, computers are everywhere. From schools and homes to offices and shops, they have become an integral part of our lives. Understanding how computers work and how to use them effectively is crucial for success in almost every field. This book aims to make learning about computers fun and easy for young students. This book is structured to introduce students gradually to the world of computers, ensuring that they understand each concept thoroughly before moving on to the next. Here’s a brief overview of what you will find in the chapters: We begin with the basics, answering the fundamental question: What is a computer? Students will learn about the various types of computers and their uses in different environments. This chapter introduces the physical parts of a computer. Students will learn about input devices like the keyboard and mouse, output devices like monitors and printers, and the central processing unit (CPU) which acts as the brain of the computer. Here, we explain the difference between hardware and software. Students will be introduced to system software and application software, learning how software enables hardware to perform useful tasks. Students will learn about operating systems, the essential software that manages all hardware and other software on a computer. This chapter covers basic functions and navigation tips. This chapter introduces the basic concepts of programming in a simple and engaging way. Through fun activities, students will develop logical thinking and problem-solving skills. We cover the use of common applications such as word processors and drawing programs. Students will learn to create and save documents, use basic editing tools, and enjoy creating their own art digitally. As students begin to explore the internet, it’s crucial to teach them how to stay safe online. This chapter covers important tips on how to use the internet responsibly, avoid sharing personal information, and recognize potential online dangers. Proper computer care and etiquette are essential skills. Students will learn how to maintain their devices, use computers responsibly, and follow good practices to ensure a healthy and productive computing environment. Our approach combines theoretical knowledge with practical activities to make learning enjoyable and effective. Each chapter includes illustrations and diagrams to help students visualize concepts, hands-on activities that reinforce learning, and review questions to assess understanding and retention of the
TAP AND LEARN For Class 4
Author: Manish Soni
Publisher: Lightup Technologies
ISBN:
Category : Computers
Languages : en
Pages : 91
Book Description
Welcome to the exciting world of computers! This book, designed for students, is an engaging and comprehensive introduction to computer science. Our goal is to spark curiosity and provide a strong foundation in computer literacy, preparing young minds for a future where technology plays a central role. In today's world, computers are everywhere. From schools and homes to offices and shops, they have become an integral part of our lives. Understanding how computers work and how to use them effectively is crucial for success in almost every field. This book aims to make learning about computers fun and easy for young students. This book is structured to introduce students gradually to the world of computers, ensuring that they understand each concept thoroughly before moving on to the next. Here’s a brief overview of what you will find in the chapters: We begin with the basics, answering the fundamental question: What is a computer? Students will learn about the various types of computers and their uses in different environments. This chapter introduces the physical parts of a computer. Students will learn about input devices like the keyboard and mouse, output devices like monitors and printers, and the central processing unit (CPU) which acts as the brain of the computer. Here, we explain the difference between hardware and software. Students will be introduced to system software and application software, learning how software enables hardware to perform useful tasks. Students will learn about operating systems, the essential software that manages all hardware and other software on a computer. This chapter covers basic functions and navigation tips. This chapter introduces the basic concepts of programming in a simple and engaging way. Through fun activities, students will develop logical thinking and problem-solving skills. We cover the use of common applications such as word processors and drawing programs. Students will learn to create and save documents, use basic editing tools, and enjoy creating their own art digitally. As students begin to explore the internet, it’s crucial to teach them how to stay safe online. This chapter covers important tips on how to use the internet responsibly, avoid sharing personal information, and recognize potential online dangers. Proper computer care and etiquette are essential skills. Students will learn how to maintain their devices, use computers responsibly, and follow good practices to ensure a healthy and productive computing environment. Our approach combines theoretical knowledge with practical activities to make learning enjoyable and effective. Each chapter includes illustrations and diagrams to help students visualize concepts, hands-on activities that reinforce learning, and review questions to assess understanding and retention of the
Publisher: Lightup Technologies
ISBN:
Category : Computers
Languages : en
Pages : 91
Book Description
Welcome to the exciting world of computers! This book, designed for students, is an engaging and comprehensive introduction to computer science. Our goal is to spark curiosity and provide a strong foundation in computer literacy, preparing young minds for a future where technology plays a central role. In today's world, computers are everywhere. From schools and homes to offices and shops, they have become an integral part of our lives. Understanding how computers work and how to use them effectively is crucial for success in almost every field. This book aims to make learning about computers fun and easy for young students. This book is structured to introduce students gradually to the world of computers, ensuring that they understand each concept thoroughly before moving on to the next. Here’s a brief overview of what you will find in the chapters: We begin with the basics, answering the fundamental question: What is a computer? Students will learn about the various types of computers and their uses in different environments. This chapter introduces the physical parts of a computer. Students will learn about input devices like the keyboard and mouse, output devices like monitors and printers, and the central processing unit (CPU) which acts as the brain of the computer. Here, we explain the difference between hardware and software. Students will be introduced to system software and application software, learning how software enables hardware to perform useful tasks. Students will learn about operating systems, the essential software that manages all hardware and other software on a computer. This chapter covers basic functions and navigation tips. This chapter introduces the basic concepts of programming in a simple and engaging way. Through fun activities, students will develop logical thinking and problem-solving skills. We cover the use of common applications such as word processors and drawing programs. Students will learn to create and save documents, use basic editing tools, and enjoy creating their own art digitally. As students begin to explore the internet, it’s crucial to teach them how to stay safe online. This chapter covers important tips on how to use the internet responsibly, avoid sharing personal information, and recognize potential online dangers. Proper computer care and etiquette are essential skills. Students will learn how to maintain their devices, use computers responsibly, and follow good practices to ensure a healthy and productive computing environment. Our approach combines theoretical knowledge with practical activities to make learning enjoyable and effective. Each chapter includes illustrations and diagrams to help students visualize concepts, hands-on activities that reinforce learning, and review questions to assess understanding and retention of the
Olympiad Books Practice Sets - Mathematics Class 4th
Author: Arihant Experts
Publisher: Arihant Publications India limited
ISBN: 9352512073
Category :
Languages : en
Pages : 81
Book Description
Various institutes and associations across the country conduct Mathematics Olympiads & Competitions for Class 4 students. This specialized book has been designed to provide relevant and the best study material for the preparation for Class 4 students preparing for Mathematics Olympiads and competitions. This book has been designed to give the students an insight and proficiency into almost all the areas of mathematics asked in various Mathematics Olympiads. The present book has been divided into 11 chapters namely Knowing Our Numbers, Operations on Numbers, Factors & Multiples, Fractions & Decimals, Time & Calendar, Money, Measurement, Geometry, Area & Perimeter, Pattern and Data Handling. The book contains complete theory exactly on the pattern of various Mathematics Olympiads with sufficient number of solved examples set according to the pattern and level of Mathematics Olympiads. Exercises have also been given in the book. Problems from recently held Olympiads have also been given in the book. The book also contains five practice sets designed on the lines of the questions asked in the precious years? mathematics Olympiads questions. Also answers to solutions for the practice sets have been provided at the end. As the book contains ample study as well as practice material, it for sure will help aspirants score high in the upcoming Mathematics Olympiads and competitions for Class 4 students.
Publisher: Arihant Publications India limited
ISBN: 9352512073
Category :
Languages : en
Pages : 81
Book Description
Various institutes and associations across the country conduct Mathematics Olympiads & Competitions for Class 4 students. This specialized book has been designed to provide relevant and the best study material for the preparation for Class 4 students preparing for Mathematics Olympiads and competitions. This book has been designed to give the students an insight and proficiency into almost all the areas of mathematics asked in various Mathematics Olympiads. The present book has been divided into 11 chapters namely Knowing Our Numbers, Operations on Numbers, Factors & Multiples, Fractions & Decimals, Time & Calendar, Money, Measurement, Geometry, Area & Perimeter, Pattern and Data Handling. The book contains complete theory exactly on the pattern of various Mathematics Olympiads with sufficient number of solved examples set according to the pattern and level of Mathematics Olympiads. Exercises have also been given in the book. Problems from recently held Olympiads have also been given in the book. The book also contains five practice sets designed on the lines of the questions asked in the precious years? mathematics Olympiads questions. Also answers to solutions for the practice sets have been provided at the end. As the book contains ample study as well as practice material, it for sure will help aspirants score high in the upcoming Mathematics Olympiads and competitions for Class 4 students.
The Day You Begin
Author: Jacqueline Woodson
Publisher: Penguin
ISBN: 1524741736
Category : Juvenile Fiction
Languages : en
Pages : 32
Book Description
A #1 NEW YORK TIMES BESTSELLER! Featured in its own episode in the Netflix original show Bookmarks: Celebrating Black Voices! National Book Award winner Jacqueline Woodson and two-time Pura Belpré Illustrator Award winner Rafael López have teamed up to create a poignant, yet heartening book about finding courage to connect, even when you feel scared and alone. There will be times when you walk into a room and no one there is quite like you. There are many reasons to feel different. Maybe it's how you look or talk, or where you're from; maybe it's what you eat, or something just as random. It's not easy to take those first steps into a place where nobody really knows you yet, but somehow you do it. Jacqueline Woodson's lyrical text and Rafael López's dazzling art reminds us that we all feel like outsiders sometimes-and how brave it is that we go forth anyway. And that sometimes, when we reach out and begin to share our stories, others will be happy to meet us halfway. (This book is also available in Spanish, as El Día En Que Descubres Quién Eres!)
Publisher: Penguin
ISBN: 1524741736
Category : Juvenile Fiction
Languages : en
Pages : 32
Book Description
A #1 NEW YORK TIMES BESTSELLER! Featured in its own episode in the Netflix original show Bookmarks: Celebrating Black Voices! National Book Award winner Jacqueline Woodson and two-time Pura Belpré Illustrator Award winner Rafael López have teamed up to create a poignant, yet heartening book about finding courage to connect, even when you feel scared and alone. There will be times when you walk into a room and no one there is quite like you. There are many reasons to feel different. Maybe it's how you look or talk, or where you're from; maybe it's what you eat, or something just as random. It's not easy to take those first steps into a place where nobody really knows you yet, but somehow you do it. Jacqueline Woodson's lyrical text and Rafael López's dazzling art reminds us that we all feel like outsiders sometimes-and how brave it is that we go forth anyway. And that sometimes, when we reach out and begin to share our stories, others will be happy to meet us halfway. (This book is also available in Spanish, as El Día En Que Descubres Quién Eres!)
The Ultimate Grade 4 Math Workbook
Author: Ixl Learning
Publisher:
ISBN: 9781947569515
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
IXL The Ultimate Grade 4 Math Workbook Multi-Digit Multiplication, Long Division, Addition, Subtraction, Fractions, Decimals, Measurement, and Geometry for Classroom or Homeschool Curriculum
Publisher:
ISBN: 9781947569515
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
IXL The Ultimate Grade 4 Math Workbook Multi-Digit Multiplication, Long Division, Addition, Subtraction, Fractions, Decimals, Measurement, and Geometry for Classroom or Homeschool Curriculum
TAP AND LEARN For Class 1
Author: Manish Soni
Publisher: Lightup Technologies
ISBN:
Category : Computers
Languages : en
Pages : 78
Book Description
In an age where digital literacy is as fundamental as traditional literacy, it is essential to introduce children to the world of computers early. This book has been meticulously designed to align with the NEP and NCERT guidelines, ensuring that young learners embark on their digital journey confidently and enthusiastically. The primary goal of this book is to make learning computer basics engaging, accessible, and effective for students. We believe that the foundation of digital literacy should be built with the same care and attention as any other subject. This book aims to ignite curiosity, foster a love for technology, and develop essential computer skills in young minds. The content of this book is structured to gradually introduce children to the world of computers, starting from the very basics and moving towards more interactive and practical applications. Each chapter is crafted to be engaging and informative, ensuring the learning process is enjoyable and impactful. The journey begins with a comprehensive introduction to computers, explaining what they are and why they are essential in our daily lives. This section sets the stage for more detailed learning by providing a solid foundation. Understanding the various parts of a computer is crucial. This chapter introduces the monitor, keyboard, mouse, and CPU and their functions. Colourful illustrations and simple explanations make it easy for children to grasp these concepts. Mastering the use of a mouse is a fundamental skill. Students practice clicking, dragging, and dropping through engaging exercises, enhancing their hand-eye coordination and control. Typing is an essential skill in the digital age. This section includes lessons on typing letters and numbers, designed to build typing speed and accuracy. Regular practice activities help reinforce these skills. Complementary videos and multimedia resources are provided to reinforce understanding through visual and auditory learning. These resources cater to different learning styles and make complex topics easier to grasp. Various sample questions, including MCQs, True/False, Match the Case, Fill in the blanks, One-word answers, etc. are included throughout the book. These questions help reinforce key concepts and assess students' understanding. Fun and practical projects are included to encourage students to apply their knowledge in real-world scenarios. These projects enhance practical experience and make learning enjoyable. Activities designed to be both educational and enjoyable are incorporated throughout the book. These activities keep students engaged and motivated, making the learning process dynamic and fun. The book is designed to spark curiosity and encourage a love for learning about computers. We aim to nurture a lifelong interest in technology by presenting information engagingly and interactively. All fundamental aspects of computer education for students are covered in this book. This comprehensive approach ensures that students receive a well-rounded introduction to the subject. The book allows students to learn independently, making it suitable for classroom use and self-study. This flexibility ensures that every child can succeed, regardless of their learning speed. We want to express our gratitude to the educators, parents, and students who have provided invaluable feedback during the development of this book. Your insights and suggestions have helped shape this book into a comprehensive and engaging learning tool. We are also thankful to the illustrators, designers, and content creators whose creativity and dedication have brought this book to life. Finally, we thank the education community for their continued support and commitment to fostering digital literacy in young learners. Together, we can make learning about computers a fun and enriching experience for every child.
Publisher: Lightup Technologies
ISBN:
Category : Computers
Languages : en
Pages : 78
Book Description
In an age where digital literacy is as fundamental as traditional literacy, it is essential to introduce children to the world of computers early. This book has been meticulously designed to align with the NEP and NCERT guidelines, ensuring that young learners embark on their digital journey confidently and enthusiastically. The primary goal of this book is to make learning computer basics engaging, accessible, and effective for students. We believe that the foundation of digital literacy should be built with the same care and attention as any other subject. This book aims to ignite curiosity, foster a love for technology, and develop essential computer skills in young minds. The content of this book is structured to gradually introduce children to the world of computers, starting from the very basics and moving towards more interactive and practical applications. Each chapter is crafted to be engaging and informative, ensuring the learning process is enjoyable and impactful. The journey begins with a comprehensive introduction to computers, explaining what they are and why they are essential in our daily lives. This section sets the stage for more detailed learning by providing a solid foundation. Understanding the various parts of a computer is crucial. This chapter introduces the monitor, keyboard, mouse, and CPU and their functions. Colourful illustrations and simple explanations make it easy for children to grasp these concepts. Mastering the use of a mouse is a fundamental skill. Students practice clicking, dragging, and dropping through engaging exercises, enhancing their hand-eye coordination and control. Typing is an essential skill in the digital age. This section includes lessons on typing letters and numbers, designed to build typing speed and accuracy. Regular practice activities help reinforce these skills. Complementary videos and multimedia resources are provided to reinforce understanding through visual and auditory learning. These resources cater to different learning styles and make complex topics easier to grasp. Various sample questions, including MCQs, True/False, Match the Case, Fill in the blanks, One-word answers, etc. are included throughout the book. These questions help reinforce key concepts and assess students' understanding. Fun and practical projects are included to encourage students to apply their knowledge in real-world scenarios. These projects enhance practical experience and make learning enjoyable. Activities designed to be both educational and enjoyable are incorporated throughout the book. These activities keep students engaged and motivated, making the learning process dynamic and fun. The book is designed to spark curiosity and encourage a love for learning about computers. We aim to nurture a lifelong interest in technology by presenting information engagingly and interactively. All fundamental aspects of computer education for students are covered in this book. This comprehensive approach ensures that students receive a well-rounded introduction to the subject. The book allows students to learn independently, making it suitable for classroom use and self-study. This flexibility ensures that every child can succeed, regardless of their learning speed. We want to express our gratitude to the educators, parents, and students who have provided invaluable feedback during the development of this book. Your insights and suggestions have helped shape this book into a comprehensive and engaging learning tool. We are also thankful to the illustrators, designers, and content creators whose creativity and dedication have brought this book to life. Finally, we thank the education community for their continued support and commitment to fostering digital literacy in young learners. Together, we can make learning about computers a fun and enriching experience for every child.
180 Days of Reading for Fifth Grade: Practice, Assess, Diagnose
Author: Kinberg, Margot
Publisher: Shell Education
ISBN: 1618137581
Category : Education
Languages : en
Pages : 243
Book Description
Encourage fifth-grade students to build their reading comprehension and word study skills using daily practice activities. Great for after school, intervention, or homework, teachers and parents can help students gain regular practice through these quick, diagnostic-based activities that are correlated to College and Career Readiness and other state standards. Both fiction and nonfiction reading passages are provided as well as data-driven assessment tips and digital versions of the assessment analysis tools and activities. With these easy-to-use activities, fifth graders will boost their reading skills in a hurry!
Publisher: Shell Education
ISBN: 1618137581
Category : Education
Languages : en
Pages : 243
Book Description
Encourage fifth-grade students to build their reading comprehension and word study skills using daily practice activities. Great for after school, intervention, or homework, teachers and parents can help students gain regular practice through these quick, diagnostic-based activities that are correlated to College and Career Readiness and other state standards. Both fiction and nonfiction reading passages are provided as well as data-driven assessment tips and digital versions of the assessment analysis tools and activities. With these easy-to-use activities, fifth graders will boost their reading skills in a hurry!
Beginning Tap Dance
Author: Lisa Lewis
Publisher: Human Kinetics
ISBN: 1718230346
Category : Performing Arts
Languages : en
Pages : 138
Book Description
Beginning Tap Dance With HKPropel Access introduces students to tap dance techniques and cultivates an appreciation of tap dance as a performing art. Focusing on novice dancers, experienced tap dancer and dance instructor Lisa Lewis offers step-by-step instruction to help beginning tap dancers match the beat of their enthusiasm to the rhythm of their feet! Designed for students enrolled in introductory tap dance courses, Beginning Tap Dance contains concise descriptions of exercises, steps, and techniques. Related online tools delivered via HKPropel feature more than 70 video clips of tap steps with verbal cues to help students review content from class or learn other beginning steps. It also contains learning features to support and extend students’ knowledge of tap dance, including assignments, e-journaling prompts, tests of tap dance terminology, a glossary, and links to further study. The book introduces the dance form by detailing its physical and mental benefits. Students learn about etiquette, proper attire, class expectations, health, and injury prevention for dancers. After basic dance steps are introduced, tap steps are presented in groups with one, two, three, and four or more sounds. Chapters also introduce students to the history, major works, artists, styles, and aesthetics of tap dance as a performing art. Beginning Tap Dance is ideal to support both academic and kinesthetic learning. Instructions, photos, and video clips of techniques help students practice outside of class. The text and online learning tools complement studio teaching by providing historical, artistic, and practical knowledge of tap dance plus activities, assessments, and support in skill acquisition. With Beginning Tap Dance, students can learn and enjoy performing tap dance as they gain an appreciation of the dance form. Beginning Tap Dance is a part of Human Kinetics’ Interactive Dance Series. The series includes resources for ballet, modern, tap, jazz, musical theatre, and hip-hop dance that support introductory dance technique courses taught through dance, physical education, and fine arts departments. Each student-friendly text has related online learning tools including video clips of dance instruction, assignments, and activities. The Interactive Dance Series offers students a collection of guides to learning, performing, and viewing dance. A code for accessing HKPropel is included with this ebook.
Publisher: Human Kinetics
ISBN: 1718230346
Category : Performing Arts
Languages : en
Pages : 138
Book Description
Beginning Tap Dance With HKPropel Access introduces students to tap dance techniques and cultivates an appreciation of tap dance as a performing art. Focusing on novice dancers, experienced tap dancer and dance instructor Lisa Lewis offers step-by-step instruction to help beginning tap dancers match the beat of their enthusiasm to the rhythm of their feet! Designed for students enrolled in introductory tap dance courses, Beginning Tap Dance contains concise descriptions of exercises, steps, and techniques. Related online tools delivered via HKPropel feature more than 70 video clips of tap steps with verbal cues to help students review content from class or learn other beginning steps. It also contains learning features to support and extend students’ knowledge of tap dance, including assignments, e-journaling prompts, tests of tap dance terminology, a glossary, and links to further study. The book introduces the dance form by detailing its physical and mental benefits. Students learn about etiquette, proper attire, class expectations, health, and injury prevention for dancers. After basic dance steps are introduced, tap steps are presented in groups with one, two, three, and four or more sounds. Chapters also introduce students to the history, major works, artists, styles, and aesthetics of tap dance as a performing art. Beginning Tap Dance is ideal to support both academic and kinesthetic learning. Instructions, photos, and video clips of techniques help students practice outside of class. The text and online learning tools complement studio teaching by providing historical, artistic, and practical knowledge of tap dance plus activities, assessments, and support in skill acquisition. With Beginning Tap Dance, students can learn and enjoy performing tap dance as they gain an appreciation of the dance form. Beginning Tap Dance is a part of Human Kinetics’ Interactive Dance Series. The series includes resources for ballet, modern, tap, jazz, musical theatre, and hip-hop dance that support introductory dance technique courses taught through dance, physical education, and fine arts departments. Each student-friendly text has related online learning tools including video clips of dance instruction, assignments, and activities. The Interactive Dance Series offers students a collection of guides to learning, performing, and viewing dance. A code for accessing HKPropel is included with this ebook.
Tap the Magic Tree Board Book
Author: Christie Matheson
Publisher: Greenwillow Books
ISBN: 9780062274465
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
The acclaimed interactive picture book about the changing seasons. “Like Hervé Tullet’s Press Here, Matheson’s Tap the Magic Tree proves you don’t need apps for interactivity,” praised the New York Times. This board book edition is perfect for little hands. Every book needs you to turn the pages. But not every book needs you to tap it, shake it, jiggle it, or even blow it a kiss. Innovative and timeless, Tap the Magic Tree asks you to help one lonely tree change with the seasons. Now that’s interactive—and magical! It begins with a bare brown tree. But tap that tree, turn the page, and one bright green leaf has sprouted! Tap again—one, two, three, four—and four more leaves have grown on the next page. Pat, clap, wiggle, jiggle, and see blossoms bloom, apples grow, and the leaves swirl away with the autumn breeze. The collage-and-watercolor art evokes the bright simplicity of Lois Ehlert and Eric Carle and the interactive concept will delight fans of Pat the Bunny. Combining a playful spirit and a sense of wonder about nature, Christie Matheson has created a new modern classic that is a winner in every season—and every story time! And don't miss the follow-up, Touch the Brightest Star!
Publisher: Greenwillow Books
ISBN: 9780062274465
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
The acclaimed interactive picture book about the changing seasons. “Like Hervé Tullet’s Press Here, Matheson’s Tap the Magic Tree proves you don’t need apps for interactivity,” praised the New York Times. This board book edition is perfect for little hands. Every book needs you to turn the pages. But not every book needs you to tap it, shake it, jiggle it, or even blow it a kiss. Innovative and timeless, Tap the Magic Tree asks you to help one lonely tree change with the seasons. Now that’s interactive—and magical! It begins with a bare brown tree. But tap that tree, turn the page, and one bright green leaf has sprouted! Tap again—one, two, three, four—and four more leaves have grown on the next page. Pat, clap, wiggle, jiggle, and see blossoms bloom, apples grow, and the leaves swirl away with the autumn breeze. The collage-and-watercolor art evokes the bright simplicity of Lois Ehlert and Eric Carle and the interactive concept will delight fans of Pat the Bunny. Combining a playful spirit and a sense of wonder about nature, Christie Matheson has created a new modern classic that is a winner in every season—and every story time! And don't miss the follow-up, Touch the Brightest Star!
Touchpad Plus Ver. 4.0 Class 4
Author: Nidhi Gupta
Publisher: Orange Education Pvt Ltd
ISBN: 9395141298
Category : Computers
Languages : en
Pages : 220
Book Description
Computer Science Textbook with New Pedagogical Approaches KEY FEATURES ● National Education Policy 2020 ● Tech Funda: This section provides a practical information or tip to the students. ● Clickipedia: This section provides interesting computer facts. ● Lab Session: This is a lab activity to develop practical skills. (Subject Enrichment) ● Explore More: This section contains supplement topics for add-on knowledge. ● QR Code: Scan the QR Code given on the first page of each chapter to start chapter animation. ● Mind Boggler: This section has puzzle or fun based activity to help understand the concepts better. DESCRIPTION Computer technology has become essential and an integral part of life at work, in recreation, social networking and education too. With the constant development of new technology, it has become more significant in helping and preparing students for jobs. Computers have revolutionised the way education is imparted to children. Touchpad Plus Version 4.0 is a complete computer science curriculum solution for grades 1-8. It is based on Windows 10 and MS Office 2019, with new and future-ready content. Fun is the most important element of learning. Keeping in mind the concept of Joyful Learning, varied activities have been designed based on multiple intelligences and 21st century skills for holistic development. The books have a conversational style introduction of each chapter to make learning fun and engaging. The topics and their approaches are integrated in different themes as per ICT learning. Grade I and II books have four-line writing space to enhance writing skills in children. Each book is accompanied by digital learning resources that offer interesting animation and interactive tests for the student to supplement classroom learning with independent learning. The books are curated in a way that they make students and teachers equal partners in the learning process and take learning beyond classroom. We welcome and look forward to all meaningful and valuable suggestions for improving the book WHAT WILL YOU LEARN You will learn about: ● Digital World ● Cyber World ● Coding World ● Computational Thinking ● Artificial Intelligence WHO THIS BOOK IS FOR Grade 4 TABLE OF CONTENTS 1. Data Storage and Memory 2. Managing Files and Folders in Windows 10 3. More on Word 2019 4. Introduction to PowerPoint 2019 5. Using a Browser 6. Visual Processing 7. More Blocks in Scratch 8. Creating Shapes in Scratch 9. Google Blockly Games 10. Evolution of AI ADD-ONS ASSESSMENTS
Publisher: Orange Education Pvt Ltd
ISBN: 9395141298
Category : Computers
Languages : en
Pages : 220
Book Description
Computer Science Textbook with New Pedagogical Approaches KEY FEATURES ● National Education Policy 2020 ● Tech Funda: This section provides a practical information or tip to the students. ● Clickipedia: This section provides interesting computer facts. ● Lab Session: This is a lab activity to develop practical skills. (Subject Enrichment) ● Explore More: This section contains supplement topics for add-on knowledge. ● QR Code: Scan the QR Code given on the first page of each chapter to start chapter animation. ● Mind Boggler: This section has puzzle or fun based activity to help understand the concepts better. DESCRIPTION Computer technology has become essential and an integral part of life at work, in recreation, social networking and education too. With the constant development of new technology, it has become more significant in helping and preparing students for jobs. Computers have revolutionised the way education is imparted to children. Touchpad Plus Version 4.0 is a complete computer science curriculum solution for grades 1-8. It is based on Windows 10 and MS Office 2019, with new and future-ready content. Fun is the most important element of learning. Keeping in mind the concept of Joyful Learning, varied activities have been designed based on multiple intelligences and 21st century skills for holistic development. The books have a conversational style introduction of each chapter to make learning fun and engaging. The topics and their approaches are integrated in different themes as per ICT learning. Grade I and II books have four-line writing space to enhance writing skills in children. Each book is accompanied by digital learning resources that offer interesting animation and interactive tests for the student to supplement classroom learning with independent learning. The books are curated in a way that they make students and teachers equal partners in the learning process and take learning beyond classroom. We welcome and look forward to all meaningful and valuable suggestions for improving the book WHAT WILL YOU LEARN You will learn about: ● Digital World ● Cyber World ● Coding World ● Computational Thinking ● Artificial Intelligence WHO THIS BOOK IS FOR Grade 4 TABLE OF CONTENTS 1. Data Storage and Memory 2. Managing Files and Folders in Windows 10 3. More on Word 2019 4. Introduction to PowerPoint 2019 5. Using a Browser 6. Visual Processing 7. More Blocks in Scratch 8. Creating Shapes in Scratch 9. Google Blockly Games 10. Evolution of AI ADD-ONS ASSESSMENTS
The Ultimate Grade 5 Math Workbook
Author: Ixl Learning
Publisher:
ISBN: 9781947569454
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
IXL | The Ultimate Grade 5 Math Workbook | includes Decimals, Fractions, Multiplication, Long Division, Geometry, Measurement, Algebra Prep, Graphing, and Metric Units for Classroom or Homeschool Curriculum
Publisher:
ISBN: 9781947569454
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
IXL | The Ultimate Grade 5 Math Workbook | includes Decimals, Fractions, Multiplication, Long Division, Geometry, Measurement, Algebra Prep, Graphing, and Metric Units for Classroom or Homeschool Curriculum