Author: Shinobu Yuki
Publisher: J-Novel Club
ISBN: 1718303769
Category : Young Adult Fiction
Languages : en
Pages : 234
Book Description
Talk about a grind! Aoi Kousaka is a gamer extraordinaire who’s a little down on his luck in the poorly balanced game called real life. When he finds a curious wanted ad for a “facilities management” position seeking people proficient in games, he jumps at the chance to carve out a niche for himself. Little does he know he’ll be carving out a whole lot more than that when he suddenly winds up at the bottom of a ravine—in a game world! Can Aoi navigate the mechanics and challenges of this strange new place with all the finesse of a master gamer? You bet he can!
Strongest Gamer: Let’s Play in Another World Volume 1
Author: Shinobu Yuki
Publisher: J-Novel Club
ISBN: 1718303769
Category : Young Adult Fiction
Languages : en
Pages : 234
Book Description
Talk about a grind! Aoi Kousaka is a gamer extraordinaire who’s a little down on his luck in the poorly balanced game called real life. When he finds a curious wanted ad for a “facilities management” position seeking people proficient in games, he jumps at the chance to carve out a niche for himself. Little does he know he’ll be carving out a whole lot more than that when he suddenly winds up at the bottom of a ravine—in a game world! Can Aoi navigate the mechanics and challenges of this strange new place with all the finesse of a master gamer? You bet he can!
Publisher: J-Novel Club
ISBN: 1718303769
Category : Young Adult Fiction
Languages : en
Pages : 234
Book Description
Talk about a grind! Aoi Kousaka is a gamer extraordinaire who’s a little down on his luck in the poorly balanced game called real life. When he finds a curious wanted ad for a “facilities management” position seeking people proficient in games, he jumps at the chance to carve out a niche for himself. Little does he know he’ll be carving out a whole lot more than that when he suddenly winds up at the bottom of a ravine—in a game world! Can Aoi navigate the mechanics and challenges of this strange new place with all the finesse of a master gamer? You bet he can!
Strongest Gamer: Let’s Play in Another World Volume 2
Author: Shinobu Yuki
Publisher: J-Novel Club
ISBN: 1718303785
Category : Young Adult Fiction
Languages : en
Pages : 224
Book Description
Aoi faces his toughest task yet—a performance review like no other. He has to transform his starter-area ravine into a proper end-game labyrinth, and he’s on a deadline. He’s only got six months to do the job! In order to get Labyrinth #288 into shape in time, he’ll have to figure out a way to draw in intruders and then successfully repel them. There’s no way he can lure enough human adventurers into the treacherous domain, so he resorts to a less conventional plan—baiting Daemon hunters with a boss babe that’s too tempting to refuse!
Publisher: J-Novel Club
ISBN: 1718303785
Category : Young Adult Fiction
Languages : en
Pages : 224
Book Description
Aoi faces his toughest task yet—a performance review like no other. He has to transform his starter-area ravine into a proper end-game labyrinth, and he’s on a deadline. He’s only got six months to do the job! In order to get Labyrinth #288 into shape in time, he’ll have to figure out a way to draw in intruders and then successfully repel them. There’s no way he can lure enough human adventurers into the treacherous domain, so he resorts to a less conventional plan—baiting Daemon hunters with a boss babe that’s too tempting to refuse!
Bottom-Tier Character Tomozaki, Vol. 1 (light novel)
Author: Yuki Yaku
Publisher: Yen Press LLC
ISBN: 197538640X
Category : Comics & Graphic Novels
Languages : en
Pages : 239
Book Description
Tomozaki isone of the best gamers in Japan, and in his opinion, the game of real life is one ofthe worst. No clear-cut rules for success, horribly balanced, and nothing makessense. But then he meets a gamer who's just as good as him, and she offers toteach him a few exploits...
Publisher: Yen Press LLC
ISBN: 197538640X
Category : Comics & Graphic Novels
Languages : en
Pages : 239
Book Description
Tomozaki isone of the best gamers in Japan, and in his opinion, the game of real life is one ofthe worst. No clear-cut rules for success, horribly balanced, and nothing makessense. But then he meets a gamer who's just as good as him, and she offers toteach him a few exploits...
Ao Oni
Author: Kenji Kuroda
Publisher: J-Novel Club
ISBN: 1718301448
Category : Young Adult Fiction
Languages : en
Pages : 195
Book Description
Shun is the new kid in school, but he's already managed to attract the attention of the school bully, who's now making his life a living hell. It doesn't seem like things could get any worse, until the night he finds himself and a group of his classmates inside a creepy, abandoned mansion known as the Jailhouse. They quickly start to hear strange sounds and see weird things, but everything escalates when they realize they can't get out. Once they're trapped inside, a blue, unnaturally large figure chases after them. Is it a new species? Or is it the ghost of their old classmate who died in an accident? Nobody knows, but one thing is for certain... If it catches them, they're dead! The scariest game of tag in history begins!
Publisher: J-Novel Club
ISBN: 1718301448
Category : Young Adult Fiction
Languages : en
Pages : 195
Book Description
Shun is the new kid in school, but he's already managed to attract the attention of the school bully, who's now making his life a living hell. It doesn't seem like things could get any worse, until the night he finds himself and a group of his classmates inside a creepy, abandoned mansion known as the Jailhouse. They quickly start to hear strange sounds and see weird things, but everything escalates when they realize they can't get out. Once they're trapped inside, a blue, unnaturally large figure chases after them. Is it a new species? Or is it the ghost of their old classmate who died in an accident? Nobody knows, but one thing is for certain... If it catches them, they're dead! The scariest game of tag in history begins!
The Dirty Way to Destroy the Goddess's Heroes, Vol. 1 (light novel)
Author: Sakuma Sasaki
Publisher: Yen On
ISBN: 9781975357115
Category : Fiction
Languages : en
Pages : 0
Book Description
Shinichi Sotoyama might just be the world's most average high schooler. That is, until he finds himself summoned by the Blue Demon King to a fantasy world-just like his favorite RPG games! Except this Demon King is pathetically begging at his feet, lamenting the arrival of some "heroes"...who apparently, have infinite lives and respawn over and over again?! Unlike his hysterical summoner, Shinichi coolly takes on the challenge of fending off these pesky heroes, literally shaking hands with the devil. But the demon clan is about to find out that his twisted mind is darker than the worst of them!
Publisher: Yen On
ISBN: 9781975357115
Category : Fiction
Languages : en
Pages : 0
Book Description
Shinichi Sotoyama might just be the world's most average high schooler. That is, until he finds himself summoned by the Blue Demon King to a fantasy world-just like his favorite RPG games! Except this Demon King is pathetically begging at his feet, lamenting the arrival of some "heroes"...who apparently, have infinite lives and respawn over and over again?! Unlike his hysterical summoner, Shinichi coolly takes on the challenge of fending off these pesky heroes, literally shaking hands with the devil. But the demon clan is about to find out that his twisted mind is darker than the worst of them!
The Magic in this Other World is Too Far Behind! Volume 1
Author: Gamei Hitsuji
Publisher: J-Novel Club
ISBN: 171832300X
Category : Young Adult Fiction
Languages : en
Pages : 262
Book Description
Suimei and two of his best friends find themselves mysteriously summoned to another world. There's a cute princess, magic galore, a Demon Lord that needs to be defeated, and a world that needs to be saved--the works! Too bad Suimei isn't interested. His friends are all too ready to play the parts of heroes, but Suimei just wants to get home. He has an advantage as a magician... but he's in for a rude awakening when he finds out what actually passes for magic in these parts.
Publisher: J-Novel Club
ISBN: 171832300X
Category : Young Adult Fiction
Languages : en
Pages : 262
Book Description
Suimei and two of his best friends find themselves mysteriously summoned to another world. There's a cute princess, magic galore, a Demon Lord that needs to be defeated, and a world that needs to be saved--the works! Too bad Suimei isn't interested. His friends are all too ready to play the parts of heroes, but Suimei just wants to get home. He has an advantage as a magician... but he's in for a rude awakening when he finds out what actually passes for magic in these parts.
The Empty Box and Zeroth Maria, Vol. 1 (light novel)
Author: Eiji Mikage
Publisher: Yen Press LLC
ISBN: 0316561231
Category : Fiction
Languages : en
Pages : 215
Book Description
Kazuki Hoshino treasures nothing more than his ordinary life, and March 2 should have been an ordinary day. The arrival of a transfer student, the mysterious Aya Otonashi, shouldn't have shattered the world he knows. He's never seen this girl before in his life, but she says she's met him thousands of times--and declares war on him for a crime he can't even remember... As the truth begins to unravel, nothing is as it seems, and at the heart of it all is a wish powerful enough to change everything...
Publisher: Yen Press LLC
ISBN: 0316561231
Category : Fiction
Languages : en
Pages : 215
Book Description
Kazuki Hoshino treasures nothing more than his ordinary life, and March 2 should have been an ordinary day. The arrival of a transfer student, the mysterious Aya Otonashi, shouldn't have shattered the world he knows. He's never seen this girl before in his life, but she says she's met him thousands of times--and declares war on him for a crime he can't even remember... As the truth begins to unravel, nothing is as it seems, and at the heart of it all is a wish powerful enough to change everything...
Reborn as a Space Mercenary: I Woke Up Piloting the Strongest Starship! (Light Novel) Vol. 1
Author: Ryuto
Publisher: National Geographic Books
ISBN: 164827420X
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
A sci-fi isekai adventure full of ray guns and girls! (And don’t miss the manga adaptation, also from Seven Seas.) When Satou Takahiro is swept away from his ordinary life into the world of his favorite video game, a universe of space battles, interstellar colonies, and danger in the vastness of outer space awaits. Soon, he’s living as “Hiro” the mercenary, with a tricked-out spaceship and a babe on each arm! There are space pirates to fight, girls to rescue, and trouble to get into (and hopefully out of). Hiro is going to live his new life to the fullest!
Publisher: National Geographic Books
ISBN: 164827420X
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
A sci-fi isekai adventure full of ray guns and girls! (And don’t miss the manga adaptation, also from Seven Seas.) When Satou Takahiro is swept away from his ordinary life into the world of his favorite video game, a universe of space battles, interstellar colonies, and danger in the vastness of outer space awaits. Soon, he’s living as “Hiro” the mercenary, with a tricked-out spaceship and a babe on each arm! There are space pirates to fight, girls to rescue, and trouble to get into (and hopefully out of). Hiro is going to live his new life to the fullest!
Overlord, Vol. 1 (manga)
Author: Kugane Maruyama
Publisher: Yen Press LLC
ISBN: 0316397644
Category : Comics & Graphic Novels
Languages : en
Pages : 182
Book Description
What do you do when your favorite game shuts down? Momonga decided to stay logged in right up until the very end. But when the servers go dark, he finds himself transported into the game world--and he's been transformed into his skeletal avatar from the game, awesome magical powers included! But what if he's the villain of his own story?
Publisher: Yen Press LLC
ISBN: 0316397644
Category : Comics & Graphic Novels
Languages : en
Pages : 182
Book Description
What do you do when your favorite game shuts down? Momonga decided to stay logged in right up until the very end. But when the servers go dark, he finds himself transported into the game world--and he's been transformed into his skeletal avatar from the game, awesome magical powers included! But what if he's the villain of his own story?
Game Frame
Author: Aaron Dignan
Publisher: Simon and Schuster
ISBN: 1451611072
Category : Business & Economics
Languages : en
Pages : 226
Book Description
Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.
Publisher: Simon and Schuster
ISBN: 1451611072
Category : Business & Economics
Languages : en
Pages : 226
Book Description
Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.