Will Shortz Presents Ferocious KenKen

Will Shortz Presents Ferocious KenKen PDF Author: Tetsuya Miyamoto
Publisher: Macmillan
ISBN: 0312595611
Category : Games & Activities
Languages : en
Pages : 325

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Book Description
Are you tough enough? Tkae on this collection of 200 devilishly difficult KenKen puzzles!

Will Shortz Presents Ferocious KenKen

Will Shortz Presents Ferocious KenKen PDF Author: Tetsuya Miyamoto
Publisher: Macmillan
ISBN: 0312595611
Category : Games & Activities
Languages : en
Pages : 325

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Book Description
Are you tough enough? Tkae on this collection of 200 devilishly difficult KenKen puzzles!

Shonen Jump Manga Starter Pack

Shonen Jump Manga Starter Pack PDF Author: Eiichiro Oda,Masashi Kishimoto,Yuto Tsukuda,Tite Kubo,Ryosuke Takeuchi
Publisher: VIZ Media LLC
ISBN: 1421585308
Category : Comics & Graphic Novels
Languages : en
Pages : 371

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Book Description
Catch the biggest manga titles from the pages of the world famous Shonen Jump Magazine. Enjoy some of manga's most classic titles including Naruto, Bleach and One Piece. These three titles are staples for any manga reader and will introduce you two three amazing stories fresh from Japan's biggest creators. Follow that up with some dramatic culinary comedy and toss in a bit of post apocalyptic anarchy and you will have begun your manga lesson. Enjoy these five free titles. -- VIZ Media

The Big Book of Small Python Projects

The Big Book of Small Python Projects PDF Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1718501242
Category : Computers
Languages : en
Pages : 433

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Book Description
Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!

The Times Ultimate Killer Su Doku Book 12: 200 of the Deadliest Su Doku Puzzles (the Times Su Doku)

The Times Ultimate Killer Su Doku Book 12: 200 of the Deadliest Su Doku Puzzles (the Times Su Doku) PDF Author: The Times Mind Games
Publisher: Times Books
ISBN: 9780008342937
Category :
Languages : en
Pages : 0

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Book Description
Specially compiled to provide the most deadly Su Doku challenge, this is the only volume for Su Doku enthusiasts who need a puzzle that really tests their mettle.Prepare yourself for the toughest Su Doku challenge there is. These diabolically difficult Ultimate Killer Su Doku puzzles will really put your brainpower to the test as you 'warm up' with the 100 Deadly Killer puzzles before steeling yourself to take on the 100 Extra Deadly Su Dokus. Are you ready for the challenge?Not for the faint-hearted. The puzzles use the same 9x9 grid as a regular Su Doku, but have an extra mathematical element that multiplies the challenge. The aim is not only to complete every row, column and cube so that it contains the digits 1 to 9, but also to make sure that the outlined sections, called cages, add up to the number given in each cage.Warning: Not suitable for amateur puzzlers!

Games of Go

Games of Go PDF Author: Neil Moffatt
Publisher:
ISBN: 9780956156211
Category : Games
Languages : en
Pages : 224

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Book Description
Games of Go provides commentary on a dozen games of Go, the ancient Oriental board game. Unlike most game reviews, each and every move is commented upon. This is simply because beginning and intermediate Go players simply do not know why most stronger players make their moves. Unlike the majority of Go books, there is only one move per board diagram. The games cover games by players from 20 kyu right up to 8 dan. The book is suitable for beginners and intermediate players up to about 8-10 kyu. The book is A4 in format, with 3 columns per page, and well over 3,000 board diagrams.

Number, Shape, & Symmetry

Number, Shape, & Symmetry PDF Author: Diane L. Herrmann
Publisher: CRC Press
ISBN: 1466554649
Category : Mathematics
Languages : en
Pages : 446

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Book Description
Through a careful treatment of number theory and geometry, Number, Shape, & Symmetry: An Introduction to Number Theory, Geometry, and Group Theory helps readers understand serious mathematical ideas and proofs. Classroom-tested, the book draws on the authors’ successful work with undergraduate students at the University of Chicago, seventh to tenth grade mathematically talented students in the University of Chicago’s Young Scholars Program, and elementary public school teachers in the Seminars for Endorsement in Science and Mathematics Education (SESAME). The first half of the book focuses on number theory, beginning with the rules of arithmetic (axioms for the integers). The authors then present all the basic ideas and applications of divisibility, primes, and modular arithmetic. They also introduce the abstract notion of a group and include numerous examples. The final topics on number theory consist of rational numbers, real numbers, and ideas about infinity. Moving on to geometry, the text covers polygons and polyhedra, including the construction of regular polygons and regular polyhedra. It studies tessellation by looking at patterns in the plane, especially those made by regular polygons or sets of regular polygons. The text also determines the symmetry groups of these figures and patterns, demonstrating how groups arise in both geometry and number theory. The book is suitable for pre-service or in-service training for elementary school teachers, general education mathematics or math for liberal arts undergraduate-level courses, and enrichment activities for high school students or math clubs.

Middle School Math with Pizzazz!: E. Ratio and proportion; Percent; Statistics and graphs; Probability; Integers; Coordinate graphing; Equations

Middle School Math with Pizzazz!: E. Ratio and proportion; Percent; Statistics and graphs; Probability; Integers; Coordinate graphing; Equations PDF Author: Steve Marcy
Publisher:
ISBN: 9780884887423
Category : Mathematical recreations
Languages : en
Pages :

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Book Description


Basic Computer Games

Basic Computer Games PDF Author: David H. Ahl
Publisher:
ISBN:
Category : BASIC (Computer program language)
Languages : en
Pages : 185

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Book Description


Punderdome

Punderdome PDF Author: Fred Firestone
Publisher: Clarkson Potter
ISBN: 1101905654
Category :
Languages : en
Pages : 0

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Book Description
From the daughter-father duo that created Brooklyn's beloved live pun competition, the "Punderful card game that] will replace Cards Against Humanity at your next party." (Mashable) One part game, one part conversation starter, you don't need to be a pun master to master Punderdome: the goal is to make bad jokes and have fun along the way. A player (the prompter for that round) draws two prompt cards from the deck, and then reads the prompts to the rest of the group, who have 90 seconds to create a single, groan-worthy pun that combines the two prompts. When time is up, pun makers share their puns with the prompter, who awards the prompt cards to the player whose pun he or she likes best. The winner then draws the next pair of prompt cards and the process repeats. Players win by obtaining 10 pairs of cards. - 200 double-sided cards (100 White and 100 Green) - 2 Mystery Envelopes with fill-in prize slips - 2 80-page pads for drafting puns - 1 instruction card and 1 pun example card - A stu-PUN-dous time for 3 or more players

Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)

Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition) PDF Author: Denis Berthier
Publisher:
ISBN: 9781326350642
Category : Games & Activities
Languages : en
Pages : 568

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Book Description
""Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)"" develops a pure logic, pattern-based perspective of solving the finite Constraint Satisfaction Problem (CSP), with emphasis on finding the ""simplest"" solution. Different ways of reasoning with the constraints are formalised by various families of ""resolution rules,"" each of them carrying its own notion of simplicity. A large part of the book illustrates the power of the approach by applying it to various popular logic puzzles. It provides a unified view of how to model and solve them, even though they involve very different types of constraints: obvious symmetric ones in Sudoku, non-symmetric but transitive ones in Futoshiki, topological and geometric ones in Map colouring, Numbrix and Hidato, non-binary arithmetic ones in Kakuro and both non-binary and non-local ones in Slitherlink. It also shows that the most familiar techniques for these puzzles can be understood as mere application-specific presentations of the general rules.