Storytelling Across Worlds

Storytelling Across Worlds PDF Author: Tom Dowd
Publisher: CRC Press
ISBN: 1136071415
Category : Performing Arts
Languages : en
Pages : 750

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Book Description
Don’t restrict your creative property to one media channel. Make the essential leap to transmedia! From film to television to games and beyond, Storytelling Across Worlds gives you the tools to weave a narrative universe across multiple platforms and meet the insatiable demand of today’s audience for its favorite creative property. This, the first primer in the field for both producers and writers, teaches you how to: * Employ film, television, games, novels, comics, and the web to build rich and immersive transmedia narratives * Create writing and production bibles for transmedia property * Monetize your stories across separate media channels * Manage transmedia brands, marketing, and rights * Work effectively with writers and producers in different areas of production * Engage audiences with transmedia storytelling Up-to-date examples of current transmedia and cross-media properties accompany each chapter and highlight this hot but sure-to-be enduring topic in modern media.

Storytelling Across Worlds

Storytelling Across Worlds PDF Author: Tom Dowd
Publisher: CRC Press
ISBN: 1136071415
Category : Performing Arts
Languages : en
Pages : 750

Get Book Here

Book Description
Don’t restrict your creative property to one media channel. Make the essential leap to transmedia! From film to television to games and beyond, Storytelling Across Worlds gives you the tools to weave a narrative universe across multiple platforms and meet the insatiable demand of today’s audience for its favorite creative property. This, the first primer in the field for both producers and writers, teaches you how to: * Employ film, television, games, novels, comics, and the web to build rich and immersive transmedia narratives * Create writing and production bibles for transmedia property * Monetize your stories across separate media channels * Manage transmedia brands, marketing, and rights * Work effectively with writers and producers in different areas of production * Engage audiences with transmedia storytelling Up-to-date examples of current transmedia and cross-media properties accompany each chapter and highlight this hot but sure-to-be enduring topic in modern media.

Storyworlds Across Media

Storyworlds Across Media PDF Author: Marie-Laure Ryan
Publisher: U of Nebraska Press
ISBN: 0803255322
Category : Social Science
Languages : en
Pages : 380

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Book Description
The proliferation of media and their ever-increasing role in our daily life has produced a strong sense that understanding media--everything from oral storytelling, literary narrative, newspapers, and comics to radio, film, TV, and video games--is key to understanding the dynamics of culture and society. "Storyworlds across Media" explores how media, old and new, give birth to various types of storyworlds and provide different ways of experiencing them, inviting readers to join an ongoing theoretical conversation focused on the question: how can narratology achieve media-consciousness? The first part of the volume critically assesses the cross- and transmedial validity of narratological concepts such as storyworld, narrator, representation of subjectivity, and fictionality. The second part deals with issues of multimodality and intermediality across media. The third part explores the relation between media convergence and transmedial storyworlds, examining emergent forms of storytelling based on multiple media platforms. Taken together, these essays build the foundation for a media-conscious narratology that acknowledges both similarities and differences in the ways media narrate.

Transmedia Storytelling and the Apocalypse

Transmedia Storytelling and the Apocalypse PDF Author: Stephen Joyce
Publisher: Palgrave MacMillan
ISBN: 9783030067533
Category : Apocalypse in mass media
Languages : en
Pages : 232

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Book Description
This book confronts the question of why our culture is so fascinated by the apocalypse. It ultimately argues that while many see the post-apocalyptic genre as reflective of contemporary fears, it has actually co-evolved with the transformations in our mediascape to become a perfect vehicle for transmedia storytelling. The post-apocalyptic offers audiences a portal to a fantasy world that is at once strange and familiar, offers a high degree of internal consistency and completeness, and allows for a diversity of stories by different creative teams in the same story world. With case studies of franchises such as The Walking Dead and The Terminator, Transmedia Storytelling and the Apocalypse offers analyses of how shifts in media industries and reception cultures have promoted a new kind of open, world-building narrative across film, television, video games, and print. For transmedia scholars and fans of the genre, this book shows how the end of the world is really just the beginning...

Transfictional Character and Transmedia Storyworlds in the British Nineteenth Century

Transfictional Character and Transmedia Storyworlds in the British Nineteenth Century PDF Author: Erica Haugtvedt
Publisher:
ISBN: 9783031134654
Category :
Languages : en
Pages : 0

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Book Description
Transfictional Character and Transmedia Storyworlds in the British Nineteenth Century is an exciting and long-overdue application of fan studies to the 19th century literary world. Haugtvedt shows how the mass storytelling culture developed by the early Victorians resulted in the transmedia extensions of popular novels via penny press plagiarisms, printed illustrations, retellings in song, tie-in marketing and costuming, and cheap theatrical adaptations, and argues that these practices anticipate and are usefully compared to fandom practices of the 20th and 21st centuries. This book bridges an important gap in the field between more overtly folk practices and modern media fandom: for once, Sherlock Holmes is the end, not the start, of the story." -Francesca Coppa, Ph.D., Muhlenberg College, USA. This book is a study of how transfictional and transmedia storytelling emerges in the nineteenth century and how the period's receptive practices anticipate the receptive practices of fandom and transmedia storytelling franchises in the twentieth and twenty-first centuries. The central claim is that the serialized, periodical, and dramatic media environment of the late eighteenth century through the nineteenth century in Great Britain trained audiences to perceive the continuous identity of characters and worlds across disparate texts, illustrations, plays, and songs by creators other than the earliest originating author. The book contributes to fan studies, transmedia studies, and nineteenth-century periodical studies while also interrogating the nature of fictional character. Erica Haugtvedt is Assistant Professor of English in the Humanities Department at South Dakota Mines in Rapid City, South Dakota, USA. She specializes in nineteenth-century British literature, media and advertising history, and popular culture. She received her PhD in English from Ohio State University in 2015. She works on the serial Victorian novel and its contemporaneous adaptations-particularly focusing on serial character across media. Her articles have appeared in Victorian Studies, Victorian Periodicals Review, Transformative Works and Cultures, and Victorian Popular Fictions Journal.

Between Worlds

Between Worlds PDF Author: Jennifer Truong
Publisher:
ISBN:
Category :
Languages : en
Pages : 404

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Book Description


Digital Storytelling

Digital Storytelling PDF Author: Carolyn Handler Miller
Publisher: CRC Press
ISBN: 1135044457
Category : Art
Languages : en
Pages : 569

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Book Description
Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They’re immersive, letting the user interact with the story and letting the user enter the story and shape it themselves. This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: education, training, information and promotion. Digital Storytelling features interviews with some of the industry’s biggest names, showing you how they build and tell their stories.

A Creator's Guide to Transmedia Storytelling: How to Captivate and Engage Audiences Across Multiple Platforms

A Creator's Guide to Transmedia Storytelling: How to Captivate and Engage Audiences Across Multiple Platforms PDF Author: Andrea Phillips
Publisher: McGraw Hill Professional
ISBN: 0071791523
Category : Business & Economics
Languages : en
Pages : 289

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Book Description
A guide to Transmedia Storytelling. It is buzzword for a new generation - a revolutionary technique for telling stories across multiple media platforms and formats - and it's becoming the go-to strategy for businesses. It also shows you how to utilize the marketing tools used by heavy-hitters such as HBO, and Sony Pictures - at a fraction of cost.

Interactive Narratives and Transmedia Storytelling

Interactive Narratives and Transmedia Storytelling PDF Author: Kelly McErlean
Publisher: Taylor & Francis
ISBN: 1317268431
Category : Art
Languages : en
Pages : 308

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Book Description
Interactive Narratives and Transmedia Storytelling provides media students and industry professionals with strategies for creating innovative new media projects across a variety of platforms. Synthesizing ideas from a range of theorists and practitioners across visual, audio, and interactive media, Kelly McErlean offers a practical reference guide and toolkit to best practices, techniques, key historical and theoretical concepts, and terminology that media storytellers and creatives need to create compelling interactive and transmedia narratives. McErlean takes a broad lens, exploring traditional narrative, virtual reality and augmented reality, audience interpretation, sound design, montage, the business of transmedia storytelling, and much more. Written for both experienced media practitioners and those looking for a reference to help bolster their creative toolkit or learn how to better craft multiplatform stories, Interactive Narratives and Transmedia Storytelling serves as a guide to navigating this evolving world.

Where We Started

Where We Started PDF Author: Alecia McKenzie
Publisher:
ISBN: 9783982034706
Category :
Languages : en
Pages :

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Book Description


Third Person

Third Person PDF Author: Pat Harrigan
Publisher: MIT Press
ISBN: 0262533790
Category : Games & Activities
Languages : en
Pages : 493

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Book Description
Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors—media and television scholars, novelists, comic creators, game designers, and others—investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.