Author: Ray Zone
Publisher: University Press of Kentucky
ISBN: 0813145902
Category : Performing Arts
Languages : en
Pages : 232
Book Description
From stereoview cards to large-format IMAX films, 3-D technology's heightened realism and powerful visual allure have held audiences captive for over a century and a half. The technology, known as stereoscopy, creates an illusion of depth by presenting two slightly different images to the eye in print or on-screen. The advent of stereoscopic film technology excited both filmmakers and audiences, as a means of replicating all of the sounds, colors, movement, and dimensionality of life and nature for the first time. The origins of 3-D film are often linked with a proliferation of stereoscopic films in the 1950s. By the time films like Man in the Dark and House of Wax was attracting large crowds, however, the technology behind this form of filmmaking was already over a century old. Stereoscopic Cinema and the Origins of 3-D Film, 1838--1952, examines this "novelty period" of stereoscopic film, charting its progression from Charles Wheatstone's 1938 discovery of 3-D to the 1952 release of Arch Oboler's innovative film, Bwana Devil. Stereoscopic specialist Ray Zone argues that the development of stereoscopic film can best be understood through a historical analysis of the technology rather than of its inventors. Zone examines the products used to create stereoscopic images, noting such milestones as David Brewster's and Oliver Wendell Holmes's work with stereoscopes, the use of polarizing image selection, and the success of twin-strip 3-D films, among others. In addition, Zone looks at the films produced up to 1952, discussing public reception of early 3-D short films as well as longer features such as Power of Love in single-strip anaglyphic projection in 1922 and Semyon Ivanov's 1941 autostereoscope Robinson Crusoe. He integrates his examination of the evolution of 3-D film with other cinematic developments, demonstrating the connection between stereoscopic motion pictures and modern film production. Stereoscopic Cinema and the Origins of 3-D Film, 1838--1952, is an exhaustive study of not only the evolution of 3-D technology and the subsequent filmmaking achievements but also the public response to and cultural impact of 3-D movies. Zone takes the reader on a voyage of discovery into the rich history of a field that predates photography and that continues to influence television and computer animation today.
Stereoscopic Cinema and the Origins of 3-D Film, 1838-1952
Author: Ray Zone
Publisher: University Press of Kentucky
ISBN: 0813145902
Category : Performing Arts
Languages : en
Pages : 232
Book Description
From stereoview cards to large-format IMAX films, 3-D technology's heightened realism and powerful visual allure have held audiences captive for over a century and a half. The technology, known as stereoscopy, creates an illusion of depth by presenting two slightly different images to the eye in print or on-screen. The advent of stereoscopic film technology excited both filmmakers and audiences, as a means of replicating all of the sounds, colors, movement, and dimensionality of life and nature for the first time. The origins of 3-D film are often linked with a proliferation of stereoscopic films in the 1950s. By the time films like Man in the Dark and House of Wax was attracting large crowds, however, the technology behind this form of filmmaking was already over a century old. Stereoscopic Cinema and the Origins of 3-D Film, 1838--1952, examines this "novelty period" of stereoscopic film, charting its progression from Charles Wheatstone's 1938 discovery of 3-D to the 1952 release of Arch Oboler's innovative film, Bwana Devil. Stereoscopic specialist Ray Zone argues that the development of stereoscopic film can best be understood through a historical analysis of the technology rather than of its inventors. Zone examines the products used to create stereoscopic images, noting such milestones as David Brewster's and Oliver Wendell Holmes's work with stereoscopes, the use of polarizing image selection, and the success of twin-strip 3-D films, among others. In addition, Zone looks at the films produced up to 1952, discussing public reception of early 3-D short films as well as longer features such as Power of Love in single-strip anaglyphic projection in 1922 and Semyon Ivanov's 1941 autostereoscope Robinson Crusoe. He integrates his examination of the evolution of 3-D film with other cinematic developments, demonstrating the connection between stereoscopic motion pictures and modern film production. Stereoscopic Cinema and the Origins of 3-D Film, 1838--1952, is an exhaustive study of not only the evolution of 3-D technology and the subsequent filmmaking achievements but also the public response to and cultural impact of 3-D movies. Zone takes the reader on a voyage of discovery into the rich history of a field that predates photography and that continues to influence television and computer animation today.
Publisher: University Press of Kentucky
ISBN: 0813145902
Category : Performing Arts
Languages : en
Pages : 232
Book Description
From stereoview cards to large-format IMAX films, 3-D technology's heightened realism and powerful visual allure have held audiences captive for over a century and a half. The technology, known as stereoscopy, creates an illusion of depth by presenting two slightly different images to the eye in print or on-screen. The advent of stereoscopic film technology excited both filmmakers and audiences, as a means of replicating all of the sounds, colors, movement, and dimensionality of life and nature for the first time. The origins of 3-D film are often linked with a proliferation of stereoscopic films in the 1950s. By the time films like Man in the Dark and House of Wax was attracting large crowds, however, the technology behind this form of filmmaking was already over a century old. Stereoscopic Cinema and the Origins of 3-D Film, 1838--1952, examines this "novelty period" of stereoscopic film, charting its progression from Charles Wheatstone's 1938 discovery of 3-D to the 1952 release of Arch Oboler's innovative film, Bwana Devil. Stereoscopic specialist Ray Zone argues that the development of stereoscopic film can best be understood through a historical analysis of the technology rather than of its inventors. Zone examines the products used to create stereoscopic images, noting such milestones as David Brewster's and Oliver Wendell Holmes's work with stereoscopes, the use of polarizing image selection, and the success of twin-strip 3-D films, among others. In addition, Zone looks at the films produced up to 1952, discussing public reception of early 3-D short films as well as longer features such as Power of Love in single-strip anaglyphic projection in 1922 and Semyon Ivanov's 1941 autostereoscope Robinson Crusoe. He integrates his examination of the evolution of 3-D film with other cinematic developments, demonstrating the connection between stereoscopic motion pictures and modern film production. Stereoscopic Cinema and the Origins of 3-D Film, 1838--1952, is an exhaustive study of not only the evolution of 3-D technology and the subsequent filmmaking achievements but also the public response to and cultural impact of 3-D movies. Zone takes the reader on a voyage of discovery into the rich history of a field that predates photography and that continues to influence television and computer animation today.
3-D Revolution
Author: Ray Zone
Publisher: University Press of Kentucky
ISBN: 0813140706
Category : Performing Arts
Languages : en
Pages : 456
Book Description
In 2009, Avatar, a 3-D movie directed by James Cameron, became the most successful motion picture of all time, a technological breakthrough that has grossed more than $2.5 billion worldwide. Its seamless computer-generated imagery and live action stereo photography effectively defined the importance of 3-D to the future of cinema, as well as all other currently evolving digital displays. Though stereoscopic cinema began in the early nineteenth century and exploded in the 1950s in Hollywood, its present status as an enduring genre was confirmed by Avatar's success. 3-D Revolution: The History of Modern Stereoscopic Cinema traces the rise of modern 3-D technology from Arch Oboler's Bwana Devil (1952), which launched the 50s 3-D boom in Hollywood, to the rapidly-modernizing 3-D industry today. Ray Zone takes a comprehensive approach that not only examines the technology of the films, but also investigates the business, culture, and art of their production. Influencing new generations of filmmakers for decades, the evolution of 3-D cinema technology continues to fill our theaters with summer blockbusters and holiday megahits.
Publisher: University Press of Kentucky
ISBN: 0813140706
Category : Performing Arts
Languages : en
Pages : 456
Book Description
In 2009, Avatar, a 3-D movie directed by James Cameron, became the most successful motion picture of all time, a technological breakthrough that has grossed more than $2.5 billion worldwide. Its seamless computer-generated imagery and live action stereo photography effectively defined the importance of 3-D to the future of cinema, as well as all other currently evolving digital displays. Though stereoscopic cinema began in the early nineteenth century and exploded in the 1950s in Hollywood, its present status as an enduring genre was confirmed by Avatar's success. 3-D Revolution: The History of Modern Stereoscopic Cinema traces the rise of modern 3-D technology from Arch Oboler's Bwana Devil (1952), which launched the 50s 3-D boom in Hollywood, to the rapidly-modernizing 3-D industry today. Ray Zone takes a comprehensive approach that not only examines the technology of the films, but also investigates the business, culture, and art of their production. Influencing new generations of filmmakers for decades, the evolution of 3-D cinema technology continues to fill our theaters with summer blockbusters and holiday megahits.
3D Movie Making
Author: Bernard Mendiburu
Publisher: Taylor & Francis
ISBN: 0240811372
Category : Art
Languages : en
Pages : 233
Book Description
Hollywood is going 3D, readers learn how to adapt their production skills to this hot new medium so they can be part of the movement.
Publisher: Taylor & Francis
ISBN: 0240811372
Category : Art
Languages : en
Pages : 233
Book Description
Hollywood is going 3D, readers learn how to adapt their production skills to this hot new medium so they can be part of the movement.
Image – Action – Space
Author: Luisa Feiersinger
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110464977
Category : Art
Languages : en
Pages : 216
Book Description
Screen-based media, such as touch-screens, navigation systems and virtual reality applications merge images and operations. They turn viewing first and foremost into using and reflect the turn towards an active role of the image in guiding a user’s action and perception. From professional environments to everyday life multiple configurations of screens organise working routines, structure interaction, and situate users in space both within and beyond the boundaries of the screen. This volume examines the linking of screen, space, and operation in fields such as remote navigation, architecture, medicine, interface design, and film production asking how the interaction with and through screens structures their users’ action and perception.
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110464977
Category : Art
Languages : en
Pages : 216
Book Description
Screen-based media, such as touch-screens, navigation systems and virtual reality applications merge images and operations. They turn viewing first and foremost into using and reflect the turn towards an active role of the image in guiding a user’s action and perception. From professional environments to everyday life multiple configurations of screens organise working routines, structure interaction, and situate users in space both within and beyond the boundaries of the screen. This volume examines the linking of screen, space, and operation in fields such as remote navigation, architecture, medicine, interface design, and film production asking how the interaction with and through screens structures their users’ action and perception.
Media and the American Mind
Author: Daniel J. Czitrom
Publisher: Univ of North Carolina Press
ISBN: 9780807841075
Category : Social Science
Languages : en
Pages : 276
Book Description
In a fascinating and comprehensive intellectual history of modern communication in America, Daniel Czitrom examines the continuing contradictions between the progressive possibilities that new communications technologies offer and their use as instruments
Publisher: Univ of North Carolina Press
ISBN: 9780807841075
Category : Social Science
Languages : en
Pages : 276
Book Description
In a fascinating and comprehensive intellectual history of modern communication in America, Daniel Czitrom examines the continuing contradictions between the progressive possibilities that new communications technologies offer and their use as instruments
A History of Three-Dimensional Cinema
Author: David A. Cook
Publisher: Anthem Press
ISBN: 1839980141
Category : Performing Arts
Languages : en
Pages : 273
Book Description
A History of Three-Dimensional Cinema chronicles 3-D cinema as a single, continuous and coherent medium, proceeding from 19th-century experiments in stereoscopic photography and lantern projection (1839–1892) to stereoscopic cinema’s “long novelty period” (1893–1952). It proceeds to examine the first Hollywood boom in anaglyphic stereo (1953–1955), when the mainstream industry produced 69 features in 3-D, mostly action films that could exploit the depth illusion, but also a handful of big-budget films—for example, Kiss Me Kate (George Sidney, 1953) and Dial M for Murder (Alfred Hitchcock, 1954)—until audiences tired of the process; the anaglyphic revival of 1970–1985, when 3-D was sustained as a novelty feature in sensational genres like soft-core pornography and horror; the age of IMAX 3-D (1986–2008); the current era of digital 3-D cinema, which began in 2009 when James Cameron’s Avatar became the highest-grossing feature of all time and the studios once again stampeded into 3-D production; and finally the future promise of Virtual Reality.
Publisher: Anthem Press
ISBN: 1839980141
Category : Performing Arts
Languages : en
Pages : 273
Book Description
A History of Three-Dimensional Cinema chronicles 3-D cinema as a single, continuous and coherent medium, proceeding from 19th-century experiments in stereoscopic photography and lantern projection (1839–1892) to stereoscopic cinema’s “long novelty period” (1893–1952). It proceeds to examine the first Hollywood boom in anaglyphic stereo (1953–1955), when the mainstream industry produced 69 features in 3-D, mostly action films that could exploit the depth illusion, but also a handful of big-budget films—for example, Kiss Me Kate (George Sidney, 1953) and Dial M for Murder (Alfred Hitchcock, 1954)—until audiences tired of the process; the anaglyphic revival of 1970–1985, when 3-D was sustained as a novelty feature in sensational genres like soft-core pornography and horror; the age of IMAX 3-D (1986–2008); the current era of digital 3-D cinema, which began in 2009 when James Cameron’s Avatar became the highest-grossing feature of all time and the studios once again stampeded into 3-D production; and finally the future promise of Virtual Reality.
Corporeality in Early Cinema
Author: Marina Dahlquist
Publisher: Indiana University Press
ISBN: 0253033683
Category : Performing Arts
Languages : en
Pages : 395
Book Description
Corporeality in Early Cinema inspires a heightened awareness of the ways in which early film culture, and screen praxes overall are inherently embodied. Contributors argue that on- and offscreen (and in affiliated media and technological constellations), the body consists of flesh and nerves and is not just an abstract spectator or statistical audience entity. Audience responses from arousal to disgust, from identification to detachment, offer us a means to understand what spectators have always taken away from their cinematic experience. Through theoretical approaches and case studies, scholars offer a variety of models for stimulating historical research on corporeality and cinema by exploring the matrix of screened bodies, machine-made scaffolding, and their connections to the physical bodies in front of the screen.
Publisher: Indiana University Press
ISBN: 0253033683
Category : Performing Arts
Languages : en
Pages : 395
Book Description
Corporeality in Early Cinema inspires a heightened awareness of the ways in which early film culture, and screen praxes overall are inherently embodied. Contributors argue that on- and offscreen (and in affiliated media and technological constellations), the body consists of flesh and nerves and is not just an abstract spectator or statistical audience entity. Audience responses from arousal to disgust, from identification to detachment, offer us a means to understand what spectators have always taken away from their cinematic experience. Through theoretical approaches and case studies, scholars offer a variety of models for stimulating historical research on corporeality and cinema by exploring the matrix of screened bodies, machine-made scaffolding, and their connections to the physical bodies in front of the screen.
The Good, The Bad and The Multiplex
Author: Mark Kermode
Publisher: Random House
ISBN: 1409023494
Category : Performing Arts
Languages : en
Pages : 338
Book Description
If blockbusters make money no matter how bad they are, then why not make a good one for a change? How can 3-D be the future of cinema when it's been giving audiences a headache for over a hundred years? Why pay to watch films in cinemas that don't have a projectionist but do have a fast-food stand? And, in a world where Sex and the City 2 was a hit, what are film critics even for? Outspoken, opinionated and hilariously funny, The Good, The Bad and The Multiplex is a must for anyone who has ever sat in an undermanned, overpriced cinema and wondered: 'How the hell did things get to be this terrible?'
Publisher: Random House
ISBN: 1409023494
Category : Performing Arts
Languages : en
Pages : 338
Book Description
If blockbusters make money no matter how bad they are, then why not make a good one for a change? How can 3-D be the future of cinema when it's been giving audiences a headache for over a hundred years? Why pay to watch films in cinemas that don't have a projectionist but do have a fast-food stand? And, in a world where Sex and the City 2 was a hit, what are film critics even for? Outspoken, opinionated and hilariously funny, The Good, The Bad and The Multiplex is a must for anyone who has ever sat in an undermanned, overpriced cinema and wondered: 'How the hell did things get to be this terrible?'
Practical Holography
Author: Graham Saxby
Publisher: CRC Press
ISBN: 1498766773
Category : Science
Languages : en
Pages : 997
Book Description
Continuing in the steps of its predecessors, the fourth edition of Practical Holography provides the most comprehensive and up-to-date resource available. Focused on practical techniques in holography at all levels, it avoids any unnecessary mathematical theory.Features of the Fourth EditionHighlights new information on color holograms, sensitive m
Publisher: CRC Press
ISBN: 1498766773
Category : Science
Languages : en
Pages : 997
Book Description
Continuing in the steps of its predecessors, the fourth edition of Practical Holography provides the most comprehensive and up-to-date resource available. Focused on practical techniques in holography at all levels, it avoids any unnecessary mathematical theory.Features of the Fourth EditionHighlights new information on color holograms, sensitive m
Cinematicity in Media History
Author: Jeffrey Geiger
Publisher: Edinburgh University Press
ISBN: 0748676147
Category : Social Science
Languages : en
Pages : 227
Book Description
Highlights the complex ways in which media anticipate, interfere with and draw on one other
Publisher: Edinburgh University Press
ISBN: 0748676147
Category : Social Science
Languages : en
Pages : 227
Book Description
Highlights the complex ways in which media anticipate, interfere with and draw on one other