STEAM Stories: The Picnic Problem (Math)

STEAM Stories: The Picnic Problem (Math) PDF Author: Jonathan Litton
Publisher: QEB Publishing
ISBN: 071123986X
Category : Juvenile Fiction
Languages : en
Pages : 27

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Book Description
STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures. Each story introduces one of the STEAM topics so children will be introduced to key concepts while enjoying a gripping story. Max and Suzy receive an invitation to a mathematical treasure hunt in the park. Can the dynamic duo use their math skills to solve mind-bending puzzles in order to enjoy the perfect picnic? Challenges include: identifying shapes, counting, multiplying, and dividing. Next steps at the end of the book features further information on the STEAM topic covered, with hands-on activities so children can experiment with concepts that have been explained in the story, and find out for themselves how things work.

STEAM Stories: The Picnic Problem (Math)

STEAM Stories: The Picnic Problem (Math) PDF Author: Jonathan Litton
Publisher: QEB Publishing
ISBN: 071123986X
Category : Juvenile Fiction
Languages : en
Pages : 27

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Book Description
STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures. Each story introduces one of the STEAM topics so children will be introduced to key concepts while enjoying a gripping story. Max and Suzy receive an invitation to a mathematical treasure hunt in the park. Can the dynamic duo use their math skills to solve mind-bending puzzles in order to enjoy the perfect picnic? Challenges include: identifying shapes, counting, multiplying, and dividing. Next steps at the end of the book features further information on the STEAM topic covered, with hands-on activities so children can experiment with concepts that have been explained in the story, and find out for themselves how things work.

STEAM Stories: Robot Repairs (Technology)

STEAM Stories: Robot Repairs (Technology) PDF Author: Jonathan Litton
Publisher: QEB Publishing
ISBN: 1786032791
Category : Juvenile Fiction
Languages : en
Pages : 27

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Book Description
Max and Suzy discover an old robot and set out to try and bring it back to life. Can they use their technological know-how to put it back together again? Help them work out how to fix sections together, insert batteries and make the robot break out some dance moves in this fun, interactive engineering story. STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art and Maths. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story.

STEAM Stories: The Cookie Stall (Art)

STEAM Stories: The Cookie Stall (Art) PDF Author: Jonathan Litton
Publisher: QEB Publishing
ISBN: 178603283X
Category : Juvenile Fiction
Languages : en
Pages : 27

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Book Description
Max and Suzy have baked some delicious cookies to sell but no one is coming to their stall to buy any! Can the dynamic duo use their creativity to make their cookies more attractive and encourage people to visit their stall? Help them be creative with a range of materials, use your imagination and experiment with different techniques and colours in this fun, interactive art story. STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art and Maths. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story.

STEAM Stories: The Great Go-Kart Race (Science)

STEAM Stories: The Great Go-Kart Race (Science) PDF Author: Jonathan Litton
Publisher: QEB Publishing
ISBN: 1786032775
Category : Juvenile Fiction
Languages : en
Pages : 27

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Book Description
Max and Suzy are entered in the Great Go-kart Race and all is going well until… they get stuck in the mud! Help them overcome several obstacles en route, such as fixing a puncture and a flat battery in this fun, interactive science story! Will the dynamic duo find the solutions to all the problems and win the race? STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art and Maths. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story.

STEAM Stories Math Time at the Apple Orchard! (First Math Words)

STEAM Stories Math Time at the Apple Orchard! (First Math Words) PDF Author: Mackenzie Harper
Publisher: Little Genius Books
ISBN: 9781953344731
Category : Juvenile Nonfiction
Languages : en
Pages : 24

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Book Description
An edu-taining series that introduces simple science, technology, engineering, art, and math words in an engaging, rhyming story. First Math STEAM Words for Preschoolers! We wonder if there will be too many apples to count. Will there be hundreds? Thousands? We can’t count that amount! With bright, energetic illustrations, and simple, rhyming text, Math Adventure at the Apple Orchard follows Maya and John as they visit an apple orchard. There, they find shapes in the orchards, count apples, add and subtract, weigh their baskets, pay for their apples, and more. Written with preschool curriculum vocabulary words in mind (sorting, numbers, geometry, measuring, money, calendar, and more, each page features one or more math term, all of which are defined on the last spread.

STEAM Stories: The Backyard Build (Engineering)

STEAM Stories: The Backyard Build (Engineering) PDF Author: Jonathan Litton
Publisher: QEB Publishing
ISBN: 1786032813
Category : Juvenile Fiction
Languages : en
Pages : 27

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Book Description
STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures. Each story introduces one of the STEAM topics so children will be introduced to key concepts while enjoying a gripping story. Max and Suzy are bored and wish they had a playground in the garden, can the dynamic duo use their engineering know-how to build a swing, slide, and see-saw? Challenges include: choosing the best material to use, how to measure things, and work out how to test their designs. Next steps at the end of the book features further information on the STEAM topic covered, with hands-on activities so children can experiment with concepts that have been explained in the story, and find out for themselves how things work.

S.T.E.A.M. Grade K

S.T.E.A.M. Grade K PDF Author: Michelle Powers
Publisher: Pacific Learning
ISBN: 9781634458993
Category : Education
Languages : en
Pages : 152

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Book Description
Science, technology, engineering, art, and math work together to make learning fun in these STEAM lessons!Perfect for Makerspace!This kindergarten teacher resource book includes:- A year's worth of teacher lesson plans- STEAM design challenges that turn elementary students into inventors- Easy-to-follow lesson format (with standards identified for each lesson)- Classroom-tested lessonsThe STEAM Design Challenges in this book follow engineering practices to teach students in kindergarten to solve a problem by designing, creating, and justifying their designs. They also allow art to support and enhance the learning of science and math while the engineering process is followed.These engaging STEAM lessons:- Integrate the Next Generation Science Standards and national standards from other disciplines- Enhance learning across various disciplines- Facilitate students in collaborating to solve real-world scenarios- Promote critical thinking, analytical thinking, and reflective thinking- Incorporate the Five Es Instructional Model (engage, explore, explain, elaborate, evaluate)- Are classroom tested

STEAM Stories: The Great Go-Kart Race (Science)

STEAM Stories: The Great Go-Kart Race (Science) PDF Author: Jonathan Litton
Publisher: QED Publishing
ISBN: 0711240604
Category : Juvenile Fiction
Languages : en
Pages : 24

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Book Description
Max and Suzy are entered in the Great Go-kart Race and all is going well until…they get stuck in the mud! Help them overcome several obstacles en route, such as a punctured tire and a dead battery, in this fun, interactive science story! Will the dynamic duo find the solutions to all the problems and win the race? STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces the concepts of pushes and pulls, sources of energy, and different materials. Together with Max and Suzy, young learners will explore the wonders of science.

Living Proof

Living Proof PDF Author: Allison K. Henrich
Publisher:
ISBN: 9781470452810
Category : Academic achievement
Languages : en
Pages : 136

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Book Description
Wow! This is a powerful book that addresses a long-standing elephant in the mathematics room. Many people learning math ask ``Why is math so hard for me while everyone else understands it?'' and ``Am I good enough to succeed in math?'' In answering these questions the book shares personal stories from many now-accomplished mathematicians affirming that ``You are not alone; math is hard for everyone'' and ``Yes; you are good enough.'' Along the way the book addresses other issues such as biases and prejudices that mathematicians encounter, and it provides inspiration and emotional support for mathematicians ranging from the experienced professor to the struggling mathematics student. --Michael Dorff, MAA President This book is a remarkable collection of personal reflections on what it means to be, and to become, a mathematician. Each story reveals a unique and refreshing understanding of the barriers erected by our cultural focus on ``math is hard.'' Indeed, mathematics is hard, and so are many other things--as Stephen Kennedy points out in his cogent introduction. This collection of essays offers inspiration to students of mathematics and to mathematicians at every career stage. --Jill Pipher, AMS President This book is published in cooperation with the Mathematical Association of America.

Eco Kids Self-Sufficiency Handbook

Eco Kids Self-Sufficiency Handbook PDF Author: A. & G. Bridgewater
Publisher: Fox Chapel Publishing
ISBN: 1607656760
Category : Juvenile Nonfiction
Languages : en
Pages : 358

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Book Description
• 28 exciting STEAM projects that combine creative play with eco-awareness. • Fun ideas range from building a wind turbine and a go-kart to creating light, growing vegetables and making green gifts. • STEAM jobs are expected to rise by thirteen percent in the next decade. Having a firm foundation in these areas is key for students to ensure potential for success. • When STEAM is applied to fun activities, learning takes on a whole new meaning.