STEAM Stories: The Picnic Problem (Math)

STEAM Stories: The Picnic Problem (Math) PDF Author: Jonathan Litton
Publisher: QEB Publishing
ISBN: 071123986X
Category : Juvenile Fiction
Languages : en
Pages : 27

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Book Description
Max and Suzy receive an invitation to a mathematical treasure hunt in the park. Can the dynamic duo use their math skills to solve mind-bending puzzles in order to enjoy the perfect picnic? Challenges include: identifying shapes, counting, multiplying, and dividing. Next steps at the end of the book detail the math behind the story, with hands-on activities for children to experiment with the concepts explained, and find out for themselves how things work. STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces addition and subtraction, geometry, and multiplication and division. Together with Max and Suzy, young learners will explore the wonders of math.

STEAM Stories: The Picnic Problem (Math)

STEAM Stories: The Picnic Problem (Math) PDF Author: Jonathan Litton
Publisher: QEB Publishing
ISBN: 071123986X
Category : Juvenile Fiction
Languages : en
Pages : 27

Get Book Here

Book Description
Max and Suzy receive an invitation to a mathematical treasure hunt in the park. Can the dynamic duo use their math skills to solve mind-bending puzzles in order to enjoy the perfect picnic? Challenges include: identifying shapes, counting, multiplying, and dividing. Next steps at the end of the book detail the math behind the story, with hands-on activities for children to experiment with the concepts explained, and find out for themselves how things work. STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces addition and subtraction, geometry, and multiplication and division. Together with Max and Suzy, young learners will explore the wonders of math.

The Picnic Problem (Maths) (STEAM Stories)

The Picnic Problem (Maths) (STEAM Stories) PDF Author: Jonathan Litton
Publisher: QED Publishing
ISBN: 0711239878
Category : Juvenile Fiction
Languages : en
Pages : 27

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Book Description
Max and Suzy receive an invitation to a mathematical treasure hunt in the park. Can the dynamic duo use their math skills to solve mind-bending puzzles in order to enjoy the perfect picnic? Challenges include: identifying shapes, counting, multiplying, and dividing. Next steps at the end of the book detail the math behind the story, with hands-on activities for children to experiment with the concepts explained, and find out for themselves how things work. STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces addition and subtraction, geometry, and multiplication and division. Together with Max and Suzy, young learners will explore the wonders of math.

The Picnic Problem

The Picnic Problem PDF Author: Jonathan Litton
Publisher:
ISBN: 9780711240612
Category : Mathematics
Languages : en
Pages : 27

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Book Description


The Back Garden Build (Engineering) (STEAM Stories)

The Back Garden Build (Engineering) (STEAM Stories) PDF Author: Jonathan Litton
Publisher: QED Publishing
ISBN: 1786032821
Category : Juvenile Fiction
Languages : en
Pages : 27

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Book Description
Max and Suzy are bored and wish they had a playground in the garden--can the dynamic duo use their engineering know-how to build a swing, slide, and see-saw? Challenges include: choosing the best material to use, how to measure things, and work out how to test their designs. Next steps at the end of the book detail the engineering behind the story, with hands-on activities for children to experiment with the concepts explained, and find out for themselves how things work. STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces the concepts of planning and implementing a project. Together with Max and Suzy, young learners will explore the wonders of engineering.

STEAM Stories: The Cookie Stall (Art)

STEAM Stories: The Cookie Stall (Art) PDF Author: Jonathan Litton
Publisher: QEB Publishing
ISBN: 178603283X
Category : Juvenile Fiction
Languages : en
Pages : 27

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Book Description
Max and Suzy have baked some delicious cookies to sell, but no one is coming to their stall to buy any! Can the dynamic duo use their creativity to make their cookies more attractive and encourage people to visit their stall? Help them be creative with a range of materials, use your imagination, and experiment with different techniques and colors in this fun, interactive art story. STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces different concepts of art, including drawing, design, and mixing colors. Together with Max and Suzy, young learners will explore the wonders of art.

STEAM Stories: The Great Go-Kart Race (Science)

STEAM Stories: The Great Go-Kart Race (Science) PDF Author: Jonathan Litton
Publisher: QEB Publishing
ISBN: 1786032775
Category : Juvenile Fiction
Languages : en
Pages : 27

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Book Description
Max and Suzy are entered in the Great Go-kart Race and all is going well until…they get stuck in the mud! Help them overcome several obstacles en route, such as a punctured tire and a dead battery, in this fun, interactive science story! Will the dynamic duo find the solutions to all the problems and win the race? STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces the concepts of pushes and pulls, sources of energy, and different materials. Together with Max and Suzy, young learners will explore the wonders of science.

STEAM Stories: Robot Repairs (Technology)

STEAM Stories: Robot Repairs (Technology) PDF Author: Jonathan Litton
Publisher: QEB Publishing
ISBN: 1786032791
Category : Juvenile Fiction
Languages : en
Pages : 27

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Book Description
Max and Suzy discover an old robot and set out to try and bring it back to life. Can they use their technological know-how to put it back together again? Help them work out how to fix sections together, insert batteries, and make the robot break out some dance moves in this fun, interactive engineering story. STEAM Stories is a seriesof interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces the concepts of electricity, motors, and tools. Together with Max and Suzy, young learners will explore the wonders of technology.

Living Proof

Living Proof PDF Author: Allison K. Henrich
Publisher:
ISBN: 9781470452810
Category : Academic achievement
Languages : en
Pages : 136

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Book Description
Wow! This is a powerful book that addresses a long-standing elephant in the mathematics room. Many people learning math ask ``Why is math so hard for me while everyone else understands it?'' and ``Am I good enough to succeed in math?'' In answering these questions the book shares personal stories from many now-accomplished mathematicians affirming that ``You are not alone; math is hard for everyone'' and ``Yes; you are good enough.'' Along the way the book addresses other issues such as biases and prejudices that mathematicians encounter, and it provides inspiration and emotional support for mathematicians ranging from the experienced professor to the struggling mathematics student. --Michael Dorff, MAA President This book is a remarkable collection of personal reflections on what it means to be, and to become, a mathematician. Each story reveals a unique and refreshing understanding of the barriers erected by our cultural focus on ``math is hard.'' Indeed, mathematics is hard, and so are many other things--as Stephen Kennedy points out in his cogent introduction. This collection of essays offers inspiration to students of mathematics and to mathematicians at every career stage. --Jill Pipher, AMS President This book is published in cooperation with the Mathematical Association of America.

STEAM Stories: The Great Go-Kart Race (Science)

STEAM Stories: The Great Go-Kart Race (Science) PDF Author: Jonathan Litton
Publisher: QED Publishing
ISBN: 0711240604
Category : Juvenile Fiction
Languages : en
Pages : 24

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Book Description
Max and Suzy are entered in the Great Go-kart Race and all is going well until…they get stuck in the mud! Help them overcome several obstacles en route, such as a punctured tire and a dead battery, in this fun, interactive science story! Will the dynamic duo find the solutions to all the problems and win the race? STEAM Stories is a series of interactive picture books, each introducing a different STEAM topic: Science, Technology, Engineering, Art, and Math. Join dynamic duo Max and Suzy in these action-packed problem-solving adventures which introduce children to key STEAM concepts through a gripping, interactive story. A review section at the back of each book highlights the key topics, invites children to relate the story to their own experiences, and improves reading comprehension. This STEAM story introduces the concepts of pushes and pulls, sources of energy, and different materials. Together with Max and Suzy, young learners will explore the wonders of science.

Eco Kids Self-Sufficiency Handbook

Eco Kids Self-Sufficiency Handbook PDF Author: Alan & Gill Bridgewater
Publisher: Fox Chapel Publishing
ISBN: 1607656760
Category : Juvenile Nonfiction
Languages : en
Pages : 358

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Book Description
• 28 exciting STEAM projects that combine creative play with eco-awareness. • Fun ideas range from building a wind turbine and a go-kart to creating light, growing vegetables and making green gifts. • STEAM jobs are expected to rise by thirteen percent in the next decade. Having a firm foundation in these areas is key for students to ensure potential for success. • When STEAM is applied to fun activities, learning takes on a whole new meaning.