Author: Andrea Yi
Publisher: Createspace Independent Publishing Platform
ISBN: 9781986204699
Category :
Languages : en
Pages : 32
Book Description
It's never too early to introduce children to the concepts of STEM and STEAM. This book features high contrast images in black, white and red and is perfect for baby's developing vision. Appropriate for babies ages 0-12 months and toddlers ages 1-3.
STEAM for Babies - Science, Technology, Engineering, Art and Math
Author: Andrea Yi
Publisher: Createspace Independent Publishing Platform
ISBN: 9781986204699
Category :
Languages : en
Pages : 32
Book Description
It's never too early to introduce children to the concepts of STEM and STEAM. This book features high contrast images in black, white and red and is perfect for baby's developing vision. Appropriate for babies ages 0-12 months and toddlers ages 1-3.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781986204699
Category :
Languages : en
Pages : 32
Book Description
It's never too early to introduce children to the concepts of STEM and STEAM. This book features high contrast images in black, white and red and is perfect for baby's developing vision. Appropriate for babies ages 0-12 months and toddlers ages 1-3.
STEAM Kids
Author: Anne Carey
Publisher:
ISBN: 9781537372044
Category : Juvenile literature
Languages : en
Pages : 140
Book Description
A year's worth of captivating STEAM (Science, Technology, Engineering, Art & Math) activities that will wow the boredom right out of kids!Created by an MIT engineer, award winning educators, designers, and homeschooling experts, STEAM Kids will inspire your children to: question like a scientist design like a technologist build like an engineer create like an artist deduce like a mathematician - and, most importantly - play like a kid!Inside you'll find entertaining and educational projects like:- Rainbow Reactions- PVC Pipe Slingshot- Grafitti Art & Science- Color Changing Play Dough- Diaper Science- Circuit Bugs- Candy Mazes & so much more!Perfect for children ages 4-10, all the step-by-step activities are helpfully coded with difficulty indicators and estimated project times. Helpful project extensions promote further exploration and learning for enthusiastic children.Bonus materials will make things easy for parents and educators, and include: a handy weekly planning guide, project shopping lists, STEAM journal and more.So gather up your curious kids and get your STEAM on!
Publisher:
ISBN: 9781537372044
Category : Juvenile literature
Languages : en
Pages : 140
Book Description
A year's worth of captivating STEAM (Science, Technology, Engineering, Art & Math) activities that will wow the boredom right out of kids!Created by an MIT engineer, award winning educators, designers, and homeschooling experts, STEAM Kids will inspire your children to: question like a scientist design like a technologist build like an engineer create like an artist deduce like a mathematician - and, most importantly - play like a kid!Inside you'll find entertaining and educational projects like:- Rainbow Reactions- PVC Pipe Slingshot- Grafitti Art & Science- Color Changing Play Dough- Diaper Science- Circuit Bugs- Candy Mazes & so much more!Perfect for children ages 4-10, all the step-by-step activities are helpfully coded with difficulty indicators and estimated project times. Helpful project extensions promote further exploration and learning for enthusiastic children.Bonus materials will make things easy for parents and educators, and include: a handy weekly planning guide, project shopping lists, STEAM journal and more.So gather up your curious kids and get your STEAM on!
STEAM Lab for Kids
Author: Liz Lee Heinecke
Publisher: Quarry Books
ISBN: 1631596411
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
STEAM Lab for Kids is an art-forward doorway to science, math, technology, and engineering through 52 family-friendly experiments and activities. While many aspiring artists don’t necessarily identify with STEM subjects, and many young inventors don’t see the need for art, one is essential to the other. Revealing this connection and encouraging kids to explore it fills hungry minds with tools essential to problem solving and creative thinking. Each of the projects in this book is designed to demonstrate that the deeper you look into art, the more engineering and math you’ll find. Following clear, photo-illustrated step-by-step instructions, learn about: Angular momentum by creating tie-dyed fidget spinners. Electrical conductors by making a light-up graphite-circuit comic book. Kinetic energy by constructing a rubber-band racer car. Parabolic curves by creating string art with pushpins and a board. Symmetry by making fruit and veggie stamp paintings. And much more! Along with the creative, hands-on activities, you’ll find: Suggestions for taking your projects to the next level with “Creative Enrichment.” Accessible explanations of the “The STEAM Behind the Fun,” including cross-disciplinary related topics. Safety tips and hints. The projects can be used as part of a homeschool curriculum, for family fun, at parties, or as educational activities for groups. Many of the activities are safe enough for children as young as toddlers and exciting enough for older kids, so families can discover the joy of STEAM together. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
Publisher: Quarry Books
ISBN: 1631596411
Category : Juvenile Nonfiction
Languages : en
Pages : 147
Book Description
STEAM Lab for Kids is an art-forward doorway to science, math, technology, and engineering through 52 family-friendly experiments and activities. While many aspiring artists don’t necessarily identify with STEM subjects, and many young inventors don’t see the need for art, one is essential to the other. Revealing this connection and encouraging kids to explore it fills hungry minds with tools essential to problem solving and creative thinking. Each of the projects in this book is designed to demonstrate that the deeper you look into art, the more engineering and math you’ll find. Following clear, photo-illustrated step-by-step instructions, learn about: Angular momentum by creating tie-dyed fidget spinners. Electrical conductors by making a light-up graphite-circuit comic book. Kinetic energy by constructing a rubber-band racer car. Parabolic curves by creating string art with pushpins and a board. Symmetry by making fruit and veggie stamp paintings. And much more! Along with the creative, hands-on activities, you’ll find: Suggestions for taking your projects to the next level with “Creative Enrichment.” Accessible explanations of the “The STEAM Behind the Fun,” including cross-disciplinary related topics. Safety tips and hints. The projects can be used as part of a homeschool curriculum, for family fun, at parties, or as educational activities for groups. Many of the activities are safe enough for children as young as toddlers and exciting enough for older kids, so families can discover the joy of STEAM together. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
My First 100 Art Words
Author: Chris Ferrie
Publisher: Sourcebooks, Inc.
ISBN: 1728230098
Category : Juvenile Nonfiction
Languages : en
Pages : 26
Book Description
Chris Ferrie fans will love this perfect educational art book for babies and toddlers featuring essential STEAM words from the #1 Science author! Babies and toddlers are curious and ready to learn! Introduce them to art words that go beyond the basics with this first 100 words baby board book. From painting to photography, from music to theater, from literature to history and more, this is the bright and simple introduction to the smart words every budding scholar needs! Surprise your special little one at birthdays, baby showers, holidays, and beyond with the amazing opportunity to discover with this baby and toddler learning book! My First 100 Art Words makes a wonderful addition to many other gifts you may be searching for, such as baby first birthday gifts for girls and boys, early development toys for babies, baby learning games, gift sets for babies and toddlers, and more!
Publisher: Sourcebooks, Inc.
ISBN: 1728230098
Category : Juvenile Nonfiction
Languages : en
Pages : 26
Book Description
Chris Ferrie fans will love this perfect educational art book for babies and toddlers featuring essential STEAM words from the #1 Science author! Babies and toddlers are curious and ready to learn! Introduce them to art words that go beyond the basics with this first 100 words baby board book. From painting to photography, from music to theater, from literature to history and more, this is the bright and simple introduction to the smart words every budding scholar needs! Surprise your special little one at birthdays, baby showers, holidays, and beyond with the amazing opportunity to discover with this baby and toddler learning book! My First 100 Art Words makes a wonderful addition to many other gifts you may be searching for, such as baby first birthday gifts for girls and boys, early development toys for babies, baby learning games, gift sets for babies and toddlers, and more!
STEAM Kids in the Kitchen
Author: Anne Carey
Publisher:
ISBN: 9781986069649
Category :
Languages : en
Pages : 138
Book Description
A kitchen full of captivating STEAM (Science, Technology, Engineering, Art & Math) activities that will wow the boredom right out of kids! Packed with a whopping 70+ activities and recipes, this book will get the kids having fun and learning in the kitchen. Ever wonder what makes bread rise, what molecular gastronomy means, or how a solar oven works? You'll find out in this book that teaches and excites with fun hands-on science, technology, engineering, art, and math projects. It's STEM & STEAM made fun! STEAM Kids in the Kitchen is the creative, new sequel to the #1 best-selling book STEAM Kids. Created by an MIT engineer, award winning educators, designers, and homeschooling experts, STEAM Kids will inspire your children to: question like a scientist design like a technologist build like an engineer create like an artist deduce like a mathematician and, most importantly play like a kid! And now, cook like a chef, too!! Inside you'll find entertaining and educational projects like: -- Pizza Bubbles -- Color Changing Lemonade -- DIY Solar Oven -- Strawberry DNA Extraction -- Green Eggs and Ham -- Kitchen Mini Makerspace -- And so many more!!! Perfect for children ages 4-10, all the step-by-step activities are helpfully coded with difficulty indicators and estimated project times. Helpful project extensions promote further exploration and learning for enthusiastic children. Bonus sections will help kids learn about the amazing science behind the food they eat, the innovators who have changed our world through the kitchen, and fun stuff like kitchen careers and more. So gather up your curious kids and fire up the kitchen with STEAM!
Publisher:
ISBN: 9781986069649
Category :
Languages : en
Pages : 138
Book Description
A kitchen full of captivating STEAM (Science, Technology, Engineering, Art & Math) activities that will wow the boredom right out of kids! Packed with a whopping 70+ activities and recipes, this book will get the kids having fun and learning in the kitchen. Ever wonder what makes bread rise, what molecular gastronomy means, or how a solar oven works? You'll find out in this book that teaches and excites with fun hands-on science, technology, engineering, art, and math projects. It's STEM & STEAM made fun! STEAM Kids in the Kitchen is the creative, new sequel to the #1 best-selling book STEAM Kids. Created by an MIT engineer, award winning educators, designers, and homeschooling experts, STEAM Kids will inspire your children to: question like a scientist design like a technologist build like an engineer create like an artist deduce like a mathematician and, most importantly play like a kid! And now, cook like a chef, too!! Inside you'll find entertaining and educational projects like: -- Pizza Bubbles -- Color Changing Lemonade -- DIY Solar Oven -- Strawberry DNA Extraction -- Green Eggs and Ham -- Kitchen Mini Makerspace -- And so many more!!! Perfect for children ages 4-10, all the step-by-step activities are helpfully coded with difficulty indicators and estimated project times. Helpful project extensions promote further exploration and learning for enthusiastic children. Bonus sections will help kids learn about the amazing science behind the food they eat, the innovators who have changed our world through the kitchen, and fun stuff like kitchen careers and more. So gather up your curious kids and fire up the kitchen with STEAM!
STEAM AHEAD! DIY for KIDS
Author: Sumita Mukherjee
Publisher:
ISBN: 9781539865971
Category : Science
Languages : en
Pages : 0
Book Description
STEAM AHEAD! DIY FOR KIDS is an easy-to-follow, step-by-step instruction book for parents and children. It introduces kids between the ages of four and ten to the magic of electronics, game and toy designing, printing, understanding basic scientific principles and most importantly, they'll have a blast making them. Inside this book you will find projects on LED cards, dance pads, handmade soaps, bubble blowers, Play-Doh circuits, cloud lanterns, scribbling bots and more! Created by NASA STEM certified leader, Sumita Mukherjee, this book is jam packed with projects that will engage any bored child. The hands-on projects are broken into areas of practical implementation: Party, Build, Toys and Art. They have also been sorted according to levels of difficultly and STEAM relevance. Adding one or two experiments per week can get your child excited about science, inventions, science fair projects and overall classroom performance. There is also a BONUS: Material list for STEAM DIY FOR KIDS, to make it easier for parents to plan and prepare in advance.
Publisher:
ISBN: 9781539865971
Category : Science
Languages : en
Pages : 0
Book Description
STEAM AHEAD! DIY FOR KIDS is an easy-to-follow, step-by-step instruction book for parents and children. It introduces kids between the ages of four and ten to the magic of electronics, game and toy designing, printing, understanding basic scientific principles and most importantly, they'll have a blast making them. Inside this book you will find projects on LED cards, dance pads, handmade soaps, bubble blowers, Play-Doh circuits, cloud lanterns, scribbling bots and more! Created by NASA STEM certified leader, Sumita Mukherjee, this book is jam packed with projects that will engage any bored child. The hands-on projects are broken into areas of practical implementation: Party, Build, Toys and Art. They have also been sorted according to levels of difficultly and STEAM relevance. Adding one or two experiments per week can get your child excited about science, inventions, science fair projects and overall classroom performance. There is also a BONUS: Material list for STEAM DIY FOR KIDS, to make it easier for parents to plan and prepare in advance.
STEAM Play and Learn
Author: Ana Dziengel
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
An introduction to STEAM topics (science, technology, engineering, arts, and math) for preschoolers with fun, interactive, easy-to-follow, step-by-step activities.
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
An introduction to STEAM topics (science, technology, engineering, arts, and math) for preschoolers with fun, interactive, easy-to-follow, step-by-step activities.
Simple STEAM
Author: Debby Mitchell
Publisher: Gryphon House Incorporated
ISBN: 9780876597521
Category : EDUCATION
Languages : en
Pages : 0
Book Description
"This book details activities for parents to do with their children in the subjects of science, technology, engineering, art, and mathematics"--
Publisher: Gryphon House Incorporated
ISBN: 9780876597521
Category : EDUCATION
Languages : en
Pages : 0
Book Description
"This book details activities for parents to do with their children in the subjects of science, technology, engineering, art, and mathematics"--
Steam Point
Author: Susan M. Riley
Publisher: Createspace Independent Pub
ISBN: 9781481165730
Category : Education
Languages : en
Pages : 124
Book Description
STEAM Point is a guide for teachers and administrators who are looking to leverage Science, Technology, Engineering, the Arts and Mathematics to close the achievement gap for all students and authentically teach practices embedded within the Common Core State Standards. Specifically included in this guide: *Curriculum maps integrating Common Core English Language Arts and Math Standards, STEM practices and Fine Arts Standards, as well as Lesson Thread Ideas. *Integrated Lesson Seeds *Assessment strategies to measure student growth with integrity in performance-based tasks and processes, which are key to 21st century skills and STEAM practices. This essential guide provides you with the tools you need to engage all learners and provide relevant and rigorous opportunities that your students will be excited about long after they leave your classroom. Reviews "Wow is the first thing that comes to mind after reading the STEAM book! There are so many great ideas that make so much sense. I like the way your writing addresses the questions your readers will have before those questions get a chance to fully form in their mind. Reading the assessment part has given me a new and much more positive outlook on assessment. You do a great job of helping others see ways to fit things together, even the things that others may not see ways to connect at first. The way you present information in this book makes it understandable when it may seem way too complicated otherwise." - Melissa Edwards, Instructional Technology Specialist "So much work has been done here for the educator. Susan has created curriculum maps that align the Common Core State Standards with the National Arts Standards and intertwine with both STEM concepts and lesson ideas in one reference. This is followed by 10 complete and attractively presented lesson seeds, where Susan explains in more detail an integration lesson idea which includes all the information a teacher would need to modify the idea for his or her group of students and implement the lesson into his or her classroom. The section on assessment takes the pressure off the idea that assessment is finite and poses it as more of a natural process of growth for teacher and student. Included are many practical and useful options for teachers who may be weary of the idea of assessing something they may not feel qualified to teach. These assessments include formative, portfolios, and performance. Susan includes ideas for each type of assessment, again making it easy for a teacher to make true integration happen in their classroom. Steam Point is the type of book I want at my fingertips as I plan my lessons and collaborate with colleagues. It is easy to reference and is full of quality, integrated ideas spanning all the major driving forces of educational curriculum. Susan has written the book I have wanted to write, read and share with my colleagues and adult students!" - Elizabeth Peterson, Teacher and Arts Integration Specialist
Publisher: Createspace Independent Pub
ISBN: 9781481165730
Category : Education
Languages : en
Pages : 124
Book Description
STEAM Point is a guide for teachers and administrators who are looking to leverage Science, Technology, Engineering, the Arts and Mathematics to close the achievement gap for all students and authentically teach practices embedded within the Common Core State Standards. Specifically included in this guide: *Curriculum maps integrating Common Core English Language Arts and Math Standards, STEM practices and Fine Arts Standards, as well as Lesson Thread Ideas. *Integrated Lesson Seeds *Assessment strategies to measure student growth with integrity in performance-based tasks and processes, which are key to 21st century skills and STEAM practices. This essential guide provides you with the tools you need to engage all learners and provide relevant and rigorous opportunities that your students will be excited about long after they leave your classroom. Reviews "Wow is the first thing that comes to mind after reading the STEAM book! There are so many great ideas that make so much sense. I like the way your writing addresses the questions your readers will have before those questions get a chance to fully form in their mind. Reading the assessment part has given me a new and much more positive outlook on assessment. You do a great job of helping others see ways to fit things together, even the things that others may not see ways to connect at first. The way you present information in this book makes it understandable when it may seem way too complicated otherwise." - Melissa Edwards, Instructional Technology Specialist "So much work has been done here for the educator. Susan has created curriculum maps that align the Common Core State Standards with the National Arts Standards and intertwine with both STEM concepts and lesson ideas in one reference. This is followed by 10 complete and attractively presented lesson seeds, where Susan explains in more detail an integration lesson idea which includes all the information a teacher would need to modify the idea for his or her group of students and implement the lesson into his or her classroom. The section on assessment takes the pressure off the idea that assessment is finite and poses it as more of a natural process of growth for teacher and student. Included are many practical and useful options for teachers who may be weary of the idea of assessing something they may not feel qualified to teach. These assessments include formative, portfolios, and performance. Susan includes ideas for each type of assessment, again making it easy for a teacher to make true integration happen in their classroom. Steam Point is the type of book I want at my fingertips as I plan my lessons and collaborate with colleagues. It is easy to reference and is full of quality, integrated ideas spanning all the major driving forces of educational curriculum. Susan has written the book I have wanted to write, read and share with my colleagues and adult students!" - Elizabeth Peterson, Teacher and Arts Integration Specialist
The STEAM Team
Author: Lisa Burke
Publisher: Penguin
ISBN: 1465477586
Category : Juvenile Nonfiction
Languages : en
Pages : 80
Book Description
The zany characters of The STEAM Team will guide kids through this engaging, fact packed kid's book all about the key subjects - science, technology, engineering, art, and math. An excellent introduction for children ages 5-7 to understanding these concepts, The STEAM Team is a colorful, well-presented education book for children that will get your little ones crazy for STEAM subjects! This brightly illustrated science book for kids breaks down STEAM subjects and complicated ideas into fun and easily understandable pieces. Join The STEAM Team to unravel the mysteries of science for kids - find out how robots work, what a food chain is, where lightning comes from, and much more! The STEAM Team characters (Science, Technology, Engineering, Art, and Math) guide the reader through the book and are always on hand with tips, fun facts, and simple explanations. The ingeniousness of The STEAM Team is the characters - keeping little ones engaged and engrossed throughout. In these pages the Team cover living things, the human body, space, physics, geography, math, engineering, and chemistry. This book is a fantastic first children's book for kids starting to learn STEAM subjects in school, or who are developing an insatiable interest in the world around them. Meet The Steam Team! The STEAM Team is made up of five cool characters (subjects) that work together to show you how the world works. Science is all about asking questions and discovering the answers to explain how things work. Technology uses science to create new machines and effective ways of doing things. Engineering is all about finding and designing solutions to problems - using science, technology, and math. Art is all about using your imagination and style to create brilliant new things. Math is about numbers, patterns, and problem solving. They are the perfect team to teach you all about STEAM - Science, Technology, Engineering, Art, and Math! Find out what science is, why it is so important, and how it relates to the world around you. Discover how machines work, what a food web is, why boats float, where lightning comes from, and much much more! From Amphibians to Darwin to the Internet, this book is full of interesting STEAM facts covering: - The Universe - Plants - Robots - The human body - Measuring - Climate Change - And so much more! If you are looking to add more books to your collection that answer the questions about the world, give Ask A Scientist a try for the little "why?" askers in your life.
Publisher: Penguin
ISBN: 1465477586
Category : Juvenile Nonfiction
Languages : en
Pages : 80
Book Description
The zany characters of The STEAM Team will guide kids through this engaging, fact packed kid's book all about the key subjects - science, technology, engineering, art, and math. An excellent introduction for children ages 5-7 to understanding these concepts, The STEAM Team is a colorful, well-presented education book for children that will get your little ones crazy for STEAM subjects! This brightly illustrated science book for kids breaks down STEAM subjects and complicated ideas into fun and easily understandable pieces. Join The STEAM Team to unravel the mysteries of science for kids - find out how robots work, what a food chain is, where lightning comes from, and much more! The STEAM Team characters (Science, Technology, Engineering, Art, and Math) guide the reader through the book and are always on hand with tips, fun facts, and simple explanations. The ingeniousness of The STEAM Team is the characters - keeping little ones engaged and engrossed throughout. In these pages the Team cover living things, the human body, space, physics, geography, math, engineering, and chemistry. This book is a fantastic first children's book for kids starting to learn STEAM subjects in school, or who are developing an insatiable interest in the world around them. Meet The Steam Team! The STEAM Team is made up of five cool characters (subjects) that work together to show you how the world works. Science is all about asking questions and discovering the answers to explain how things work. Technology uses science to create new machines and effective ways of doing things. Engineering is all about finding and designing solutions to problems - using science, technology, and math. Art is all about using your imagination and style to create brilliant new things. Math is about numbers, patterns, and problem solving. They are the perfect team to teach you all about STEAM - Science, Technology, Engineering, Art, and Math! Find out what science is, why it is so important, and how it relates to the world around you. Discover how machines work, what a food web is, why boats float, where lightning comes from, and much much more! From Amphibians to Darwin to the Internet, this book is full of interesting STEAM facts covering: - The Universe - Plants - Robots - The human body - Measuring - Climate Change - And so much more! If you are looking to add more books to your collection that answer the questions about the world, give Ask A Scientist a try for the little "why?" askers in your life.