Author: Fred Files
Publisher: Lulu.com
ISBN: 0557060834
Category : Reference
Languages : en
Pages : 69
Book Description
An overview of the systems and functions needed for the construction of a Starship; from command structure to defensive and offensive systems and more. It is intended to be a guide to assist writers to design better ships to fit their games or stories.
Starships 101: Basic Design Elements
Author: Fred Files
Publisher: Lulu.com
ISBN: 0557060834
Category : Reference
Languages : en
Pages : 69
Book Description
An overview of the systems and functions needed for the construction of a Starship; from command structure to defensive and offensive systems and more. It is intended to be a guide to assist writers to design better ships to fit their games or stories.
Publisher: Lulu.com
ISBN: 0557060834
Category : Reference
Languages : en
Pages : 69
Book Description
An overview of the systems and functions needed for the construction of a Starship; from command structure to defensive and offensive systems and more. It is intended to be a guide to assist writers to design better ships to fit their games or stories.
Star Trek: Designing Starships Volume 4: Discovery
Author: Ben Robinson
Publisher: Eaglemoss
ISBN: 1858755743
Category : Performing Arts
Languages : en
Pages : 206
Book Description
Featuring ships from the first season of STAR TREK: DISCOVERY! The story of how the creative teams reimagined STAR TREK for the 21st Century with previously unseen production art and interviews with the show's artists and designers. Every ship for season 1! Showcasing ships such as the U.S.S. Shenzhou, the U.S.S. Discovery and the Klingon bird-of-prey, this book brings you all the Federation and Klingon ships as they appeared in the decade before Captain James T. Kirk's five-year-mission, and is packed with original concept art from STAR TREK artists John Eaves, Sam Michlap, John 'JD' Dickenson and Goran Delic. This latest volume in the Designing Starships series shows how artists and designers reinvented STAR TREK for a new era, taking the classics and reinventing them to build a whole new look for the Federation and the Klingons featured in the hit Star Trek: Discovery TV series. Explore the process behind the creation of the Starships featured in the hit Star Trek: Discovery TV series!
Publisher: Eaglemoss
ISBN: 1858755743
Category : Performing Arts
Languages : en
Pages : 206
Book Description
Featuring ships from the first season of STAR TREK: DISCOVERY! The story of how the creative teams reimagined STAR TREK for the 21st Century with previously unseen production art and interviews with the show's artists and designers. Every ship for season 1! Showcasing ships such as the U.S.S. Shenzhou, the U.S.S. Discovery and the Klingon bird-of-prey, this book brings you all the Federation and Klingon ships as they appeared in the decade before Captain James T. Kirk's five-year-mission, and is packed with original concept art from STAR TREK artists John Eaves, Sam Michlap, John 'JD' Dickenson and Goran Delic. This latest volume in the Designing Starships series shows how artists and designers reinvented STAR TREK for a new era, taking the classics and reinventing them to build a whole new look for the Federation and the Klingons featured in the hit Star Trek: Discovery TV series. Explore the process behind the creation of the Starships featured in the hit Star Trek: Discovery TV series!
ActionScript 3.0 Design Patterns
Author: William Sanders
Publisher: "O'Reilly Media, Inc."
ISBN: 0596554842
Category : Computers
Languages : en
Pages : 535
Book Description
Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need. ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include: Key features of ActionScript 3.0 and why it became an OOP language OOP characteristics, such as classes, abstraction, inheritance, and polymorphism The benefits of using design patterns Creational patterns, including Factory and Singleton patterns Structural patterns, including Decorator, Adapter, and Composite patterns Behavioral patterns, including Command, Observer, Strategy, and State patterns Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.
Publisher: "O'Reilly Media, Inc."
ISBN: 0596554842
Category : Computers
Languages : en
Pages : 535
Book Description
Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need. ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include: Key features of ActionScript 3.0 and why it became an OOP language OOP characteristics, such as classes, abstraction, inheritance, and polymorphism The benefits of using design patterns Creational patterns, including Factory and Singleton patterns Structural patterns, including Decorator, Adapter, and Composite patterns Behavioral patterns, including Command, Observer, Strategy, and State patterns Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.
Space Rendez[v]ous, Rescue and Recovery
Author: Defense Documentation Center (U.S.)
Publisher:
ISBN:
Category : Astronautics
Languages : en
Pages : 128
Book Description
Publisher:
ISBN:
Category : Astronautics
Languages : en
Pages : 128
Book Description
Andrew Rollings and Ernest Adams on Game Design
Author: Andrew Rollings
Publisher: New Riders
ISBN: 9781592730018
Category : Business & Economics
Languages : en
Pages : 652
Book Description
How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games.
Publisher: New Riders
ISBN: 9781592730018
Category : Business & Economics
Languages : en
Pages : 652
Book Description
How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games.
Mad Dogs and Englishness
Author: Lee Brooks
Publisher: Bloomsbury Publishing USA
ISBN: 1501311271
Category : Music
Languages : en
Pages : 241
Book Description
Mad Dogs and Englishness connects English popular music with questions about English national identities, featuring essays that range across Bowie and Burial, PJ Harvey, Bishi and Tricky. The later years of the 20th century saw a resurgence of interest in cultural and political meanings of Englishness in ways that continue to resonate now. Pop music is simultaneously on the outside and inside of the ensuing debates. It can be used as a mode of commentary about how meanings of Englishness circulate socially. But it also produces those meanings, often underwriting claims about English national cultural distinctiveness and superiority. This book's expert contributors use trans-national and trans-disciplinary perspectives to provide historical and contemporary commentaries about pop's complex relationships with Englishness. Each chapter is based on original research, and the essays comprise the best single volume available on pop and the English imaginary.
Publisher: Bloomsbury Publishing USA
ISBN: 1501311271
Category : Music
Languages : en
Pages : 241
Book Description
Mad Dogs and Englishness connects English popular music with questions about English national identities, featuring essays that range across Bowie and Burial, PJ Harvey, Bishi and Tricky. The later years of the 20th century saw a resurgence of interest in cultural and political meanings of Englishness in ways that continue to resonate now. Pop music is simultaneously on the outside and inside of the ensuing debates. It can be used as a mode of commentary about how meanings of Englishness circulate socially. But it also produces those meanings, often underwriting claims about English national cultural distinctiveness and superiority. This book's expert contributors use trans-national and trans-disciplinary perspectives to provide historical and contemporary commentaries about pop's complex relationships with Englishness. Each chapter is based on original research, and the essays comprise the best single volume available on pop and the English imaginary.
U.S. Government Research Reports
Author:
Publisher:
ISBN:
Category : Science
Languages : en
Pages : 704
Book Description
Publisher:
ISBN:
Category : Science
Languages : en
Pages : 704
Book Description
Official Gazette of the United States Patent and Trademark Office
Author:
Publisher:
ISBN:
Category : Trademarks
Languages : en
Pages : 932
Book Description
Publisher:
ISBN:
Category : Trademarks
Languages : en
Pages : 932
Book Description
Star Trek Designing Starships: Deep Space Nine and Beyond
Author: Ben Robinson
Publisher: Eaglemoss
ISBN: 1858759897
Category : Performing Arts
Languages : en
Pages : 241
Book Description
The inventive concept art behind Star Trek: Deep Space Nine’s titular space station, U.S.S. Defiant and dozens more ships comes to life on the page! Deep Space Nine is considered by many Star Trek fans to be the best of all the Trek shows in the franchise’s illustrious 55-year history, and Star Trek Designing Starships puts the spotlight on the show’s space-faring vessels. The fifth entry in Hero Collector’s ongoing series of Star Trek Designing Starships, Deep Space Nine and Beyond delivers original production art and extensive interviews with the award-wining artists who created the ships and helped bring them to the screen over the course of the show’s seven-year run (1993-1999) and its 176 episodes.
Publisher: Eaglemoss
ISBN: 1858759897
Category : Performing Arts
Languages : en
Pages : 241
Book Description
The inventive concept art behind Star Trek: Deep Space Nine’s titular space station, U.S.S. Defiant and dozens more ships comes to life on the page! Deep Space Nine is considered by many Star Trek fans to be the best of all the Trek shows in the franchise’s illustrious 55-year history, and Star Trek Designing Starships puts the spotlight on the show’s space-faring vessels. The fifth entry in Hero Collector’s ongoing series of Star Trek Designing Starships, Deep Space Nine and Beyond delivers original production art and extensive interviews with the award-wining artists who created the ships and helped bring them to the screen over the course of the show’s seven-year run (1993-1999) and its 176 episodes.
Technical Abstract Bulletin
Author: Defense Documentation Center (U.S.)
Publisher:
ISBN:
Category : Military art and science
Languages : en
Pages : 1540
Book Description
Publisher:
ISBN:
Category : Military art and science
Languages : en
Pages : 1540
Book Description