Speed of Unity

Speed of Unity PDF Author: Rob Ketterling
Publisher:
ISBN: 9780986332067
Category :
Languages : en
Pages :

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Book Description
The Blue Angels and the Thunderbirds perform incredible feats of aeronautics, but only because their minds, hearts, and bodies are perfectly synchronized. In the same way, leaders get the most out of their teams when they raise the level of unity.In this book, Rob Ketterling explains that most teams function at the speed of agreement, which means they have a job description, but very few common commitments. The second level, the speed of vision, is about the best most teams hope for, but as they move faster and farther, they create more tension with each other. The top speed, the speed of unity, only happens when people are emotionally and volitionally invested in the success of the team, not just individual accomplishments. Rob's principles and advice will challenge you and inspire you. Hang on. It's going to be a fast ride!

Speed of Unity

Speed of Unity PDF Author: Rob Ketterling
Publisher:
ISBN: 9780986332067
Category :
Languages : en
Pages :

Get Book Here

Book Description
The Blue Angels and the Thunderbirds perform incredible feats of aeronautics, but only because their minds, hearts, and bodies are perfectly synchronized. In the same way, leaders get the most out of their teams when they raise the level of unity.In this book, Rob Ketterling explains that most teams function at the speed of agreement, which means they have a job description, but very few common commitments. The second level, the speed of vision, is about the best most teams hope for, but as they move faster and farther, they create more tension with each other. The top speed, the speed of unity, only happens when people are emotionally and volitionally invested in the success of the team, not just individual accomplishments. Rob's principles and advice will challenge you and inspire you. Hang on. It's going to be a fast ride!

Unity Game Development in 24 Hours, Sams Teach Yourself

Unity Game Development in 24 Hours, Sams Teach Yourself PDF Author: Ben Tristem
Publisher: Sams Publishing
ISBN: 0134272137
Category : Computers
Languages : en
Pages : 692

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Book Description
In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions.

Unity in Action

Unity in Action PDF Author: Joseph Hocking
Publisher: Simon and Schuster
ISBN: 1638356211
Category : Computers
Languages : en
Pages : 586

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Book Description
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Creating Games with Unity and Maya

Creating Games with Unity and Maya PDF Author: Adam Watkins
Publisher: Taylor & Francis
ISBN: 0240818814
Category : Art
Languages : en
Pages : 550

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Book Description
This title provides you with an end-to-end solution for Unity game development with Maya. The book takes you step-by-step through the process of developing an entire game from scratch - including coding, art, production, and deployment.

Unity Game Development Essentials

Unity Game Development Essentials PDF Author: Will Goldstone
Publisher: Packt Publishing Ltd
ISBN: 1847198198
Category : Computers
Languages : en
Pages : 427

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Book Description
Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

The Rush to German Unity

The Rush to German Unity PDF Author: Konrad H. Jarausch
Publisher: Oxford University Press
ISBN: 0195358945
Category : History
Languages : en
Pages : 301

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Book Description
The bringing down of the Berlin Wall is one of the most vivid images and historic events of the late twentieth century. The reunification of Germany has transformed the face of Europe. In one stunning year, two separate states with clashing ideologies, hostile armies, competing economies, and incompatible social systems merged into one. The speed and extent of the reunification was so great that many people are still trying to understand the events. Initial elation has given way to the realities and problems posed in reuniting two such different systems. The Rush to German Unity presents a clear historical reconstruction of the confusing events. It focuses on the dramatic experiences of the East German people but also explores the decisions of the West German elite. Konrad H. Jarausch draws on the rich sources produced by the collapse of the GDR and on the public debate in the FRG. Beginning with vivid media images, the text probes the background of a problem, traces its treatment and resolution and then reflects on its implications. Combining an insider's insights with an outsider's detachment, the interpretation balances the celebratory and the catastrophic views. The unification process was democratic, peaceful and negotiated. But the merger was also bureaucratic, capitalistic and one-sided. Popular pressures and political manipulation combined to create a rush to unity that threatened to escape control. The revolution moved from a civic rising to a national movement and ended up as reconstruction from the outside. An ideal source for general readers and students, The Rush to German Unity explores whether solving the old German problem has merely created new difficulties.

The Theory of Unity

The Theory of Unity PDF Author: David E. Pressler
Publisher:
ISBN: 9780963857200
Category :
Languages : en
Pages : 162

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Book Description
THE THEORY OF UNITY (tm) is a breakthrough that obsoletes most physics books of today. Physics is complete!! Quantum physics is no more! The real theory of relativity is presented in detail that is easily understood by the intelligent layman or high school student. The enigma of mass, distance, space & time are explained. The concept of particles & waves is also described in detail. A chart of 90 of the most important particles' resonances to seven decimals is included. The unified field theory, long sought by scientists, which unifies the four forces: gravity, electromagnetic, the strong & weak forces is simply defined. C-space, a 3-dimensional condensation of space replaces conventional space-time. Action at a distance is now a field effect rather than a particle exchange. THE THEORY OF UNITY (tm) tells how the atom works without quantum physics principles of the eliminated Pauli exclusion principle & the Heisenberg uncertainty principle. The new Cosmology "proves" a non-expanding universe. There is no big bang! There are no black holes! There are no gravity waves! Philosophical, religious, & social implications are discussed. The author states: "I cannot read the mind of God, but I can see his footprints." To order, send $39.95 plus $5.00 s/h to: Primary Nuclear Research Pub. Inc., 58788 State Rd. 15N, Box 302, Goshen, IN 46526. Libraries, schools or universities, & Gov. Discount 15%. For volume plus 20 write. Phone: 219-633-5316. FAX: 219-633-4073.

Unity from Zero to Proficiency (Proficient)

Unity from Zero to Proficiency (Proficient) PDF Author: Patrick Felicia
Publisher: Patrick Felicia
ISBN: 1700125915
Category : Computers
Languages : en
Pages : 288

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Book Description
First Edition, Published in September 2019 Content and structure of this book In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed-up your coding and create and maintain levels easily, then this book is for you. The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content of each chapter is as follows: - Chapter 1 gives an introduction to the RPG genre. You will learn the design principles that will help you to speed-up your development process. - Chapter 2 helps you to create and animate your main 3D character, add a camera that will follow this character as well as a mini-map. You will also learn to use ProBuilder to create a village. - Chapter 3 explains how to create a dialogue system from an XML file, and how to integrate it seamlessly into your game. - Chapter 4 explains how you can create a simple inventory system and use it to collect, store, and use items that you will find in your quest. - Chapter 5 shows you how to create a shop where the player can buy items that will then be added to the inventory. - Chapter 6 explains how you can create different types of animated and intelligent NPCs that will challenge the player. - Chapter 7 explains how you can create a quest system based on an XML file to manage the objectives for each of your levels. You will learn to read, and use this file for your game. - Chapter 8 explains how you can create an XP attribution system where the player can use the Xps gained in the previous level to increase his/her skills (e.g., accuracy, power, etc.) - Chapter 9 shows you how you can create a maze randomly using a procedural method so that the maze is different every time the game is played. - Chapter 10 combines the skills that you have learned so far to create a final level where the player needs to eliminate guards, collect gold, and also defeat the boss. After reading this book you will become a better game programmer, improve your knowledge of coding and unity, understand how to make a more complex product, learn some techniques to make an RPG game more modular, especially the quest system, use reusable code/assets that you can employ in your own game, create an inventory for your characters and much more... If you want to get started with your first RPG in Unity and learn reusable systems for your other games, using a tried-and-tested method: buy this book now!

Sams Teach Yourself Unity Game Development in 24 Hours

Sams Teach Yourself Unity Game Development in 24 Hours PDF Author: Mike Geig
Publisher: Pearson Education
ISBN: 0672336960
Category : Computers
Languages : en
Pages : 400

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Book Description
A complete beginner's guide to game development with the powerful Unity game engine. CS Instructor and game designer, Mike Geig, offers a do-it-yourself approach to game development - with all of the main essentials covered. In just 24 hours, learn how to get started developing games with Unity with a hands-on and modular approach. Each chapter covers an essential component of the game development process, illustrated with sample projects, and including full source code, all 3rd party art assets (textures, fonts, models), and all 3rd party sound assets.

Unity in Action, Third Edition

Unity in Action, Third Edition PDF Author: Joe Hocking
Publisher: Simon and Schuster
ISBN: 1638350574
Category : Computers
Languages : en
Pages : 414

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Book Description
This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You’ll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games. In Unity in Action, Third Edition, you will learn how to: Create characters that run, jump, and bump into things Build 3D first-person shooters and third-person action games Construct 2D card games and side-scrolling platformers Script enemies with AI Improve game graphics by importing models and images Design an intuitive user interface for your games Play music and spatially-aware sound effects Connect your games to the internet for online play Deploy your games to desktop, mobile, and the web Thousands of new game developers have chosen Joe Hocking’s Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you’ll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity’s latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer. Foreword by Jesse Schell. About the technology Writing games is rewarding and fun—and with Unity, it’s easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast. About the book Unity in Action, Third Edition teaches you to create games with the Unity game platform. It’s many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity’s workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity’s XR toolkit and shows you how you can start building with virtual and augmented reality. What's inside Create characters that run, jump, and bump into things Script enemies with AI Play music and spatially-aware sound effects Deploy your games to desktop, mobile, and the web About the reader For programmers who know any object-oriented programming language. Examples are in C#. About the author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 FIRST STEPS 1 Getting to know Unity 2 Building a demo that puts you in 3D space 3 Adding enemies and projectiles to the 3D game 4 Developing graphics for your game PART 2 GETTING COMFORTABLE 5 Building a Memory game using Unity’s 2D functionality 6 Creating a basic 2D platformer 7 Putting a GUI onto a game 8 Creating a third-person 3D game: Player movement and animation 9 Adding interactive devices and items within the game PART 3 STRONG FINISH 10 Connecting your game to the internet 11 Playing audio: Sound effects and music 12 Putting the parts together into a complete game 13 Deploying your game to players’ devices