Author: David Hodgson
Publisher: Prima Games
ISBN: 9780744019230
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
"Print Guide: Full coverage of the original Fallout 4 content. GOTY DLC Expansions: The free eGuide provides interactive maps plus coverage of each of the DLC expansions (Automatron, Wasteland Workshop, Far Harbor, Contraptions Workshop, Vault-Tec Workshop, and Nuka-World)! NAVIGATING THE WASTELAND: If you do choose to go aboveground, we have provided an atlas of the surrounding area, with as much detail and information as possible, to satisfy your curiosity and dissuade you from ever venturing outside. EQUIPMENT AND SURVIVAL GEAR: In the unfortunate event that you actually decide to leave the Vault, this manual provides schematics and data for the types of weaponry you may be inclined to use while fighting for your life. Again, we urge you to reconsider going outside. CRAFTING AND RESOURCES: Making good use of your surroundings is essential for survival, should you make the poor decision to venture outside Vault 111. But, just in case, this guide contains schematics and data vital for creating and repairing useful weapons and essential technology. TIPS FOR DANGEROUS ENCOUNTERS: Nothing should deter you from leaving the safety of the Vault like the threat of good, old-fashioned danger. Be sure to study the data that our scientists have compiled about the radiated terrors that you might find outside the comforts of Vault 111. You have been warned! Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience."--Amazon.com.
Fallout 4: Game of the Year Edition
Author: David Hodgson
Publisher: Prima Games
ISBN: 9780744019230
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
"Print Guide: Full coverage of the original Fallout 4 content. GOTY DLC Expansions: The free eGuide provides interactive maps plus coverage of each of the DLC expansions (Automatron, Wasteland Workshop, Far Harbor, Contraptions Workshop, Vault-Tec Workshop, and Nuka-World)! NAVIGATING THE WASTELAND: If you do choose to go aboveground, we have provided an atlas of the surrounding area, with as much detail and information as possible, to satisfy your curiosity and dissuade you from ever venturing outside. EQUIPMENT AND SURVIVAL GEAR: In the unfortunate event that you actually decide to leave the Vault, this manual provides schematics and data for the types of weaponry you may be inclined to use while fighting for your life. Again, we urge you to reconsider going outside. CRAFTING AND RESOURCES: Making good use of your surroundings is essential for survival, should you make the poor decision to venture outside Vault 111. But, just in case, this guide contains schematics and data vital for creating and repairing useful weapons and essential technology. TIPS FOR DANGEROUS ENCOUNTERS: Nothing should deter you from leaving the safety of the Vault like the threat of good, old-fashioned danger. Be sure to study the data that our scientists have compiled about the radiated terrors that you might find outside the comforts of Vault 111. You have been warned! Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience."--Amazon.com.
Publisher: Prima Games
ISBN: 9780744019230
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
"Print Guide: Full coverage of the original Fallout 4 content. GOTY DLC Expansions: The free eGuide provides interactive maps plus coverage of each of the DLC expansions (Automatron, Wasteland Workshop, Far Harbor, Contraptions Workshop, Vault-Tec Workshop, and Nuka-World)! NAVIGATING THE WASTELAND: If you do choose to go aboveground, we have provided an atlas of the surrounding area, with as much detail and information as possible, to satisfy your curiosity and dissuade you from ever venturing outside. EQUIPMENT AND SURVIVAL GEAR: In the unfortunate event that you actually decide to leave the Vault, this manual provides schematics and data for the types of weaponry you may be inclined to use while fighting for your life. Again, we urge you to reconsider going outside. CRAFTING AND RESOURCES: Making good use of your surroundings is essential for survival, should you make the poor decision to venture outside Vault 111. But, just in case, this guide contains schematics and data vital for creating and repairing useful weapons and essential technology. TIPS FOR DANGEROUS ENCOUNTERS: Nothing should deter you from leaving the safety of the Vault like the threat of good, old-fashioned danger. Be sure to study the data that our scientists have compiled about the radiated terrors that you might find outside the comforts of Vault 111. You have been warned! Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience."--Amazon.com.
Alien Legacy
Author: John Sauer
Publisher: IFTW Books
ISBN: 9781572800069
Category : Computers
Languages : en
Pages : 224
Book Description
Like the game says, "You're not the first human to battle the ancient alien legacy, but if you lose, you may be the last". With the Alien Legacy Official Player's Guide, you can rest assured that won't happen. This guide includes all the maps, clues, tips and strategies needed to save the human race by discovering Faster Than Light (FTL) travel.
Publisher: IFTW Books
ISBN: 9781572800069
Category : Computers
Languages : en
Pages : 224
Book Description
Like the game says, "You're not the first human to battle the ancient alien legacy, but if you lose, you may be the last". With the Alien Legacy Official Player's Guide, you can rest assured that won't happen. This guide includes all the maps, clues, tips and strategies needed to save the human race by discovering Faster Than Light (FTL) travel.
Fallout 4
Author: David S. J. Hodgson
Publisher: Prima Games
ISBN: 9780744016307
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
Based on a game rated M for Mature (17+) by the ESRB.
Publisher: Prima Games
ISBN: 9780744016307
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
Based on a game rated M for Mature (17+) by the ESRB.
A Little History of the World
Author: E. H. Gombrich
Publisher: Yale University Press
ISBN: 0300213972
Category : History
Languages : en
Pages : 401
Book Description
E. H. Gombrich's Little History of the World, though written in 1935, has become one of the treasures of historical writing since its first publication in English in 2005. The Yale edition alone has now sold over half a million copies, and the book is available worldwide in almost thirty languages. Gombrich was of course the best-known art historian of his time, and his text suggests illustrations on every page. This illustrated edition of the Little History brings together the pellucid humanity of his narrative with the images that may well have been in his mind's eye as he wrote the book. The two hundred illustrations—most of them in full color—are not simple embellishments, though they are beautiful. They emerge from the text, enrich the author's intention, and deepen the pleasure of reading this remarkable work. For this edition the text is reset in a spacious format, flowing around illustrations that range from paintings to line drawings, emblems, motifs, and symbols. The book incorporates freshly drawn maps, a revised preface, and a new index. Blending high-grade design, fine paper, and classic binding, this is both a sumptuous gift book and an enhanced edition of a timeless account of human history.
Publisher: Yale University Press
ISBN: 0300213972
Category : History
Languages : en
Pages : 401
Book Description
E. H. Gombrich's Little History of the World, though written in 1935, has become one of the treasures of historical writing since its first publication in English in 2005. The Yale edition alone has now sold over half a million copies, and the book is available worldwide in almost thirty languages. Gombrich was of course the best-known art historian of his time, and his text suggests illustrations on every page. This illustrated edition of the Little History brings together the pellucid humanity of his narrative with the images that may well have been in his mind's eye as he wrote the book. The two hundred illustrations—most of them in full color—are not simple embellishments, though they are beautiful. They emerge from the text, enrich the author's intention, and deepen the pleasure of reading this remarkable work. For this edition the text is reset in a spacious format, flowing around illustrations that range from paintings to line drawings, emblems, motifs, and symbols. The book incorporates freshly drawn maps, a revised preface, and a new index. Blending high-grade design, fine paper, and classic binding, this is both a sumptuous gift book and an enhanced edition of a timeless account of human history.
Songs of Innocence
Author: William Blake
Publisher:
ISBN:
Category : Illumination of books and manuscripts
Languages : en
Pages : 35
Book Description
Publisher:
ISBN:
Category : Illumination of books and manuscripts
Languages : en
Pages : 35
Book Description
Lost Enlightenment
Author: S. Frederick Starr
Publisher: Princeton University Press
ISBN: 0691165858
Category : History
Languages : en
Pages : 694
Book Description
The forgotten story of Central Asia's enlightenment—its rise, fall, and enduring legacy In this sweeping and richly illustrated history, S. Frederick Starr tells the fascinating but largely unknown story of Central Asia's medieval enlightenment through the eventful lives and astonishing accomplishments of its greatest minds—remarkable figures who built a bridge to the modern world. Because nearly all of these figures wrote in Arabic, they were long assumed to have been Arabs. In fact, they were from Central Asia—drawn from the Persianate and Turkic peoples of a region that today extends from Kazakhstan southward through Afghanistan, and from the easternmost province of Iran through Xinjiang, China. Lost Enlightenment recounts how, between the years 800 and 1200, Central Asia led the world in trade and economic development, the size and sophistication of its cities, the refinement of its arts, and, above all, in the advancement of knowledge in many fields. Central Asians achieved signal breakthroughs in astronomy, mathematics, geology, medicine, chemistry, music, social science, philosophy, and theology, among other subjects. They gave algebra its name, calculated the earth's diameter with unprecedented precision, wrote the books that later defined European medicine, and penned some of the world's greatest poetry. One scholar, working in Afghanistan, even predicted the existence of North and South America—five centuries before Columbus. Rarely in history has a more impressive group of polymaths appeared at one place and time. No wonder that their writings influenced European culture from the time of St. Thomas Aquinas down to the scientific revolution, and had a similarly deep impact in India and much of Asia. Lost Enlightenment chronicles this forgotten age of achievement, seeks to explain its rise, and explores the competing theories about the cause of its eventual demise. Informed by the latest scholarship yet written in a lively and accessible style, this is a book that will surprise general readers and specialists alike.
Publisher: Princeton University Press
ISBN: 0691165858
Category : History
Languages : en
Pages : 694
Book Description
The forgotten story of Central Asia's enlightenment—its rise, fall, and enduring legacy In this sweeping and richly illustrated history, S. Frederick Starr tells the fascinating but largely unknown story of Central Asia's medieval enlightenment through the eventful lives and astonishing accomplishments of its greatest minds—remarkable figures who built a bridge to the modern world. Because nearly all of these figures wrote in Arabic, they were long assumed to have been Arabs. In fact, they were from Central Asia—drawn from the Persianate and Turkic peoples of a region that today extends from Kazakhstan southward through Afghanistan, and from the easternmost province of Iran through Xinjiang, China. Lost Enlightenment recounts how, between the years 800 and 1200, Central Asia led the world in trade and economic development, the size and sophistication of its cities, the refinement of its arts, and, above all, in the advancement of knowledge in many fields. Central Asians achieved signal breakthroughs in astronomy, mathematics, geology, medicine, chemistry, music, social science, philosophy, and theology, among other subjects. They gave algebra its name, calculated the earth's diameter with unprecedented precision, wrote the books that later defined European medicine, and penned some of the world's greatest poetry. One scholar, working in Afghanistan, even predicted the existence of North and South America—five centuries before Columbus. Rarely in history has a more impressive group of polymaths appeared at one place and time. No wonder that their writings influenced European culture from the time of St. Thomas Aquinas down to the scientific revolution, and had a similarly deep impact in India and much of Asia. Lost Enlightenment chronicles this forgotten age of achievement, seeks to explain its rise, and explores the competing theories about the cause of its eventual demise. Informed by the latest scholarship yet written in a lively and accessible style, this is a book that will surprise general readers and specialists alike.
Reality Is Broken
Author: Jane McGonigal
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334
Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334
Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Forgotten Realms Campaign Guide
Author: Bruce R. Cordell
Publisher:
ISBN: 9780786949243
Category : Games
Languages : en
Pages : 287
Book Description
288 page hardcover by Bruce R. Cordell
Publisher:
ISBN: 9780786949243
Category : Games
Languages : en
Pages : 287
Book Description
288 page hardcover by Bruce R. Cordell
House of Chains
Author: Steven Erikson
Publisher: Macmillan
ISBN: 9780765315748
Category : Fiction
Languages : en
Pages : 678
Book Description
Fantasy-roman.
Publisher: Macmillan
ISBN: 9780765315748
Category : Fiction
Languages : en
Pages : 678
Book Description
Fantasy-roman.
The New Oxford Annotated Bible Containing the Old and New Testaments
Author: Bruce Manning Metzger
Publisher: Oxford University Press, USA
ISBN:
Category : Bibles
Languages : en
Pages : 2164
Book Description
Edited by Bruce Manning Metzger and Roland E. Murphy Detailed, updated annotations Extensive essays and book introductions Outlines Textual notes Footnotes Larger pages with wide margins 36 pages of full-color maps with Index Essay by Metzger on how to use Annotated Bible Imprintable Smyth-sewn 7 x 9 3/8 % Font size: 10
Publisher: Oxford University Press, USA
ISBN:
Category : Bibles
Languages : en
Pages : 2164
Book Description
Edited by Bruce Manning Metzger and Roland E. Murphy Detailed, updated annotations Extensive essays and book introductions Outlines Textual notes Footnotes Larger pages with wide margins 36 pages of full-color maps with Index Essay by Metzger on how to use Annotated Bible Imprintable Smyth-sewn 7 x 9 3/8 % Font size: 10