Author: Bill Gibson
Publisher: Course Technology
ISBN:
Category : Composition (Music)
Languages : en
Pages : 310
Book Description
Covers producing music with audio samples, loops, and MIDI. This book details the how, why, and what of these and other modern methods of music composition and recording, from building a track using loops, to how to design a MIDI system, to sequencing.
The S.M.A.R.T. Guide to Producing Music with Samples, Loops, and MIDI
Author: Bill Gibson
Publisher: Course Technology
ISBN:
Category : Composition (Music)
Languages : en
Pages : 310
Book Description
Covers producing music with audio samples, loops, and MIDI. This book details the how, why, and what of these and other modern methods of music composition and recording, from building a track using loops, to how to design a MIDI system, to sequencing.
Publisher: Course Technology
ISBN:
Category : Composition (Music)
Languages : en
Pages : 310
Book Description
Covers producing music with audio samples, loops, and MIDI. This book details the how, why, and what of these and other modern methods of music composition and recording, from building a track using loops, to how to design a MIDI system, to sequencing.
Sequencing Samples & Loops
Author: Bill Gibson
Publisher: Hal Leonard Corporation
ISBN: 1423430514
Category : Music
Languages : en
Pages : 275
Book Description
(Music Pro Guide Books & DVDs). You've learned about microphones, mixers, how to record vocals and instruments, and how software and plug-ins work in the studio. Now learn to create amazing music productions using the latest sequencing techniques with samples and pre-recorded loops. With detailed screen shots, illustrations, video and audio examples, and more on the accompanying DVD, you're on your way to rounding out your recording education.
Publisher: Hal Leonard Corporation
ISBN: 1423430514
Category : Music
Languages : en
Pages : 275
Book Description
(Music Pro Guide Books & DVDs). You've learned about microphones, mixers, how to record vocals and instruments, and how software and plug-ins work in the studio. Now learn to create amazing music productions using the latest sequencing techniques with samples and pre-recorded loops. With detailed screen shots, illustrations, video and audio examples, and more on the accompanying DVD, you're on your way to rounding out your recording education.
Tipbook Keyboard and Digital Piano
Author: Hugo Pinksterboer
Publisher: Hal Leonard Corporation
ISBN: 9781423442776
Category : Music
Languages : en
Pages : 244
Book Description
(Book). The book helps keyboardists understand and appreciate their instruments without getting too technical. It includes chapters on auditioning keyboards and pianos, appreciating sound, connections, MIDI, maintenance, and much more. A glossary, an index, and the Tipbook Company's unique Tipcodes complete the book.
Publisher: Hal Leonard Corporation
ISBN: 9781423442776
Category : Music
Languages : en
Pages : 244
Book Description
(Book). The book helps keyboardists understand and appreciate their instruments without getting too technical. It includes chapters on auditioning keyboards and pianos, appreciating sound, connections, MIDI, maintenance, and much more. A glossary, an index, and the Tipbook Company's unique Tipcodes complete the book.
Song Sheets to Software
Author: Elizabeth C. Axford
Publisher:
ISBN: 9780810867253
Category : Computers
Languages : en
Pages : 278
Book Description
The third edition of Song Sheets to Software: A Guide to Print Music, Software, Instructional Media, and Web Sites for Musicians includes completely revised and updated listings of music software, instructional media, and web sites of use to all musicians, whether hobbyist or professional. New to the third edition is a CD-ROM with sections including Live Links, an expanded and easily searchable Tech Talk, and sample print music scores. Also new to the third edition are sections on digital sheet music and video game music, as well as an updated bibliography.
Publisher:
ISBN: 9780810867253
Category : Computers
Languages : en
Pages : 278
Book Description
The third edition of Song Sheets to Software: A Guide to Print Music, Software, Instructional Media, and Web Sites for Musicians includes completely revised and updated listings of music software, instructional media, and web sites of use to all musicians, whether hobbyist or professional. New to the third edition is a CD-ROM with sections including Live Links, an expanded and easily searchable Tech Talk, and sample print music scores. Also new to the third edition are sections on digital sheet music and video game music, as well as an updated bibliography.
Electronic Musician
Author:
Publisher:
ISBN:
Category : Electronic music
Languages : en
Pages : 520
Book Description
Publisher:
ISBN:
Category : Electronic music
Languages : en
Pages : 520
Book Description
Producing Drum Beats
Author: Erik Hawkins
Publisher: Berklee Press Publications
ISBN: 9780876391037
Category : Music
Languages : en
Pages : 0
Book Description
(Berklee Guide). Whether you're into hip-hop, urban, rock, alternative, dance, electronic, jazz, blues, or country, drums play a prominent roll in the production and arrangement of a song. This book will help to explain everything you'll need to know to produce your own killer beats, from describing individual drums and how they are most commonly played, to MIDI drum sequencing tricks used by the pros, and the proper use of compression, EQ, and group effects when mixing drums. Over time and with steady practice, you'll be able to make these drum production techniques your own, taking your song production skills to the next level while at the same time becoming a master beat-maker.
Publisher: Berklee Press Publications
ISBN: 9780876391037
Category : Music
Languages : en
Pages : 0
Book Description
(Berklee Guide). Whether you're into hip-hop, urban, rock, alternative, dance, electronic, jazz, blues, or country, drums play a prominent roll in the production and arrangement of a song. This book will help to explain everything you'll need to know to produce your own killer beats, from describing individual drums and how they are most commonly played, to MIDI drum sequencing tricks used by the pros, and the proper use of compression, EQ, and group effects when mixing drums. Over time and with steady practice, you'll be able to make these drum production techniques your own, taking your song production skills to the next level while at the same time becoming a master beat-maker.
Making Music
Author: Dennis DeSantis
Publisher:
ISBN: 9783981716504
Category :
Languages : en
Pages : 341
Book Description
Publisher:
ISBN: 9783981716504
Category :
Languages : en
Pages : 341
Book Description
Aaron Marks' Complete Guide to Game Audio
Author: Aaron Marks
Publisher: CRC Press
ISBN: 1317636198
Category : Art
Languages : en
Pages : 570
Book Description
Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.
Publisher: CRC Press
ISBN: 1317636198
Category : Art
Languages : en
Pages : 570
Book Description
Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.
The Complete Guide to Game Audio
Author: Aaron Marks
Publisher: Taylor & Francis
ISBN: 1136140212
Category : Art
Languages : en
Pages : 333
Book Description
This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts.
Publisher: Taylor & Francis
ISBN: 1136140212
Category : Art
Languages : en
Pages : 333
Book Description
This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts.
S.M.A.R.T. GUIDE TO PRODUCING MUSIC WITH SAMPLES, LOOPS, AND MIDI.
Author: BILL. GIBSON
Publisher:
ISBN: 9789997001498
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9789997001498
Category :
Languages : en
Pages : 0
Book Description