Author: Activision Publishing, Inc.
Publisher: Penguin
ISBN: 1101650699
Category : Juvenile Fiction
Languages : en
Pages : 84
Book Description
The legendary video game character Spyro the Dragon--star of the Skylanders universe--is featured in this first in a series of 80-page handbooks, which focus on all the elemental Skylander tribes and their unique and mystical characters.
Book of Elements: Magic & Tech
Author: Activision Publishing, Inc.
Publisher: Penguin
ISBN: 1101650699
Category : Juvenile Fiction
Languages : en
Pages : 84
Book Description
The legendary video game character Spyro the Dragon--star of the Skylanders universe--is featured in this first in a series of 80-page handbooks, which focus on all the elemental Skylander tribes and their unique and mystical characters.
Publisher: Penguin
ISBN: 1101650699
Category : Juvenile Fiction
Languages : en
Pages : 84
Book Description
The legendary video game character Spyro the Dragon--star of the Skylanders universe--is featured in this first in a series of 80-page handbooks, which focus on all the elemental Skylander tribes and their unique and mystical characters.
Skylanders Book of Elements: Magic and Tech
Author:
Publisher: Penguin UK
ISBN: 1409391914
Category : Juvenile Nonfiction
Languages : en
Pages : 83
Book Description
Discover the hidden secrets of Magic and Tech: two of the vital elements that make up the incredible world of the Skylanders.
Publisher: Penguin UK
ISBN: 1409391914
Category : Juvenile Nonfiction
Languages : en
Pages : 83
Book Description
Discover the hidden secrets of Magic and Tech: two of the vital elements that make up the incredible world of the Skylanders.
Book of Elements: Life & Undead
Author: Barry Hutchison
Publisher: Penguin
ISBN: 0698167635
Category : Juvenile Nonfiction
Languages : en
Pages : 84
Book Description
Fans can continue their exploration into the world of Skylanders with this third title in the Book of Elements series: Life and Undead. These 80-page handbooks focus on all the elemental Skylander tribes and their unique and mystical characters.
Publisher: Penguin
ISBN: 0698167635
Category : Juvenile Nonfiction
Languages : en
Pages : 84
Book Description
Fans can continue their exploration into the world of Skylanders with this third title in the Book of Elements series: Life and Undead. These 80-page handbooks focus on all the elemental Skylander tribes and their unique and mystical characters.
The Complete Collection
Author: Cavan Scott
Publisher: Penguin
ISBN: 0698403673
Category : Juvenile Nonfiction
Languages : en
Pages : 228
Book Description
The Complete Collection is a comprehensive guide to all the Skylanders characters from Spyro’s Adventure, Giants, SWAP Force, and Trap Team. From the Hardcover edition.
Publisher: Penguin
ISBN: 0698403673
Category : Juvenile Nonfiction
Languages : en
Pages : 228
Book Description
The Complete Collection is a comprehensive guide to all the Skylanders characters from Spyro’s Adventure, Giants, SWAP Force, and Trap Team. From the Hardcover edition.
The Ultimate Player's Guide to Skylanders Trap Team (Unofficial Guide)
Author: Hayley Camille
Publisher: Que Publishing
ISBN: 0134216199
Category : Games & Activities
Languages : en
Pages : 509
Book Description
SkylandersTM Trap Team: An Epic Adventure Awaits You! The magical floating islands of Skylands await you! But if you really want to master Skylanders Trap Team, you need a great guide. Here it is! Whether you’re young or old, you’ll love how this book offers everything you need to know to thrive in Skylands. It’ll help you discover the Skylanders’ most powerful new secrets–and it’s so easy! This book is packed with full-color pictures and great step-by-step instructions from Hayley “SkyPanda” Camille! She’ll help you get started, meet the characters, master your best strategies, and lots more! Get started fast! See what each of Trap Team’s characters can do Master the elements: Life, Water, Fire, Air, Earth, Tech, Undead, Magic, Light, and Dark Get ready for Doom Challenges and Arena Battles Capture villains in the Traptanium Portal Play as a villain yourself Find golden hordes, trophies, jewels, soul gems, scrolls, and more Beat other characters in Skystones Smash Unlock tricky Lock Puzzles Explore Skylanders Academy Expand your game with new Adventure Packs Challenge Kaos and ultimately defeat him! SkylandersTM Trap Team is a trademark of Activision Publishing Inc. This book was not created by nor is endorsed by Activision.
Publisher: Que Publishing
ISBN: 0134216199
Category : Games & Activities
Languages : en
Pages : 509
Book Description
SkylandersTM Trap Team: An Epic Adventure Awaits You! The magical floating islands of Skylands await you! But if you really want to master Skylanders Trap Team, you need a great guide. Here it is! Whether you’re young or old, you’ll love how this book offers everything you need to know to thrive in Skylands. It’ll help you discover the Skylanders’ most powerful new secrets–and it’s so easy! This book is packed with full-color pictures and great step-by-step instructions from Hayley “SkyPanda” Camille! She’ll help you get started, meet the characters, master your best strategies, and lots more! Get started fast! See what each of Trap Team’s characters can do Master the elements: Life, Water, Fire, Air, Earth, Tech, Undead, Magic, Light, and Dark Get ready for Doom Challenges and Arena Battles Capture villains in the Traptanium Portal Play as a villain yourself Find golden hordes, trophies, jewels, soul gems, scrolls, and more Beat other characters in Skystones Smash Unlock tricky Lock Puzzles Explore Skylanders Academy Expand your game with new Adventure Packs Challenge Kaos and ultimately defeat him! SkylandersTM Trap Team is a trademark of Activision Publishing Inc. This book was not created by nor is endorsed by Activision.
Gill Grunt and the Curse of the Fish Master
Author: Onk Beakman
Publisher: Grosset & Dunlap, a
ISBN: 9780448478074
Category : Adventure stories
Languages : en
Pages : 0
Book Description
Gill Grunt embarks on a series of adventures to save the Skylanders realm from danger.
Publisher: Grosset & Dunlap, a
ISBN: 9780448478074
Category : Adventure stories
Languages : en
Pages : 0
Book Description
Gill Grunt embarks on a series of adventures to save the Skylanders realm from danger.
In the Watchful City
Author: S. Qiouyi Lu
Publisher: Tordotcom
ISBN: 1250792991
Category : Fiction
Languages : en
Pages : 192
Book Description
"This masterful work positions Lu among the vanguard of contemporary futurism and speculative fiction."—Publishers Weekly, starred review In the tradition of Italo Calvino’s Invisible Cities, debut author S. Qiouyi Lu has written a multifaceted story of borders, power, diaspora, and transformation with In the Watchful City. The city of Ora is watching. Anima is an extrasensory human tasked with surveilling and protecting Ora’s citizens via a complex living network called the Gleaming. Although ær world is restricted to what æ can see and experience through the Gleaming, Anima takes pride and comfort in keeping Ora safe from harm. When a mysterious outsider enters the city carrying a cabinet of curiosities from around with the world with a story attached to each item, Anima’s world expands beyond the borders of Ora to places—and possibilities—æ never before imagined to exist. But such knowledge leaves Anima with a question that throws into doubt ær entire purpose: What good is a city if it can’t protect its people? At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Publisher: Tordotcom
ISBN: 1250792991
Category : Fiction
Languages : en
Pages : 192
Book Description
"This masterful work positions Lu among the vanguard of contemporary futurism and speculative fiction."—Publishers Weekly, starred review In the tradition of Italo Calvino’s Invisible Cities, debut author S. Qiouyi Lu has written a multifaceted story of borders, power, diaspora, and transformation with In the Watchful City. The city of Ora is watching. Anima is an extrasensory human tasked with surveilling and protecting Ora’s citizens via a complex living network called the Gleaming. Although ær world is restricted to what æ can see and experience through the Gleaming, Anima takes pride and comfort in keeping Ora safe from harm. When a mysterious outsider enters the city carrying a cabinet of curiosities from around with the world with a story attached to each item, Anima’s world expands beyond the borders of Ora to places—and possibilities—æ never before imagined to exist. But such knowledge leaves Anima with a question that throws into doubt ær entire purpose: What good is a city if it can’t protect its people? At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Skylanders universe
Author: Cavan Scott
Publisher:
ISBN: 9780141350226
Category : Computer adventure games
Languages : en
Pages : 174
Book Description
Become the ultimate Skylands expert with this detailed A-Z of the Skylanders' world. Complete with an exclusive Gill Runt side-kick toy (Australian exclusive) which actually works in the video game, plus a fold-out extra goodie, this is the ultimate gift for any Skylanders fan.
Publisher:
ISBN: 9780141350226
Category : Computer adventure games
Languages : en
Pages : 174
Book Description
Become the ultimate Skylands expert with this detailed A-Z of the Skylanders' world. Complete with an exclusive Gill Runt side-kick toy (Australian exclusive) which actually works in the video game, plus a fold-out extra goodie, this is the ultimate gift for any Skylanders fan.
How and Why to Read and Create Children's Digital Books
Author: Natalia Kucirkova
Publisher: UCL Press
ISBN: 1787353494
Category : Education
Languages : en
Pages : 202
Book Description
How and Why to Read and Create Children's Digital Books outlines effective ways of using digital books in early years and primary classrooms, and specifies the educational potential of using digital books and apps in physical spaces and virtual communities. With a particular focus on apps and personalised reading, Natalia Kucirkova combines theory and practice to argue that personalised reading is only truly personalised when it is created or co-created by reading communities. Divided into two parts, Part I suggests criteria to evaluate the educational quality of digital books and practical strategies for their use in the classroom. Specific attention is paid to the ways in which digital books can support individual children’s strengths and difficulties, digital literacies, language and communication skills. Part II explores digital books created by children, their caregivers, teachers and librarians, and Kucirkova also offers insights into how smart toys, tangibles and augmented/virtual reality tools can enrich children’s reading for pleasure. How and Why to Read and Create Children's Digital Books is of interest to an international readership ranging from trainee or established teachers to MA level students and researchers, as well as designers, librarians and publishers. All are inspired to approach children’s reading on and with screens with an agentic perspective of creating and sharing. Praise for How and Why to Read and Create Children's Digital Books 'This is an exciting and innovative book – not least because it is freely available to read online but because its origins are in primary practice. The author is an accomplished storyteller, and whether you know, as yet, little about the value of digital literacy in the storymaking process, or you are an accomplished digital player, this book is full of evidence-informed ideas, explanations and inspiration.' Liz Chamberlain, Open University 'At a time when children's reading is increasingly on-screen, many teachers, parents and carers are seeking practical, straightforward guidance on how to support children's engagement with digital books. This volume, written by the leading expert on personalised e-books, is packed with app reviews, suggestions and insights from recent international research, all underpinned by careful analysis of digital book features and recognition of reading as a social and cultural practice. Providing accessible guidance on finding, choosing, sharing and creating digital books, it will be welcomed by those excited by the possibilities of enthusing children about reading in the digital age.' Cathy Burnett, Professor of Literacy and Education, Sheffield Hallam University
Publisher: UCL Press
ISBN: 1787353494
Category : Education
Languages : en
Pages : 202
Book Description
How and Why to Read and Create Children's Digital Books outlines effective ways of using digital books in early years and primary classrooms, and specifies the educational potential of using digital books and apps in physical spaces and virtual communities. With a particular focus on apps and personalised reading, Natalia Kucirkova combines theory and practice to argue that personalised reading is only truly personalised when it is created or co-created by reading communities. Divided into two parts, Part I suggests criteria to evaluate the educational quality of digital books and practical strategies for their use in the classroom. Specific attention is paid to the ways in which digital books can support individual children’s strengths and difficulties, digital literacies, language and communication skills. Part II explores digital books created by children, their caregivers, teachers and librarians, and Kucirkova also offers insights into how smart toys, tangibles and augmented/virtual reality tools can enrich children’s reading for pleasure. How and Why to Read and Create Children's Digital Books is of interest to an international readership ranging from trainee or established teachers to MA level students and researchers, as well as designers, librarians and publishers. All are inspired to approach children’s reading on and with screens with an agentic perspective of creating and sharing. Praise for How and Why to Read and Create Children's Digital Books 'This is an exciting and innovative book – not least because it is freely available to read online but because its origins are in primary practice. The author is an accomplished storyteller, and whether you know, as yet, little about the value of digital literacy in the storymaking process, or you are an accomplished digital player, this book is full of evidence-informed ideas, explanations and inspiration.' Liz Chamberlain, Open University 'At a time when children's reading is increasingly on-screen, many teachers, parents and carers are seeking practical, straightforward guidance on how to support children's engagement with digital books. This volume, written by the leading expert on personalised e-books, is packed with app reviews, suggestions and insights from recent international research, all underpinned by careful analysis of digital book features and recognition of reading as a social and cultural practice. Providing accessible guidance on finding, choosing, sharing and creating digital books, it will be welcomed by those excited by the possibilities of enthusing children about reading in the digital age.' Cathy Burnett, Professor of Literacy and Education, Sheffield Hallam University
Ray Tracing Gems
Author: Eric Haines
Publisher: Apress
ISBN: 1484244273
Category : Computers
Languages : en
Pages : 622
Book Description
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
Publisher: Apress
ISBN: 1484244273
Category : Computers
Languages : en
Pages : 622
Book Description
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs