Simulations as Scaffolds in Science Education

Simulations as Scaffolds in Science Education PDF Author: Maggie Renken
Publisher: Springer
ISBN: 3319246151
Category : Education
Languages : en
Pages : 39

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Book Description
This book outlines key issues for addressing the grand challenges posed to educators, developers, and researchers interested in the intersection of simulations and science education. To achieve this, the authors explore the use of computer simulations as instructional scaffolds that provide strategies and support when students are faced with the need to acquire new skills or knowledge. The monograph aims to provide insight into what research has reported on navigating the complex process of inquiry- and problem-based science education and whether computer simulations as instructional scaffolds support specific aims of such pedagogical approaches for students.

Simulations as Scaffolds in Science Education

Simulations as Scaffolds in Science Education PDF Author: Maggie Renken
Publisher: Springer
ISBN: 3319246151
Category : Education
Languages : en
Pages : 39

Get Book

Book Description
This book outlines key issues for addressing the grand challenges posed to educators, developers, and researchers interested in the intersection of simulations and science education. To achieve this, the authors explore the use of computer simulations as instructional scaffolds that provide strategies and support when students are faced with the need to acquire new skills or knowledge. The monograph aims to provide insight into what research has reported on navigating the complex process of inquiry- and problem-based science education and whether computer simulations as instructional scaffolds support specific aims of such pedagogical approaches for students.

Learning Science Through Computer Games and Simulations

Learning Science Through Computer Games and Simulations PDF Author: National Research Council
Publisher: National Academies Press
ISBN: 0309212669
Category : Education
Languages : en
Pages : 174

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Book Description
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

Simulation and Gaming

Simulation and Gaming PDF Author: Dragan Cvetković
Publisher: BoD – Books on Demand
ISBN: 9535138030
Category : Computers
Languages : en
Pages : 234

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Book Description
The book "Simulation and Gaming" discusses the following topics and research areas: game-based methods of problem solution and data processing, analysis, and information mining; educational games and game features, including game characteristics, story, mechanics, and methodology; development of integrated games tasked with helping students in interpreting, translating, and manipulating the field of kinematics through formal presentations; possibility of research integration through real and practical examples and games as well, in the field of physics; analysis of game engines from various aspects such as modularity, performance, and usability; virtual reality (VR) and interaction mechanisms used for three-dimensional (3D) game development; analysis, development, design, implementation, and evaluation of the simulation model in the field of engineering and metallurgy, according to ADDIE model; concept of computational thinking, with an accent on its inclusion in compulsory education; overview of the current prominence of AI simulation based in the gaming leisure industry, mainly for research purposes in the context of gambling and forecasting of online casino patron's churn behavior; innovative modeling and simulation approach using newly proposed advanced game-based mathematical framework, unified game-based acquisition framework, and a set of war-gaming engines to address the challenges for acquisition of future space systems; modification of simulation of a complex system and a physics model through programming, achieved with a block-based programming language.

International Handbook of Research on Multicultural Science Education

International Handbook of Research on Multicultural Science Education PDF Author: Mary M. Atwater
Publisher: Springer Nature
ISBN: 3030831221
Category : Science
Languages : en
Pages : 1629

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Book Description
This handbook gathers in one volume the major research and scholarship related to multicultural science education that has developed since the field was named and established by Atwater in 1993. Culture is defined in this handbook as an integrated pattern of shared values, beliefs, languages, worldviews, behaviors, artifacts, knowledge, and social and political relationships of a group of people in a particular place or time that the people use to understand or make meaning of their world, each other, and other groups of people and to transmit these to succeeding generations. The research studies include both different kinds of qualitative and quantitative studies. The chapters in this volume reflect differing ideas about culture and its impact on science learning and teaching in different K-14 contexts and policy issues. Research findings about groups that are underrepresented in STEM in the United States, and in other countries related to language issues and indigenous knowledge are included in this volume.

Technology Integration and Transformation in STEM Classrooms

Technology Integration and Transformation in STEM Classrooms PDF Author: Martin, Christie
Publisher: IGI Global
ISBN: 1668459213
Category : Education
Languages : en
Pages : 341

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Book Description
Teacher and student access to technology in both schools and at home continues to rise. Due to this increase, there is a need to examine how technology is supporting teaching and learning in STEM classrooms from early childhood through college-level mathematics. To ensure it is utilized appropriately, further study on the use of technology in classrooms where students are learning science, technology, engineering, and mathematics content is required. Technology Integration and Transformation in STEM Classrooms offers meaningful and comprehensive examples of implementing technology to support STEM teaching and learning and provides a deeper understanding of how to ensure technology is used to enhance the learning environment. The book also details how educators can select effective learning tools for their classrooms. Covering key topics such as student engagement, active learning, teacher leaders, and e-learning, this reference work is ideal for administrators, policymakers, educational leaders, researchers, academicians, scholars, practitioners, instructors, and students.

Teaching Secondary Science

Teaching Secondary Science PDF Author: Geoff Woolcott
Publisher: Cambridge University Press
ISBN: 1108587631
Category : Education
Languages : en
Pages : 450

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Book Description
Teaching Secondary Science: Theory and Practice provides a dynamic approach to preparing preservice science teachers for practice. Divided into two parts - theory and practice - the text allows students to first become confident in the theory of teaching science before showing how this theory can be applied to practice through ideas for implementation, such as sample lesson plans. These examples span a variety of age levels and subject areas, allowing preservice teachers to adapt each exercise to suit their needs when they enter the classroom.Each chapter is supported by pedagogical features, including learning objectives, reflections, scenarios, key terms, questions, research topics and further readings. Written by leading science education researchers from universities across Australia, Teaching Secondary Science is a practical resource that will continue to inspire preservice teachers as they move from study into the classroom. This book includes a single-use twelve-month subscription to Cambridge Dynamic Science.

Universal Access in Human-Computer Interaction. Users and Context Diversity

Universal Access in Human-Computer Interaction. Users and Context Diversity PDF Author: Margherita Antona
Publisher: Springer
ISBN: 3319402382
Category : Computers
Languages : en
Pages : 656

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Book Description
The three-volume set LNCS 9737-9739 constitutes the refereed proceedings of the 10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016, held as part of the 10th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, ON, Canada in July 2016, jointly with 15 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers included in the three UAHCI 2016 volumes address the following major topics: novel approaches to accessibility; design for all and eInclusion best practices; universal access in architecture and product design; personal and collective informatics in universal access; eye-tracking in universal access; multimodal and natural interaction for universal access; universal access to mobile interaction; virtual reality, 3D and universal access; intelligent and assistive environments; universal access to education and learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and universal access to mobility and automotive.

Learning by Effective Utilization of Technologies

Learning by Effective Utilization of Technologies PDF Author: Riichiro Mizoguchi
Publisher: IOS Press
ISBN: 9781586036874
Category : Computers
Languages : en
Pages : 696

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Book Description
Based on the theme of the use of computers for supporting collaborative learning, this book includes contributions that aim to bridge both research tracks, the one focusing on interactions and the other on contents: the pedagogical use of digital portfolios, both for promoting individual reflections and for scaffolding group interactions.

Handling Complexity in Learning Environments

Handling Complexity in Learning Environments PDF Author: Jan Elen
Publisher: Emerald Group Publishing
ISBN: 0080449867
Category : Education
Languages : en
Pages : 329

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Book Description
Offers an analysis of complexity in learning environments from a cognitive perspective. This book makes specific suggestions for educational practice on complexity. It discusses theoretical accounts and empirical findings about learning, the learner, and learning environments.

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Publisher: IOS Press
ISBN:
Category :
Languages : en
Pages : 3525

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Book Description