Author: David K. Wiggins
Publisher: University of Arkansas Press
ISBN: 1682260178
Category : History
Languages : en
Pages : 289
Book Description
The hardening of racial lines during the first half of the twentieth century eliminated almost all African Americans from white organized sports, forcing black athletes to form their own teams, organizations, and events. This separate sporting culture, explored in the twelve essays included here, comprised much more than athletic competition; these "separate games" provided examples of black enterprise and black self-help and showed the importance of agency and the quest for racial uplift in a country fraught with racialist thinking and discrimination.
Separate Games
Author: David K. Wiggins
Publisher: University of Arkansas Press
ISBN: 1682260178
Category : History
Languages : en
Pages : 289
Book Description
The hardening of racial lines during the first half of the twentieth century eliminated almost all African Americans from white organized sports, forcing black athletes to form their own teams, organizations, and events. This separate sporting culture, explored in the twelve essays included here, comprised much more than athletic competition; these "separate games" provided examples of black enterprise and black self-help and showed the importance of agency and the quest for racial uplift in a country fraught with racialist thinking and discrimination.
Publisher: University of Arkansas Press
ISBN: 1682260178
Category : History
Languages : en
Pages : 289
Book Description
The hardening of racial lines during the first half of the twentieth century eliminated almost all African Americans from white organized sports, forcing black athletes to form their own teams, organizations, and events. This separate sporting culture, explored in the twelve essays included here, comprised much more than athletic competition; these "separate games" provided examples of black enterprise and black self-help and showed the importance of agency and the quest for racial uplift in a country fraught with racialist thinking and discrimination.
Different Games, Different Rules
Author: Haru Yamada
Publisher: Why Americans and Japanese Mis
ISBN: 9780195154856
Category : Business & Economics
Languages : en
Pages : 194
Book Description
In a lucid and insightful discussion, Yamada outlines the basic differences between Japanese and American English and analyzes a number of real-life business and social interactions in which these differences led to miscommunication. By understanding how and why each culture speaks in the way that it does, Yamada argues, we can learn to avoid frustrating and damaging failures of communication.
Publisher: Why Americans and Japanese Mis
ISBN: 9780195154856
Category : Business & Economics
Languages : en
Pages : 194
Book Description
In a lucid and insightful discussion, Yamada outlines the basic differences between Japanese and American English and analyzes a number of real-life business and social interactions in which these differences led to miscommunication. By understanding how and why each culture speaks in the way that it does, Yamada argues, we can learn to avoid frustrating and damaging failures of communication.
Games in Everyday Life
Author: Nathan Hulsey
Publisher: Emerald Group Publishing
ISBN: 1838679391
Category : Social Science
Languages : en
Pages : 247
Book Description
In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends.
Publisher: Emerald Group Publishing
ISBN: 1838679391
Category : Social Science
Languages : en
Pages : 247
Book Description
In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends.
Digital Game Based Learning
Author: Michael Burmester
Publisher: KIT Scientific Publishing
ISBN: 3866440103
Category : Philology. Linguistics
Languages : en
Pages : 264
Book Description
Digital games are a significant element in the digital media and information society. They influence the development of media technologies as well as interface design, online social interaction and new evaluation approaches.The Fourth Symposium for Information Design focused on the question of how game based learning environments can motivate and stimulate learners in different situations, and improve learning. It presented didactical and pedagogical issues, as well as actual examples and concrete applications.
Publisher: KIT Scientific Publishing
ISBN: 3866440103
Category : Philology. Linguistics
Languages : en
Pages : 264
Book Description
Digital games are a significant element in the digital media and information society. They influence the development of media technologies as well as interface design, online social interaction and new evaluation approaches.The Fourth Symposium for Information Design focused on the question of how game based learning environments can motivate and stimulate learners in different situations, and improve learning. It presented didactical and pedagogical issues, as well as actual examples and concrete applications.
Social Dynamics
Author: Brian Skyrms
Publisher: Oxford University Press
ISBN: 0199652821
Category : Business & Economics
Languages : en
Pages : 354
Book Description
Brian Skyrms applies adaptive dynamics (of cultural evolution and individual learning) to social theory, investigating altruism, spite, fairness, trust, division of labor, and signaling. Correlation is seen to be fundamental. Spontaneous emergence of social structure and of signaling systems are examined in the context of learning dynamics.
Publisher: Oxford University Press
ISBN: 0199652821
Category : Business & Economics
Languages : en
Pages : 354
Book Description
Brian Skyrms applies adaptive dynamics (of cultural evolution and individual learning) to social theory, investigating altruism, spite, fairness, trust, division of labor, and signaling. Correlation is seen to be fundamental. Spontaneous emergence of social structure and of signaling systems are examined in the context of learning dynamics.
Principles of Comparative Politics
Author: William Roberts Clark
Publisher: SAGE
ISBN: 1608716791
Category : Political Science
Languages : en
Pages : 929
Book Description
'Principles of Comparative Politics' offers a comprehensive and up-to-date view of the rich world of comparative inquiry, research and scholarship.
Publisher: SAGE
ISBN: 1608716791
Category : Political Science
Languages : en
Pages : 929
Book Description
'Principles of Comparative Politics' offers a comprehensive and up-to-date view of the rich world of comparative inquiry, research and scholarship.
The Art of Game Design
Author: Jesse Schell
Publisher: CRC Press
ISBN: 1498759564
Category : Computers
Languages : en
Pages : 604
Book Description
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software enginee
Publisher: CRC Press
ISBN: 1498759564
Category : Computers
Languages : en
Pages : 604
Book Description
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software enginee
Logic for Programming, Artificial Intelligence, and Reasoning
Author: Moshe Vardi
Publisher: Springer Science & Business Media
ISBN: 3540201017
Category : Computers
Languages : en
Pages : 449
Book Description
This book constitutes the refereed proceedings of the 10th International Conference on Logic Programming, Artificial Intelligence, and Reasoning, LPAR 2003, held in Almaty, Kazakhstan in September 2003. The 27 revised full papers presented together with 3 invited papers were carefully reviewed and selected from 65 submissions. The papers address all current issues in logic programming, automated reasoning, and AI logics in particular description logics, proof theory, logic calculi, formal verification, model theory, game theory, automata, proof search, constraint systems, model checking, and proof construction.
Publisher: Springer Science & Business Media
ISBN: 3540201017
Category : Computers
Languages : en
Pages : 449
Book Description
This book constitutes the refereed proceedings of the 10th International Conference on Logic Programming, Artificial Intelligence, and Reasoning, LPAR 2003, held in Almaty, Kazakhstan in September 2003. The 27 revised full papers presented together with 3 invited papers were carefully reviewed and selected from 65 submissions. The papers address all current issues in logic programming, automated reasoning, and AI logics in particular description logics, proof theory, logic calculi, formal verification, model theory, game theory, automata, proof search, constraint systems, model checking, and proof construction.
C# Game Programming Cookbook for Unity 3D
Author: Jeff W. Murray
Publisher: CRC Press
ISBN: 1466581409
Category : Computers
Languages : en
Pages : 462
Book Description
An Accessible, Modular Style of Game Building—Easily Start Making Games with Unity 3D C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and concepts discussed in the book give you a solid foundation in game development. The first ten chapters set up the flexible, reusable framework based in C# and suitable for all game types. The book also explains scripting of generic, reusable, and common functionality. The remainder of the text adds game-specific code to the framework to create four example games: a top-down arena shooter, a futuristic racing combat game, a tank arena deathmatch game, and a classic arcade-style vertical scrolling shoot ’em up. The games encompass artificial intelligence (path following, target chasing, and line-of-sight patrolling behaviors), game state control, wheel colliders, and weapon inventory management. The example files are available for download on the book’s CRC Press web page. Reducing your recoding, repurposing, or adaptation time, this book provides script-based components that you can use to jump start your own projects. The book’s modular components can be mixed and matched to build various kinds of video games for the Unity game engine.
Publisher: CRC Press
ISBN: 1466581409
Category : Computers
Languages : en
Pages : 462
Book Description
An Accessible, Modular Style of Game Building—Easily Start Making Games with Unity 3D C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and concepts discussed in the book give you a solid foundation in game development. The first ten chapters set up the flexible, reusable framework based in C# and suitable for all game types. The book also explains scripting of generic, reusable, and common functionality. The remainder of the text adds game-specific code to the framework to create four example games: a top-down arena shooter, a futuristic racing combat game, a tank arena deathmatch game, and a classic arcade-style vertical scrolling shoot ’em up. The games encompass artificial intelligence (path following, target chasing, and line-of-sight patrolling behaviors), game state control, wheel colliders, and weapon inventory management. The example files are available for download on the book’s CRC Press web page. Reducing your recoding, repurposing, or adaptation time, this book provides script-based components that you can use to jump start your own projects. The book’s modular components can be mixed and matched to build various kinds of video games for the Unity game engine.
The Game Boy Encyclopedia
Author: Chris Scullion
Publisher: White Owl
ISBN: 1399096788
Category : Games & Activities
Languages : en
Pages : 1165
Book Description
The Game Boy Encyclopedia is the sixth book in Scottish author and journalist Chris Scullions critically-acclaimed series of video game encyclopedias. There are few video game systems as iconic and important as the Nintendo Game Boy. Released in 1989, the handhelds humble green-tinted display allowed for a low-cost portable console that won over players where it mattered most: the quality of its games. From huge early successes like the iconic Tetris and Super Mario Land to its revival years later with the groundbreaking Pokémon games, the Game Boy stands proudly as one of the greatest gaming systems ever. Its 1998 successor, the Game Boy Color, addressed the one main weak spot in the Game Boys armor and offered full-color games. Combined, nearly 120 million Game Boy and Game Boy Color handhelds were sold worldwide, with both models playing a huge role in so many childhoods (and adulthoods). This book contains every game released in the west for both handhelds: around 580 on the Game Boy and around 560 on the Game Boy Color. With around 1,150 games covered in total, screenshots and trivia factoids for every single title and a light-hearted writing style designed for an informative but entertaining read, The Game Boy Encyclopedia is the definitive guide to a legendary gaming platform.
Publisher: White Owl
ISBN: 1399096788
Category : Games & Activities
Languages : en
Pages : 1165
Book Description
The Game Boy Encyclopedia is the sixth book in Scottish author and journalist Chris Scullions critically-acclaimed series of video game encyclopedias. There are few video game systems as iconic and important as the Nintendo Game Boy. Released in 1989, the handhelds humble green-tinted display allowed for a low-cost portable console that won over players where it mattered most: the quality of its games. From huge early successes like the iconic Tetris and Super Mario Land to its revival years later with the groundbreaking Pokémon games, the Game Boy stands proudly as one of the greatest gaming systems ever. Its 1998 successor, the Game Boy Color, addressed the one main weak spot in the Game Boys armor and offered full-color games. Combined, nearly 120 million Game Boy and Game Boy Color handhelds were sold worldwide, with both models playing a huge role in so many childhoods (and adulthoods). This book contains every game released in the west for both handhelds: around 580 on the Game Boy and around 560 on the Game Boy Color. With around 1,150 games covered in total, screenshots and trivia factoids for every single title and a light-hearted writing style designed for an informative but entertaining read, The Game Boy Encyclopedia is the definitive guide to a legendary gaming platform.