Author: Robyn E. Lebron
Publisher: WestBow Press
ISBN: 1512703281
Category : Religion
Languages : en
Pages : 691
Book Description
Searching for Spirituality is an introductory course on forty of the world’s most practiced or most misunderstood religions. Originally born out of author Robyn Lebron’s efforts to create a Christian education course for her husband’s congregation, this easy-to-follow reference guide to international religious beliefs is designed to reduce the fear and skepticism that often comes when we encounter belief systems different than our own, with the ultimate goal of promoting peace and spiritual unity throughout the world. Covering a broad array of different faiths, from mainstream Christian denominations to Buddhism to Islam, Searching for Spiritual Unity breaks down each religion into eleven categories to allow for easy comparative discussions: history, doctrine, God or gods, the role of Jesus Christ, worship practices, infant baptism or blessing, confirmation or initiation, marriage, death and afterlife, judgment, and any special doctrines. Also included are pages for taking notes and comparison charts that can be used as a quick “at a glance” reference. Did you know that ... • pagan beliefs almost line up perfectly with Christian concepts? • voodoo dolls are not commonly used by those who practice Voodoo? • Muslims believe in Jesus Christ’s mission? • the fastest growing religion today is also one of the youngest? Take the challenge to educate yourself, and replace skepticism and fear with peace and understanding.
Unity in Action
Author: Joseph Hocking
Publisher: Simon and Schuster
ISBN: 1638356211
Category : Computers
Languages : en
Pages : 586
Book Description
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Publisher: Simon and Schuster
ISBN: 1638356211
Category : Computers
Languages : en
Pages : 586
Book Description
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Searching for Spiritual Unity . . . Can There Be Common Ground?
Author: Robyn E. Lebron
Publisher: WestBow Press
ISBN: 1512703281
Category : Religion
Languages : en
Pages : 691
Book Description
Searching for Spirituality is an introductory course on forty of the world’s most practiced or most misunderstood religions. Originally born out of author Robyn Lebron’s efforts to create a Christian education course for her husband’s congregation, this easy-to-follow reference guide to international religious beliefs is designed to reduce the fear and skepticism that often comes when we encounter belief systems different than our own, with the ultimate goal of promoting peace and spiritual unity throughout the world. Covering a broad array of different faiths, from mainstream Christian denominations to Buddhism to Islam, Searching for Spiritual Unity breaks down each religion into eleven categories to allow for easy comparative discussions: history, doctrine, God or gods, the role of Jesus Christ, worship practices, infant baptism or blessing, confirmation or initiation, marriage, death and afterlife, judgment, and any special doctrines. Also included are pages for taking notes and comparison charts that can be used as a quick “at a glance” reference. Did you know that ... • pagan beliefs almost line up perfectly with Christian concepts? • voodoo dolls are not commonly used by those who practice Voodoo? • Muslims believe in Jesus Christ’s mission? • the fastest growing religion today is also one of the youngest? Take the challenge to educate yourself, and replace skepticism and fear with peace and understanding.
Publisher: WestBow Press
ISBN: 1512703281
Category : Religion
Languages : en
Pages : 691
Book Description
Searching for Spirituality is an introductory course on forty of the world’s most practiced or most misunderstood religions. Originally born out of author Robyn Lebron’s efforts to create a Christian education course for her husband’s congregation, this easy-to-follow reference guide to international religious beliefs is designed to reduce the fear and skepticism that often comes when we encounter belief systems different than our own, with the ultimate goal of promoting peace and spiritual unity throughout the world. Covering a broad array of different faiths, from mainstream Christian denominations to Buddhism to Islam, Searching for Spiritual Unity breaks down each religion into eleven categories to allow for easy comparative discussions: history, doctrine, God or gods, the role of Jesus Christ, worship practices, infant baptism or blessing, confirmation or initiation, marriage, death and afterlife, judgment, and any special doctrines. Also included are pages for taking notes and comparison charts that can be used as a quick “at a glance” reference. Did you know that ... • pagan beliefs almost line up perfectly with Christian concepts? • voodoo dolls are not commonly used by those who practice Voodoo? • Muslims believe in Jesus Christ’s mission? • the fastest growing religion today is also one of the youngest? Take the challenge to educate yourself, and replace skepticism and fear with peace and understanding.
A Search for Unity in Diversity
Author: James Allan Good
Publisher: Lexington Books
ISBN: 9780739113608
Category : Philosophy
Languages : en
Pages : 330
Book Description
The humanistic/historicist Hegel -- American Hegelianism, 1830-1900 -- Dewey in Burlington and Baltimore, 1859-1884 -- Dewey in Michigan, 1884-1894 -- Dewey's transitional years, 1894-1904 -- From actualism to brutalism, 1904-1916.
Publisher: Lexington Books
ISBN: 9780739113608
Category : Philosophy
Languages : en
Pages : 330
Book Description
The humanistic/historicist Hegel -- American Hegelianism, 1830-1900 -- Dewey in Burlington and Baltimore, 1859-1884 -- Dewey in Michigan, 1884-1894 -- Dewey's transitional years, 1894-1904 -- From actualism to brutalism, 1904-1916.
In Search of Unity
Author: Spencer Scoular
Publisher: Createspace Independent Publishing Platform
ISBN: 1490548343
Category : Science
Languages : en
Pages : 329
Book Description
Albert Einstein once wrote: "The supreme task of the physicist is to arrive at those universal laws from which the cosmos can be built up by pure deduction." Remarkably, in this book we arrive at those universal axioms from which universal science can be built up by pure deduction. Within the prevailing paradigm of science - the mathematical philosophy of nature - we show it is not possible to unify science. To overcome this limitation we introduce a new, more general paradigm. Since the new paradigm is a generalisation of the mathematical philosophy of nature, we are able to retain the mathematical knowledge built up within the prevailing paradigm. Within the new paradigm we introduce four empirical universal axioms, from which we deduce that it is not possible to mathematically unify the two fundamental theories of physics - quantum theory and general relativity. Instead, from the universal axioms we logically deduce the first symmetry of nature, the first invariance of nature, the universal arrow of time, the universal laws of nature, and the three universal dynamic theories of nature - quantum theory, general relativity and universal evolution. The first symmetry of nature and first invariance of nature arise from the constancy of the universal laws of nature not only being a symmetry, but a unifying symmetry. The biological view of universal evolution provides a new theory of biological evolution that replaces what we show is the deficient neo-Darwinian synthesis. In a similar way, theories of evolution in all the sciences are based on their respective views of universal evolution. From the universal axioms, we deduce the universal features of nature thereby unifying physics, chemistry, biology, psychology, sociology, economics and all of science. This book is written for scientifically-inclined general readers, teachers, students, scientists, philosophers, physicists, chemists, biologists, psychologists, sociologists, and economists.
Publisher: Createspace Independent Publishing Platform
ISBN: 1490548343
Category : Science
Languages : en
Pages : 329
Book Description
Albert Einstein once wrote: "The supreme task of the physicist is to arrive at those universal laws from which the cosmos can be built up by pure deduction." Remarkably, in this book we arrive at those universal axioms from which universal science can be built up by pure deduction. Within the prevailing paradigm of science - the mathematical philosophy of nature - we show it is not possible to unify science. To overcome this limitation we introduce a new, more general paradigm. Since the new paradigm is a generalisation of the mathematical philosophy of nature, we are able to retain the mathematical knowledge built up within the prevailing paradigm. Within the new paradigm we introduce four empirical universal axioms, from which we deduce that it is not possible to mathematically unify the two fundamental theories of physics - quantum theory and general relativity. Instead, from the universal axioms we logically deduce the first symmetry of nature, the first invariance of nature, the universal arrow of time, the universal laws of nature, and the three universal dynamic theories of nature - quantum theory, general relativity and universal evolution. The first symmetry of nature and first invariance of nature arise from the constancy of the universal laws of nature not only being a symmetry, but a unifying symmetry. The biological view of universal evolution provides a new theory of biological evolution that replaces what we show is the deficient neo-Darwinian synthesis. In a similar way, theories of evolution in all the sciences are based on their respective views of universal evolution. From the universal axioms, we deduce the universal features of nature thereby unifying physics, chemistry, biology, psychology, sociology, economics and all of science. This book is written for scientifically-inclined general readers, teachers, students, scientists, philosophers, physicists, chemists, biologists, psychologists, sociologists, and economists.
Authorized Report of the Proceedings of the Church Congress Held at ... on ...
Author:
Publisher:
ISBN:
Category : Church and social problems
Languages : en
Pages : 434
Book Description
Publisher:
ISBN:
Category : Church and social problems
Languages : en
Pages : 434
Book Description
Learning C# Programming with Unity 3D
Author: Alex Okita
Publisher: CRC Press
ISBN: 1498760201
Category : Computers
Languages : en
Pages : 694
Book Description
Designed to give you enough familiarity in a programming language to be immediately productive, Learning C# Programming with Unity 3D provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D. After reading this book, you will be armed with
Publisher: CRC Press
ISBN: 1498760201
Category : Computers
Languages : en
Pages : 694
Book Description
Designed to give you enough familiarity in a programming language to be immediately productive, Learning C# Programming with Unity 3D provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D. After reading this book, you will be armed with
Manual of Patent Examining Procedure
Author: United States. Patent and Trademark Office
Publisher: Department of Commerce Patent and Trademark Office
ISBN:
Category : Law
Languages : en
Pages : 1012
Book Description
Publisher: Department of Commerce Patent and Trademark Office
ISBN:
Category : Law
Languages : en
Pages : 1012
Book Description
The New World
Author:
Publisher:
ISBN:
Category : Ethics
Languages : en
Pages : 824
Book Description
Includes section "Book reviews."
Publisher:
ISBN:
Category : Ethics
Languages : en
Pages : 824
Book Description
Includes section "Book reviews."
Report of the Proceedings
Author: Church congress
Publisher:
ISBN:
Category :
Languages : en
Pages : 430
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 430
Book Description
Beginning 3D Game Development with Unity
Author: Sue Blackman
Publisher: Apress
ISBN: 1430234237
Category : Computers
Languages : en
Pages : 985
Book Description
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
Publisher: Apress
ISBN: 1430234237
Category : Computers
Languages : en
Pages : 985
Book Description
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.