Author: War office
Publisher:
ISBN:
Category :
Languages : en
Pages : 70
Book Description
Rules for the conduct of the war-game
Author: War office
Publisher:
ISBN:
Category :
Languages : en
Pages : 70
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 70
Book Description
Map Maneuvers
Author: Farrand Sayre
Publisher:
ISBN:
Category : Military education
Languages : en
Pages : 168
Book Description
Publisher:
ISBN:
Category : Military education
Languages : en
Pages : 168
Book Description
Verdy's Free Kriegspiel Including the Victorian Army's 1896 War Game
Author: John Curry
Publisher: Lulu.com
ISBN: 1409227960
Category : Technology & Engineering
Languages : en
Pages : 165
Book Description
Verdy's 1876 Free Kriegspiel launched a new generation of wargames. Using minimal rules and tables, the game aimed to produce realistic games based on military reality as decided by the umpire.This edition includes the Victorian Army's 1896 War Game Kriegspiel rules.
Publisher: Lulu.com
ISBN: 1409227960
Category : Technology & Engineering
Languages : en
Pages : 165
Book Description
Verdy's 1876 Free Kriegspiel launched a new generation of wargames. Using minimal rules and tables, the game aimed to produce realistic games based on military reality as decided by the umpire.This edition includes the Victorian Army's 1896 War Game Kriegspiel rules.
Rules for the Conduct of the War-game
Author: W. von Tschischwitz
Publisher:
ISBN: 9780950895062
Category : War games
Languages : en
Pages : 47
Book Description
Publisher:
ISBN: 9780950895062
Category : War games
Languages : en
Pages : 47
Book Description
Rules for the Conduct of the War-game 1884
Author: F. Willis
Publisher:
ISBN: 9780950895017
Category : War games
Languages : en
Pages : 33
Book Description
Publisher:
ISBN: 9780950895017
Category : War games
Languages : en
Pages : 33
Book Description
One-Hour Wargames
Author: Neil Thomas
Publisher: Pen and Sword
ISBN: 1473840937
Category : Games & Activities
Languages : en
Pages : 226
Book Description
A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.
Publisher: Pen and Sword
ISBN: 1473840937
Category : Games & Activities
Languages : en
Pages : 226
Book Description
A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.
Regulations and Instructions for Encampments ... 1 May, 1875
Author: Great Britain. Army
Publisher:
ISBN:
Category :
Languages : en
Pages : 136
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 136
Book Description
The Regimental War Game
Author: Friedrich Immanuel
Publisher:
ISBN:
Category : War games
Languages : en
Pages : 166
Book Description
Publisher:
ISBN:
Category : War games
Languages : en
Pages : 166
Book Description
Instructions for cavalry advanced and rear guards, outposts, &c
Author: War office
Publisher:
ISBN:
Category :
Languages : en
Pages : 92
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 92
Book Description
Instructions in the duties of cavalry reconnoitring an enemy; marches; outposts; and reconnaissance of a country; for the use of military cavalry. (Chapter 1,2, and 3, extr. from J.C. Russell's 'Cavalry service'. Chapter 4 from L. Hale's 'What to observe and how to report it').
Author: John Cecil Russell
Publisher:
ISBN:
Category :
Languages : en
Pages : 138
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 138
Book Description