Author: Farrand Sayre
Publisher:
ISBN:
Category : Military education
Languages : en
Pages : 168
Book Description
Map Maneuvers
Author: Farrand Sayre
Publisher:
ISBN:
Category : Military education
Languages : en
Pages : 168
Book Description
Publisher:
ISBN:
Category : Military education
Languages : en
Pages : 168
Book Description
Verdy's Free Kriegspiel Including the Victorian Army's 1896 War Game
Author: John Curry
Publisher: Lulu.com
ISBN: 1409227960
Category : Technology & Engineering
Languages : en
Pages : 165
Book Description
Verdy's 1876 Free Kriegspiel launched a new generation of wargames. Using minimal rules and tables, the game aimed to produce realistic games based on military reality as decided by the umpire.This edition includes the Victorian Army's 1896 War Game Kriegspiel rules.
Publisher: Lulu.com
ISBN: 1409227960
Category : Technology & Engineering
Languages : en
Pages : 165
Book Description
Verdy's 1876 Free Kriegspiel launched a new generation of wargames. Using minimal rules and tables, the game aimed to produce realistic games based on military reality as decided by the umpire.This edition includes the Victorian Army's 1896 War Game Kriegspiel rules.
Rules for the Conduct of the War-game
Author: W. von Tschischwitz
Publisher:
ISBN: 9780950895062
Category : War games
Languages : en
Pages : 47
Book Description
Publisher:
ISBN: 9780950895062
Category : War games
Languages : en
Pages : 47
Book Description
Rules for the Conduct of the War-game 1884
Author: F. Willis
Publisher:
ISBN: 9780950895017
Category : War games
Languages : en
Pages : 33
Book Description
Publisher:
ISBN: 9780950895017
Category : War games
Languages : en
Pages : 33
Book Description
Black Powder
Author: Rick Priestly
Publisher:
ISBN: 9780956358103
Category : Board games
Languages : en
Pages : 0
Book Description
Black Powder is Warlord Games' first publication. It is a beautiful book in its own right with hundreds of color photographs taken by the Perry brothers of the most exquisitely painted model soldiers from their world-renowned collection. The rule book's intention is inspire a collector to play gentlemanly games with their own collections of soldiers with friends where the emphasis is on the spirit of the age of musket, not the letter of the rule. With decisive battles from the key wars of the period, such as El Teb, from the Sudan War, Ntombi River from the Zulu Wars, Alma from the Crimean War and Freemans Farm from the American War of Independence, as well as two fictional scenarios from the American Civil War and Napoleon's Wars, there really is something to keep everyone happy. It is a hearty publication and not for nitpickers or miseries. There are some good gags in it, but it also plays well and enables players to conduct a very big battle in a civilized period of time, leaving them more time to chat about the highs and lows and what ifs. Rick Priestley is best known as the famous Warhammer and Warhammer 40000 author, the world's best selling table top miniatures game and Product Director for Games Workshop. He lives in Nottingham. Jervis Johnson is also an internationally renowned games writer and luminary in the gaming world. Jervis also lives in Nottingham but has a very posh voice.
Publisher:
ISBN: 9780956358103
Category : Board games
Languages : en
Pages : 0
Book Description
Black Powder is Warlord Games' first publication. It is a beautiful book in its own right with hundreds of color photographs taken by the Perry brothers of the most exquisitely painted model soldiers from their world-renowned collection. The rule book's intention is inspire a collector to play gentlemanly games with their own collections of soldiers with friends where the emphasis is on the spirit of the age of musket, not the letter of the rule. With decisive battles from the key wars of the period, such as El Teb, from the Sudan War, Ntombi River from the Zulu Wars, Alma from the Crimean War and Freemans Farm from the American War of Independence, as well as two fictional scenarios from the American Civil War and Napoleon's Wars, there really is something to keep everyone happy. It is a hearty publication and not for nitpickers or miseries. There are some good gags in it, but it also plays well and enables players to conduct a very big battle in a civilized period of time, leaving them more time to chat about the highs and lows and what ifs. Rick Priestley is best known as the famous Warhammer and Warhammer 40000 author, the world's best selling table top miniatures game and Product Director for Games Workshop. He lives in Nottingham. Jervis Johnson is also an internationally renowned games writer and luminary in the gaming world. Jervis also lives in Nottingham but has a very posh voice.
Regulations and Instructions for Encampments ... 1 May, 1875
Author: Great Britain. Army
Publisher:
ISBN:
Category :
Languages : en
Pages : 136
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 136
Book Description
Instructions in the duties of cavalry reconnoitring an enemy; marches; outposts; and reconnaissance of a country; for the use of military cavalry. (Chapter 1,2, and 3, extr. from J.C. Russell's 'Cavalry service'. Chapter 4 from L. Hale's 'What to observe and how to report it').
Author: John Cecil Russell
Publisher:
ISBN:
Category :
Languages : en
Pages : 138
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 138
Book Description
Instructions for cavalry advanced and rear guards, outposts, &c
Author: War office
Publisher:
ISBN:
Category :
Languages : en
Pages : 92
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 92
Book Description
Rules for the Conduct of the War-game, 1884
Author:
Publisher:
ISBN:
Category : War games
Languages : en
Pages : 33
Book Description
Publisher:
ISBN:
Category : War games
Languages : en
Pages : 33
Book Description
One-Hour Wargames
Author: Neil Thomas
Publisher: Pen and Sword
ISBN: 1473840937
Category : Games & Activities
Languages : en
Pages : 226
Book Description
A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.
Publisher: Pen and Sword
ISBN: 1473840937
Category : Games & Activities
Languages : en
Pages : 226
Book Description
A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.