Author: Georgi Togeli
Publisher: A G Printing & Publishing
ISBN:
Category : Computers
Languages : en
Pages : 390
Book Description
As has been pointed out by several industrial game AI developers the lack of behavioral modularity across games and in-game tasks is detrimental for the development of high quality AI [605, 171]. An increasingly popular method for ad-hoc behavior authoring that eliminates the modularity limitations of FSMs and BTs is the utility-based AI approach which can be used for the design of control and decision making systems in games [425, 557]. Following this approach, instances in the game get assigned a particular utility function that gives a value for the importance of the particular instance [10, 169]. For instance, the importance of an enemy being present at a particular distance or the importance of an agent’s health being low in this particular context. Given the set of all utilities available to an agent and all the options it has, utility-based AI decides which is the most important option it should consider at this moment [426]. The utility-based approach is grounded in the utility theory of economics and is based on utility function design. The approach is similar to the design of membership functions in a fuzzy set. A utility can measure anything from observable objective data (e.g., enemy health) to subjective notions such as emotions, mood and threat. The various utilities about possible actions or decisions can be aggregated into linear or non-linear formulas and guide the agent to take decisions based on the aggregated utility. The utility values can be checked every n frames of the game. So while FSMs and BTs would examine one decision at a time, utility-based AI architectures
Artificial Intelligence & Games
Making Great Games
Author: Michael Wyman
Publisher: CRC Press
ISBN: 1136132384
Category : Computers
Languages : en
Pages : 225
Book Description
Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.
Publisher: CRC Press
ISBN: 1136132384
Category : Computers
Languages : en
Pages : 225
Book Description
Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.
Music Video Games
Author: Michael Austin
Publisher: Bloomsbury Publishing USA
ISBN: 1501308491
Category : Games & Activities
Languages : en
Pages : 353
Book Description
Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.
Publisher: Bloomsbury Publishing USA
ISBN: 1501308491
Category : Games & Activities
Languages : en
Pages : 353
Book Description
Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.
The Game
Author: Louis Shalako
Publisher: Long Cool One Books
ISBN: 0991671619
Category : Fiction
Languages : en
Pages : 15
Book Description
How much of who we are is tied up in what we know? If something wiped our 'knowledge,' or higher education, but left our basic faculties, the ability to speak and to act, would we all be created equal again? In The Game, everything must be learned the hard way. The learning curve is painful. The price of a mistake is a laser bolt through the head. A short story.
Publisher: Long Cool One Books
ISBN: 0991671619
Category : Fiction
Languages : en
Pages : 15
Book Description
How much of who we are is tied up in what we know? If something wiped our 'knowledge,' or higher education, but left our basic faculties, the ability to speak and to act, would we all be created equal again? In The Game, everything must be learned the hard way. The learning curve is painful. The price of a mistake is a laser bolt through the head. A short story.
Artificial Intelligence and Games
Author: Georgios N. Yannakakis
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350
Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350
Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Games with a Purpose
Author: Martin Saunders
Publisher: Monarch Books
ISBN: 0857215604
Category : Religion
Languages : en
Pages : 257
Book Description
Games with Purpose mixes energizing, entertaining games with learning points to create an invaluable resource that will provide a fun introduction to hundreds of staple topics. There is something to suit every situation, from games needing little or no preparation or equipment, to big, memorable games that will stay with the group for a long time. The collection consists of mainly original game ideas, meeting the regular requirement for stimulating new games and icebreakers. Unlike other resources that simply seek to provide entertainment, Games with Purpose is categorised around popular topics providing youth workers with inspiration and ideas to help them to include games as a core component of their sessions, rather than just an add-on to dissipate surplus energy. Using themes from discussion starter resources The Ideas Factory and The Think Tank, this collection provides youth leaders with a complete solution - the book stands alone but by pairing these games with the discussion starters, youth leaders will have all they need to build a complete session.
Publisher: Monarch Books
ISBN: 0857215604
Category : Religion
Languages : en
Pages : 257
Book Description
Games with Purpose mixes energizing, entertaining games with learning points to create an invaluable resource that will provide a fun introduction to hundreds of staple topics. There is something to suit every situation, from games needing little or no preparation or equipment, to big, memorable games that will stay with the group for a long time. The collection consists of mainly original game ideas, meeting the regular requirement for stimulating new games and icebreakers. Unlike other resources that simply seek to provide entertainment, Games with Purpose is categorised around popular topics providing youth workers with inspiration and ideas to help them to include games as a core component of their sessions, rather than just an add-on to dissipate surplus energy. Using themes from discussion starter resources The Ideas Factory and The Think Tank, this collection provides youth leaders with a complete solution - the book stands alone but by pairing these games with the discussion starters, youth leaders will have all they need to build a complete session.
SPIN
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 128
Book Description
From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.
Publisher:
ISBN:
Category :
Languages : en
Pages : 128
Book Description
From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.
It's Only a Game
Author: Kelsea Yu
Publisher: Bloomsbury Publishing USA
ISBN: 154761336X
Category : Young Adult Fiction
Languages : en
Pages : 296
Book Description
In this twisty, fast-paced YA thriller, a dangerous game becomes all too real when Marina and her friends are framed for murder. When Marina Chan ran from her old life, she brought nothing with her-not even her real name. Now she lives in fear of her past being discovered. But when her online gaming team is offered a tour of their favorite game company, Marina can't resist accepting, even though she knows it might put her fake identity at risk. Then the creator of the game is murdered during their tour. The killer plans to frame Marina and her friends for the murder unless they win four rounds of a dangerous game. A game that requires them to lie, trespass, and steal. A game that could destroy everything Marina's worked so hard to build.... A game that she might not survive. This pulse-pounding YA thriller is perfect for fans of A Good Girl's Guide to Murder and Slay.
Publisher: Bloomsbury Publishing USA
ISBN: 154761336X
Category : Young Adult Fiction
Languages : en
Pages : 296
Book Description
In this twisty, fast-paced YA thriller, a dangerous game becomes all too real when Marina and her friends are framed for murder. When Marina Chan ran from her old life, she brought nothing with her-not even her real name. Now she lives in fear of her past being discovered. But when her online gaming team is offered a tour of their favorite game company, Marina can't resist accepting, even though she knows it might put her fake identity at risk. Then the creator of the game is murdered during their tour. The killer plans to frame Marina and her friends for the murder unless they win four rounds of a dangerous game. A game that requires them to lie, trespass, and steal. A game that could destroy everything Marina's worked so hard to build.... A game that she might not survive. This pulse-pounding YA thriller is perfect for fans of A Good Girl's Guide to Murder and Slay.
Playing the Mind Game Exercises with Her
Author: Noel Williamson
Publisher: Trafford Publishing
ISBN: 1412035309
Category : Fiction
Languages : en
Pages : 282
Book Description
A woman becomes involved with a mysterious, powerful individual after there is a deadly at-fault accident on her part. Her identity is changed and becomes a part of his global altering plans.
Publisher: Trafford Publishing
ISBN: 1412035309
Category : Fiction
Languages : en
Pages : 282
Book Description
A woman becomes involved with a mysterious, powerful individual after there is a deadly at-fault accident on her part. Her identity is changed and becomes a part of his global altering plans.
Behind the Net
Author: Stan Fischler
Publisher: Simon and Schuster
ISBN: 1613219628
Category : Sports & Recreation
Languages : en
Pages : 212
Book Description
In Behind the Net, first published in 2013 and now for the first time in paperback and newly updated, Stan Fischler includes a collection of short, zany (but true!) tales that have taken place over more than a half century of hockey-watching. An easy read for fans of all ages with photos to accompany the anecdotes, this book offers a unique perspective into the NHL from one of today’s most prolific hockey writers. Different from the typical NHL “game” stories, this book details everything, from the hilarious to the absurd. Fischler details the time that: • Bill Mosienko scored three goals in 21 seconds • Rene Fernand Gauthier accepted a challenge to shoot the puck in the ocean • Sam LoPresti faced 83 shots on goal in one game • And 98 more unique stories! So lace up your skates and hit the ice with Behind the Net, a comprehensive collection sure to entertain any hockey fan, regardless of team allegiances. Skyhorse Publishing, as well as our Sports Publishing imprint, are proud to publish a broad range of books for readers interested in sports—books about baseball, pro football, college football, pro and college basketball, hockey, or soccer, we have a book about your sport or your team. Whether you are a New York Yankees fan or hail from Red Sox nation; whether you are a die-hard Green Bay Packers or Dallas Cowboys fan; whether you root for the Kentucky Wildcats, Louisville Cardinals, UCLA Bruins, or Kansas Jayhawks; whether you route for the Boston Bruins, Toronto Maple Leafs, Montreal Canadiens, or Los Angeles Kings; we have a book for you. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to publishing books on subjects that are sometimes overlooked by other publishers and to authors whose work might not otherwise find a home.
Publisher: Simon and Schuster
ISBN: 1613219628
Category : Sports & Recreation
Languages : en
Pages : 212
Book Description
In Behind the Net, first published in 2013 and now for the first time in paperback and newly updated, Stan Fischler includes a collection of short, zany (but true!) tales that have taken place over more than a half century of hockey-watching. An easy read for fans of all ages with photos to accompany the anecdotes, this book offers a unique perspective into the NHL from one of today’s most prolific hockey writers. Different from the typical NHL “game” stories, this book details everything, from the hilarious to the absurd. Fischler details the time that: • Bill Mosienko scored three goals in 21 seconds • Rene Fernand Gauthier accepted a challenge to shoot the puck in the ocean • Sam LoPresti faced 83 shots on goal in one game • And 98 more unique stories! So lace up your skates and hit the ice with Behind the Net, a comprehensive collection sure to entertain any hockey fan, regardless of team allegiances. Skyhorse Publishing, as well as our Sports Publishing imprint, are proud to publish a broad range of books for readers interested in sports—books about baseball, pro football, college football, pro and college basketball, hockey, or soccer, we have a book about your sport or your team. Whether you are a New York Yankees fan or hail from Red Sox nation; whether you are a die-hard Green Bay Packers or Dallas Cowboys fan; whether you root for the Kentucky Wildcats, Louisville Cardinals, UCLA Bruins, or Kansas Jayhawks; whether you route for the Boston Bruins, Toronto Maple Leafs, Montreal Canadiens, or Los Angeles Kings; we have a book for you. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to publishing books on subjects that are sometimes overlooked by other publishers and to authors whose work might not otherwise find a home.