Author: Rex E. Bradford
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 818
Book Description
This book offers C++ tools and utilities, a C++ animation class library, and tried-and-true techniques to teach the graphics programmer how to develop real-time animation. The book includes a CD with the class library, code for the animation programming examples in the book, plus extra programs and an art gallery showing what can be accomplished using the class library.
Real-Time Animation Toolkit in C++
Author: Rex E. Bradford
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 818
Book Description
This book offers C++ tools and utilities, a C++ animation class library, and tried-and-true techniques to teach the graphics programmer how to develop real-time animation. The book includes a CD with the class library, code for the animation programming examples in the book, plus extra programs and an art gallery showing what can be accomplished using the class library.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 818
Book Description
This book offers C++ tools and utilities, a C++ animation class library, and tried-and-true techniques to teach the graphics programmer how to develop real-time animation. The book includes a CD with the class library, code for the animation programming examples in the book, plus extra programs and an art gallery showing what can be accomplished using the class library.
Real-time 3D Character Animation with Visual C++
Author: Nik Lever
Publisher: CRC Press
ISBN: 1136134786
Category : Computers
Languages : en
Pages : 496
Book Description
Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website. Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The downloadable resources give you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the downloadable resources, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the downloadable resources. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine. Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.
Publisher: CRC Press
ISBN: 1136134786
Category : Computers
Languages : en
Pages : 496
Book Description
Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website. Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The downloadable resources give you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the downloadable resources, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the downloadable resources. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine. Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.
Real-time 3D Character Animation with Visual C++
Author: Nik Lever
Publisher: Taylor & Francis
ISBN: 0240516648
Category : Art
Languages : en
Pages : 497
Book Description
CD-ROM contains: Examples for text -- Toon3DCreator 1.7 with full source code.
Publisher: Taylor & Francis
ISBN: 0240516648
Category : Art
Languages : en
Pages : 497
Book Description
CD-ROM contains: Examples for text -- Toon3DCreator 1.7 with full source code.
Dr. Dobb's Journal
Author:
Publisher:
ISBN:
Category : Microcomputers
Languages : en
Pages : 934
Book Description
Publisher:
ISBN:
Category : Microcomputers
Languages : en
Pages : 934
Book Description
Mastering C++
Author: Cybellium Ltd
Publisher: Cybellium Ltd
ISBN:
Category : Computers
Languages : en
Pages : 234
Book Description
Cybellium Ltd is dedicated to empowering individuals and organizations with the knowledge and skills they need to navigate the ever-evolving computer science landscape securely and learn only the latest information available on any subject in the category of computer science including: - Information Technology (IT) - Cyber Security - Information Security - Big Data - Artificial Intelligence (AI) - Engineering - Robotics - Standards and compliance Our mission is to be at the forefront of computer science education, offering a wide and comprehensive range of resources, including books, courses, classes and training programs, tailored to meet the diverse needs of any subject in computer science. Visit https://www.cybellium.com for more books.
Publisher: Cybellium Ltd
ISBN:
Category : Computers
Languages : en
Pages : 234
Book Description
Cybellium Ltd is dedicated to empowering individuals and organizations with the knowledge and skills they need to navigate the ever-evolving computer science landscape securely and learn only the latest information available on any subject in the category of computer science including: - Information Technology (IT) - Cyber Security - Information Security - Big Data - Artificial Intelligence (AI) - Engineering - Robotics - Standards and compliance Our mission is to be at the forefront of computer science education, offering a wide and comprehensive range of resources, including books, courses, classes and training programs, tailored to meet the diverse needs of any subject in computer science. Visit https://www.cybellium.com for more books.
Motion in Games
Author: Marcelo Kallmann
Publisher: Springer
ISBN: 364234710X
Category : Computers
Languages : en
Pages : 394
Book Description
This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on planning, interaction, physics, perception, behavior, virtual humans, locomotion, and motion capture.
Publisher: Springer
ISBN: 364234710X
Category : Computers
Languages : en
Pages : 394
Book Description
This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on planning, interaction, physics, perception, behavior, virtual humans, locomotion, and motion capture.
InfoWorld
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 76
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Publisher:
ISBN:
Category :
Languages : en
Pages : 76
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Service Supply Chain Systems
Author: Tsan-Ming Choi
Publisher: CRC Press
ISBN: 1315682141
Category : Business & Economics
Languages : en
Pages : 172
Book Description
Supply chain management is a well-developed area. The traditional supply chains are dynamic systems which include the forward and reverse flows of physical products and the related information and fund. However, a service supply chain is different because the real "product" may take the form of a "service" which implies that many traditionally cruc
Publisher: CRC Press
ISBN: 1315682141
Category : Business & Economics
Languages : en
Pages : 172
Book Description
Supply chain management is a well-developed area. The traditional supply chains are dynamic systems which include the forward and reverse flows of physical products and the related information and fund. However, a service supply chain is different because the real "product" may take the form of a "service" which implies that many traditionally cruc
Technologies for E-Learning and Digital Entertainment
Author: Kin-chuen Hui
Publisher: Springer
ISBN: 3540730117
Category : Computers
Languages : en
Pages : 991
Book Description
This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.
Publisher: Springer
ISBN: 3540730117
Category : Computers
Languages : en
Pages : 991
Book Description
This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.
Integration of Software Specification Techniques for Applications in Engineering
Author: Hartmut Ehrig
Publisher: Springer
ISBN: 354027863X
Category : Computers
Languages : en
Pages : 638
Book Description
This book constitutes the documentation of the scientific outcome of the priority program Integration of Software Specification Techniques for Applications in Engineering sponsored by the German Research Foundation (DFG). It includes main contributions of the projects of the priority program and of additional international experts in the field. Some of the papers included were presented at the related Third International Workshop on the topic, INT 2004, held in Barcelona, Spain in March 2004. The 25 revised full papers presented together with 6 section introductions by the volume editors were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on reference case study production automation, reference case study traffic control systems, petri nets and related approaches in engineering, charts, verification, and integration modeling.
Publisher: Springer
ISBN: 354027863X
Category : Computers
Languages : en
Pages : 638
Book Description
This book constitutes the documentation of the scientific outcome of the priority program Integration of Software Specification Techniques for Applications in Engineering sponsored by the German Research Foundation (DFG). It includes main contributions of the projects of the priority program and of additional international experts in the field. Some of the papers included were presented at the related Third International Workshop on the topic, INT 2004, held in Barcelona, Spain in March 2004. The 25 revised full papers presented together with 6 section introductions by the volume editors were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on reference case study production automation, reference case study traffic control systems, petri nets and related approaches in engineering, charts, verification, and integration modeling.