Random Solo Adventure: Post Apocalypse

Random Solo Adventure: Post Apocalypse PDF Author: J. Pingo Lindstrom
Publisher: Lulu.com
ISBN: 1365591859
Category : Fiction
Languages : en
Pages : 225

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Book Description
Decades ago the world was crushed in a disaster few of the living remember. You know that the key to future survival lies in discovering the truth about the destruction.Your village was burnt to the ground by the Death Skull Gang. Everyone died - except for you.With no weapons or food you wander into the wasteland - where only Death can enjoy your hardships...Each game is random - each game is unique. With several different items and weapons to find, many problems to solve, you will have hours of fun play ahead of you.Fast paced, easy to learn, rules. You only need pencil, paper and two dice. This solo role playing adventure is a new take on the post apocalypse adventure books. With inspiring illustrations and colorful descriptions, this game book gives you an interesting world to explore.

Random Solo Adventure: Post Apocalypse

Random Solo Adventure: Post Apocalypse PDF Author: J. Pingo Lindstrom
Publisher: Lulu.com
ISBN: 1365591859
Category : Fiction
Languages : en
Pages : 225

Get Book Here

Book Description
Decades ago the world was crushed in a disaster few of the living remember. You know that the key to future survival lies in discovering the truth about the destruction.Your village was burnt to the ground by the Death Skull Gang. Everyone died - except for you.With no weapons or food you wander into the wasteland - where only Death can enjoy your hardships...Each game is random - each game is unique. With several different items and weapons to find, many problems to solve, you will have hours of fun play ahead of you.Fast paced, easy to learn, rules. You only need pencil, paper and two dice. This solo role playing adventure is a new take on the post apocalypse adventure books. With inspiring illustrations and colorful descriptions, this game book gives you an interesting world to explore.

Random Solo Adventure: Fantasy Dungeon

Random Solo Adventure: Fantasy Dungeon PDF Author: J. Pingo Lindstrom
Publisher: Lulu.com
ISBN: 1329709659
Category : Games & Activities
Languages : en
Pages : 122

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Book Description
In this interactive solo role-playing book, one helps the Kingdom in a dangerous quest. Each game is random - each game is unique. With several different endings, and lots of items, weapons and magic potions to gather, one will have hours of fun play. Fast paced, easy to learn, rules. This solo role-playing adventure is a new take on the fantasy adventure books.

Heart of Ice

Heart of Ice PDF Author: Dave Morris
Publisher: Fabled Lands Llp
ISBN: 9781909905009
Category : Games
Languages : en
Pages : 252

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Book Description
The end of the 23rd century. Earth lies in the grip of a new Ice Age. Famine, cold and fanatic cults threaten what is left of civilization. Humanity is on the brink of extinction. Nine of the strongest heroes of the age come seeking the ultimate prize: the Heart of Volent, an object with the power to reshape reality. All are ruthless, powerful, determined. To succeed they must work together. But only one can have the Heart. Choose your alliances with care. Weigh up who to trust. Be ready for betrayal. When the moment comes, the future of mankind will rest on your judgement. * * * Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A soldier whose combat skills are a match for any foe. A stealthy assassin leaping between rooftops. An explorer who can survive in the harshest conditions. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills. Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre. Put yourself in the heart of the story.

Ultraviolet Grasslands: 2E

Ultraviolet Grasslands: 2E PDF Author: Luka Rejec
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
Welcome to Ultraviolet Grasslands: 2E the roleplaying game of heroes on a strange trip through mythic steppes in search of lost time, broken space, and deep riffs.Ultraviolet Grasslands is a tabletop role-playing game book, half setting, half adventure, and half epic trip; inspired by psychedelic heavy metal, the Dying Earth genre, and classic Oregon Trail games. It leads a group of 'heroes' into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs.

Highway to Hell

Highway to Hell PDF Author: Max Brallier
Publisher: Simon and Schuster
ISBN: 1476765677
Category : Fiction
Languages : en
Pages : 416

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Book Description
You've probably read your fair share of zombie stories. But this time it's different. In a horrific cross-country road trip (or rather, suicide mission), you must overcome obstacles of every kind to save zombified America from utter collapse.

The Last One

The Last One PDF Author: Alexandra Oliva
Publisher:
ISBN: 1101965088
Category : Fiction
Languages : en
Pages : 306

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Book Description
"She wanted an adventure. She never imagined it would go this far. It begins with a reality TV show. Twelve contestants are sent into the woods to face challenges that will test the limits of their endurance. While they are out there, something terrible happens--but how widespread is the destruction, and has it occurred naturally or is it man-made? Cut off from society, the contestants know nothing of it. When one of them--a young woman the show's producers call Zoo--stumbles across the devastation, she can imagine only that it is part of the game"--Provided by publisher.

The Darwin Elevator

The Darwin Elevator PDF Author: Jason M. Hough
Publisher: Del Rey
ISBN: 0345537130
Category : Fiction
Languages : en
Pages : 497

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Book Description
NEW YORK TIMES BESTSELLER Jason M. Hough’s pulse-pounding debut combines the drama, swagger, and vivid characters of Joss Whedon’s Firefly with the talent of sci-fi author John Scalzi. In the mid-23rd century, Darwin, Australia, stands as the last human city on Earth. The world has succumbed to an alien plague, with most of the population transformed into mindless, savage creatures. The planet’s refugees flock to Darwin, where a space elevator—created by the architects of this apocalypse, the Builders—emits a plague-suppressing aura. Skyler Luiken has a rare immunity to the plague. Backed by an international crew of fellow “immunes,” he leads missions into the dangerous wasteland beyond the aura’s edge to find the resources Darwin needs to stave off collapse. But when the Elevator starts to malfunction, Skyler is tapped—along with the brilliant scientist, Dr. Tania Sharma—to solve the mystery of the failing alien technology and save the ragged remnants of humanity. Praise for The Darwin Elevator “A hell of a fun book.”—James S. A. Corey, New York Times bestselling author of Abaddon’s Gate “[Jason M.] Hough’s first novel combines the rapid-fire action and memorable characters associated with Joss Whedon’s short-lived Firefly TV series with the accessibility and scientific acumen of [James S. A.] Corey’s ‘Expanse’ series.”—Library Journal (starred review) “The best part about alien stories is their mystery, and Jason Hough understands that like no other. Full of compelling characters and thick with tension, The Darwin Elevator delivers both despair and hope along with a gigantic dose of wonder. It’s a brilliant debut, and Hough can take my money whenever he writes anything from now on.”—Kevin Hearne, New York Times bestselling author of The Iron Druid Chronicles “Newcomer Hough displays a talent for imaginative plotting and realistic dialogue, and the brisk pacing and cliffhanger ending will keep readers enthralled and eagerly awaiting the next installment.”—Publishers Weekly “Jason M. Hough does a great job with this huge story. The world of Darwin and the Elevator is deliciously complex and satisfying. Skyler, Tania, and all the other characters are delightfully drawn and fun to spend time with. . . . The story unfolds with just the right balance of high adventure, espionage, humor, and emotional truth. . . . As soon as you finish, you’ll want more.”—Analog “A debut novel unlike any other . . . This is something special. Something iconic. The Darwin Elevator is full of majesty and wonder, mystery and mayhem, colorful characters and insidious schemes.”—SF Signal “Fun, action-packed and entertaining . . . a sure contender for science fiction debut of the year!”—Pat’s Fantasy Hotlist “Claustrophobic, intense, and satisfying . . . I couldn’t put this book down. The Darwin Elevator depicts a terrifying world, suspends it from a delicate thread, and forces you to read with held breath as you anticipate the inevitable fall.”—Hugh Howey, New York Times bestselling author of Wool

The Last Kids on Earth Survival Guide

The Last Kids on Earth Survival Guide PDF Author: Max Brallier
Publisher: Penguin
ISBN: 1984835408
Category : Juvenile Fiction
Languages : en
Pages : 194

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Book Description
A Netflix Original Series! See if you have what it takes to survive the monster-zombie apocalypse in this interactive guided journal from the New York Times, USA Today, and Wall Street Journal bestselling Last Kids on Earth series, now with over 7 million copies in print. You've read all about the Last Kids on Earth's adventures in the post-zombie-monster-apocalypse, and now it's time to get in on the action! In this interactive journal, readers will feel like they're part of the Last Kids world by taking part in creative exercises that are based on the characters and settings that they've come to know so well. They'll draw their own inventions in Quint's workshop, design their perfect kids-only hangout that will rival Jack's treehouse, put together their dream post-apocalyptic warrior outfits and weapons that will give the Louisville Slicer a run for its money, imagine themselves and their friends as zombies, and so much more. The perfect creative outlet for every Last Kids fan.

Alone at the End of the World

Alone at the End of the World PDF Author: M.P. McDonald
Publisher:
ISBN:
Category :
Languages : en
Pages : 220

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Book Description
As a deadly virus decimates the world's population, survivors struggle to find each other. After all, nobody wants to be Alone at the End of the World. Thirteen-year-old Ethan should be practicing his skateboard moves, not watching his family members die, one by one. He knows he could become a victim of the evil infection at any minute. Scared and alone, he fills his backpack and goes in search of other survivors, hoping he lives long enough to find someone. Anyone. When Cassie sees the bodies of neighbors and strangers littering what had been pristine front lawns, she realizes her intense focus on business and family may have saved their lives. How does a single mom and her two kids survive an apocalypse alone? Noah emerges from his two-week fishing trip in the Northwoods of Wisconsin, shocked to learn that a devastating pandemic has swept the world. Should he venture into the fray to find other survivors or retreat into the woods and isolate himself as long as he can?When their paths converge, they face a new struggle ─ learning to trust total strangers as if their very survival depends on it... because it does. Sympatico Syndrome is intent on sparing no one.

OSR Solo

OSR Solo PDF Author: Peter Rudin-Burgess
Publisher: Lulu.com
ISBN: 9781008996359
Category :
Languages : en
Pages : 26

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Book Description
OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules