Random House Famous Name Finder

Random House Famous Name Finder PDF Author: Coral Amende
Publisher: Random House Reference
ISBN:
Category : Biography
Languages : en
Pages : 968

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Book Description
Need to know which baseball player was nicknamed "The Old Professor"? Stumped over Nicholas Cage's real name? Curious which of William Faulkner's books won the Pulitzer Prize? Can't remember Jimmy Durante's theme song? Whether you are a puzzler, trivia buff, or just an information hound, the Random House Famous Name Finder can help you quickly and easily look up information on over 10,000 people from arts, sports, literature, history and other fields.

Random House Famous Name Finder

Random House Famous Name Finder PDF Author: Coral Amende
Publisher: Random House Reference
ISBN:
Category : Biography
Languages : en
Pages : 968

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Book Description
Need to know which baseball player was nicknamed "The Old Professor"? Stumped over Nicholas Cage's real name? Curious which of William Faulkner's books won the Pulitzer Prize? Can't remember Jimmy Durante's theme song? Whether you are a puzzler, trivia buff, or just an information hound, the Random House Famous Name Finder can help you quickly and easily look up information on over 10,000 people from arts, sports, literature, history and other fields.

The Random House Book of Bible Stories

The Random House Book of Bible Stories PDF Author: Mary Pope Osborne
Publisher: Random House Books for Young Readers
ISBN: 037582281X
Category : Juvenile Nonfiction
Languages : en
Pages : 178

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Book Description
A beautifully illustrated collection of more than 50 Bible stories from the Old and New Testaments. Each story is crafted for reading aloud, so the whole family can share the experience.

The Crossword Obsession

The Crossword Obsession PDF Author: Coral Amende
Publisher: Berkley Publishing Group
ISBN:
Category : Games & Activities
Languages : en
Pages : 394

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Book Description
This lively, detailed history of the crossword puzzle not only gives us a few clues about how and why these puzzles became so popular, but also introduces us to the people behind the story and the surprising role crosswords have played in our world. From square one to the last word, this marvelous tribute includes: * Origins of the modern crossword puzzle, with examples of early word games * Insider tips from competition champs and prominent puzzlemakers * General solving strategies and secrets * Crossword controversies, such as "crosswordese" * Cluing and construction for the Will Wengs of tomorrow-including information on the latest computer software for the puzzle constructor * All about crossword tournaments and contests * Valuable reference section-including websites for crosswords and research websites * PLUS: A special bonus selection of challenging puzzles!

House of Leaves

House of Leaves PDF Author: Mark Z. Danielewski
Publisher: Pantheon
ISBN: 0375420525
Category : Fiction
Languages : en
Pages : 738

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Book Description
“A novelistic mosaic that simultaneously reads like a thriller and like a strange, dreamlike excursion into the subconscious.” —The New York Times Years ago, when House of Leaves was first being passed around, it was nothing more than a badly bundled heap of paper, parts of which would occasionally surface on the Internet. No one could have anticipated the small but devoted following this terrifying story would soon command. Starting with an odd assortment of marginalized youth -- musicians, tattoo artists, programmers, strippers, environmentalists, and adrenaline junkies -- the book eventually made its way into the hands of older generations, who not only found themselves in those strangely arranged pages but also discovered a way back into the lives of their estranged children. Now this astonishing novel is made available in book form, complete with the original colored words, vertical footnotes, and second and third appendices. The story remains unchanged, focusing on a young family that moves into a small home on Ash Tree Lane where they discover something is terribly wrong: their house is bigger on the inside than it is on the outside. Of course, neither Pulitzer Prize-winning photojournalist Will Navidson nor his companion Karen Green was prepared to face the consequences of that impossibility, until the day their two little children wandered off and their voices eerily began to return another story -- of creature darkness, of an ever-growing abyss behind a closet door, and of that unholy growl which soon enough would tear through their walls and consume all their dreams.

Random House Year Round Crossword Omnibus

Random House Year Round Crossword Omnibus PDF Author: Stanley Newman
Publisher: Random House Puzzles & Games
ISBN: 0375722017
Category : Games & Activities
Languages : en
Pages : 450

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Book Description
Four books in one! Winter, spring, summer, or fall, this omnibus of four puzzle books--Fun in the Sun, Snow Days, Spring Fling, and Summer Trip--offers a welcome break from the ordinary, all year round. This comprehensive volume features: • 400 fabulous crosswords • Not too hard, but not too easy, either • Stanley Newman's puzzle expertise

Creativity, Inc. (The Expanded Edition)

Creativity, Inc. (The Expanded Edition) PDF Author: Ed Catmull
Publisher: Random House
ISBN: 0679644504
Category : Business & Economics
Languages : en
Pages : 367

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Book Description
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.

Ready Player One

Ready Player One PDF Author: Ernest Cline
Publisher: Ballantine Books
ISBN: 0307887456
Category : Fiction
Languages : en
Pages : 386

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Book Description
#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9

The Publishers Weekly

The Publishers Weekly PDF Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1032

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Book Description


The Random House Crossword Puzzle Dictionary

The Random House Crossword Puzzle Dictionary PDF Author: Random House
Publisher: Ballantine Books
ISBN: 0804113491
Category : Games & Activities
Languages : en
Pages : 1218

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Book Description
THE RANDOM HOUSE CROSSWORD PUZZLE DICTIONARY MORE THAN 700,000 CLUES AND ANSWER WORDS! THE MOST COMPREHENSIVE POCKET CROSSWORD DICTIONARY ON THE MARKET! COMPREHENSIVE More clue words, special categories, and subcategories than any comparable dictionary In-depth coverage of people, places, and things AUTHORITATIVE Extensive coverage of modern history, popular culture, politics, literature, sports, and much more General vocabulary and synonyms checked against the voluminous Random House dictionary and thesaurus files CLEARLY ORGANIZED Clue words and clue information printed in easy-to-spot bold typeface All answer words grouped by their number of letters

Tomorrow, and Tomorrow, and Tomorrow

Tomorrow, and Tomorrow, and Tomorrow PDF Author: Gabrielle Zevin
Publisher: Penguin Group
ISBN: 0735243360
Category : Fiction
Languages : en
Pages : 417

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Book Description
A NEW YORK TIMES BESTSELLER A GLOBE AND MAIL BESTSELLER A JIMMY FALLON BOOK CLUB PICK In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends—often in love, but never lovers—come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. "Utterly brilliant. In this sweeping, gorgeously written novel, Gabrielle Zevin charts the beauty, tenacity, and fragility of human love and creativity. Tomorrow, and Tomorrow, and Tomorrow is one of the best books I've ever read." —John Green On a bitter cold day, in the December of his Junior Year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. They borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo: a game where players can escape the confines of a body and the betrayals of a heart, and where death means nothing more than a chance to restart and play again. This is the story of the perfect worlds Sam and Sadie build, the imperfect world they live in, and of everything that comes after success: Money. Fame. Duplicity. Tragedy. Spanning over thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, games as artform, technology and the human experience, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before.