Radio Mystery RPG

Radio Mystery RPG PDF Author: Noah Patterson
Publisher:
ISBN: 9781790703876
Category :
Languages : en
Pages : 89

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Book Description
Welcome to Radio Mystery RPG a micro role-playing game (Version 2) which recreates the old crime and noir mystery programs that played on the radio during the thirties and forties.WHAT IS RADIO MYSTERY RPG?Radio Mystery RPG is a pen and paper RPG that takes place in the crime-ridden pulpy noir world radio shows and programs from the 30s and 40s.Ultimately, this game's theme is centered on the drama and action present in detective and mystery radio shows rather than on gritty realism.Each campaign (called a SHOW in this game) is split up into "timed" episodes. A cast of police officers, detective, PIs, dames, and femme fatales will come together to create compelling mystery stories in the grimy crime-ridden streets of 1940s America.The Micro RPG V2 system is specifically designed to create a tense and pulp-esque form of storytelling where anything can happen. A sense of urgency is created by all the players using one deck of cards. When the deck runs out, the "Episode" of the radio show ends--potentially with a cliffhanger.Moreover, Radio Mystery RPG is the first in a series of gamebooks titled "Radio Waves." Future books in the series will cover other classical radio show genres.WHAT IS A MICRO RPG (V2)?Many pen and paper role-playing games on today's market are known to be very heavy with rules and regulations. Character creation alone can take up to an hour or more for some of these games. Many games even incorporate heavy board game elements such as tactical maps, tokens, and movement.Because of this fact, many would-be gamers shy away from RPGs because of the daunting complexity or rules. Gamers who enjoy RPGs may not have time for complex games.Well, Radio Mystery RPG--along with other games in the Micro RPG line--focus more on the creative element of storytelling rather than number crunching or lengthy rulebooks.Moreover, this book is part of the second edition of the Micro RPG (called Version 2 or V2). It takes the simple rules from the previous edition and simplifies them even further, making it so anyone can jump right in and enjoy the game.In Radio Mystery RPG character creation should take no longer than 5 to 10 minutes for all players. Learning the game system and explaining it to players should be simple and straightforward as well.The rules in this game act more like guidelines to facilitate good gameplay and storytelling rather than number crunching.Radio Mystery RPG and other Micro RPGs should facilitate a fast-paced game that is easy to pick up for gamers who are on the go.You could play a half hour session during your lunch break at work, squeeze in a round during the baby's nap, or even play while you are in the car during a road trip!That is the ease and leisure of The Micro RPG V2 system.

Radio Mystery RPG

Radio Mystery RPG PDF Author: Noah Patterson
Publisher:
ISBN: 9781790703876
Category :
Languages : en
Pages : 89

Get Book

Book Description
Welcome to Radio Mystery RPG a micro role-playing game (Version 2) which recreates the old crime and noir mystery programs that played on the radio during the thirties and forties.WHAT IS RADIO MYSTERY RPG?Radio Mystery RPG is a pen and paper RPG that takes place in the crime-ridden pulpy noir world radio shows and programs from the 30s and 40s.Ultimately, this game's theme is centered on the drama and action present in detective and mystery radio shows rather than on gritty realism.Each campaign (called a SHOW in this game) is split up into "timed" episodes. A cast of police officers, detective, PIs, dames, and femme fatales will come together to create compelling mystery stories in the grimy crime-ridden streets of 1940s America.The Micro RPG V2 system is specifically designed to create a tense and pulp-esque form of storytelling where anything can happen. A sense of urgency is created by all the players using one deck of cards. When the deck runs out, the "Episode" of the radio show ends--potentially with a cliffhanger.Moreover, Radio Mystery RPG is the first in a series of gamebooks titled "Radio Waves." Future books in the series will cover other classical radio show genres.WHAT IS A MICRO RPG (V2)?Many pen and paper role-playing games on today's market are known to be very heavy with rules and regulations. Character creation alone can take up to an hour or more for some of these games. Many games even incorporate heavy board game elements such as tactical maps, tokens, and movement.Because of this fact, many would-be gamers shy away from RPGs because of the daunting complexity or rules. Gamers who enjoy RPGs may not have time for complex games.Well, Radio Mystery RPG--along with other games in the Micro RPG line--focus more on the creative element of storytelling rather than number crunching or lengthy rulebooks.Moreover, this book is part of the second edition of the Micro RPG (called Version 2 or V2). It takes the simple rules from the previous edition and simplifies them even further, making it so anyone can jump right in and enjoy the game.In Radio Mystery RPG character creation should take no longer than 5 to 10 minutes for all players. Learning the game system and explaining it to players should be simple and straightforward as well.The rules in this game act more like guidelines to facilitate good gameplay and storytelling rather than number crunching.Radio Mystery RPG and other Micro RPGs should facilitate a fast-paced game that is easy to pick up for gamers who are on the go.You could play a half hour session during your lunch break at work, squeeze in a round during the baby's nap, or even play while you are in the car during a road trip!That is the ease and leisure of The Micro RPG V2 system.

Robert W. Chambers: Master of The King in Yellow

Robert W. Chambers: Master of The King in Yellow PDF Author: Shawn M. Tomlinson
Publisher: Lulu.com
ISBN: 1329678052
Category : Art
Languages : en
Pages : 495

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Book Description
It has taken me 37 years to write this biography of author Robert W. Chambers. Along the way, I wrote and published many articles about him, but did not complete the biography until 2014. I got the idea of writing it when I was 15, and the reason I got the idea is the same reason it has taken so long to write the book. There simply is not that much information about Chambers out there. Despite his fame and thorough integration in New York high society, very little was written about him during his lifetime. This volume contains the Expanded Edition of the biography, Robert W. Chambers: Maker of Moons, as well as the collection of articles, originally titled, Robert W. Chambers: In Search of the Unknown Author of The King in Yellow.

Robert W. Chambers: Maker of Moons

Robert W. Chambers: Maker of Moons PDF Author: Shawn M. Tomlinson
Publisher: Lulu.com
ISBN: 1329204239
Category : Biography & Autobiography
Languages : en
Pages : 336

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Book Description
Robert W. Chambers: Maker of Moons: Author of The King in Yellow Unmasked traces the history of the author of The King in Yellow, the book that influenced H.P. Lovecraft and the Cthulhu Mythos. Chambers was a top selling author in the early 20th century writing nearly 90 books, but has been largely forgotten except by the readers of horror fiction, particularly fans of the Cthulhu Mythos. This is the first full biography of Chambers, researched over nearly four decades by Shawn M. Tomlinson who grew up in the small town where Chambers summered. Tomlinson wrote many articles about Chambers previous to this book, primarily for area newspapers, as well as for several magazines including Adirondack Life and Ride of the Horsemen. His chapbook about Chambers, first published in 1996, went to three editions. Robert W. Chambers: Maker of Moons: Author of The King in Yellow Unmasked includes portraits of Chambers, interior and exterior photos of his summer home (Broadalbin House) and a full bibliography.

GURPS Arabian Nights

GURPS Arabian Nights PDF Author: Phil Masters
Publisher: Steve Jackson Games
ISBN: 9781556342660
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
-- By the top-selling co-author of GURPS Discworld. -- Includes dozens of new magic spells.

The Lazy Dungeon Master

The Lazy Dungeon Master PDF Author: Michael Shea
Publisher:
ISBN: 9781073741113
Category :
Languages : en
Pages : 68

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Book Description
You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?It's time to unleash the Lazy Dungeon Master.Written in the style of Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games, The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D.Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, the Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game.Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.

Alien RPG

Alien RPG PDF Author: Free League Publishing
Publisher: Free League Publishing
ISBN: 9789188805553
Category : Fantasy games
Languages : en
Pages : 392

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Book Description
"Space is vast, dark, and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive, black holes tear you apart, and the void itself boils your blood and seizes your brain. Try to scream and no one can hear you - hold your breath and you rupture your lungs. Space isn't as empty as you'd think, either - its frontiers are ever expanding. Rival governments wage a cold war of aggression while greedy corporations vie for valuable resources. Colonists reach for the stars and gamble with their lives - each new world tamed is either feast or famine. And there are things lurking in the shadows of every asteroid - things strange and different and deadly. Things alien. This is the official ALIEN tabletop roleplaying game - a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It's a harsh and unforgiving universe and you are nothing if not expendable. Stay alive if you can"--Back cover.

Monster of the Week

Monster of the Week PDF Author:
Publisher:
ISBN: 9781613170922
Category :
Languages : en
Pages :

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Book Description
Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you'll find:

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning PDF Author: David Seelow
Publisher: CRC Press
ISBN: 1000818942
Category : Computers
Languages : en
Pages : 299

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Book Description
All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices. In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

Ghostories

Ghostories PDF Author: Brett M. Bernstein
Publisher:
ISBN: 9780977067381
Category : Games
Languages : en
Pages : 128

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Book Description
The paranormal is real, or is it? You decide in this roleplaying game of supernatural mystery. Investigate cases involving ghostly encounters, possessed victims, or freakish constructs -- or mortal threats, like rogue sorcerers and diabolists. Portray characters who follow special pursuits in life, such as science, magic, or the occult. Those tainted by the supernatural gain secret knowledges based on their chosen pursuits. From the Second Sight and Divine Arts to Sorcery and the Unholy Arts, use these powers to solve mysteries or defend humanity against the horrors.

The Castle of Blackwood Moors

The Castle of Blackwood Moors PDF Author: David Konkol
Publisher: Createspace Independent Publishing Platform
ISBN: 9781535373647
Category :
Languages : en
Pages : 540

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Book Description
In the City States of Middenlund, lies the small hamlet of Argax. A very nondescript place that most people would have forgotten about completely if not for one thing; it is the closest pocket of civilization to a castle of a bygone age. Now lost deep within the tangle of the Blackwood Moors, adventurers come from far and wide to delve into its secrets. None have returned. When the castle is finally reached, you discover that it is already occupied, but not in the way that you thought... Welcome to the world of Dungeons to Dominions! A gamebook adventure that spans 120,000 words and 535 pages! Can you unlock the secrets of the castle and maybe claim it as your own?