Project Gotham Racing 3

Project Gotham Racing 3 PDF Author: Thomas Hindmarch
Publisher: Prima Games
ISBN: 9780761551980
Category : Games & Activities
Languages : en
Pages : 128

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Book Description
You have to EARN your Kudos! - Every race discussed and thoroughly explored - An at-a-glance reference list of all eighty cars - Maps of every racetrack - Learn to drive in style with a comprehensive list of Kudos - Unbeatable online tips

Project Gotham Racing 3

Project Gotham Racing 3 PDF Author: Thomas Hindmarch
Publisher: Prima Games
ISBN: 9780761551980
Category : Games & Activities
Languages : en
Pages : 128

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Book Description
You have to EARN your Kudos! - Every race discussed and thoroughly explored - An at-a-glance reference list of all eighty cars - Maps of every racetrack - Learn to drive in style with a comprehensive list of Kudos - Unbeatable online tips

Project Gotham Racing

Project Gotham Racing PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Project Gotham : Racing

Project Gotham : Racing PDF Author:
Publisher: Markham, Ont. : Intelliguides
ISBN: 9781894708630
Category :
Languages : en
Pages : 2

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Book Description


The Book of Games

The Book of Games PDF Author: Bendik Stang
Publisher: Book of Games
ISBN: 829973780X
Category : Games & Activities
Languages : en
Pages : 449

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Book Description
A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii.

The Video Games Guide

The Video Games Guide PDF Author: Matt Fox
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385

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Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

HWM

HWM PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 142

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Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.

HWM

HWM PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 142

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Book Description
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.

THE CON50LE

THE CON50LE PDF Author: Mike Diver
Publisher: White Owl
ISBN: 1399040502
Category : Games & Activities
Languages : en
Pages : 194

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Book Description
THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.

Understanding Video Game Music

Understanding Video Game Music PDF Author: Tim Summers
Publisher: Cambridge University Press
ISBN: 1108107761
Category : Music
Languages : en
Pages : 265

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Book Description
Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.

Project Gotham Racing 4 [PGR 4]

Project Gotham Racing 4 [PGR 4] PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

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Book Description