Author: Brandon Ellis
Publisher:
ISBN: 9781913769628
Category :
Languages : en
Pages : 356
Book Description
Crack the code or die. A black-ops agency discovers hieroglyph-covered pyramids on Jupiter's moon Callisto. The government forcibly taps rebel archeologist Kaden Jaxx with only two instructions: 1) decode the ancient writings and 2) keep his overactive mouth shut...or else. But what if the writing spells out an ancient prophecy for Earth's doom? "A spine-tingling space thriller that combines elements of Stargate Atlantis, The Da Vinci Code, and Raiders of the Lost Ark into a must-read sci-fi adventure." Caution: This book contains dangerous ancient secrets and a lot of kick-butt action. If you're ready, grab a copy today!
Project Atlantis
Author: Brandon Ellis
Publisher:
ISBN: 9781913769628
Category :
Languages : en
Pages : 356
Book Description
Crack the code or die. A black-ops agency discovers hieroglyph-covered pyramids on Jupiter's moon Callisto. The government forcibly taps rebel archeologist Kaden Jaxx with only two instructions: 1) decode the ancient writings and 2) keep his overactive mouth shut...or else. But what if the writing spells out an ancient prophecy for Earth's doom? "A spine-tingling space thriller that combines elements of Stargate Atlantis, The Da Vinci Code, and Raiders of the Lost Ark into a must-read sci-fi adventure." Caution: This book contains dangerous ancient secrets and a lot of kick-butt action. If you're ready, grab a copy today!
Publisher:
ISBN: 9781913769628
Category :
Languages : en
Pages : 356
Book Description
Crack the code or die. A black-ops agency discovers hieroglyph-covered pyramids on Jupiter's moon Callisto. The government forcibly taps rebel archeologist Kaden Jaxx with only two instructions: 1) decode the ancient writings and 2) keep his overactive mouth shut...or else. But what if the writing spells out an ancient prophecy for Earth's doom? "A spine-tingling space thriller that combines elements of Stargate Atlantis, The Da Vinci Code, and Raiders of the Lost Ark into a must-read sci-fi adventure." Caution: This book contains dangerous ancient secrets and a lot of kick-butt action. If you're ready, grab a copy today!
Who Are You?
Author: Alex Custodio
Publisher: MIT Press
ISBN: 0262044390
Category : Games & Activities
Languages : en
Pages : 282
Book Description
The Game Boy Advance platform as computational system and cultural artifact, from its 2001 release through hacks, mods, emulations, homebrew afterlives. In 2002, Nintendo of America launched an international marketing campaign for the Game Boy Advance that revolved around the slogan “Who Are You?”—asking potential buyers which Nintendo character, game, or even device they identified with and attempting to sell a new product by exploiting players' nostalgic connections to earlier ones. Today, nearly two decades after its release, and despite the development of newer and more powerful systems, Nintendo's Game Boy Advance lives on, through a community that continues to hack, modify, emulate, make, break, remake, redesign, trade, use, love, and play with the platform. In this book Alex Custodio traces the network of hardware and software afterlives of the Game Boy Advance platform. Each chapter considers a component of this network—hardware, software, peripheral, or practice—that illuminates the platform's unique features as a computational system and a cultural artifact. Examining the evolution of the design and architecture of Nintendo's handhelds and home consoles, and the constraints imposed on developers and players, for example, Custodio finds that Nintendo essentially embeds nostalgia into its hardware. She explores Nintendo's expansion of the platform through interoperability; physical and affective engagement with the Game Boy Advance; portability, private space, and social interaction; the platformization of nostalgia; fan-generated content including homebrew, hacking, and hardware modding; and e-waste—the final afterlife of consumer electronics. Although the Game Boy Advance is neither the most powerful nor the most popular of Nintendo's handhelds, Custodio argues, it is the platform that most fundamentally embodies Nintendo's reliance on the aesthetics and materiality of nostalgia.
Publisher: MIT Press
ISBN: 0262044390
Category : Games & Activities
Languages : en
Pages : 282
Book Description
The Game Boy Advance platform as computational system and cultural artifact, from its 2001 release through hacks, mods, emulations, homebrew afterlives. In 2002, Nintendo of America launched an international marketing campaign for the Game Boy Advance that revolved around the slogan “Who Are You?”—asking potential buyers which Nintendo character, game, or even device they identified with and attempting to sell a new product by exploiting players' nostalgic connections to earlier ones. Today, nearly two decades after its release, and despite the development of newer and more powerful systems, Nintendo's Game Boy Advance lives on, through a community that continues to hack, modify, emulate, make, break, remake, redesign, trade, use, love, and play with the platform. In this book Alex Custodio traces the network of hardware and software afterlives of the Game Boy Advance platform. Each chapter considers a component of this network—hardware, software, peripheral, or practice—that illuminates the platform's unique features as a computational system and a cultural artifact. Examining the evolution of the design and architecture of Nintendo's handhelds and home consoles, and the constraints imposed on developers and players, for example, Custodio finds that Nintendo essentially embeds nostalgia into its hardware. She explores Nintendo's expansion of the platform through interoperability; physical and affective engagement with the Game Boy Advance; portability, private space, and social interaction; the platformization of nostalgia; fan-generated content including homebrew, hacking, and hardware modding; and e-waste—the final afterlife of consumer electronics. Although the Game Boy Advance is neither the most powerful nor the most popular of Nintendo's handhelds, Custodio argues, it is the platform that most fundamentally embodies Nintendo's reliance on the aesthetics and materiality of nostalgia.
Mohole Project
Author: United States. Congress. House. Committee on Merchant Marine and Fisheries
Publisher:
ISBN:
Category : Mohorovicic discontinuity
Languages : en
Pages : 288
Book Description
Project Mohole, 1958-1966; an attempt to retrieve a sample of the Earth's mantle by drilling a hole through the Earth's crust to the Mohorovicic Discontinuity; planned three-phase project, initially run by the AMSOC Committee, after Phase I control was shifted to the National Science Foundation with the AMSOC Committee becoming a project adviser; project discontinued in 1966 before implementation of Phase II.
Publisher:
ISBN:
Category : Mohorovicic discontinuity
Languages : en
Pages : 288
Book Description
Project Mohole, 1958-1966; an attempt to retrieve a sample of the Earth's mantle by drilling a hole through the Earth's crust to the Mohorovicic Discontinuity; planned three-phase project, initially run by the AMSOC Committee, after Phase I control was shifted to the National Science Foundation with the AMSOC Committee becoming a project adviser; project discontinued in 1966 before implementation of Phase II.
Learning by Playing. Game-based Education System Design and Development
Author: Maiga Chang
Publisher: Springer
ISBN: 3642033644
Category : Education
Languages : en
Pages : 596
Book Description
With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9–11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.
Publisher: Springer
ISBN: 3642033644
Category : Education
Languages : en
Pages : 596
Book Description
With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9–11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.
Hearings
Author: United States. Congress Senate
Publisher:
ISBN:
Category :
Languages : en
Pages : 2750
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 2750
Book Description
ESSA World
Author:
Publisher:
ISBN:
Category : Physical geography
Languages : en
Pages : 548
Book Description
Publisher:
ISBN:
Category : Physical geography
Languages : en
Pages : 548
Book Description
Atlantis
Author: Shirley Andrews
Publisher: AuthorHouse
ISBN: 1546224211
Category : History
Languages : en
Pages : 293
Book Description
You know of it through song and legend: the golden civilization of Atlantis, which sank into the cold depths of the sea ages ago. But few know the truth about Atlantisor the geological and metaphysical evidences that suggest it really existed. What have scholars unearthed of Atlantiss society and history? How about its mystical and religious beliefs, art and architecture, and its peoples knowledge of science and healing? Is it possible that the tremendous achievements of the Atlanteans were aided by extraterrestrial contact? Shirley Andrews uncovers the living legacy in Atlantis: Insights from a Lost Civilization, a compelling new look at a legendary country once situated on the Atlantic Ridge. The author has traveled extensively to conduct her own comprehensive research, which she synthesizes with the work of hundreds of other Atlantis researchersclassical and modern scholars, scientists, and respected psychics like Edgar Cayce. Survivors of this fabled land have made their mark on cultures all over the world, and their descendants walk the earth today. Learn how the legacy of Atlantis can help us bring our own world into a new age of peace and enlightenment.
Publisher: AuthorHouse
ISBN: 1546224211
Category : History
Languages : en
Pages : 293
Book Description
You know of it through song and legend: the golden civilization of Atlantis, which sank into the cold depths of the sea ages ago. But few know the truth about Atlantisor the geological and metaphysical evidences that suggest it really existed. What have scholars unearthed of Atlantiss society and history? How about its mystical and religious beliefs, art and architecture, and its peoples knowledge of science and healing? Is it possible that the tremendous achievements of the Atlanteans were aided by extraterrestrial contact? Shirley Andrews uncovers the living legacy in Atlantis: Insights from a Lost Civilization, a compelling new look at a legendary country once situated on the Atlantic Ridge. The author has traveled extensively to conduct her own comprehensive research, which she synthesizes with the work of hundreds of other Atlantis researchersclassical and modern scholars, scientists, and respected psychics like Edgar Cayce. Survivors of this fabled land have made their mark on cultures all over the world, and their descendants walk the earth today. Learn how the legacy of Atlantis can help us bring our own world into a new age of peace and enlightenment.
Empowering Project Teams
Author: Marco Sampietro
Publisher: CRC Press
ISBN: 1040070973
Category : Business & Economics
Languages : en
Pages : 302
Book Description
Examining the project environment from the perspective of project team members, this book re-interprets project management methodologies and behaviors using a bottom-up approach. It explores the application of project followership in the key stages of project management and details the methods and techniques that all project team members need to know. Outlining the behaviors team members should adopt for project success, the text considers project closure and transfer and explains why this is an ideal time to evaluate if efforts invested have been rewarded.
Publisher: CRC Press
ISBN: 1040070973
Category : Business & Economics
Languages : en
Pages : 302
Book Description
Examining the project environment from the perspective of project team members, this book re-interprets project management methodologies and behaviors using a bottom-up approach. It explores the application of project followership in the key stages of project management and details the methods and techniques that all project team members need to know. Outlining the behaviors team members should adopt for project success, the text considers project closure and transfer and explains why this is an ideal time to evaluate if efforts invested have been rewarded.
American Rehabilitation
Author:
Publisher:
ISBN:
Category : Rehabilitation
Languages : en
Pages : 362
Book Description
Publisher:
ISBN:
Category : Rehabilitation
Languages : en
Pages : 362
Book Description
The Apostate
Author: David J Knight
Publisher: Lulu.com
ISBN: 1928171524
Category : Fiction
Languages : en
Pages : 122
Book Description
When John Galt published The Apostate; Or, Atlantis Destroyed in 1814, its portrayal of First Nations peoples was in many ways a real challenge to the colonial assumptions of the day. His 1833 prose version of the story, The New Atlantis, even furthered these challenges, and the two works were not well received by the public when they appeared. Both are presented here in a new edition that also includes Susanna Moodie's contemporary 1814 poem, "The Captive", which makes similarly challenging social commentary on the evils of slavery and the plight of refugees. As early examples of Canadian activist writing, these works are overdue for reevaluation in a world still struggling with many of the injustices that they address.
Publisher: Lulu.com
ISBN: 1928171524
Category : Fiction
Languages : en
Pages : 122
Book Description
When John Galt published The Apostate; Or, Atlantis Destroyed in 1814, its portrayal of First Nations peoples was in many ways a real challenge to the colonial assumptions of the day. His 1833 prose version of the story, The New Atlantis, even furthered these challenges, and the two works were not well received by the public when they appeared. Both are presented here in a new edition that also includes Susanna Moodie's contemporary 1814 poem, "The Captive", which makes similarly challenging social commentary on the evils of slavery and the plight of refugees. As early examples of Canadian activist writing, these works are overdue for reevaluation in a world still struggling with many of the injustices that they address.