Author: Hugh Jassburn
Publisher:
ISBN: 9781800075009
Category :
Languages : en
Pages : 0
Book Description
You know a pile of poo when you see one. But what about when the poo is carefully concealed in an everyday scene? Bestselling author Hugh Jassburn has created a selection of entrancing visual puzzles to entertain you while you take a break. From the beach to the street, there's a dump to be discovered on every spread of this hilarious book.
52 Things to Do While You Poo
Author: Hugh Jassburn
Publisher:
ISBN: 9781800075009
Category :
Languages : en
Pages : 0
Book Description
You know a pile of poo when you see one. But what about when the poo is carefully concealed in an everyday scene? Bestselling author Hugh Jassburn has created a selection of entrancing visual puzzles to entertain you while you take a break. From the beach to the street, there's a dump to be discovered on every spread of this hilarious book.
Publisher:
ISBN: 9781800075009
Category :
Languages : en
Pages : 0
Book Description
You know a pile of poo when you see one. But what about when the poo is carefully concealed in an everyday scene? Bestselling author Hugh Jassburn has created a selection of entrancing visual puzzles to entertain you while you take a break. From the beach to the street, there's a dump to be discovered on every spread of this hilarious book.
The Hardest Hidden Pictures Book Ever
Author: Highlights
Publisher: Highlights Press
ISBN: 1644723344
Category : Juvenile Nonfiction
Languages : en
Pages : 148
Book Description
Packed with dozens of the most difficult Hidden Pictures puzzles Highlights has ever created, this book is perfect for advanced puzzlers ages 8-12 looking for a next-level challenge! This jam-packed collection includes over 80 advanced Hidden Pictures puzzles, including photo puzzles, puzzles without clues, puzzles with scrambled clues and more. A great gift for anyone who loves a puzzle challenge, this engaging activity book is filled with more than 1,500 total objects to find. Kids (and grown-ups, too) will need to keep their eyes peeled searching through hilarious scenes like sloths playing ping pong, dogs enjoying a fiesta, and a fishy carnival. There are both full-color and classic black-and-white scenes to solve. Over 125 pages of puzzles adds up to hours of screen-free fun, great for keeping kids engaged during road trips or rainy afternoons at home. Plus, this book is crafted by puzzle experts to include learning benefits parents can count on. Searching for hidden objects is a great way for kids to develop important school skills like vocabulary, concentration and visual perception. Every puzzle solved will boost kids’ confidence and encourage them to take on new challenges.
Publisher: Highlights Press
ISBN: 1644723344
Category : Juvenile Nonfiction
Languages : en
Pages : 148
Book Description
Packed with dozens of the most difficult Hidden Pictures puzzles Highlights has ever created, this book is perfect for advanced puzzlers ages 8-12 looking for a next-level challenge! This jam-packed collection includes over 80 advanced Hidden Pictures puzzles, including photo puzzles, puzzles without clues, puzzles with scrambled clues and more. A great gift for anyone who loves a puzzle challenge, this engaging activity book is filled with more than 1,500 total objects to find. Kids (and grown-ups, too) will need to keep their eyes peeled searching through hilarious scenes like sloths playing ping pong, dogs enjoying a fiesta, and a fishy carnival. There are both full-color and classic black-and-white scenes to solve. Over 125 pages of puzzles adds up to hours of screen-free fun, great for keeping kids engaged during road trips or rainy afternoons at home. Plus, this book is crafted by puzzle experts to include learning benefits parents can count on. Searching for hidden objects is a great way for kids to develop important school skills like vocabulary, concentration and visual perception. Every puzzle solved will boost kids’ confidence and encourage them to take on new challenges.
Twentieth Century Standard Puzzle Book
Author: Various
Publisher: Good Press
ISBN:
Category : Fiction
Languages : en
Pages : 586
Book Description
This book is indeed a puzzle book, intended to amuse the readers as they try to deduce the right answer to the various challenges that line this book's pages. From riddles to sudoku-style puzzles, the author truly knows his craft and those seeking brain teasers to tickle the mind would be delighted to discover this book.
Publisher: Good Press
ISBN:
Category : Fiction
Languages : en
Pages : 586
Book Description
This book is indeed a puzzle book, intended to amuse the readers as they try to deduce the right answer to the various challenges that line this book's pages. From riddles to sudoku-style puzzles, the author truly knows his craft and those seeking brain teasers to tickle the mind would be delighted to discover this book.
The Art of Learning
Author: Josh Waitzkin
Publisher: Simon and Schuster
ISBN: 0743277465
Category : Biography & Autobiography
Languages : en
Pages : 291
Book Description
An eight-time national chess champion and world champion martial artist shares the lessons he has learned from two very different competitive arenas, identifying key principles about learning and performance that readers can apply to their life goals. Reprint. 35,000 first printing.
Publisher: Simon and Schuster
ISBN: 0743277465
Category : Biography & Autobiography
Languages : en
Pages : 291
Book Description
An eight-time national chess champion and world champion martial artist shares the lessons he has learned from two very different competitive arenas, identifying key principles about learning and performance that readers can apply to their life goals. Reprint. 35,000 first printing.
Cabin Fever Word Search Puzzles
Author: Cottage Door Press
Publisher: Parragon Books
ISBN: 9781646383672
Category : Games & Activities
Languages : en
Pages : 320
Book Description
Packed with over 450 brain-boosting word search puzzles, this collection of unique challenges is designed to keep your mind sharp and thoroughly entertained, perfect for combatting cabin fever and boredom. Keep your brain fit by searching vertically, diagonally, forwards, and backward in pursuit of hidden words. While these puzzles may technically be for adult ages, kids will love getting in on the fun, as well. Help improve memory and focus by completing a new find-the-word challenge every day! Keep your brain fit with over 450 challenges for hours of fun and entertainment Word search puzzles for adults help improve memory, vocabulary, and focus Lightweight, spiral bound book for easy transport is perfect for at-home or on-the-go entertainment Give your brain some exercise and seek words within a broad range of subjects throughout the book Word search puzzle books for adults and seniors are great gifts for birthdays, holidays, and more Check out large print word search books, Sudoku, and even Bible-themed puzzle books by Cottage Door Press!
Publisher: Parragon Books
ISBN: 9781646383672
Category : Games & Activities
Languages : en
Pages : 320
Book Description
Packed with over 450 brain-boosting word search puzzles, this collection of unique challenges is designed to keep your mind sharp and thoroughly entertained, perfect for combatting cabin fever and boredom. Keep your brain fit by searching vertically, diagonally, forwards, and backward in pursuit of hidden words. While these puzzles may technically be for adult ages, kids will love getting in on the fun, as well. Help improve memory and focus by completing a new find-the-word challenge every day! Keep your brain fit with over 450 challenges for hours of fun and entertainment Word search puzzles for adults help improve memory, vocabulary, and focus Lightweight, spiral bound book for easy transport is perfect for at-home or on-the-go entertainment Give your brain some exercise and seek words within a broad range of subjects throughout the book Word search puzzle books for adults and seniors are great gifts for birthdays, holidays, and more Check out large print word search books, Sudoku, and even Bible-themed puzzle books by Cottage Door Press!
Algorithmic Puzzles
Author: Anany Levitin
Publisher: OUP USA
ISBN: 0199740445
Category : Computers
Languages : en
Pages : 280
Book Description
Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.
Publisher: OUP USA
ISBN: 0199740445
Category : Computers
Languages : en
Pages : 280
Book Description
Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.
Artificial Intelligence and Games
Author: Georgios N. Yannakakis
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350
Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350
Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Level Up!
Author: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515
Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 515
Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Genius at Play
Author: Siobhan Roberts
Publisher: Princeton University Press
ISBN: 0691267510
Category : Biography & Autobiography
Languages : en
Pages : 480
Book Description
A multifaceted biography of a brilliant mathematician and iconoclast A mathematician unlike any other, John Horton Conway (1937–2020) possessed a rock star’s charisma, a polymath’s promiscuous curiosity, and a sly sense of humor. Conway found fame as a barefoot professor at Cambridge, where he discovered the Conway groups in mathematical symmetry and the aptly named surreal numbers. He also invented the cult classic Game of Life, a cellular automaton that demonstrates how simplicity generates complexity—and provides an analogy for mathematics and the entire universe. Moving to Princeton in 1987, Conway used ropes, dice, pennies, coat hangers, and the occasional Slinky to illustrate his winning imagination and share his nerdish delights. Genius at Play tells the story of this ambassador-at-large for the beauties and joys of mathematics, lays bare Conway’s personal and professional idiosyncrasies, and offers an intimate look into the mind of one of the twentieth century’s most endearing and original intellectuals.
Publisher: Princeton University Press
ISBN: 0691267510
Category : Biography & Autobiography
Languages : en
Pages : 480
Book Description
A multifaceted biography of a brilliant mathematician and iconoclast A mathematician unlike any other, John Horton Conway (1937–2020) possessed a rock star’s charisma, a polymath’s promiscuous curiosity, and a sly sense of humor. Conway found fame as a barefoot professor at Cambridge, where he discovered the Conway groups in mathematical symmetry and the aptly named surreal numbers. He also invented the cult classic Game of Life, a cellular automaton that demonstrates how simplicity generates complexity—and provides an analogy for mathematics and the entire universe. Moving to Princeton in 1987, Conway used ropes, dice, pennies, coat hangers, and the occasional Slinky to illustrate his winning imagination and share his nerdish delights. Genius at Play tells the story of this ambassador-at-large for the beauties and joys of mathematics, lays bare Conway’s personal and professional idiosyncrasies, and offers an intimate look into the mind of one of the twentieth century’s most endearing and original intellectuals.
Would You Kill the Fat Man?
Author: David Edmonds
Publisher: Princeton University Press
ISBN: 1400848385
Category : Philosophy
Languages : en
Pages : 239
Book Description
From the bestselling coauthor of Wittgenstein's Poker, a fascinating tour through the history of moral philosophy A runaway train is racing toward five men who are tied to the track. Unless the train is stopped, it will inevitably kill all five men. You are standing on a footbridge looking down on the unfolding disaster. However, a fat man, a stranger, is standing next to you: if you push him off the bridge, he will topple onto the line and, although he will die, his chunky body will stop the train, saving five lives. Would you kill the fat man? The question may seem bizarre. But it's one variation of a puzzle that has baffled moral philosophers for almost half a century and that more recently has come to preoccupy neuroscientists, psychologists, and other thinkers as well. In this book, David Edmonds, coauthor of the bestselling Wittgenstein's Poker, tells the riveting story of why and how philosophers have struggled with this ethical dilemma, sometimes called the trolley problem. In the process, he provides an entertaining and informative tour through the history of moral philosophy. Most people feel it's wrong to kill the fat man. But why? After all, in taking one life you could save five. As Edmonds shows, answering the question is far more complex—and important—than it first appears. In fact, how we answer it tells us a great deal about right and wrong.
Publisher: Princeton University Press
ISBN: 1400848385
Category : Philosophy
Languages : en
Pages : 239
Book Description
From the bestselling coauthor of Wittgenstein's Poker, a fascinating tour through the history of moral philosophy A runaway train is racing toward five men who are tied to the track. Unless the train is stopped, it will inevitably kill all five men. You are standing on a footbridge looking down on the unfolding disaster. However, a fat man, a stranger, is standing next to you: if you push him off the bridge, he will topple onto the line and, although he will die, his chunky body will stop the train, saving five lives. Would you kill the fat man? The question may seem bizarre. But it's one variation of a puzzle that has baffled moral philosophers for almost half a century and that more recently has come to preoccupy neuroscientists, psychologists, and other thinkers as well. In this book, David Edmonds, coauthor of the bestselling Wittgenstein's Poker, tells the riveting story of why and how philosophers have struggled with this ethical dilemma, sometimes called the trolley problem. In the process, he provides an entertaining and informative tour through the history of moral philosophy. Most people feel it's wrong to kill the fat man. But why? After all, in taking one life you could save five. As Edmonds shows, answering the question is far more complex—and important—than it first appears. In fact, how we answer it tells us a great deal about right and wrong.