Playing the Corporate Language Game

Playing the Corporate Language Game PDF Author: Catherine Nickerson
Publisher: Rodopi
ISBN: 9789042007307
Category : Business & Economics
Languages : en
Pages : 260

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Book Description
Explores the relationship between context and text and presents a comprehensive framework for the investigation of the communication practices that are currently in use in international business. It includes and extensive survey of multinational corporations in the Netherlands, and it goes on to present a detailed analysis of the genres and discourse strategies that could be identified in a large corpus of authentic documents written by Dutch and British writers, consisting of letter, reports and e-mails messages.

Playing the Corporate Language Game

Playing the Corporate Language Game PDF Author: Catherine Nickerson
Publisher: Rodopi
ISBN: 9789042007307
Category : Business & Economics
Languages : en
Pages : 260

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Book Description
Explores the relationship between context and text and presents a comprehensive framework for the investigation of the communication practices that are currently in use in international business. It includes and extensive survey of multinational corporations in the Netherlands, and it goes on to present a detailed analysis of the genres and discourse strategies that could be identified in a large corpus of authentic documents written by Dutch and British writers, consisting of letter, reports and e-mails messages.

Dialect

Dialect PDF Author: Hakan Seyalioglu
Publisher:
ISBN: 9780999870013
Category :
Languages : en
Pages :

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Book Description


Play at Work

Play at Work PDF Author: Adam L. Penenberg
Publisher: Penguin
ISBN: 1101623020
Category : Business & Economics
Languages : en
Pages : 259

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Book Description
Do games hold the secret to better productivity? If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for more creative and valuable pursuits? Harnessing the power of games sounds like a New-Age fantasy, or at least a fad that’s only for hip start-ups run by millennials in Silicon Valley. But according to Adam L. Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results. “Gamification” isn’t just for consumers chasing reward points anymore. It’s transforming, well, just about everything. Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas, and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, improve worker safety, create better products, and improve customer service. For example, Microsoft has transformed an essential but mind-numbing task—debugging software—into a game by having employees compete and collaborate to find more glitches in less time. Meanwhile, Local Motors, an independent automaker based in Arizona, crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community. As a result, the company was able to bring a cutting-edge vehicle to market in less time and at far less cost than the Big Three automakers. These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying. Penenberg also takes us inside organizations that have introduced play at work to train surgeons, aid in physical therapy, translate the Internet, solve vexing scientific riddles, and digitize books from the nineteenth century. Drawing on the latest brain science as well as his firsthand reporting from these cutting-edge companies, Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes.

The Language of the Game

The Language of the Game PDF Author: Laurent Dubois
Publisher: Basic Books
ISBN: 046509449X
Category : Sports & Recreation
Languages : en
Pages : 284

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Book Description
Essential reading for soccer fans as the 2022 World Cup approaches, this lively and lyrical book is "an ideal guide to the world's most popular sport" (Simon Kuper, coauthor of Soccernomics). Soccer is not only the world's most popular game; it's also one of the most widely shared forms of global culture. The Language of the Game is a passionate and engaging introduction to soccer's history, tactics, and human drama. Profiling soccer's full cast of characters—goalies and position players, referees and managers, commentators and fans—historian and soccer scholar Laurent Dubois describes how the game's low scores, relentless motion, and spectacular individual performances combine to turn each match into a unique and unpredictable story. He also shows how soccer's global reach makes it an unparalleled theater for nationalism, international conflict, and human interconnectedness, with close attention to both men's and women's soccer. Filled with perceptive insights and stories both legendary and little known, The Language of the Game is a rewarding read for anyone seeking to understand soccer better—newcomers and passionate followers alike.

The Language Game

The Language Game PDF Author: Morten H. Christiansen
Publisher: Basic Books
ISBN: 1541674979
Category : Language Arts & Disciplines
Languages : en
Pages : 268

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Book Description
Forget the language instinct—this is the story of how we make up language as we go Language is perhaps humanity’s most astonishing capacity—and one that remains poorly understood. In The Language Game, cognitive scientists Morten H. Christiansen and Nick Chater show us where generations of scientists seeking the rules of language got it wrong. Language isn’t about hardwired grammars but about near-total freedom, something like a game of charades, with the only requirement being a desire to understand and be understood. From this new vantage point, Christiansen and Chater find compelling solutions to major mysteries like the origins of languages and how language learning is possible, and to long-running debates such as whether having two words for “blue” changes what we see. In the end, they show that the only real constraint on communication is our imagination.

Language Games

Language Games PDF Author: Myra King
Publisher:
ISBN:
Category : English language
Languages : en
Pages : 104

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Book Description


101 Language Games for Children

101 Language Games for Children PDF Author: Paul Rooyackers
Publisher: Hunter House
ISBN: 9780897933698
Category : Education
Languages : en
Pages : 148

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Book Description
An ideal resource for teachers, therapists, and social workers, this collection of language games helps children of suggested age ranges to effectively express themselves and enhance vocabulary, conversation, and storytelling skills. Illustrations.

The "Language game" of confessing one's belief

The Author: Mary-John Mananzan
Publisher: Walter de Gruyter
ISBN: 3111352536
Category : Language Arts & Disciplines
Languages : en
Pages : 188

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Book Description
Over the past few decades, the book series Linguistische Arbeiten [Linguistic Studies], comprising over 500 volumes, has made a significant contribution to the development of linguistic theory both in Germany and internationally. The series will continue to deliver new impulses for research and maintain the central insight of linguistics that progress can only be made in acquiring new knowledge about human languages both synchronically and diachronically by closely combining empirical and theoretical analyses. To this end, we invite submission of high-quality linguistic studies from all the central areas of general linguistics and the linguistics of individual languages which address topical questions, discuss new data and advance the development of linguistic theory.

Games: Unifying Logic, Language, and Philosophy

Games: Unifying Logic, Language, and Philosophy PDF Author: Ondrej Majer
Publisher: Springer Science & Business Media
ISBN: 1402093748
Category : Philosophy
Languages : en
Pages : 395

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Book Description
OndrejMajer,Ahti-VeikkoPietarinen,andTeroTulenheimo 1 Games and logic in philosophy Recent years have witnessed a growing interest in the unifying methodo- gies over what have been perceived as pretty disparate logical ‘systems’, or else merely an assortment of formal and mathematical ‘approaches’ to phi- sophical inquiry. This development has largely been fueled by an increasing dissatisfaction to what has earlier been taken to be a straightforward outcome of ‘logical pluralism’ or ‘methodological diversity’. These phrases appear to re ect the everyday chaos of our academic pursuits rather than any genuine attempt to clarify the general principles underlying the miscellaneous ways in which logic appears to us. But the situation is changing. Unity among plurality is emerging in c- temporary studies in logical philosophy and neighbouring disciplines. This is a necessary follow-up to the intensive research into the intricacies of logical systems and methodologies performed over the recent years. The present book suggests one such peculiar but very unrestrained meth- ological perspective over the eld of logic and its applications in mathematics, language or computation: games. An allegory for opposition, cooperation and coordination, games are also concrete objects of formal study.

Wittgenstein’s Folly: Philosophy, Psychoanalysis and Language Games

Wittgenstein’s Folly: Philosophy, Psychoanalysis and Language Games PDF Author: Françoise Davoine
Publisher: Taylor & Francis
ISBN: 1000960501
Category : Psychology
Languages : en
Pages : 263

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Book Description
Wittgenstein’s Folly: Philosophy, Psychoanalysis and Language Games presents a dialogue between the philosopher Ludwig Wittgenstein, the author Françoise Davoine and Davoine’s patients with extreme lived experience. This book begins with Davoine’s seminar at the École des Hautes Études en Sciences Sociales in Paris, which is attended by Wittgenstein. He then accompanies Davoine on visits to colleagues at the Austen Riggs Center in Massachusetts, in California, on a Sioux reservation in South Dakota and at Freud’s house in Vienna. The dialogic form of the book allows a performance centered on the psychotherapy of madness and trauma, in which Wittgenstein takes the floor. Davoine introduces us to a contemporary Feast of Fools and creates new language games with madness, enlarging the scope of psychoanalytic approaches to authors like Wittgenstein. The chapters of this book closely resemble short plays in which a conversation with living human beings or with characters from philosophy, literature, science and the arts encounter one another and begin to open new ways of speaking that can render the "mad" more familiar and more manageable. Wittgenstein’s Folly: Philosophy, Psychoanalysis and Language Games will be of great interest to psychoanalysts and to academics and students engaged in psychoanalytic studies, philosophy and trauma-related studies.