Player vs. Player #1: Ultimate Gaming Showdown

Player vs. Player #1: Ultimate Gaming Showdown PDF Author: M.K. England
Publisher: Random House Books for Young Readers
ISBN: 0593433408
Category : Juvenile Fiction
Languages : en
Pages : 289

Get Book Here

Book Description
In this action-packed illustrated series, four kid gamers meet at a virtual tournament and battle for the ultimate grand prize. Perfect for young fans of Ready Player One and Mr. Lemoncello's Library. Sixty-four teams. One mysterious grand prize. Four gamers determined to win it all. Welcome to Affinity, the hottest battle royale video game in the world! Gamers can be anything they want to be in Affinity’s high-tech, magical universe—and test their skills in fierce PvP combat. So when Hurricane Games announces an epic tournament with killer prizes, four kids form a team that feels unstoppable . . . but also maybe doomed from the start? Josh is the tank . . . when his parents let him game. Hannah is the melee fighter . . . but she can only play at the public library. Larkin is the healer . . . as long as her family’s not around. Wheatley is the ranger . . . with a secret that might wreck the whole team. As solo gamers, they’re good. Really good. But the tournament is a whole new level of competition, and it'll take all four of them to bring it home. Can they step up their game in time for the final match?

Player vs. Player #1: Ultimate Gaming Showdown

Player vs. Player #1: Ultimate Gaming Showdown PDF Author: M.K. England
Publisher: Random House Books for Young Readers
ISBN: 0593433408
Category : Juvenile Fiction
Languages : en
Pages : 289

Get Book Here

Book Description
In this action-packed illustrated series, four kid gamers meet at a virtual tournament and battle for the ultimate grand prize. Perfect for young fans of Ready Player One and Mr. Lemoncello's Library. Sixty-four teams. One mysterious grand prize. Four gamers determined to win it all. Welcome to Affinity, the hottest battle royale video game in the world! Gamers can be anything they want to be in Affinity’s high-tech, magical universe—and test their skills in fierce PvP combat. So when Hurricane Games announces an epic tournament with killer prizes, four kids form a team that feels unstoppable . . . but also maybe doomed from the start? Josh is the tank . . . when his parents let him game. Hannah is the melee fighter . . . but she can only play at the public library. Larkin is the healer . . . as long as her family’s not around. Wheatley is the ranger . . . with a secret that might wreck the whole team. As solo gamers, they’re good. Really good. But the tournament is a whole new level of competition, and it'll take all four of them to bring it home. Can they step up their game in time for the final match?

The Disasters

The Disasters PDF Author: M. K. England
Publisher: HarperCollins
ISBN: 0062657690
Category : Young Adult Fiction
Languages : en
Pages : 294

Get Book Here

Book Description
The Breakfast Club meets Guardians of the Galaxy in this YA sci-fi adventure by debut author M. K. England. Hotshot pilot Nax Hall has a history of making poor life choices. So it’s not exactly a surprise when he’s kicked out of the elite Ellis Station Academy in less than twenty-four hours. But Nax’s one-way trip back to Earth is cut short when a terrorist group attacks the Academy. Nax and three other washouts escape—barely—but they’re also the sole witnesses to the biggest crime in the history of space colonization. And the perfect scapegoats. On the run, Nax and his fellow failures plan to pull off a dangerous heist to spread the truth. Because they may not be “Academy material,” and they may not even get along, but they’re the only ones left to step up and fight. Full of high-stakes action, subversive humor, and underdogs becoming heroes, this YA sci-fi adventure is perfect for fans of Illuminae, Heart of Iron, or the cult classic TV show Firefly and is also a page-turning thrill ride that anyone—not just space nerds—can enjoy.

Masters of Doom

Masters of Doom PDF Author: David Kushner
Publisher: Random House Trade Paperbacks
ISBN: 0812972155
Category : Biography & Autobiography
Languages : en
Pages : 361

Get Book Here

Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams

Reality Is Broken

Reality Is Broken PDF Author: Jane McGonigal
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334

Get Book Here

Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Spellhacker

Spellhacker PDF Author: M. K. England
Publisher: HarperCollins
ISBN: 0062657720
Category : Young Adult Fiction
Languages : en
Pages : 329

Get Book Here

Book Description
From the author of The Disasters, this genre-bending YA fantasy heist story is perfect for fans of Marie Lu and Amie Kaufman. In Kyrkarta, magic—known as maz—was once a freely available natural resource. Then an earthquake released a magical plague, killing thousands and opening the door for a greedy corporation to make maz a commodity that’s tightly controlled—and, of course, outrageously expensive. Which is why Diz and her three best friends run a highly lucrative, highly illegal maz siphoning gig on the side. Their next job is supposed to be their last heist ever. But when their plan turns up a powerful new strain of maz that (literally) blows up in their faces, they’re driven to unravel a conspiracy at the very center of the spellplague—and possibly save the world. No pressure.

Game Feel

Game Feel PDF Author: Steve Swink
Publisher: CRC Press
ISBN: 1482267330
Category : Art
Languages : en
Pages : 377

Get Book Here

Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

Playing to Win

Playing to Win PDF Author: David Sirlin
Publisher: Lulu.com
ISBN: 1411666798
Category : Games & Activities
Languages : en
Pages : 144

Get Book Here

Book Description
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

The One True Me and You

The One True Me and You PDF Author: Remi K. England
Publisher: Wednesday Books
ISBN: 1250814871
Category : Young Adult Fiction
Languages : en
Pages : 211

Get Book Here

Book Description
Most Anticipated by: Buzzfeed * Lambda Literary * LGBTQ Reads * Bustle * Book Riot * Autostraddle * The Nerd Daily * Epic Reads * Frolic “A breezy, snappy story about fandom, friendships, and being true to yourself.”—TJ Klune One small fandom convention. One teen beauty pageant. One meet cute waiting to happen. Up and coming fanfic author Kaylee Beaumont is internally screaming at the chance to finally meet her fandom friends in real life and spend a weekend at GreatCon. She also has a side quest for the weekend: · Try out they/them pronouns to see how it feels · Wear more masculine-presenting cosplay · Kiss a girl for the first time It’s...a lot, and Kay mostly wants to lie face down on the hotel floor. Especially when her hometown bully, Miss North Carolina, shows up in the very same hotel. But there’s this con-sponsored publishing contest, and the chance to meet her fandom idols...and then, there’s Teagan. Pageant queen Teagan Miller (Miss Virginia) has her eye on the much-needed prize: the $25,000 scholarship awarded to the winner of the Miss Cosmic Teen USA pageant. She also has secrets: · She loves the dresses but hates the tiaras · She’s a giant nerd for everything GreatCon · She’s gay af If Teagan can just keep herself wrapped up tight for one more weekend, she can claim the scholarship and go off to college out and proud. If she’s caught, she could lose everything she’s worked for. If her rival, Miss North Carolina, has anything to do with it, that’s exactly how it’ll go down. When Teagan and Kay bump into one another the first night, sparks fly. Their connection is intense—as is their shared enemy. If they’re spotted, the safe space of the con will be shattered, and all their secrets will follow them home. The risks are great...but could the reward of embracing their true selves be worth it? A big-hearted, joyful romance and a love letter to all things geek, Remi K. England's The One True Me and You is a *witness me* celebration of standing up for, and being, yourself. “A love letter to the support of online communities, to the friendships that define you, and to the ongoing, lifelong challenge to define yourself.”—Emma Lord "This geeky rom-com is fan-tastic and i-con-ic." -Buzzfeed "Wonderfully explores the alienation and confusion felt by many LGBTQ+ teens without verging into hopelessness...heartwarming and immensely relatable." —Kirkus Reviews

The Chinatown Death Cloud Peril

The Chinatown Death Cloud Peril PDF Author: Paul Malmont
Publisher: Simon and Schuster
ISBN: 074328786X
Category : Fiction
Languages : en
Pages : 7

Get Book Here

Book Description
Set in the colorful world of the 1930s and peopled with writers H.P. Lovecraft, L. Ron Hubbard, Lester Dent, and Walter Gibson, this swashbuckling literary thriller propels the characters into a genuine pulp adventure in which they try to thwart a madman intent on creating a new global empire.

Game Writing

Game Writing PDF Author: Chris Bateman
Publisher: Bloomsbury Publishing USA
ISBN: 1501348973
Category : Social Science
Languages : en
Pages : 457

Get Book Here

Book Description
As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.