Play the Open Games as Black

Play the Open Games as Black PDF Author: John Emms
Publisher: Gambit Publications
ISBN:
Category : Games & Activities
Languages : en
Pages : 232

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Book Description
This book fills a gaping chasm in chess literature. For years, those who wish to take on the black side of the Ruy Lopez have had to muddle their way through against the variety of alternative openings at White's disposal, because there have been no good books to assist them. This is a detailed guide, written from Black's viewpoint, to facing such openings as the King's Gambit, Vienna, Scotch, Four Knights, Italian Game, Bishop's opening, and the variety of oddball gambits White can try.

Play the Open Games as Black

Play the Open Games as Black PDF Author: John Emms
Publisher: Gambit Publications
ISBN:
Category : Games & Activities
Languages : en
Pages : 232

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Book Description
This book fills a gaping chasm in chess literature. For years, those who wish to take on the black side of the Ruy Lopez have had to muddle their way through against the variety of alternative openings at White's disposal, because there have been no good books to assist them. This is a detailed guide, written from Black's viewpoint, to facing such openings as the King's Gambit, Vienna, Scotch, Four Knights, Italian Game, Bishop's opening, and the variety of oddball gambits White can try.

Playing the Trompowsky

Playing the Trompowsky PDF Author: Richard Pert
Publisher: Quality Chess
ISBN: 9781907982750
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
If like most chess players you have a limited amount of time that you can spend studying, but you still want to push for an advantage with White, then the Trompowsky is a great choice. The Trompowsky, 1.d4 Nf6 2.Bg5, has not been as deeply investigated as many of the main lines, and it is an attacking opening that is tricky for Black to face.As well as providing an attacking repertoire for White with the ambitious Trompowsky Attack, the author also covers 2.Bg5 against the Dutch Defense, as well as the Pseudo-Tromp, 1.d4 d5 2.Bg5.

Opening Repetoire: The Open Games with Black

Opening Repetoire: The Open Games with Black PDF Author: Martin Kokander
Publisher: Everyman Chess
ISBN: 1781941947
Category : Games & Activities
Languages : en
Pages : 845

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Book Description
1...e5 enjoys an excellent reputation as a reliable defence against White’s most popular opening choice, 1 e4. However, anyone who is primed to face the Ruy Lopez must also be prepared to face a number of White alternatives. This collection of variations make up the Open Games and include not only popular choices such as the Italian Game, Scotch Game, Bishop’s Opening, King’s Gambit, Vienna Game and Four Knights, but also many tricky sidelines and some wild and wacky gambits. Many of these might not be theoretically strong but can be both daunting and dangerous for the uninformed player. In this book, FIDE Master Martin Lokander tackles all these lines head on and presents a practical repertoire for Black in the Open Games. This book tells you everything you need to know about facing the Open Games when White avoids the Ruy Lopez. Essential reading for 1...e5 playersEvery opening bar the Ruy Lopez is coveredPacked with new ideas and critical analysis

The Queen's Gambit

The Queen's Gambit PDF Author: Walter Tevis
Publisher: Rosetta Books
ISBN: 079534306X
Category : Fiction
Languages : en
Pages : 276

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Book Description
Netflix’s most watched limited series to date! The thrilling novel of one young woman’s journey through the worlds of chess and drug addiction.​ When eight-year-old Beth Harmon’s parents are killed in an automobile accident, she’s placed in an orphanage in Mount Sterling, Kentucky. Plain and shy, Beth learns to play chess from the janitor in the basement and discovers she is a prodigy. Though penniless, she is desperate to learn more—and steals a chess magazine and enough money to enter a tournament. Beth also steals some of her foster mother’s tranquilizers to which she is becoming addicted. At thirteen, Beth wins the chess tournament. By the age of sixteen she is competing in the US Open Championship and, like Fast Eddie in The Hustler, she hates to lose. By eighteen she is the US champion—and Russia awaits . . . Fast-paced and elegantly written, The Queen’s Gambit is a thriller masquerading as a chess novel—one that’s sure to keep you on the edge of your seat. “The Queen’s Gambit is sheer entertainment. It is a book I reread every few years—for the pure pleasure and skill of it.” —Michael Ondaatje, Man Booker Prize–winning author of The English Patient

The Games Black Girls Play

The Games Black Girls Play PDF Author: Kyra D. Gaunt
Publisher: NYU Press
ISBN: 0814731201
Category : Games & Activities
Languages : en
Pages : 239

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Book Description
Illustrates how black musical styles are incorporated into the earliest games African American girls learn--how, in effect, these games contain the DNA of black music. Drawing on interviews, recordings of handclapping games and cheers, and her own observation and memories of gameplaying, Gaunt argues that black girls' games are connected to long traditions of African and African American musicmaking, and that they teach vital musical and social lessons that are carried into adulthood. - from publisher information.

Black Powder

Black Powder PDF Author: Rick Priestly
Publisher:
ISBN: 9780956358103
Category : Board games
Languages : en
Pages : 0

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Book Description
Black Powder is Warlord Games' first publication. It is a beautiful book in its own right with hundreds of color photographs taken by the Perry brothers of the most exquisitely painted model soldiers from their world-renowned collection. The rule book's intention is inspire a collector to play gentlemanly games with their own collections of soldiers with friends where the emphasis is on the spirit of the age of musket, not the letter of the rule. With decisive battles from the key wars of the period, such as El Teb, from the Sudan War, Ntombi River from the Zulu Wars, Alma from the Crimean War and Freemans Farm from the American War of Independence, as well as two fictional scenarios from the American Civil War and Napoleon's Wars, there really is something to keep everyone happy. It is a hearty publication and not for nitpickers or miseries. There are some good gags in it, but it also plays well and enables players to conduct a very big battle in a civilized period of time, leaving them more time to chat about the highs and lows and what ifs. Rick Priestley is best known as the famous Warhammer and Warhammer 40000 author, the world's best selling table top miniatures game and Product Director for Games Workshop. He lives in Nottingham. Jervis Johnson is also an internationally renowned games writer and luminary in the gaming world. Jervis also lives in Nottingham but has a very posh voice.

Critical Play

Critical Play PDF Author: Mary Flanagan
Publisher: MIT Press
ISBN: 0262518651
Category : Computers
Languages : en
Pages : 363

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Book Description
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

Chess Openings for Black Explained

Chess Openings for Black Explained PDF Author: Lev Alburt
Publisher:
ISBN: 9781889323121
Category : Chess
Languages : en
Pages : 0

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Book Description
Shows you how to start your chess games as dynamically and accurately as the greatest grandmasters in the world.

The Blackmar-Diemer Gambit

The Blackmar-Diemer Gambit PDF Author: Gary Lane (I.M.)
Publisher: B.T. Batsford
ISBN: 9780713477252
Category : Blackmar-Diemer gambit (Chess)
Languages : en
Pages : 0

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Book Description


Playing Smart

Playing Smart PDF Author: Julian Togelius
Publisher: MIT Press
ISBN: 0262350157
Category : Games & Activities
Languages : en
Pages : 188

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Book Description
THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM’s Deep Blue and DeepMind’s AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.