Author: Louis K. Meisel
Publisher: Abrams
ISBN: 1683355555
Category : Art
Languages : en
Pages : 320
Book Description
This luxurious volume—the fourth in a series by Louis K. Meisel—is a comprehensive documentation of 21st-century Photorealism, one of the most popular art movements since the late 1960s. Photorealists work painstakingly from photographs to create startlingly realistic paintings, and where they once used film for gathering information, they now rely on digital technology, which has vastly expanded the amount of detail that can be captured. In these visual marvels they bring insights to vernacular subjects—cars, cityscapes, portraits—and make the commonplace uncommon. Illustrating the book with more than 850 works created since 2000, Meisel covers every major Photorealist still active (including Ralph Goings, Richard Estes, Tom Blackwell, Richard McLean, and John Salt) as well as remarkable newcomers. For the first time he also includes Verist sculptors such as John De Andrea and Duane Hanson.
Photorealism in the Digital Age
Author: Louis K. Meisel
Publisher: Abrams
ISBN: 1683355555
Category : Art
Languages : en
Pages : 320
Book Description
This luxurious volume—the fourth in a series by Louis K. Meisel—is a comprehensive documentation of 21st-century Photorealism, one of the most popular art movements since the late 1960s. Photorealists work painstakingly from photographs to create startlingly realistic paintings, and where they once used film for gathering information, they now rely on digital technology, which has vastly expanded the amount of detail that can be captured. In these visual marvels they bring insights to vernacular subjects—cars, cityscapes, portraits—and make the commonplace uncommon. Illustrating the book with more than 850 works created since 2000, Meisel covers every major Photorealist still active (including Ralph Goings, Richard Estes, Tom Blackwell, Richard McLean, and John Salt) as well as remarkable newcomers. For the first time he also includes Verist sculptors such as John De Andrea and Duane Hanson.
Publisher: Abrams
ISBN: 1683355555
Category : Art
Languages : en
Pages : 320
Book Description
This luxurious volume—the fourth in a series by Louis K. Meisel—is a comprehensive documentation of 21st-century Photorealism, one of the most popular art movements since the late 1960s. Photorealists work painstakingly from photographs to create startlingly realistic paintings, and where they once used film for gathering information, they now rely on digital technology, which has vastly expanded the amount of detail that can be captured. In these visual marvels they bring insights to vernacular subjects—cars, cityscapes, portraits—and make the commonplace uncommon. Illustrating the book with more than 850 works created since 2000, Meisel covers every major Photorealist still active (including Ralph Goings, Richard Estes, Tom Blackwell, Richard McLean, and John Salt) as well as remarkable newcomers. For the first time he also includes Verist sculptors such as John De Andrea and Duane Hanson.
Communicating the Past in the Digital Age
Author: Sebastian Hageneuer
Publisher: Ubiquity Press
ISBN: 1911529862
Category : Social Science
Languages : en
Pages : 223
Book Description
Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. The communication of archaeology is an often neglected but ever more important part of the profession. Instead of traditional lectures and museum displays, we can interact with the past in various ways. Students of archaeology today need to learn and understand these technologies, but can on the other hand also profit from them in creative ways of teaching and learning. The same holds true for visitors to a museum. This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018 addressing exactly this topic. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more. Thirteen chapters cover different approaches to teaching and learning archaeology in universities and museums and offer insights into modern-day ways to communicate the past in a digital age.
Publisher: Ubiquity Press
ISBN: 1911529862
Category : Social Science
Languages : en
Pages : 223
Book Description
Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. The communication of archaeology is an often neglected but ever more important part of the profession. Instead of traditional lectures and museum displays, we can interact with the past in various ways. Students of archaeology today need to learn and understand these technologies, but can on the other hand also profit from them in creative ways of teaching and learning. The same holds true for visitors to a museum. This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018 addressing exactly this topic. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more. Thirteen chapters cover different approaches to teaching and learning archaeology in universities and museums and offer insights into modern-day ways to communicate the past in a digital age.
The Complete Guide to Photorealism for Visual Effects, Visualization and Games
Author: Eran Dinur
Publisher: Routledge
ISBN: 0429534345
Category : Art
Languages : en
Pages : 276
Book Description
This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage. Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media.
Publisher: Routledge
ISBN: 0429534345
Category : Art
Languages : en
Pages : 276
Book Description
This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage. Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media.
Photorealism Since 1980
Author: Louis K. Meisel
Publisher: Harry N Abrams Incorporated
ISBN: 9780810937208
Category : Art
Languages : en
Pages : 368
Book Description
For the past decade, Meisel has examined all the exhibitions, catalogues, books, and articles pertaining to Photorealism, and he has included every significant one here.
Publisher: Harry N Abrams Incorporated
ISBN: 9780810937208
Category : Art
Languages : en
Pages : 368
Book Description
For the past decade, Meisel has examined all the exhibitions, catalogues, books, and articles pertaining to Photorealism, and he has included every significant one here.
Analog Fictions for the Digital Age
Author: Julia Breitbach
Publisher: Camden House
ISBN: 1571135405
Category : Art
Languages : en
Pages : 250
Book Description
Shows how current photographic discourse can illuminate the analysis of recent literary realism and proposes a truly original photographic hermeneutics for literary study. Both realist, post-postmodernist aesthetics in the twenty-first century and the legacy of analog photography in its recent digital incarnation depend on an aesthetics of trust and a sense of contingent referentiality. Julia Breitbach's innovative study demonstrates how current photographic discourse may be used as an illuminating critical idiom for the analysis of recent forms of literary realism, thus proposing a photographic hermeneutics for the study ofliterature. Along with a thorough critical investigation of both fields, Breitbach offers a pioneering theoretical exploration of analog and digital photography based on recent "thing theory," which she then applies to in-depth analyses of realist aesthetics in selected post-millennial novels by Don DeLillo, Michael Ondaatje, and Ali Smith, yielding fresh perspectives on the remediation between photography and literature in the twenty-first century. An original contribution to the study of contemporary Anglophone literatures with an interdisciplinary appeal, this study will be of interest especially to scholars and students in Anglophone literary studies, comparative literature, cultural studies, and media studies. Julia Breitbach is Assistant Professor in the Department of American Studies at the University of Konstanz, Germany.
Publisher: Camden House
ISBN: 1571135405
Category : Art
Languages : en
Pages : 250
Book Description
Shows how current photographic discourse can illuminate the analysis of recent literary realism and proposes a truly original photographic hermeneutics for literary study. Both realist, post-postmodernist aesthetics in the twenty-first century and the legacy of analog photography in its recent digital incarnation depend on an aesthetics of trust and a sense of contingent referentiality. Julia Breitbach's innovative study demonstrates how current photographic discourse may be used as an illuminating critical idiom for the analysis of recent forms of literary realism, thus proposing a photographic hermeneutics for the study ofliterature. Along with a thorough critical investigation of both fields, Breitbach offers a pioneering theoretical exploration of analog and digital photography based on recent "thing theory," which she then applies to in-depth analyses of realist aesthetics in selected post-millennial novels by Don DeLillo, Michael Ondaatje, and Ali Smith, yielding fresh perspectives on the remediation between photography and literature in the twenty-first century. An original contribution to the study of contemporary Anglophone literatures with an interdisciplinary appeal, this study will be of interest especially to scholars and students in Anglophone literary studies, comparative literature, cultural studies, and media studies. Julia Breitbach is Assistant Professor in the Department of American Studies at the University of Konstanz, Germany.
Image in the Making
Author: Katherine Thomson-Jones
Publisher: Oxford University Press
ISBN: 0197567630
Category : Philosophy
Languages : en
Pages : 307
Book Description
Human beings have always made images, and to do so they have developed and refined an enormous range of artistic tools and materials. With the development of digital technology, the ways of making images - whether they are still or moving, 2D or 3D - have evolved at an unprecedented rate. At every stage of image making, artists now face a choice between using analog and using digital tools. Yet a digital image need not look digital; and likewise, a hand-made image or traditional photograph need not look analog. If we do not see the artist's choice between the analog and the digital, what difference can this choice make for our appreciation of images in the digital age? Image in the Making answers this question by accounting for the fundamental distinction between the analog and the digital; by explicating the technological realization of this distinction in image-making practice; and by exploring the creative possibilities that are distinctive of the digital. Katherine Thomson-Jones makes the case for a new kind of appreciation in the digital age. In appreciating the images involved in every digital art form - from digital video installation to net art to digital cinema - there is a basic truth that we cannot ignore: The nature and technology of the digital expands both what an image can be as an image and what an image can be for us as human beings.
Publisher: Oxford University Press
ISBN: 0197567630
Category : Philosophy
Languages : en
Pages : 307
Book Description
Human beings have always made images, and to do so they have developed and refined an enormous range of artistic tools and materials. With the development of digital technology, the ways of making images - whether they are still or moving, 2D or 3D - have evolved at an unprecedented rate. At every stage of image making, artists now face a choice between using analog and using digital tools. Yet a digital image need not look digital; and likewise, a hand-made image or traditional photograph need not look analog. If we do not see the artist's choice between the analog and the digital, what difference can this choice make for our appreciation of images in the digital age? Image in the Making answers this question by accounting for the fundamental distinction between the analog and the digital; by explicating the technological realization of this distinction in image-making practice; and by exploring the creative possibilities that are distinctive of the digital. Katherine Thomson-Jones makes the case for a new kind of appreciation in the digital age. In appreciating the images involved in every digital art form - from digital video installation to net art to digital cinema - there is a basic truth that we cannot ignore: The nature and technology of the digital expands both what an image can be as an image and what an image can be for us as human beings.
Puppetry, Puppet Animation and the Digital Age
Author: Rolf Giesen
Publisher: Routledge
ISBN: 1351209299
Category : Computers
Languages : en
Pages : 133
Book Description
Rolf Giesen’s Puppetry, Puppet Animation and the Digital Age explores the unique world of puppetry animation and its application in the digital age. With the advent of digital animation, many individuals see puppetry and 2D animation as being regulated to a niche market. Giesen’s text argues against this viewpoint, by demonstrating the pure aesthetic value they have, as well as examples of some of the greatest cinematic uses of puppets. Such samples include, The Adventures of Prince Achmed, Ladislas Starevich, O’Brien, Harryhausen and Danforth, Trnka and Švankmajer, Aardman and Laika Studios, ParaNorman, and the Boxtrolls. Even live-action blockbusters, such as the Star Wars saga utilize puppetry for costume applications as noted within the text. The use of puppets not only helps create a wonderous world and memorable characters, but is also one of the purest extensions of an artist. Key Features Includes interviews with past and present practitioners of model animation as well as computer animation Reviews of classic and recent entries in both fields Comparison of what is better in stop motion versus computer animation A detailed history of animation and stop motion films
Publisher: Routledge
ISBN: 1351209299
Category : Computers
Languages : en
Pages : 133
Book Description
Rolf Giesen’s Puppetry, Puppet Animation and the Digital Age explores the unique world of puppetry animation and its application in the digital age. With the advent of digital animation, many individuals see puppetry and 2D animation as being regulated to a niche market. Giesen’s text argues against this viewpoint, by demonstrating the pure aesthetic value they have, as well as examples of some of the greatest cinematic uses of puppets. Such samples include, The Adventures of Prince Achmed, Ladislas Starevich, O’Brien, Harryhausen and Danforth, Trnka and Švankmajer, Aardman and Laika Studios, ParaNorman, and the Boxtrolls. Even live-action blockbusters, such as the Star Wars saga utilize puppetry for costume applications as noted within the text. The use of puppets not only helps create a wonderous world and memorable characters, but is also one of the purest extensions of an artist. Key Features Includes interviews with past and present practitioners of model animation as well as computer animation Reviews of classic and recent entries in both fields Comparison of what is better in stop motion versus computer animation A detailed history of animation and stop motion films
Theories of the Soundtrack
Author: James Buhler
Publisher:
ISBN: 0199371075
Category : Music
Languages : en
Pages : 337
Book Description
A theory of the soundtrack is concerned with what belongs to the soundtrack, how a soundtrack is effectively organized, how its status in a multimedia object affects the nature of the object, the tools available for its analysis, and the interpretive regime that the theory mandates for determining the meaning, sense, and structure that sound and music bring to film and other audiovisual media. Beyond that, a theory may also delineate the range of possible uses of sound and music, classify the types of relations that films have used for image and sound, identify the central problems, and reflect on and describe effective uses of sound in film. This book summarizes and critiques major theories of the soundtrack from roughly 1929 until today. Rather than providing an exhaustive historical survey, it sketches out the range of theoretical approaches that have been applied to the soundtrack since the commercial introduction of the sound film. The basic theoretical framework of each approach is presented, taking into account the explicit and implicit claims about the soundtrack and its relation to other theories. The organization is both chronological and topical, the former in that the chapters move steadily from early film theory through models of the classical system to more recent critical theories; the latter in that the chapters highlight central issues for each generation: the problem of film itself, then of image and sound, of adequate analytical-descriptive models, and finally of critical-interpretative models.
Publisher:
ISBN: 0199371075
Category : Music
Languages : en
Pages : 337
Book Description
A theory of the soundtrack is concerned with what belongs to the soundtrack, how a soundtrack is effectively organized, how its status in a multimedia object affects the nature of the object, the tools available for its analysis, and the interpretive regime that the theory mandates for determining the meaning, sense, and structure that sound and music bring to film and other audiovisual media. Beyond that, a theory may also delineate the range of possible uses of sound and music, classify the types of relations that films have used for image and sound, identify the central problems, and reflect on and describe effective uses of sound in film. This book summarizes and critiques major theories of the soundtrack from roughly 1929 until today. Rather than providing an exhaustive historical survey, it sketches out the range of theoretical approaches that have been applied to the soundtrack since the commercial introduction of the sound film. The basic theoretical framework of each approach is presented, taking into account the explicit and implicit claims about the soundtrack and its relation to other theories. The organization is both chronological and topical, the former in that the chapters move steadily from early film theory through models of the classical system to more recent critical theories; the latter in that the chapters highlight central issues for each generation: the problem of film itself, then of image and sound, of adequate analytical-descriptive models, and finally of critical-interpretative models.
Media, Practice and Theory: Tracking emergent thresholds of experience
Author: Nicole De Brabandere
Publisher: Vernon Press
ISBN: 164889643X
Category : Art
Languages : en
Pages : 252
Book Description
This volume gathers research at the intersection of art and the interdisciplinary humanities to develop an understanding of media assemblages that insist on the generativity of their situatedness within ecologies of practice. These contributions propose media assemblages that enlarge the time and space for co-compositions between media and bodies that reshape subjective, perceptual, and affective registers of experience. Media assemblages include photography, performance, criticism, curation, installation, animation, collage, video and VR, as well as archival and somatic practices. Research as a form of practice is a key orientation in this volume since it offers a means of engaging the world-making proposition offered by Isabelle Stengers that practices are specified through irreducible entanglements that cause one to think, feel, and hesitate. The generative linkages between different disciplinary approaches for engaging research practice across the arts and humanities are favoured over disciplinary and media-based exclusivity. When practice is not posed as an intervention or counterpoint to scholarly research or in opposition to the discursive, differences emerge, not based on convention but through the situatedness of emergent insight. The goal is thus not to forward a reproducible formula for knowledge creation but to weave the conditions for utterances both within and in excess of discipline, convention, and establishment. How can research engender the making of communities between, across, and in excess of institutional frameworks through the emergent affinities, postures, and formats of evolving and inclusive forms of research? This volume is a valuable reference for researchers/practitioners within the arts and humanities as it exemplifies both critical and situated methods for developing interdisciplinary research as a means of transforming the terms of research itself.
Publisher: Vernon Press
ISBN: 164889643X
Category : Art
Languages : en
Pages : 252
Book Description
This volume gathers research at the intersection of art and the interdisciplinary humanities to develop an understanding of media assemblages that insist on the generativity of their situatedness within ecologies of practice. These contributions propose media assemblages that enlarge the time and space for co-compositions between media and bodies that reshape subjective, perceptual, and affective registers of experience. Media assemblages include photography, performance, criticism, curation, installation, animation, collage, video and VR, as well as archival and somatic practices. Research as a form of practice is a key orientation in this volume since it offers a means of engaging the world-making proposition offered by Isabelle Stengers that practices are specified through irreducible entanglements that cause one to think, feel, and hesitate. The generative linkages between different disciplinary approaches for engaging research practice across the arts and humanities are favoured over disciplinary and media-based exclusivity. When practice is not posed as an intervention or counterpoint to scholarly research or in opposition to the discursive, differences emerge, not based on convention but through the situatedness of emergent insight. The goal is thus not to forward a reproducible formula for knowledge creation but to weave the conditions for utterances both within and in excess of discipline, convention, and establishment. How can research engender the making of communities between, across, and in excess of institutional frameworks through the emergent affinities, postures, and formats of evolving and inclusive forms of research? This volume is a valuable reference for researchers/practitioners within the arts and humanities as it exemplifies both critical and situated methods for developing interdisciplinary research as a means of transforming the terms of research itself.
Digital Heritage and Archaeology in Practice
Author: Ethan Watrall
Publisher: University Press of Florida
ISBN: 0813072298
Category : Social Science
Languages : en
Pages : 347
Book Description
Exploring the use of digital methods in heritage studies and archaeological research The two volumes of Digital Heritage and Archaeology in Practice bring together archaeologists and heritage professionals from private, public, and academic sectors to discuss practical applications of digital and computational approaches to the field. Contributors thoughtfully explore the diverse and exciting ways in which digital methods are being deployed in archaeological interpretation and analysis, museum collections and archives, and community engagement, as well as the unique challenges that these approaches bring. This volume begins with discussions of digitization at museums and other heritage institutions, including ethical questions around access to archives associated with descendant communities and the use of metadata standards to preserve records for the future. Next, case studies provide several examples of public and community engagement with archaeology using digital tools. The volume concludes with information on ways archaeologists have taught digital methods to both students and professionals, addressing field school contexts and open source software for mapping and 3D imaging. Digital Heritage and Archaeology in Practice highlights the importance of community, generosity, and openness in the use of digital tools and technologies. Providing a purposeful counterweight to the idea that digital archaeology requires expensive infrastructure, proprietary software, complicated processes, and opaque workflows, these volumes privilege perspectives that embrace straightforward and transparent approaches as models for the future. Contributors: Lynne Goldstein | Ethan Watrall | Katie Kirakosian | Irene Gates | Elizabeth Galvin | Jennifer Wexler | Adam Rabinowitz | Elizabeth Minor | Paola Favela | McKenna Morris | Kalei Oliver | Georgia Oppenheim | Rachael Tao | Marta Lorenzon | Rick Bonnie | Suzie Thomas | Katherine Cook | Eero Hyvönen | Esko Ikkala | Mikko Koho | Jouni Tuominen | Anna Wessman | Ashley Peles | Alexis Pantos | Sara Perry | L. Meghan Dennis | Harald Fredheim | Shawn Graham | Stacey L. Camp | Benjamin Carter | Autumn Painter | Sarah M. Rowe | Katheryn Sampeck | Heather McKillop
Publisher: University Press of Florida
ISBN: 0813072298
Category : Social Science
Languages : en
Pages : 347
Book Description
Exploring the use of digital methods in heritage studies and archaeological research The two volumes of Digital Heritage and Archaeology in Practice bring together archaeologists and heritage professionals from private, public, and academic sectors to discuss practical applications of digital and computational approaches to the field. Contributors thoughtfully explore the diverse and exciting ways in which digital methods are being deployed in archaeological interpretation and analysis, museum collections and archives, and community engagement, as well as the unique challenges that these approaches bring. This volume begins with discussions of digitization at museums and other heritage institutions, including ethical questions around access to archives associated with descendant communities and the use of metadata standards to preserve records for the future. Next, case studies provide several examples of public and community engagement with archaeology using digital tools. The volume concludes with information on ways archaeologists have taught digital methods to both students and professionals, addressing field school contexts and open source software for mapping and 3D imaging. Digital Heritage and Archaeology in Practice highlights the importance of community, generosity, and openness in the use of digital tools and technologies. Providing a purposeful counterweight to the idea that digital archaeology requires expensive infrastructure, proprietary software, complicated processes, and opaque workflows, these volumes privilege perspectives that embrace straightforward and transparent approaches as models for the future. Contributors: Lynne Goldstein | Ethan Watrall | Katie Kirakosian | Irene Gates | Elizabeth Galvin | Jennifer Wexler | Adam Rabinowitz | Elizabeth Minor | Paola Favela | McKenna Morris | Kalei Oliver | Georgia Oppenheim | Rachael Tao | Marta Lorenzon | Rick Bonnie | Suzie Thomas | Katherine Cook | Eero Hyvönen | Esko Ikkala | Mikko Koho | Jouni Tuominen | Anna Wessman | Ashley Peles | Alexis Pantos | Sara Perry | L. Meghan Dennis | Harald Fredheim | Shawn Graham | Stacey L. Camp | Benjamin Carter | Autumn Painter | Sarah M. Rowe | Katheryn Sampeck | Heather McKillop