Author: Casey O'Callaghan
Publisher: Oxford University Press
ISBN: 0192570420
Category : Philosophy
Languages : en
Pages : 240
Book Description
Most of the time people perceive using multiple senses. Out walking, we see colors and motion, hear chatter and footsteps, smell petrichor after rain, feel a breeze or the brush of a shoulder. We use our senses together to navigate and learn about the world. In spite of this, scientists and philosophers alike have merely focused on one sense at a time. Nearly every theory of perception is unisensory. This book instead offers a revisionist multisensory philosophy of perception. Casey O'Callaghan considers how our senses work together, in contrast with how they work separately and independently, and how one sense can impact another, leading to surprising perceptual illusions. The joint use of multiple senses, he argues, enables novel forms of perception and experience, such as multisensory rhythms, motions, and flavors that enrich aesthetic experiences of music, dance, and gustatory pleasure.
Philosophy for Multisensory Communication and Media
Author: Keith Kenney
Publisher: Peter Lang Incorporated, International Academic Publishers
ISBN: 9781433122064
Category : Human information processing
Languages : en
Pages : 0
Book Description
Scholars interested in communication theory, media theory, and multimodality will discover new ideas within this text by current philosophers, while scholars of sensory studies will learn how their field can be extended to communication and media.
Publisher: Peter Lang Incorporated, International Academic Publishers
ISBN: 9781433122064
Category : Human information processing
Languages : en
Pages : 0
Book Description
Scholars interested in communication theory, media theory, and multimodality will discover new ideas within this text by current philosophers, while scholars of sensory studies will learn how their field can be extended to communication and media.
A Multisensory Philosophy of Perception
Author: Casey O'Callaghan
Publisher: Oxford University Press
ISBN: 0192570420
Category : Philosophy
Languages : en
Pages : 240
Book Description
Most of the time people perceive using multiple senses. Out walking, we see colors and motion, hear chatter and footsteps, smell petrichor after rain, feel a breeze or the brush of a shoulder. We use our senses together to navigate and learn about the world. In spite of this, scientists and philosophers alike have merely focused on one sense at a time. Nearly every theory of perception is unisensory. This book instead offers a revisionist multisensory philosophy of perception. Casey O'Callaghan considers how our senses work together, in contrast with how they work separately and independently, and how one sense can impact another, leading to surprising perceptual illusions. The joint use of multiple senses, he argues, enables novel forms of perception and experience, such as multisensory rhythms, motions, and flavors that enrich aesthetic experiences of music, dance, and gustatory pleasure.
Publisher: Oxford University Press
ISBN: 0192570420
Category : Philosophy
Languages : en
Pages : 240
Book Description
Most of the time people perceive using multiple senses. Out walking, we see colors and motion, hear chatter and footsteps, smell petrichor after rain, feel a breeze or the brush of a shoulder. We use our senses together to navigate and learn about the world. In spite of this, scientists and philosophers alike have merely focused on one sense at a time. Nearly every theory of perception is unisensory. This book instead offers a revisionist multisensory philosophy of perception. Casey O'Callaghan considers how our senses work together, in contrast with how they work separately and independently, and how one sense can impact another, leading to surprising perceptual illusions. The joint use of multiple senses, he argues, enables novel forms of perception and experience, such as multisensory rhythms, motions, and flavors that enrich aesthetic experiences of music, dance, and gustatory pleasure.
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices
Author: Connolly, Thomas
Publisher: IGI Global
ISBN: 1605663611
Category : Education
Languages : en
Pages : 394
Book Description
Explores the theory and practice of games-based learning, promoting the development and adoption of best practices. Provides a combination of theoretical chapters as well as practical case studies.
Publisher: IGI Global
ISBN: 1605663611
Category : Education
Languages : en
Pages : 394
Book Description
Explores the theory and practice of games-based learning, promoting the development and adoption of best practices. Provides a combination of theoretical chapters as well as practical case studies.
Multisensory Experiences
Author: Carlos Velasco
Publisher:
ISBN: 0198849621
Category : Computers
Languages : en
Pages : 113
Book Description
Multisensory Experiences: Where the senses meet technology takes you on a journey that goes from the fundamentals of multisensory experiences, through the relationship between the senses and technology, to what the future of those experiences may look like, and our responsibility in it.
Publisher:
ISBN: 0198849621
Category : Computers
Languages : en
Pages : 113
Book Description
Multisensory Experiences: Where the senses meet technology takes you on a journey that goes from the fundamentals of multisensory experiences, through the relationship between the senses and technology, to what the future of those experiences may look like, and our responsibility in it.
Video Games and Creativity
Author:
Publisher: Academic Press
ISBN: 0128017058
Category : Psychology
Languages : en
Pages : 330
Book Description
Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: - Can video games be used to develop or enhance creativity? - Is there a place for video games in the classroom? - What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. - Summarizes research relating to creativity and video games - Incorporates creativity research on both game design and game play - Discusses physical design, game mechanics, coding, and more - Investigates how video games may encourage creative problem solving - Highlights applications of video games for educational purposes
Publisher: Academic Press
ISBN: 0128017058
Category : Psychology
Languages : en
Pages : 330
Book Description
Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: - Can video games be used to develop or enhance creativity? - Is there a place for video games in the classroom? - What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. - Summarizes research relating to creativity and video games - Incorporates creativity research on both game design and game play - Discusses physical design, game mechanics, coding, and more - Investigates how video games may encourage creative problem solving - Highlights applications of video games for educational purposes
Video Games
Author: Nicholas David Bowman
Publisher: Routledge
ISBN: 1351235249
Category : Language Arts & Disciplines
Languages : en
Pages : 318
Book Description
This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies.
Publisher: Routledge
ISBN: 1351235249
Category : Language Arts & Disciplines
Languages : en
Pages : 318
Book Description
This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies.
NAEB Journal
Author:
Publisher:
ISBN:
Category : Periodicals
Languages : en
Pages : 610
Book Description
Publisher:
ISBN:
Category : Periodicals
Languages : en
Pages : 610
Book Description
The Multisensory Handbook
Author: Paul J. Pagliano
Publisher: Routledge
ISBN: 0415597544
Category : Education
Languages : en
Pages : 178
Book Description
This book is a practical guide to multisensory stimulation that will help children and adults with sensory perceptual issues or cognitive impairment. Underpinned by up-to-date research and theory, it contains ideas that can be applied to communication, play, leisure and recreation, therapy and education. This handbook will appeal to primary professionals from a wide range of disciplines including education, health and social care.
Publisher: Routledge
ISBN: 0415597544
Category : Education
Languages : en
Pages : 178
Book Description
This book is a practical guide to multisensory stimulation that will help children and adults with sensory perceptual issues or cognitive impairment. Underpinned by up-to-date research and theory, it contains ideas that can be applied to communication, play, leisure and recreation, therapy and education. This handbook will appeal to primary professionals from a wide range of disciplines including education, health and social care.
A Computational View of Autism
Author: Uttama Lahiri
Publisher: Springer Nature
ISBN: 3030402371
Category : Computers
Languages : en
Pages : 180
Book Description
This book first explains autism, its prevalence, and some conventional intervention techniques, and it then describes how virtual reality technology can support autism intervention and skills training. The approaches and technologies covered include immersive virtual reality, augmented reality and mixed reality. The tasks covered include emotion recognition, affective computing, teaching communication skills, imparting literacy skills, training for imitation skills, and joint attention skills. Most of the chapters assume no prerequisite knowledge of autism or virtual reality, and they are supported throughout with detailed references for further investigation. While the author is an engineer by profession, with specialist knowledge in robotics and computer-based platforms, in this book she adopts a user perspective and cites many real-life examples from her own experience. The book is suitable for students of cognitive science, and researchers and practitioners engaged with designing and offering technological assistance for special needs training.
Publisher: Springer Nature
ISBN: 3030402371
Category : Computers
Languages : en
Pages : 180
Book Description
This book first explains autism, its prevalence, and some conventional intervention techniques, and it then describes how virtual reality technology can support autism intervention and skills training. The approaches and technologies covered include immersive virtual reality, augmented reality and mixed reality. The tasks covered include emotion recognition, affective computing, teaching communication skills, imparting literacy skills, training for imitation skills, and joint attention skills. Most of the chapters assume no prerequisite knowledge of autism or virtual reality, and they are supported throughout with detailed references for further investigation. While the author is an engineer by profession, with specialist knowledge in robotics and computer-based platforms, in this book she adopts a user perspective and cites many real-life examples from her own experience. The book is suitable for students of cognitive science, and researchers and practitioners engaged with designing and offering technological assistance for special needs training.
The Routledge Handbook of Museums, Media and Communication
Author: Kirsten Drotner
Publisher: Routledge
ISBN: 1317197437
Category : Business & Economics
Languages : en
Pages : 492
Book Description
Museums today find themselves within a mediatised society, where everyday life is conducted in a data-full and technology-rich context. In fact, museums are themselves mediatised: they present a uniquely media-centred environment, in which communicative media is a constitutive property of their organisation and of the visitor experience. The Routledge Handbook of Museums, Media and Communication explores what it means to take mediated communication as a key concept for museum studies and as a sensitising lens for media-related museum practice on the ground. Including contributions from experts around the world, this original and innovative Handbook shares a nuanced and precise understanding of media, media concepts and media terminology, rehearsing new locations for writing on museum media and giving voice to new subject alignments. As a whole, the volume breaks new ground by reframing mediated museum communication as a resource for an inclusive understanding of current museum developments. The Routledge Handbook of Museums, Media and Communication will appeal to both students and scholars, as well as to practitioners involved in the visioning, design and delivery of mediated communication in the museum. It teaches us not just how to study museums, but how to go about being a museum in today’s world. The book is available for free in PDF format as Open Access at www.taylorfrancis.com. It has been made available under a a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license
Publisher: Routledge
ISBN: 1317197437
Category : Business & Economics
Languages : en
Pages : 492
Book Description
Museums today find themselves within a mediatised society, where everyday life is conducted in a data-full and technology-rich context. In fact, museums are themselves mediatised: they present a uniquely media-centred environment, in which communicative media is a constitutive property of their organisation and of the visitor experience. The Routledge Handbook of Museums, Media and Communication explores what it means to take mediated communication as a key concept for museum studies and as a sensitising lens for media-related museum practice on the ground. Including contributions from experts around the world, this original and innovative Handbook shares a nuanced and precise understanding of media, media concepts and media terminology, rehearsing new locations for writing on museum media and giving voice to new subject alignments. As a whole, the volume breaks new ground by reframing mediated museum communication as a resource for an inclusive understanding of current museum developments. The Routledge Handbook of Museums, Media and Communication will appeal to both students and scholars, as well as to practitioners involved in the visioning, design and delivery of mediated communication in the museum. It teaches us not just how to study museums, but how to go about being a museum in today’s world. The book is available for free in PDF format as Open Access at www.taylorfrancis.com. It has been made available under a a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license