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Author: Walker Vandale
Publisher:
ISBN: 9781520889030
Category :
Languages : en
Pages : 72
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Book Description
The games in this booklet are meant to provide good, clean fun for consenting adults who like to party. But a warning is in order - they are not for the PRUDISH! When you plan a party with the intent of using this game booklet as a guide to entertainment, be certain you invite friends who love to have a good time, who do not mind a little "contact sport", and who are not offended easily.It is important to start the party with at least a couple of "ICEBREAKERS"; KNOW THY NEIGHBOR would be an excellent beginning. Allow the party to progress naturally from the icebreakers, letting majority rule dictate the progression. It is suggested you study the directions and rules of the games in this booklet before the party so that you may describe them thoroughly and answer any question before the game begins.As with most games, these will be more enjoyable if the objective is understood and meaningful prizes of some value are offered to the winner(s) or, in some cases, a penalty of some consequence required of the loser(s). Prizes or penalties should be announced before the start of each game. Your imagination and creativity can also come into play when deciding the rules of the games.Although the games in this booklet may be played very successfully as written, you may add, delete, or modify as you see fit, to make them more or less daring. It is your party. Keep in mind that this is a guide to good, adult party fun. The end result is totally dependent upon the self-control and maturity of yourself and your guest. Read and understand the games. Plan your party judiciously, and have a good time!
Author: Walker Vandale
Publisher:
ISBN: 9781520889030
Category :
Languages : en
Pages : 72
Get Book Here
Book Description
The games in this booklet are meant to provide good, clean fun for consenting adults who like to party. But a warning is in order - they are not for the PRUDISH! When you plan a party with the intent of using this game booklet as a guide to entertainment, be certain you invite friends who love to have a good time, who do not mind a little "contact sport", and who are not offended easily.It is important to start the party with at least a couple of "ICEBREAKERS"; KNOW THY NEIGHBOR would be an excellent beginning. Allow the party to progress naturally from the icebreakers, letting majority rule dictate the progression. It is suggested you study the directions and rules of the games in this booklet before the party so that you may describe them thoroughly and answer any question before the game begins.As with most games, these will be more enjoyable if the objective is understood and meaningful prizes of some value are offered to the winner(s) or, in some cases, a penalty of some consequence required of the loser(s). Prizes or penalties should be announced before the start of each game. Your imagination and creativity can also come into play when deciding the rules of the games.Although the games in this booklet may be played very successfully as written, you may add, delete, or modify as you see fit, to make them more or less daring. It is your party. Keep in mind that this is a guide to good, adult party fun. The end result is totally dependent upon the self-control and maturity of yourself and your guest. Read and understand the games. Plan your party judiciously, and have a good time!
Author: Lillian Frankel
Publisher: Sterling Publishing Company
ISBN: 9781402746864
Category : Games & Activities
Languages : en
Pages : 132
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Book Description
Adults like to play too--and these sophisticated games are for after the kids go to bed. Perfect for parties, clubs, and other gatherings, they’re great for breaking the ice, getting guests acquainted, and keeping everyone happy. Choose from more than 100 types, including puzzlers, mental games, active amusements, games for bachelors, and even some sedate ones. In "Vicious Circle” the host uses a rope to tie the wrists of both a man and a woman together: the goal is for the two to free themselves. Soon they’re flailing--and enjoying the start of a beautiful friendship. "Avoid that Letter” keeps conversations from getting into a rut. Or have an energetic "Book Relay,” with volumes balanced on your head. They’re all fun!
Author: Lillian Frankel
Publisher:
ISBN:
Category : Amusements
Languages : en
Pages : 134
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Book Description
Author: PARTY GAMES.
Publisher:
ISBN:
Category :
Languages : en
Pages : 55
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Book Description
Author: Allen Klein
Publisher: Simon and Schuster
ISBN: 163228054X
Category : Self-Help
Languages : en
Pages : 205
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Book Description
Winner of the Best New Book Award of 2017 from the Association for Applied and Therapeutic Humor! Kids have a fantastic way of looking at the world, and they are often kind, curious, and completely honest about the things they experience. We tend to lose those natural traits as we get older, but it doesn’t have to be that way. In Allen Klein’s new book, people share stories of the lessons they’ve learned from children, from the hilarious anecdotes that make you think to the out-of-nowhere, insightful thoughts on modern issues. Secrets Kids Know. . . That Adults Oughta Learn will help you get back to your unbiased childhood mind, all the while entertaining you with the incredible things that could only come out of the mouth of a child.
Author: Gyles Daubeney Brandreth
Publisher:
ISBN:
Category : Entertaining
Languages : en
Pages :
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Book Description
Author: Gyles Brandreth
Publisher: Robson Books Limited
ISBN: 9780861056828
Category :
Languages : en
Pages : 160
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Book Description
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 128
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Book Description
Author: Ebury Press
Publisher: Random House
ISBN: 1785033069
Category : Games
Languages : en
Pages : 146
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Book Description
From boring car journeys to boozy dinner parties to Friday afternoons in the office, Games for Bored Adults is packed full of hilarious gaming inspiration to liven up any dull situation. Why not play Human Buckaroo with a sleeping stranger (points for each item you place gently on the sleeper without waking them), take on the After Eight challenge (sliding the mint down your face into your mouth--no hands), or laugh in the face of pulled muscles in the ultimate "Cereal Killer" game? Challenge your friends, indulge your competitive streak and prove yourself the undisputed victor in a whole range of funny and imaginative games for every occasion.
Author: Wolfgang Prinz
Publisher: MIT Press
ISBN: 026230094X
Category : Psychology
Languages : en
Pages : 359
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Book Description
A novel proposal that the cognitive architecture for volition and cognition arises from particular kinds of social interaction and communication. In Open Minds, Wolfgang Prinz offers the novel claim that agency and intentionality are first perceived and understood in others, and that it is only through practices and discourses of social mirroring that individuals come to apply these features to themselves and to shape their architectures for volition and cognition accordingly. Developing a (social science) constructive approach within a (cognitive science) representational framework, Prinz argues that the architectures for agency (volition) and intentionality (cognition) arise from particular kinds of social interaction and communication. Rather than working as closed, individual systems, our minds operate in ways that are fundamentally open to other minds. Prinz describes mirror systems and mirror games, particular kinds of representational mechanisms and social games that provide tools for aligning closed individual minds with other minds. He maps the formation of an architecture for volition, addressing issues of agency and intention-based top-down control, then outlines the ways the same basic ideas can be applied to an architecture for cognition, helping to solve basic issues of subjectivity and intentionality. Addressing the reality and efficacy of such social artifacts as autonomy and free will, Prinz contends that our beliefs about minds are not just beliefs about their workings but powerful tools for making them work as we believe. It is through our beliefs that our minds work in a particular way that we actually make them work in that way.