Of the Odyssey 100 to NewsGames

Of the Odyssey 100 to NewsGames PDF Author: Geraldo A. Seabra
Publisher: Geraldo A. Seabra
ISBN: 8563475010
Category : Games & Activities
Languages : en
Pages : 242

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Book Description
This is the first e-book of four volumes of Theories of NewsGames series - games like emulators news. The material was divided on issues of research, narrative, social impact and mechanics. The first volume is based on the research of the dissertation ‘Games Emulators Information’. This edition draws a timeline on the history of consoles, media titles and games from the perspective of game information. The paper also describes the theoretical basis of news based games and brings a draft proposal of a new model of Online Journalism produced, reproduced and consumed from ludo-informative platforms. Throughout this e-book we seek to demystify the world of video games demonized and support the idea that games are the best platforms for learning, information and increase our cognitive capacity.

Of the Odyssey 100 to NewsGames

Of the Odyssey 100 to NewsGames PDF Author: Geraldo A. Seabra
Publisher: Geraldo A. Seabra
ISBN: 8563475010
Category : Games & Activities
Languages : en
Pages : 242

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Book Description
This is the first e-book of four volumes of Theories of NewsGames series - games like emulators news. The material was divided on issues of research, narrative, social impact and mechanics. The first volume is based on the research of the dissertation ‘Games Emulators Information’. This edition draws a timeline on the history of consoles, media titles and games from the perspective of game information. The paper also describes the theoretical basis of news based games and brings a draft proposal of a new model of Online Journalism produced, reproduced and consumed from ludo-informative platforms. Throughout this e-book we seek to demystify the world of video games demonized and support the idea that games are the best platforms for learning, information and increase our cognitive capacity.

NewsGames - Applied General Theory of Games Based News

NewsGames - Applied General Theory of Games Based News PDF Author: Geraldo A. Seabra
Publisher: Geraldo A. Seabra
ISBN:
Category : Games & Activities
Languages : en
Pages : 270

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Book Description
This e-book is the second of four volumes of the series Theories of NewsGames authored by journalist Geraldo A. Seabra and Luciene A. Santos. The didactic title, the material was subdivided into four parts - research, narrative, mechanics and social impact. In 2012 it was released the 1st volume of research: 'The Odyssey 100 to NewsGames - A genealogy of the games as information', where the authors draw a timeline on the history of the games as information and news. As the first publication almost all the material used is based on the master's dissertation the journalist Geraldo Seabra and searches made by Luciene Santos, as well as original Blog of NewsGames material. In the 2nd volume of the series, the 3D News is presented as a narrative model of news production recommended for ludic-informational platforms - giving rise to the call NewNews. From the structure of the theoretical foundations of a new Online Journalism model, the advent of 'Drones NewsGames' anticipates the ‘Age of planetary games’ based on news.

Social Media

Social Media PDF Author: Graham Meikle
Publisher: Routledge
ISBN: 1134660960
Category : Social Science
Languages : en
Pages : 187

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Book Description
Social media platforms have captured the attention and imagination of many millions of people, enabling their users to develop and display their creativity, to empathize with others, and to find connection, communication and communion. But they are also surveillance systems through which those users become complicit in their own commercial exploitation. In this accessible book, Graham Meikle explores the tensions between these two aspects of social media. From Facebook and Twitter to Reddit and YouTube, Meikle examines social media as industries and as central sites for understanding the cultural politics of everyday life. Building on the new forms of communication and citizenship brought about by these platforms, he analyzes the meanings of sharing and privacy, internet memes, remix cultures and citizen journalism. Throughout, Social Media engages with questions of visibility, performance, platforms and users, and demonstrates how networked digital media are adopted and adapted in an environment built around the convergence of personal and public communication.

Cold Mountain

Cold Mountain PDF Author: Charles Frazier
Publisher: Grove/Atlantic, Inc.
ISBN: 0802197175
Category : Fiction
Languages : en
Pages : 500

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Book Description
A wounded Confederate soldier treks across the ruins of America in this National Book Award–winning novel: “A stirring Civil War tale told with epic sweep.” —People Sorely wounded and fatally disillusioned in the fighting at Petersburg, a Confederate soldier named Inman decides to walk back to his home in the Blue Ridge mountains to Ada, the woman he loves. His journey across the disintegrating South brings him into intimate and sometimes lethal converse with slaves and marauders, bounty hunters and witches, both helpful and malign. Meanwhile, the intrepid Ada is trying to revive her father’s derelict farm and learning to survive in a world where the old certainties have been swept away. As it interweaves their stories, Cold Mountain asserts itself as an authentic odyssey, hugely powerful, majestically lovely, and keenly moving.

Media Convergence

Media Convergence PDF Author: Graham Meikle
Publisher: Bloomsbury Publishing
ISBN: 0230356702
Category : Social Science
Languages : en
Pages : 248

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Book Description
This book focuses on how everyday media such as Facebook, iTunes and Google can be understood in new ways for the 21st century through ideas of convergence. Key chapters explore the development of the internet, the rise of social media and the new opportunities for audiences to create, collaborate upon and share their own media.

A Man and His Presidents

A Man and His Presidents PDF Author: Alvin Felzenberg
Publisher: Yale University Press
ISBN: 0300166893
Category : Biography & Autobiography
Languages : en
Pages : 454

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Book Description
A new understanding of the man who changed the face of American politics William F. Buckley Jr. is widely regarded as the most influential American conservative writer, activist, and organizer in the postwar era. In this nuanced biography, Alvin Felzenberg sheds light on little-known aspects of Buckley’s career, including his role as back-channel adviser to policy makers, his intimate friendship with both Ronald and Nancy Reagan, his changing views on civil rights, and his break with George W. Bush over the Iraq War. Felzenberg demonstrates how Buckley conveyed his message across multiple platforms and drew upon his vast network of contacts, his personal charm, his extraordinary wit, and his celebrity status to move the center of political gravity in the United States closer to his point of view. Including many rarely seen photographs, this account of one of the most compelling personalities of American politics will appeal to conservatives, liberals, and even the apolitical.

Barbarian Days

Barbarian Days PDF Author: William Finnegan
Publisher: Penguin
ISBN: 0143109391
Category : Biography & Autobiography
Languages : en
Pages : 466

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Book Description
**Winner of the 2016 Pulitzer Prize for Autobiography** Included in President Obama’s 2016 Summer Reading List “Without a doubt, the finest surf book I’ve ever read . . . ” —The New York Times Magazine Barbarian Days is William Finnegan’s memoir of an obsession, a complex enchantment. Surfing only looks like a sport. To initiates, it is something else: a beautiful addiction, a demanding course of study, a morally dangerous pastime, a way of life. Raised in California and Hawaii, Finnegan started surfing as a child. He has chased waves all over the world, wandering for years through the South Pacific, Australia, Asia, Africa. A bookish boy, and then an excessively adventurous young man, he went on to become a distinguished writer and war reporter. Barbarian Days takes us deep into unfamiliar worlds, some of them right under our noses—off the coasts of New York and San Francisco. It immerses the reader in the edgy camaraderie of close male friendships forged in challenging waves. Finnegan shares stories of life in a whites-only gang in a tough school in Honolulu. He shows us a world turned upside down for kids and adults alike by the social upheavals of the 1960s. He details the intricacies of famous waves and his own apprenticeships to them. Youthful folly—he drops LSD while riding huge Honolua Bay, on Maui—is served up with rueful humor. As Finnegan’s travels take him ever farther afield, he discovers the picturesque simplicity of a Samoan fishing village, dissects the sexual politics of Tongan interactions with Americans and Japanese, and navigates the Indonesian black market while nearly succumbing to malaria. Throughout, he surfs, carrying readers with him on rides of harrowing, unprecedented lucidity. Barbarian Days is an old-school adventure story, an intellectual autobiography, a social history, a literary road movie, and an extraordinary exploration of the gradual mastering of an exacting, little-understood art.

A Window Opens

A Window Opens PDF Author: Elisabeth Egan
Publisher: Simon and Schuster
ISBN: 1501105450
Category : Fiction
Languages : en
Pages : 400

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Book Description
"Alice Pearse thought she would live happily ever after...then she realized she was in the wrong story...[and] realizes the question is not whether it's possible to have it all, but what does she--Alice Pearse--really want?"--

Music and Sonic Environments in Video Games

Music and Sonic Environments in Video Games PDF Author: Kate Galloway
Publisher: Taylor & Francis
ISBN: 1040135374
Category : Music
Languages : en
Pages : 222

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Book Description
Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways. Drawing on a range of game case studies and disciplinary perspectives, the contributors consider the sonic environment in games as its own storytelling medium. Highlighting how dynamic video game soundscapes respond to players’ movements, engage them in collaborative composition, and actively contribute to worldbuilding, the chapters discuss topics including genre conventions around soundscape design, how sonic environments shape players’ perceptions, how game sound and music model ecological processes and nonhuman relationships, and issues of cultural and geographic representation. Together, the essays in this volume bring game music and sound into the environmental humanities and transform our understanding of sonic environments as an essential part of storytelling in interactive media. Engaging a wide variety of game genres and communities of play, this book will be of interest to students and scholars of music, media studies, critical game studies, popular culture, and sound studies.

Understanding Video Games

Understanding Video Games PDF Author: Simon Egenfeldt-Nielsen
Publisher: Routledge
ISBN: 1136300422
Category : Games & Activities
Languages : en
Pages : 338

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Book Description
This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game studies. Understanding Video Games, 2nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. This follow-up to the pioneering first edition takes video game studies into the next decade of the twenty-first century, highlighting changes in the game business, advances in video game scholarship, and recent trends in game design and development—including mobile, social, and casual gaming. In Understanding Video Games, 2nd Edition students will: Assess the major theories used to analyze games, such as ludology and narratology Gain familiarity with the commercial and organizational aspects of the game industry Trace the history of video games from Pong to Playstation 3 and beyond Explore the aesthetics of game design Evaluate the cultural position of video games Consider the potential effects of both violent and "serious" games. Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline (including an interactive online version), Understanding Video Games, 2nd Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment and society.