Author: National Academies of Sciences, Engineering, and Medicine
Publisher: National Academies Press
ISBN: 0309467020
Category : Education
Languages : en
Pages : 253
Book Description
The field of computer science (CS) is currently experiencing a surge in undergraduate degree production and course enrollments, which is straining program resources at many institutions and causing concern among faculty and administrators about how best to respond to the rapidly growing demand. There is also significant interest about what this growth will mean for the future of CS programs, the role of computer science in academic institutions, the field as a whole, and U.S. society more broadly. Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments seeks to provide a better understanding of the current trends in computing enrollments in the context of past trends. It examines drivers of the current enrollment surge, relationships between the surge and current and potential gains in diversity in the field, and the potential impacts of responses to the increased demand for computing in higher education, and it considers the likely effects of those responses on students, faculty, and institutions. This report provides recommendations for what institutions of higher education, government agencies, and the private sector can do to respond to the surge and plan for a strong and sustainable future for the field of CS in general, the health of the institutions of higher education, and the prosperity of the nation.
Assessing and Responding to the Growth of Computer Science Undergraduate Enrollments
Modern Trends and Techniques in Computer Science
Author: Radek Silhavy
Publisher: Springer
ISBN: 9783319067391
Category : Computers
Languages : en
Pages : 0
Book Description
This book is based on the research papers presented in the 3rd Computer Science On-line Conference 2014 (CSOC 2014). The conference is intended to provide an international forum for discussions on the latest high-quality research results in all areas related to Computer Science. The topics addressed are the theoretical aspects and applications of Artificial Intelligences, Computer Science, Informatics and Software Engineering. The authors provide new approaches and methods to real-world problems, and in particular, exploratory research that describes novel approaches in their field. Particular emphasis is laid on modern trends in selected fields of interest. New algorithms or methods in a variety of fields are also presented. This book is divided into three sections and covers topics including Artificial Intelligence, Computer Science and Software Engineering. Each section consists of new theoretical contributions and applications which can be used for the further development of knowledge of everybody who is looking for new knowledge or new inspiration for further research.
Publisher: Springer
ISBN: 9783319067391
Category : Computers
Languages : en
Pages : 0
Book Description
This book is based on the research papers presented in the 3rd Computer Science On-line Conference 2014 (CSOC 2014). The conference is intended to provide an international forum for discussions on the latest high-quality research results in all areas related to Computer Science. The topics addressed are the theoretical aspects and applications of Artificial Intelligences, Computer Science, Informatics and Software Engineering. The authors provide new approaches and methods to real-world problems, and in particular, exploratory research that describes novel approaches in their field. Particular emphasis is laid on modern trends in selected fields of interest. New algorithms or methods in a variety of fields are also presented. This book is divided into three sections and covers topics including Artificial Intelligence, Computer Science and Software Engineering. Each section consists of new theoretical contributions and applications which can be used for the further development of knowledge of everybody who is looking for new knowledge or new inspiration for further research.
Proceedings of the Fourth Annual ACM-SIAM Symposium on Discrete Algorithms
Author:
Publisher: SIAM
ISBN: 9780898713138
Category : Mathematics
Languages : en
Pages : 532
Book Description
Annotation Proceedings of a conference that took place in Austin, Texas in January 1993. Contributors are impressive names from the field of computer science, including Donald Knuth, author of several computer books of "biblical" importance. The diverse selection of paper topics includes dynamic point location, ray shooting, and the shortest paths in planar maps; optimistic sorting and information theoretic complexity; and an optimal randomized algorithm for the cow-path problem. No index. Annotation copyright by Book News, Inc., Portland, OR.
Publisher: SIAM
ISBN: 9780898713138
Category : Mathematics
Languages : en
Pages : 532
Book Description
Annotation Proceedings of a conference that took place in Austin, Texas in January 1993. Contributors are impressive names from the field of computer science, including Donald Knuth, author of several computer books of "biblical" importance. The diverse selection of paper topics includes dynamic point location, ray shooting, and the shortest paths in planar maps; optimistic sorting and information theoretic complexity; and an optimal randomized algorithm for the cow-path problem. No index. Annotation copyright by Book News, Inc., Portland, OR.
GIS Algorithms
Author: Ningchuan Xiao
Publisher: SAGE
ISBN: 1473933463
Category : Technology & Engineering
Languages : en
Pages : 335
Book Description
Geographic information systems (GIS) have become increasingly important in helping us understand complex social, economic, and natural dynamics where spatial components play a key role. The critical algorithms used in GIS, however, are notoriously difficult to both teach and understand, in part due to the lack of a coherent representation. GIS Algorithms attempts to address this problem by combining rigorous formal language with example case studies and student exercises. Using Python code throughout, Xiao breaks the subject down into three fundamental areas: Geometric Algorithms Spatial Indexing Spatial Analysis and Modelling With its comprehensive coverage of the many algorithms involved, GIS Algorithms is a key new textbook in this complex and critical area of geography.
Publisher: SAGE
ISBN: 1473933463
Category : Technology & Engineering
Languages : en
Pages : 335
Book Description
Geographic information systems (GIS) have become increasingly important in helping us understand complex social, economic, and natural dynamics where spatial components play a key role. The critical algorithms used in GIS, however, are notoriously difficult to both teach and understand, in part due to the lack of a coherent representation. GIS Algorithms attempts to address this problem by combining rigorous formal language with example case studies and student exercises. Using Python code throughout, Xiao breaks the subject down into three fundamental areas: Geometric Algorithms Spatial Indexing Spatial Analysis and Modelling With its comprehensive coverage of the many algorithms involved, GIS Algorithms is a key new textbook in this complex and critical area of geography.
Euro-Par 2014: Parallel Processing
Author: Fernando Silva
Publisher: Springer
ISBN: 331909873X
Category : Computers
Languages : en
Pages : 867
Book Description
This book constitutes the refereed proceedings of the 20th International Conference on Parallel and Distributed Computing, Euro-Par 2014, held in Porto, Portugal, in August 2014. The 68 revised full papers presented were carefully reviewed and selected from 267 submissions. The papers are organized in 15 topical sections: support tools environments; performance prediction and evaluation; scheduling and load balancing; high-performance architectures and compilers; parallel and distributed data management; grid, cluster and cloud computing; green high performance computing; distributed systems and algorithms; parallel and distributed programming; parallel numerical algorithms; multicore and manycore programming; theory and algorithms for parallel computation; high performance networks and communication; high performance and scientific applications; and GPU and accelerator computing.
Publisher: Springer
ISBN: 331909873X
Category : Computers
Languages : en
Pages : 867
Book Description
This book constitutes the refereed proceedings of the 20th International Conference on Parallel and Distributed Computing, Euro-Par 2014, held in Porto, Portugal, in August 2014. The 68 revised full papers presented were carefully reviewed and selected from 267 submissions. The papers are organized in 15 topical sections: support tools environments; performance prediction and evaluation; scheduling and load balancing; high-performance architectures and compilers; parallel and distributed data management; grid, cluster and cloud computing; green high performance computing; distributed systems and algorithms; parallel and distributed programming; parallel numerical algorithms; multicore and manycore programming; theory and algorithms for parallel computation; high performance networks and communication; high performance and scientific applications; and GPU and accelerator computing.
Neural Information Processing. Models and Applications
Author: Kevin K.W. Wong
Publisher: Springer
ISBN: 3642175341
Category : Computers
Languages : en
Pages : 763
Book Description
The two volume set LNCS 6443 and LNCS 6444 constitutes the proceedings of the 17th International Conference on Neural Information Processing, ICONIP 2010, held in Sydney, Australia, in November 2010. The 146 regular session papers presented were carefully reviewed and selected from 470 submissions. The papers of part I are organized in topical sections on neurodynamics, computational neuroscience and cognitive science, data and text processing, adaptive algorithms, bio-inspired algorithms, and hierarchical methods. The second volume is structured in topical sections on brain computer interface, kernel methods, computational advance in bioinformatics, self-organizing maps and their applications, machine learning applications to image analysis, and applications.
Publisher: Springer
ISBN: 3642175341
Category : Computers
Languages : en
Pages : 763
Book Description
The two volume set LNCS 6443 and LNCS 6444 constitutes the proceedings of the 17th International Conference on Neural Information Processing, ICONIP 2010, held in Sydney, Australia, in November 2010. The 146 regular session papers presented were carefully reviewed and selected from 470 submissions. The papers of part I are organized in topical sections on neurodynamics, computational neuroscience and cognitive science, data and text processing, adaptive algorithms, bio-inspired algorithms, and hierarchical methods. The second volume is structured in topical sections on brain computer interface, kernel methods, computational advance in bioinformatics, self-organizing maps and their applications, machine learning applications to image analysis, and applications.
Real-Time Rendering
Author: Tomas Akenine-Möller
Publisher: CRC Press
ISBN: 1315362007
Category : Computers
Languages : en
Pages : 1046
Book Description
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Publisher: CRC Press
ISBN: 1315362007
Category : Computers
Languages : en
Pages : 1046
Book Description
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Real-Time Rendering, Fourth Edition
Author: Tomas Akenine-Möller
Publisher: CRC Press
ISBN: 1351816152
Category : Computers
Languages : en
Pages : 1199
Book Description
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
Publisher: CRC Press
ISBN: 1351816152
Category : Computers
Languages : en
Pages : 1199
Book Description
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
Multi-Agent Systems for Concurrent Intelligent Design and Manufacturing
Author: Weiming Shen
Publisher: CRC Press
ISBN: 1482289253
Category : Technology & Engineering
Languages : en
Pages : 403
Book Description
Agent Technology, or Agent-Based Approaches, is a new paradigm for developing software applications. It has been hailed as 'the next significant breakthrough in software development', and 'the new revolution in software' after object technology or object-oriented programming. In this context, an agent is a computer system which is capable of act
Publisher: CRC Press
ISBN: 1482289253
Category : Technology & Engineering
Languages : en
Pages : 403
Book Description
Agent Technology, or Agent-Based Approaches, is a new paradigm for developing software applications. It has been hailed as 'the next significant breakthrough in software development', and 'the new revolution in software' after object technology or object-oriented programming. In this context, an agent is a computer system which is capable of act
LATIN 2024: Theoretical Informatics
Author: José A. Soto
Publisher: Springer Nature
ISBN: 3031555988
Category :
Languages : en
Pages : 363
Book Description
Publisher: Springer Nature
ISBN: 3031555988
Category :
Languages : en
Pages : 363
Book Description