New Acquisition Techniques for Real Objects and Light Sources in Computer Graphics

New Acquisition Techniques for Real Objects and Light Sources in Computer Graphics PDF Author: Michael Goesele
Publisher:
ISBN: 9783833414893
Category : Computer graphics
Languages : en
Pages : 184

Get Book Here

Book Description

New Acquisition Techniques for Real Objects and Light Sources in Computer Graphics

New Acquisition Techniques for Real Objects and Light Sources in Computer Graphics PDF Author: Michael Goesele
Publisher:
ISBN: 9783833414893
Category : Computer graphics
Languages : en
Pages : 184

Get Book Here

Book Description


Efficient, Image-based Appearance Acquisition of Real-world Objects

Efficient, Image-based Appearance Acquisition of Real-world Objects PDF Author: Hendrik P. A. Lensch
Publisher: Cuvillier Verlag
ISBN: 3898739961
Category :
Languages : en
Pages : 177

Get Book Here

Book Description


High Dynamic Range Imaging

High Dynamic Range Imaging PDF Author: Erik Reinhard
Publisher: Morgan Kaufmann
ISBN: 0080957110
Category : Computers
Languages : en
Pages : 673

Get Book Here

Book Description
High Dynamic Range Imaging, Second Edition, is an essential resource for anyone working with images, whether it is for computer graphics, film, video, photography, or lighting design. It describes HDRI technology in its entirety and covers a wide-range of topics, from capture devices to tone reproduction and image-based lighting. The techniques described enable students to produce images that have a dynamic range much closer to that found in the real world, leading to an unparalleled visual experience. This revised edition includes new chapters on High Dynamic Range Video Encoding, High Dynamic Range Image Encoding, and High Dynamic Range Display Devices. All existing chapters have been updated to reflect the current state-of-the-art technology. As both an introduction to the field and an authoritative technical reference, this book is essential for anyone working with images, whether in computer graphics, film, video, photography, or lighting design. - New material includes chapters on High Dynamic Range Video Encoding, High Dynamic Range Image Encoding, and High Dynammic Range Display Devices - Written by the inventors and initial implementors of High Dynamic Range Imaging - Covers the basic concepts (including just enough about human vision to explain why HDR images are necessary), image capture, image encoding, file formats, display techniques, tone mapping for lower dynamic range display, and the use of HDR images and calculations in 3D rendering - Range and depth of coverage is good for the knowledgeable researcher as well as those who are just starting to learn about High Dynamic Range imaging - The prior edition of this book included a DVD-ROM. Files from the DVD-ROM can be accessed at: http://www.erikreinhard.com/hdr_2nd/index.html

Principles of Appearance Acquisition and Representation

Principles of Appearance Acquisition and Representation PDF Author: Tim Weyrich
Publisher: Now Publishers Inc
ISBN: 1601982542
Category : Image processing
Languages : en
Pages : 133

Get Book Here

Book Description
"Algorithms for scene understanding and realistic image synthesis require accurate models of the way real-world materials scatter light. This study describes recent work in the graphics community to measure the spatially- and directionally-varying reflectance and subsurface scattering of complex materials, and to develop efficient representations and analysis tools for these datasets. We describe the design of acquisition devices and capture strategies for reflectance functions such as BRDFs and BSSRDFs, efficient factored representations, and a case study of capturing the appearance of human faces"--Abstract.

High Dynamic Range Image Reconstruction

High Dynamic Range Image Reconstruction PDF Author: Asla Sa
Publisher: Springer Nature
ISBN: 3031795229
Category : Mathematics
Languages : en
Pages : 53

Get Book Here

Book Description
High dynamic range imaging (HDRI) is an emerging field that has the potential to cause a great scientific and technological impact in the near future. Although new, this field is large and complex, with non-trivial relations to many different areas, such as image synthesis, computer vision, video and image processing, digital photography, special effects among others. For the above reasons,HDRI has been extensively researched over the past years and, consequently, the related scientific literature is vast. As an indication that the field is reaching maturity, tutorials and books on HDRI appeared. Moreover, this new resource has already reached interested practitioners in various application areas. In this book, we do not aim at covering the whole field of high dynamic range imaging and its applications, since it is a broad subject that is still evolving. Instead, our intent is to cover the basic principles behind HDRI and focus on one of the currently most important problems, both theoretically and practically. That is, the reconstruction of high dynamic range images from regular low dynamic range pictures. Table of Contents: Introduction / Digital Image / Imaging Devices and Calibration / HDR Reconstruction / HDRI Acquisition and Visualization / Tone Enhancement / References / Biography

An Interest Point Based Illumination Condition Matching Approach to Photometric Registration Within Augmented Reality Worlds

An Interest Point Based Illumination Condition Matching Approach to Photometric Registration Within Augmented Reality Worlds PDF Author: Mark Bingham
Publisher:
ISBN:
Category :
Languages : en
Pages :

Get Book Here

Book Description
With recent and continued increases in computing power, and advances in the field of computer graphics, realistic augmented reality environments can now offer inexpensive and powerful solutions in a whole range of training, simulation and leisure applications. One key challenge to maintaining convincing augmentation, and therefore user immersion, is ensuring consistent illumination conditions between virtual and real environments, so that objects appear to be lit by the same light sources. This research demonstrates how real world lighting conditions can be determined from the two-dimensional view of the user. Virtual objects can then be illuminated and virtual shadows cast using these conditions. This new technique uses pairs of interest points from real objects and the shadows that they cast, viewed from a binocular perspective, to determine the position of the illuminant. This research has been initially focused on single point light sources in order to show the potential of the technique and has investigated the relationships between the many parameters of the vision system. Optimal conditions have been discovered by mapping the results of experimentally varying parameters such as FoV, camera angle and pose, image resolution, aspect ratio and illuminant distance. The technique is able to provide increased robustness where greater resolution imagery is used. Under optimal conditions it is possible to derive the position of a real world light source with low average error. An investigation of available literature has revealed that other techniques can be inflexible, slow, or disrupt scene realism. This technique is able to locate and track a moving illuminant within an unconstrained, dynamic world without the use of artificial calibration objects that would disrupt scene realism. The technique operates in real-time as the new algorithms are of low computational complexity. This allows high framerates to be maintained within augmented reality applications. Illuminant updates occur several times a second on an average to high end desktop computer. Future work will investigate the automatic identification and selection of pairs of interest points and the exploration of global illuminant conditions. The latter will include an analysis of more complex scenes and the consideration of multiple and varied light sources.

From Space to Place

From Space to Place PDF Author: Stefano Campana
Publisher: British Archaeological Reports Oxford Limited
ISBN:
Category : History
Languages : en
Pages : 676

Get Book Here

Book Description
This conference at Rome in December 2006, promoted the use of integrated methodologies in remote sensing archaeology so as to help in the creation of new and sustainable policies in the monitoring, interpretation, fruition and communication of the cultural heritage. Including 67 papers from 10 sessions.

Material Appearance Modeling: A Data-Coherent Approach

Material Appearance Modeling: A Data-Coherent Approach PDF Author: Yue Dong
Publisher: Springer Science & Business Media
ISBN: 3642357776
Category : Computers
Languages : en
Pages : 184

Get Book Here

Book Description
A principal aim of computer graphics is to generate images that look as real as photographs. Realistic computer graphics imagery has however proven to be quite challenging to produce, since the appearance of materials arises from complicated physical processes that are difficult to analytically model and simulate, and image-based modeling of real material samples is often impractical due to the high-dimensional space of appearance data that needs to be acquired. This book presents a general framework based on the inherent coherency in the appearance data of materials to make image-based appearance modeling more tractable. We observe that this coherence manifests itself as low-dimensional structure in the appearance data, and by identifying this structure we can take advantage of it to simplify the major processes in the appearance modeling pipeline. This framework consists of two key components, namely the coherence structure and the accompanying reconstruction method to fully recover the low-dimensional appearance data from sparse measurements. Our investigation of appearance coherency has led to three major forms of low-dimensional coherence structure and three types of coherency-based reconstruction upon which our framework is built. This coherence-based approach can be comprehensively applied to all the major elements of image-based appearance modeling, from data acquisition of real material samples to user-assisted modeling from a photograph, from synthesis of volumes to editing of material properties, and from efficient rendering algorithms to physical fabrication of objects. In this book we present several techniques built on this coherency framework to handle various appearance modeling tasks both for surface reflections and subsurface scattering, the two primary physical components that generate material appearance. We believe that coherency-based appearance modeling will make it easier and more feasible for practitioners to bring computer graphics imagery to life. This book is aimed towards readers with an interest in computer graphics. In particular, researchers, practitioners and students will benefit from this book by learning about the underlying coherence in appearance structure and how it can be utilized to improve appearance modeling. The specific techniques presented in our manuscript can be of value to anyone who wishes to elevate the realism of their computer graphics imagery. For understanding this book, an elementary background in computer graphics is assumed, such as from an introductory college course or from practical experience with computer graphics.

Modeling from Reality

Modeling from Reality PDF Author: Katsushi Ikeuchi
Publisher: Springer Science & Business Media
ISBN: 1461507979
Category : Computers
Languages : en
Pages : 217

Get Book Here

Book Description
This book summarizes the results of our modeling-from-reality (MFR) project which took place over the last decade or so. The goal of this project is to develop techniques for modeling real objects and/or environments into geometric and photometric models through computer vision techniques. By developing such techniques, time consuming modeling process, currently un dertaken by human programmers, can be (semi-)automatically performed, and, as a result, we can drastically shorten the developing time of such virtual reality systems, reduce their developing cost, and widen their application areas. Originally, we began to develop geometric modeling techniques that acquire shape information of objects/environments for object recognition. Soon, this effort evolved into an independent modeling project, virtual-reality modeling, with the inclusion of photometric modeling aspects that acquire appearance information, such as color, texture, and smoothness. Over the course of this development, it became apparent that environmental modeling techniques were necessary when applying our techniques to mixed realities that seamlessly combine generated virtual models with other real/virtual images. The material in his book covers these aspects of development.

Advances in Acquisition and Rendering of Image Based Digital Models

Advances in Acquisition and Rendering of Image Based Digital Models PDF Author: Prabath Gunawardane Heeralu Pathirannahalage Don
Publisher:
ISBN:
Category :
Languages : en
Pages : 226

Get Book Here

Book Description