Neo-Gothic Narratives

Neo-Gothic Narratives PDF Author: Sarah E. Maier
Publisher: Anthem Press
ISBN: 1785272195
Category : Literary Criticism
Languages : en
Pages : 305

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Book Description
Neo-Gothic Narratives defines and theorises what, exactly, qualifies as such a text, what mobilises the employment of the Gothic to speak to our own times, whether nostalgia plays a role and whether there is room for humour besides the sobriety and horror in these narratives across various media. What attracts us to the Gothic that makes us want to resurrect, reinvent, echo it? Why do we let the Gothic redefine us? Why do we let it haunt us? Does it speak to us through intertexuality, self-reflectivity, metafiction, immersion, affect? Are we reclaiming the history of women and other subalterns in the Gothic that had been denied in other forms of history? Are we revisiting the trauma of English colonisation and seeking national identity? Or are we simply tourists who enjoy cruising through the otherworld? The essays in this volume investigate both the readerly experience of Neo-Gothic narratives as well as their writerly pastiche.

Neo-Gothic Narratives

Neo-Gothic Narratives PDF Author: Sarah E. Maier
Publisher: Anthem Press
ISBN: 1785272195
Category : Literary Criticism
Languages : en
Pages : 305

Get Book Here

Book Description
Neo-Gothic Narratives defines and theorises what, exactly, qualifies as such a text, what mobilises the employment of the Gothic to speak to our own times, whether nostalgia plays a role and whether there is room for humour besides the sobriety and horror in these narratives across various media. What attracts us to the Gothic that makes us want to resurrect, reinvent, echo it? Why do we let the Gothic redefine us? Why do we let it haunt us? Does it speak to us through intertexuality, self-reflectivity, metafiction, immersion, affect? Are we reclaiming the history of women and other subalterns in the Gothic that had been denied in other forms of history? Are we revisiting the trauma of English colonisation and seeking national identity? Or are we simply tourists who enjoy cruising through the otherworld? The essays in this volume investigate both the readerly experience of Neo-Gothic narratives as well as their writerly pastiche.

Neo-Gothic Narratives

Neo-Gothic Narratives PDF Author: Sarah E. Maier
Publisher: Anthem Press
ISBN: 1785272187
Category : Literary Criticism
Languages : en
Pages : 204

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Book Description
Neo-Gothic Narratives defines and theorises what, exactly, qualifies as such a text, what mobilises the employment of the Gothic to speak to our own times, whether nostalgia plays a role and whether there is room for humour besides the sobriety and horror in these narratives across various media. What attracts us to the Gothic that makes us want to resurrect, reinvent, echo it? Why do we let the Gothic redefine us? Why do we let it haunt us? Does it speak to us through intertexuality, self-reflectivity, metafiction, immersion, affect? Are we reclaiming the history of women and other subalterns in the Gothic that had been denied in other forms of history? Are we revisiting the trauma of English colonisation and seeking national identity? Or are we simply tourists who enjoy cruising through the otherworld? The essays in this volume investigate both the readerly experience of Neo-Gothic narratives as well as their writerly pastiche.

Gothic Mash-Ups

Gothic Mash-Ups PDF Author: Natalie Neill
Publisher: Rowman & Littlefield
ISBN: 1793636583
Category : Social Science
Languages : en
Pages : 285

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Book Description
Gothic Mash-Ups explores the role of intertextuality in Gothic storytelling through the analysis of texts from diverse periods and media. Drawing on recent scholarship on Gothic remix and adaptation, the contributors examine crossover fictions, multi-source film and comic book adaptations, neo-Victorian pastiches, performance magic, monster mashes, and intertextual Gothic works of various kinds. Their chapters investigate many critical issues related to Gothic mash-up, including authorship, originality, intellectual property, fandom, commercialization, and canonicity. Although varied in approach, the chapters all explore how Gothic storytellers make new stories out of older ones, relying on a mix of appropriation and innovation. Covering many examples of mash-up, from nineteenth-century Gothic novels to twenty-first-century video games and interactive fiction, this collection builds from the premise that the Gothic is a fundamentally hybrid genre.

21st-century Gothic

21st-century Gothic PDF Author: Danel Olson
Publisher: Scarecrow Press
ISBN: 0810877287
Category : Fiction
Languages : en
Pages : 711

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Book Description
Selected by a poll of more than 180 Gothic specialists (creative writers, professors, critics, and Gothic Studies program developers at universities), the fifty-three original works discussed in 21st-Century Gothic represent the most impressive Gothic novels written around the world between 2000-2010. The essays in this volume discuss the merits of these novels, highlighting the influences and key components that make them worthy of inclusion. Many of the pioneer voices of Gothic Studies, as well as other key critics of the field, have all contributed new essays to this volume, including David Punter, Jerrold Hogle, Karen F. Stein, Marie Mulvey-Roberts, Mary Ellen Snodgrass, Tony Magistrale, Don D'Ammassa, Mavis Haut, Walter Rankin, James Doig, Laurence A. Rickels, Douglass H. Thomson, Sue Zlosnik, Carol Margaret Davision, Ruth Bienstock Anolik, Glennis Byron, Judith Wilt, Bernice Murphy, Darrell Schweitzer, and June Pulliam. The guide includes a preface by one of the world's leading authorities on the weird and fantastic, S. T. Joshi. Sharing their knowledge of how traditional Gothic elements and tensions surface in a changed way within a contemporary novel, the contributors enhance the reader's dark enjoyment, emotional involvement, and appreciation of these works. These essays show not only how each of these novels are Gothic but also how they advance or change Gothicism, making the works both irresistible for readers and establishing their place in the Gothic canon.

Gothic Remixed

Gothic Remixed PDF Author: Megen de Bruin-Molé
Publisher: Bloomsbury Publishing
ISBN: 1350103063
Category : Literary Criticism
Languages : en
Pages : 281

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Book Description
Longlisted for the 2022 International Gothic Association's Allan Lloyd Smith Prize The bestselling genre of Frankenfiction sees classic literature turned into commercial narratives invaded by zombies, vampires, werewolves, and other fantastical monsters. Too engaged with tradition for some and not traditional enough for others, these 'monster mashups' are often criticized as a sign of the artistic and moral degeneration of contemporary culture. These hybrid creations are the 'monsters' of our age, lurking at the limits of responsible consumption and acceptable appropriation. This book explores the boundaries and connections between contemporary remix and related modes, including adaptation, parody, the Gothic, Romanticism, and postmodernism. Taking a multimedia approach, case studies range from novels like Pride and Prejudice and Zombies and The Extraordinary Adventures of the Athena Club series, to television programmes such as Penny Dreadful, to popular visual artworks like Kevin J. Weir's Flux Machine GIFs. Megen de Bruin-Molé uses these monstrous and liminal works to show how the thrill of transgression has been contained within safe and familiar formats, resulting in the mashups that dominate Western popular culture.

Gothic forms of feminine fictions

Gothic forms of feminine fictions PDF Author: Susanne Becker
Publisher: Manchester University Press
ISBN: 1526125374
Category : Literary Criticism
Languages : en
Pages : 348

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Book Description
Gothic forms of feminine fictions is a study of the powers of the Gothic in late twentieth-century fiction and film. Susanne Becker argues that the Gothic, two hundred years after it emerged, exhibits renewed vitality in our media age with its obsession for stimulation and excitement. Today's globalised entertainment culture, relying on soaps, reality TV shows, celebrity and excess, is reflected in the emotional trajectory of the Gothic's violence, eroticism and sentimental excess. Gothic forms of feminine fictions discusses a wide range of anglophone Gothic romances, from the classics through pulp fictions to a postmodern Gothica. This timely and original study is a major contribution to gender and genre theory as well as cultural criticism of the contemporary. It will appeal to scholars in a wide range of fields and become essential for students of the Gothic, contemporary fiction - particularly Alice Munro and Margaret Atwood - and popular culture.

Draw the Dark

Draw the Dark PDF Author: Ilsa J. Bick
Publisher: Carolrhoda Lab
ISBN: 0761381317
Category : Juvenile Fiction
Languages : en
Pages : 348

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Book Description
Seventeen-year-old Christian Cage lives with his uncle in Winter, Wisconsin, where his nightmares, visions, and strange paintings draw him into a mystery involving German prisoners of war, a mysterious corpse, and Winter's last surviving Jew.

Haunting and Spectrality in Neo-Victorian Fiction

Haunting and Spectrality in Neo-Victorian Fiction PDF Author: R. Arias
Publisher: Springer
ISBN: 0230246745
Category : Literary Criticism
Languages : en
Pages : 220

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Book Description
Exploring the pervasive presence of the Victorian past in contemporary culture, these essays use the trope of haunting and spectrality as a critical tool with which to consider neo-Victorian works, as well as our ongoing fascination with the Victorians, combining original readings of well-known novels with engaging analyses of lesser-known works.

nEvermore!

nEvermore! PDF Author: Nancy Kilpatrick
Publisher: EDGE Science Fiction and Fantasy Publishing
ISBN: 177053086X
Category : Fiction
Languages : en
Pages : 195

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Book Description
Neo-Gothic fiction inspired by the imagination of Edgar Allan Poe. Compiled by multi-award winning editors, Nancy Kilpatrick and Caro Soles, nEvermore! Tales of Murder, Mystery and the Macabre presents a tantalizing selection of imaginative stories by New York Times bestselling and prize-winning authors Margaret Atwood; David Morrell; Kelley Armstrong; Richard Christian Matheson; Tanith Lee; William F. Nolan; Nancy Holder; Christopher Rice; Chelsea Quinn Yarbro; Michael Jecks; Lisa Morton; J. Madison Davis; Barbara Fradkin, and many others. This anthology consists of 21 original tales that blend supernatural and mystery elements in unique reimaginings of Edgar Allan Poe’s exquisite stories.nEvermore! Tales of Murder, Mystery and the Macabre is an homage to the great American writer, the incomparable Edgar Allan Poe, and a must-have for every fan of his work.

Videogames and the Gothic

Videogames and the Gothic PDF Author: Ewan Kirkland
Publisher: Routledge
ISBN: 1000453103
Category : Literary Criticism
Languages : en
Pages : 222

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Book Description
This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and the Gothic illustrates the extent to which particular tropes of Gothic culture –neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of a dark past impacting upon the present – have been appropriated by and transformed within digital games. Moving beyond the study of the generic influences of horror on digital gaming, Ewan Kirkland focuses in on the Gothic, a less visceral mode tending towards the unsettling, the uncertain and the uncanny. He explores the extent to which imagery, storylines and narrative preoccupations taken from Gothic fiction facilitate the affordances and limitations of the videogame medium. A core contention of this book is that videogames have developed as an inherently Gothic form of popular entertainment. Arguing for close proximity between Gothic culture and the videogame medium itself, this book will be a key contribution to both Gothic and digital game scholarship; as such, it will have resonance with scholars and students in both areas, as well as those interested in Gothic novels, media and popular culture, digital games and interactive fiction.