Mythras (Hardback)

Mythras (Hardback) PDF Author: Pete Nash
Publisher:
ISBN: 9781989028155
Category :
Languages : en
Pages : 304

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Book Description
Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...

Mythras (Hardback)

Mythras (Hardback) PDF Author: Pete Nash
Publisher:
ISBN: 9781989028155
Category :
Languages : en
Pages : 304

Get Book

Book Description
Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...

MYTHRAS COMPANION.

MYTHRAS COMPANION. PDF Author:
Publisher:
ISBN: 9781911471592
Category :
Languages : en
Pages : 0

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Book Description


Sorandib: a Thennla Supplement

Sorandib: a Thennla Supplement PDF Author: JONATHAN. DRAKE
Publisher: Aeon Games
ISBN: 9781911471585
Category :
Languages : en
Pages : 0

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Book Description
A mythras adventure role playing game.

Mythic Rome

Mythic Rome PDF Author: Pete Nash
Publisher:
ISBN: 9780994758958
Category :
Languages : en
Pages : 242

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Book Description
Welcome to the birth of the Roman Republic, and follow it through to its murderous end, a tumultuous ride through some of its most turbulent history. Mythic Rome encapsulates the dark and gritty past, allowing players to take part in the founding of Rome: as a bandit on the Tiber; to overthrow the tyrannical 7 Kings; conquer the rival Etruscan city states; watch the city be sacked by Gauls; battle Hannibal during the Punic Wars; take part in the malevolent Bacchanalian Conspiracy; fight alongside Spartacus (or against him); or choose sides during the civil war between Caesar and Pompey. This invaluable book contains rules for everything from political standing to chariot racing, along with comprehensive Roman careers and guides for weapons, armour and Combat Styles of Rome's legions and her enemies. Also included are obscure supernatural creatures and new magic systems to reflect the way magic works from the perspective of the Romans themselves. Continuing the quality and historical depth of The Design Mechanism's Mythic series, Mythic Rome stands as one of the very best historical roleplaying supplements, describing in intricate detail every aspect of everyday Roman life. The book is packed with quotations from the historians and scholars of the last days of the Republic, revealing shocking details of Rome the Eternal City, a shining pinnacle of civilisation built on the grisly foundations of crime, superstition, war and treachery...

Monster Island

Monster Island PDF Author: Pete Nash
Publisher: Aeon Games
ISBN: 9781911471059
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
Imagine a land of dark, sweltering jungles filled with nameless monstrosities and savage reptilian head-hunters... hacking through thick undergrowth to uncover forgotten overgrown ruins filled with glittering treasures... discovering mysterious cities of gold hidden high up between the sheer mountain peaks, filled with foul sorceries... uncovering ancient temples still used by secretive cults to practice their abhorrent sacrifices... and worse still, if those Gods arose as titanic beasts beyond mortal comprehension, to destroy those that dare despoil their worshippers... Then imagine you've arrived, shipwrecked or magically transported, to this tropical hell and that there is no escape. Welcome to the horror of Monster Island! Monster Island is a fully detailed sandbox setting which can be used in almost any existing campaign, from Swords & Sorcery through to 1930's Two Fisted Pulp. It contains enough material to run a game for years, including: - An examination of the native cultures, their strange habits and unsettling magical practices. - Almost a hundred new creatures, plants and spirits to use in any Mythras campaign. - Comprehensive tables for encounters, random events, poisons, diseases, treasures and the like. - New spells, miracles and fully defined cults for those that wish to dabble in the dark arts. - Several dozen places of interest, half of which have been fully detailed for immediate play. - Countless plot hooks and scenario ideas, as well as guidance on how to incorporate Monster Island into an existing campaign. With its foetid secrets and gritty adventure, the comprehensive content of Monster Island is guaranteed to inspire any Game Master. Delve back to a time of classic Sword & Sorcery with priceless jewels, fierce dinosaurs and dark horror! Full colour map of the Island is now provided on the back cover.

Mythic Britain

Mythic Britain PDF Author: Lawrence Whitaker
Publisher: Aeon Games
ISBN: 9781911471080
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
Mythic Britain is a complete sourcebook for adventuring in Britain's Dark Ages using the Mythras rules. The book includes an extensive history and background of 5th and 6th Century Britain; details of the different tribes and territories; complete character creation rules for Britons and Saxons, details of magic, the Saints and pagan Gods; and, rules for massed battles. Completing the book, seven linked scenarios form the Mythic Britain Campaign in which the characters travel the length of breadth of the island, serving Merlin and Arthur, fighting the Saxon invaders, searching for the lost Treasures of Britain, and becoming involved in all manner of schemes and intrigues.Take up your spears. Swear your oaths. Ready your shields.Welcome to the Dark Ages!Mythic Britain requires the Mythras Core Rules.Comes complete with a separate full colour map of Mythic Britain.

Classic Fantasy

Classic Fantasy PDF Author: Carol Johnson
Publisher: Aeon Games
ISBN: 9781911471042
Category : Fantasy games
Languages : en
Pages : 336

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Book Description
Classic Fantasy brings Old School dungeon crawls to the Mythras rules. This book contains everything you need to emulate the fun of class and level-based adventuring, against the classic coterie of monsters, with the classic armoury of spells! If you've ever wanted to convert those old dungeon modules to a d100 system, then Classic Fantasy is for you.Packed with information and new rules additions, Classic Fantasy features a different approach to character creation based on classes such as the bard, cavalier, fighter, magic user, paladin and thief. Choose your race - human or demi-human - and then customize according to class, race and personal preference. If you're a magic user or cleric, the new magic rules for Arcane and Divine spells take the old staples such as Magic Missile, Charm, Fireball and more, and tailor them for the nuances of the Mythras system.For the more combat-oriented, the Classic Fantasy rules provide detailed miniatures-based combat adaptations for the traditional battle-board, complete with guidance on facings, positioning, and handling detailed movement.And of course, no book like this would be complete without monsters to kill and treasure to take! All the old favourites are accounted for, from Basilisks to Displacer Beasts, Grey Ooze to Gelatinous Masses, Kobolds, Gnolls, Hobgoblins and more. Forty pages of treasure and magic items helps you equip even the deepest dungeon with enough loot to satisfy the keenest adventuring party.

A Companion to Roman Religion

A Companion to Roman Religion PDF Author: Jörg Rüpke
Publisher: John Wiley & Sons
ISBN: 1444341316
Category : Religion
Languages : en
Pages : 578

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Book Description
A comprehensive treatment of the significant symbols and institutions of Roman religion, this companion places the various religious symbols, discourses, and practices, including Judaism and Christianity, into a larger framework to reveal the sprawling landscape of the Roman religion. An innovative introduction to Roman religion Approaches the field with a focus on the human-figures instead of the gods Analyzes religious changes from the eighth century BC to the fourth century AD Offers the first history of religious motifs on coins and household/everyday utensils Presents Roman religion within its cultural, social, and historical contexts

A Companion to the Neronian Age

A Companion to the Neronian Age PDF Author: Emma Buckley
Publisher: John Wiley & Sons
ISBN: 1118316533
Category : Literary Criticism
Languages : en
Pages : 519

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Book Description
An authoritative overview and helpful resource for students and scholars of Roman history and Latin literature during the reign of Nero. The first book of its kind to treat this era, which has gained in popularity in recent years Makes much important research available in English for the first time Features a balance of new research with established critical lines Offers an unusual breadth and range of material, including substantial treatments of politics, administration, the imperial court, art, archaeology, literature and reception studies Includes a mix of established scholars and groundbreaking new voices Includes detailed maps and illustrations

Is the Bible True . . . Really?

Is the Bible True . . . Really? PDF Author: Josh McDowell
Publisher: Moody Publishers
ISBN: 1575679388
Category : Religion
Languages : en
Pages : 144

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Book Description
With over 40 million books sold, bestselling author Josh McDowell is no stranger to creatively presenting biblical truth. Now, partnering with fellow apologist Dave Sterrett, Josh introduces a new series targeted at the intersection of story and truth. The Coffee House Chronicles are short, easily devoured novellas aimed at answering prevalent spiritual questions. Each book in the series tackles a long-contested question of the faith, and then answer these questions with truth through relationships and dialogue in each story. In Is the Bible True, Really?: A Dialogue on Skepticism, Evidence, and Truth, we meet Nick, a college freshman at a state school in Texas. Nick has his spiritual world turned upside-down with what he hears in an introduction to religion class. His questions turn into conversations as he dialogues with professors, friends, and family about the authenticity and authority of the Bible. The other two books in the series: Who is Jesus, Really? and Did the Resurrection Happen, Really? continue the unfolding story at the college campus and the coffee house down the road.