Author: Rand Miller
Publisher: Hachette Books
ISBN: 1401382215
Category : Fiction
Languages : en
Pages : 1005
Book Description
This omnibus edition of the hugely popular Myst trilogy is published to coincide with the release of Myst Revelations, the latest in the line of the bestselling Myst interactive CD-ROM games. The award-winning Myst series is one of the most successful interactive CD-ROM computer games in history with sales of more than 12 million copies worldwide. Myst captivated the world when it was first conceived and created by brothers Rand and Robyn Miller. Its extraordinary success has gone on to spawn Riven, Myst III Exile, and most recently, Uru: The Ages Beyond Myst. Devoted fans of these surreal adventure games gather yearly at "Mysterium" (whose event sites are spreading to other countries) to exchange game strategies, share stories, and meet up with old friends. The Myst Reader is a literary companion to the CD-ROM games and a compendium of the bestselling official Myst trilogy: The Book of Atrus, The Book of Ti'ana, and The Book of D'ni. Devoted fans and new players alike will be delighted to have three books in this mythic saga together for the first time in one value-priced volume, which will be published in time to coincide with the long-awaited release of Myst Revelations.
The Myst Reader
Author: Rand Miller
Publisher: Hachette Books
ISBN: 1401382215
Category : Fiction
Languages : en
Pages : 1005
Book Description
This omnibus edition of the hugely popular Myst trilogy is published to coincide with the release of Myst Revelations, the latest in the line of the bestselling Myst interactive CD-ROM games. The award-winning Myst series is one of the most successful interactive CD-ROM computer games in history with sales of more than 12 million copies worldwide. Myst captivated the world when it was first conceived and created by brothers Rand and Robyn Miller. Its extraordinary success has gone on to spawn Riven, Myst III Exile, and most recently, Uru: The Ages Beyond Myst. Devoted fans of these surreal adventure games gather yearly at "Mysterium" (whose event sites are spreading to other countries) to exchange game strategies, share stories, and meet up with old friends. The Myst Reader is a literary companion to the CD-ROM games and a compendium of the bestselling official Myst trilogy: The Book of Atrus, The Book of Ti'ana, and The Book of D'ni. Devoted fans and new players alike will be delighted to have three books in this mythic saga together for the first time in one value-priced volume, which will be published in time to coincide with the long-awaited release of Myst Revelations.
Publisher: Hachette Books
ISBN: 1401382215
Category : Fiction
Languages : en
Pages : 1005
Book Description
This omnibus edition of the hugely popular Myst trilogy is published to coincide with the release of Myst Revelations, the latest in the line of the bestselling Myst interactive CD-ROM games. The award-winning Myst series is one of the most successful interactive CD-ROM computer games in history with sales of more than 12 million copies worldwide. Myst captivated the world when it was first conceived and created by brothers Rand and Robyn Miller. Its extraordinary success has gone on to spawn Riven, Myst III Exile, and most recently, Uru: The Ages Beyond Myst. Devoted fans of these surreal adventure games gather yearly at "Mysterium" (whose event sites are spreading to other countries) to exchange game strategies, share stories, and meet up with old friends. The Myst Reader is a literary companion to the CD-ROM games and a compendium of the bestselling official Myst trilogy: The Book of Atrus, The Book of Ti'ana, and The Book of D'ni. Devoted fans and new players alike will be delighted to have three books in this mythic saga together for the first time in one value-priced volume, which will be published in time to coincide with the long-awaited release of Myst Revelations.
Myst: The Book of Atrus
Author: Rand Miller
Publisher: Hyperion
ISBN: 9780786861590
Category : Fiction
Languages : en
Pages : 0
Book Description
Based on the best-selling CD-ROM game on the market, a novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.
Publisher: Hyperion
ISBN: 9780786861590
Category : Fiction
Languages : en
Pages : 0
Book Description
Based on the best-selling CD-ROM game on the market, a novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.
Myst, the book of Ti'ana
Author: Rand Miller
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 0
Book Description
Myst: The Book of Atrus
Author: Rand Miller
Publisher: Hyperion
ISBN: 9780786861590
Category : Fiction
Languages : en
Pages : 0
Book Description
Based on the best-selling CD-ROM game on the market, a novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.
Publisher: Hyperion
ISBN: 9780786861590
Category : Fiction
Languages : en
Pages : 0
Book Description
Based on the best-selling CD-ROM game on the market, a novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.
Riven
Author: Rick Barba
Publisher: Prima Games
ISBN: 9780761528975
Category : Riven
Languages : en
Pages : 0
Book Description
Mend all that is riven. You hold in your hands a powerful tome- make it serve you to find Gehn, free Catherine, and rescue Riven's natives before it's too late. Get "Riven(TM) Prima's Official Strategy Guide" for: - Clear, step-by-step walkthroughs - Detailed visual aids for exact guidance - Easy-to-find solutions to every imaginable puzzle - In-depth instruction via the Complete Riven Journal - And Ages, upon Ages more! Get the best that "any" Age has to offer. Get "Riven(TM) Prima's Official Strategy Guide" so you can act while there is still time! Get the only book that Atrus can never tear apart!
Publisher: Prima Games
ISBN: 9780761528975
Category : Riven
Languages : en
Pages : 0
Book Description
Mend all that is riven. You hold in your hands a powerful tome- make it serve you to find Gehn, free Catherine, and rescue Riven's natives before it's too late. Get "Riven(TM) Prima's Official Strategy Guide" for: - Clear, step-by-step walkthroughs - Detailed visual aids for exact guidance - Easy-to-find solutions to every imaginable puzzle - In-depth instruction via the Complete Riven Journal - And Ages, upon Ages more! Get the best that "any" Age has to offer. Get "Riven(TM) Prima's Official Strategy Guide" so you can act while there is still time! Get the only book that Atrus can never tear apart!
One Up
Author: Joost van Dreunen
Publisher: Columbia University Press
ISBN: 0231552211
Category : Business & Economics
Languages : en
Pages : 317
Book Description
What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.
Publisher: Columbia University Press
ISBN: 0231552211
Category : Business & Economics
Languages : en
Pages : 317
Book Description
What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.
Myst III
Author: Rick Barba
Publisher:
ISBN: 9780761531609
Category : Games & Activities
Languages : en
Pages : 236
Book Description
Is there a Perfect Place to Plan Revenge? - Includes two layers of strategy: detailed walkthroughs or subtle hints - Detailed maps of every Age - Puzzle solution diagrams and the logic behind them - All end game scenarios revealed - " Historian's Journal" unveils complete "Myst(R) III: Exile backstory" - Atrus' Journal included
Publisher:
ISBN: 9780761531609
Category : Games & Activities
Languages : en
Pages : 236
Book Description
Is there a Perfect Place to Plan Revenge? - Includes two layers of strategy: detailed walkthroughs or subtle hints - Detailed maps of every Age - Puzzle solution diagrams and the logic behind them - All end game scenarios revealed - " Historian's Journal" unveils complete "Myst(R) III: Exile backstory" - Atrus' Journal included
Myst and Riven
Author: Mark J. P. Wolf
Publisher: University of Michigan Press
ISBN: 0472051490
Category : Games & Activities
Languages : en
Pages : 134
Book Description
The inaugural title in the Landmark Video Games series
Publisher: University of Michigan Press
ISBN: 0472051490
Category : Games & Activities
Languages : en
Pages : 134
Book Description
The inaugural title in the Landmark Video Games series
Atari Design
Author: Raiford Guins
Publisher: Bloomsbury Visual Arts
ISBN: 1474284558
Category : Design
Languages : en
Pages : 281
Book Description
Drawing from deep archival research and extensive interviews, Atari Design is a rich, historical study of how Atari's industrial and graphic designers contributed to the development of the video game machine. Innovative game design played a key role in the growth of Atari – from Pong to Asteroids and beyond – but fun, challenging and exciting game play was not unique to the famous Silicon Valley company. What set it apart from its competitors was innovation in the coin-op machine's cabinet. Atari did not just make games, it designed products for environments. With “tasteful packaging”, Atari exceeded traditional locations like bars, amusement parks and arcades, developing the look and feel of their game cabinets for new locations such as fast food restaurants, department stores, country clubs, university unions, and airports, making game-play a ubiquitous social and cultural experience. By actively shaping the interaction between user and machine, overcoming styling limitations and generating a distinct corporate identity, Atari designed products that impacted the everyday visual and material culture of the late 20th century. Design was never an afterthought at Atari.
Publisher: Bloomsbury Visual Arts
ISBN: 1474284558
Category : Design
Languages : en
Pages : 281
Book Description
Drawing from deep archival research and extensive interviews, Atari Design is a rich, historical study of how Atari's industrial and graphic designers contributed to the development of the video game machine. Innovative game design played a key role in the growth of Atari – from Pong to Asteroids and beyond – but fun, challenging and exciting game play was not unique to the famous Silicon Valley company. What set it apart from its competitors was innovation in the coin-op machine's cabinet. Atari did not just make games, it designed products for environments. With “tasteful packaging”, Atari exceeded traditional locations like bars, amusement parks and arcades, developing the look and feel of their game cabinets for new locations such as fast food restaurants, department stores, country clubs, university unions, and airports, making game-play a ubiquitous social and cultural experience. By actively shaping the interaction between user and machine, overcoming styling limitations and generating a distinct corporate identity, Atari designed products that impacted the everyday visual and material culture of the late 20th century. Design was never an afterthought at Atari.
Robyn's Book: A True Diary
Author: Robyn Miller
Publisher: Turtleback Books
ISBN: 9780808571315
Category : Biography & Autobiography
Languages : en
Pages : 179
Book Description
The author, suffering from cystic fibrosis, reminisces about her childhood and the advances in medicine for CF.
Publisher: Turtleback Books
ISBN: 9780808571315
Category : Biography & Autobiography
Languages : en
Pages : 179
Book Description
The author, suffering from cystic fibrosis, reminisces about her childhood and the advances in medicine for CF.