Author: Chris Wilkins
Publisher:
ISBN: 9780993131509
Category :
Languages : en
Pages : 232
Book Description
The Story of the Sinclair ZX Spectrum in Pixels
Author: Chris Wilkins
Publisher:
ISBN: 9780993131509
Category :
Languages : en
Pages : 232
Book Description
Publisher:
ISBN: 9780993131509
Category :
Languages : en
Pages : 232
Book Description
Fact Hunt
Author: Larry Bundy Jr
Publisher: Unbound Publishing
ISBN: 1783528346
Category : Games & Activities
Languages : en
Pages : 309
Book Description
A bumper collection of facts about video games from YouTuber extraordinaire, Larry Bundy Jr, this book will debunk myths and urban legends, delve into developers' biggest successes and failures, explore the odd characters behind the games and unearth the obscure, the forgotten, the cancelled and the abandoned aspects of the gaming world. For the past decade, Larry has painstakingly trawled through countless old magazines, routinely harassed developers, and blackmailed journalists to uncover these amazing tidbits and anecdotes that would have fallen by the wayside of history. Now he has compiled them into a fun, full-colour book with sections on botched game launches, pointless peripherals, unreleased video game movies, weird guest fighters and much, much more. Along the way, he has invited a few famous gaming guests, including Stuart Ashen and Did You Know Gaming?, to provide their favourite quips for your personal perusal. So whatever your level of knowledge about video games, you’re guaranteed to learn a ton of entertaining new information.
Publisher: Unbound Publishing
ISBN: 1783528346
Category : Games & Activities
Languages : en
Pages : 309
Book Description
A bumper collection of facts about video games from YouTuber extraordinaire, Larry Bundy Jr, this book will debunk myths and urban legends, delve into developers' biggest successes and failures, explore the odd characters behind the games and unearth the obscure, the forgotten, the cancelled and the abandoned aspects of the gaming world. For the past decade, Larry has painstakingly trawled through countless old magazines, routinely harassed developers, and blackmailed journalists to uncover these amazing tidbits and anecdotes that would have fallen by the wayside of history. Now he has compiled them into a fun, full-colour book with sections on botched game launches, pointless peripherals, unreleased video game movies, weird guest fighters and much, much more. Along the way, he has invited a few famous gaming guests, including Stuart Ashen and Did You Know Gaming?, to provide their favourite quips for your personal perusal. So whatever your level of knowledge about video games, you’re guaranteed to learn a ton of entertaining new information.
The Computers That Made Britain
Author: Tim Danton
Publisher: Raspberry Pi Press
ISBN: 1912047470
Category : Computers
Languages : en
Pages : 201
Book Description
The home computer boom of the 1980s brought with it now-iconic machines such as the ZX Spectrum, BBC Micro, and Commodore 64. Those machines would inspire a generation and foster the creation of a booming British software industry that continues to this day. With the help of hefty government discounts, computers worked their way into primary and secondary schools around the country. Millions more computers appeared in living rooms and bedrooms around the country. For once, Britain was ahead of the world, helping to create a golden generation of British programmers. The Computers That Made Britain tells the story of 19 of those computers, and what happened behind the scenes. This book is as much a story about each computer's creation as it is about the people that created them. Through dozens of interviews with the people who were there, discover the tales of missed deadlines, technical faults, business interference, and the unheralded geniuses who brought to the UK everything from the Dragon 32 and ZX81, to the Amstrad CPC 464 and Commodore Amiga. This book closes with the story of the Acorn Archimedes, which introduced the revolutionary ARM processor that powers smart watches, laptops, routers, mobile phones, and the Raspberry Pi to this day.
Publisher: Raspberry Pi Press
ISBN: 1912047470
Category : Computers
Languages : en
Pages : 201
Book Description
The home computer boom of the 1980s brought with it now-iconic machines such as the ZX Spectrum, BBC Micro, and Commodore 64. Those machines would inspire a generation and foster the creation of a booming British software industry that continues to this day. With the help of hefty government discounts, computers worked their way into primary and secondary schools around the country. Millions more computers appeared in living rooms and bedrooms around the country. For once, Britain was ahead of the world, helping to create a golden generation of British programmers. The Computers That Made Britain tells the story of 19 of those computers, and what happened behind the scenes. This book is as much a story about each computer's creation as it is about the people that created them. Through dozens of interviews with the people who were there, discover the tales of missed deadlines, technical faults, business interference, and the unheralded geniuses who brought to the UK everything from the Dragon 32 and ZX81, to the Amstrad CPC 464 and Commodore Amiga. This book closes with the story of the Acorn Archimedes, which introduced the revolutionary ARM processor that powers smart watches, laptops, routers, mobile phones, and the Raspberry Pi to this day.
My Lifey
Author: Paddy McGuinness
Publisher: Random House
ISBN: 1473590744
Category : Biography & Autobiography
Languages : en
Pages : 320
Book Description
Get the kettle on, the biscuits out and settle in for a belting read. Let Paddy McGuinness take you back, far, far away from celebrity land, to a two-up, two-down terrace in 1970s Bolton, where he grew up. They were happy times, but money was tight. Paddy slept on a mattress he dragged in from the street, and at 17 he struggled severely with the stress of juggling a college course and two jobs to support his beloved mum. But while cash may have been short, grit and wit were in over-supply, and this is the improbable true story of the lad who went from kipping in abandoned cars in Bolton to racing supercars on Top Gear, via laying concrete floors in prisons, a lively career in a leisure centre, a showbiz intervention by school pal Peter Kay and eye-popping adventures in the world of teledom. There has been mischief and misadventure, joy and sorry, huge success and unexpected challenges. It's a lifey well lived, and an unforgettable personal memoir written from the heart.
Publisher: Random House
ISBN: 1473590744
Category : Biography & Autobiography
Languages : en
Pages : 320
Book Description
Get the kettle on, the biscuits out and settle in for a belting read. Let Paddy McGuinness take you back, far, far away from celebrity land, to a two-up, two-down terrace in 1970s Bolton, where he grew up. They were happy times, but money was tight. Paddy slept on a mattress he dragged in from the street, and at 17 he struggled severely with the stress of juggling a college course and two jobs to support his beloved mum. But while cash may have been short, grit and wit were in over-supply, and this is the improbable true story of the lad who went from kipping in abandoned cars in Bolton to racing supercars on Top Gear, via laying concrete floors in prisons, a lively career in a leisure centre, a showbiz intervention by school pal Peter Kay and eye-popping adventures in the world of teledom. There has been mischief and misadventure, joy and sorry, huge success and unexpected challenges. It's a lifey well lived, and an unforgettable personal memoir written from the heart.
The Internet is a Playground
Author: David Thorne
Publisher: Penguin
ISBN: 1101513772
Category : Humor
Languages : en
Pages : 369
Book Description
"There is usually a fine line between genius and insanity, but in this case it has become very blurred. Some of the funniest and most clever writing I have read in years." (Terrance Fielding, WIRED magazine) "I laughed so hard and uncontrollably I could hardly breathe. Reading this on public transport is not a good idea." (Penthouse magazine) "Brilliantly funny." (Jezebel.com) From the notorious Internet troublemaker who brought the world the explosively popular "Next Time I'll Spend the Money on Drugs Instead", in which he attempted to pay his chiropractor with a picture he drew of a spider; "Please Design a Logo for Me. With Pie Charts. For Free," which has been described as one of the most passed-on viral e-mails of all time; and, most recently, the staggeringly popular "Missing Missy", which has appeared everywhere from The Guardian to Jezebel to Andrew Sullivan's The Daily Dish, comes this profoundly funny collection of irreverent Internet mischief and comedy. Featuring all of Thorne's viral success, including "Missing Missy", The Internet Is a Playground culls together every article and e- mail from Thorne's wildly popular website 27bslash6.com, as well as enough new material, available only in these pages, to keep you laughing-and, indeed, crying-until Thorne's next stroke-of-genius prank. Or hilarious hoax. Or well-publicized almost-stint in jail (really).
Publisher: Penguin
ISBN: 1101513772
Category : Humor
Languages : en
Pages : 369
Book Description
"There is usually a fine line between genius and insanity, but in this case it has become very blurred. Some of the funniest and most clever writing I have read in years." (Terrance Fielding, WIRED magazine) "I laughed so hard and uncontrollably I could hardly breathe. Reading this on public transport is not a good idea." (Penthouse magazine) "Brilliantly funny." (Jezebel.com) From the notorious Internet troublemaker who brought the world the explosively popular "Next Time I'll Spend the Money on Drugs Instead", in which he attempted to pay his chiropractor with a picture he drew of a spider; "Please Design a Logo for Me. With Pie Charts. For Free," which has been described as one of the most passed-on viral e-mails of all time; and, most recently, the staggeringly popular "Missing Missy", which has appeared everywhere from The Guardian to Jezebel to Andrew Sullivan's The Daily Dish, comes this profoundly funny collection of irreverent Internet mischief and comedy. Featuring all of Thorne's viral success, including "Missing Missy", The Internet Is a Playground culls together every article and e- mail from Thorne's wildly popular website 27bslash6.com, as well as enough new material, available only in these pages, to keep you laughing-and, indeed, crying-until Thorne's next stroke-of-genius prank. Or hilarious hoax. Or well-publicized almost-stint in jail (really).
Playful Trajectories and Experimentations
Author: Judit Vari
Publisher: BRILL
ISBN: 9004468919
Category : Psychology
Languages : en
Pages : 108
Book Description
The principal aim of this book is to discuss the role of video games in socialization of children and young people. The development of video games is a sign of and a factor in the democratization of modern societies.
Publisher: BRILL
ISBN: 9004468919
Category : Psychology
Languages : en
Pages : 108
Book Description
The principal aim of this book is to discuss the role of video games in socialization of children and young people. The development of video games is a sign of and a factor in the democratization of modern societies.
The Nerds Survival Guide
Author: D. Barrow
Publisher: Aria Software Ireland Ltd
ISBN: 0955225515
Category : Computer programmers
Languages : en
Pages : 157
Book Description
This book among other things contains a short biography of a nerd. The common pitfalls nerds fall into going through life and how to avoid them. What it is to be a nerd and how a nerds relate to other people. What every nerd wants to know about strippers but is afraid to ask. The alternatives to strip clubs & discos for nerds wanting to meet women. A groundbreaking theory of how consciousness determines reality. A science section which includes how a mission to Mars can be accomplished, the future of robotics and much more. About the Author Denis Joseph Barrow is a freelance computer programmer who has a B.Eng Electronics from the Cork institute of Technology. He formed his own company Aria Software Ireland Ltd in October 1998. His heroes include Nobel Prize winning Physicist Richard Feynman and he enjoys attempting to play guitar and listening to Van Halen and Thin Lizzy in his spare time.
Publisher: Aria Software Ireland Ltd
ISBN: 0955225515
Category : Computer programmers
Languages : en
Pages : 157
Book Description
This book among other things contains a short biography of a nerd. The common pitfalls nerds fall into going through life and how to avoid them. What it is to be a nerd and how a nerds relate to other people. What every nerd wants to know about strippers but is afraid to ask. The alternatives to strip clubs & discos for nerds wanting to meet women. A groundbreaking theory of how consciousness determines reality. A science section which includes how a mission to Mars can be accomplished, the future of robotics and much more. About the Author Denis Joseph Barrow is a freelance computer programmer who has a B.Eng Electronics from the Cork institute of Technology. He formed his own company Aria Software Ireland Ltd in October 1998. His heroes include Nobel Prize winning Physicist Richard Feynman and he enjoys attempting to play guitar and listening to Van Halen and Thin Lizzy in his spare time.
Attack of the Flickering Skeletons
Author: Stuart Ashen
Publisher: Unbound Publishing
ISBN: 1783524146
Category : Games & Activities
Languages : en
Pages : 210
Book Description
Welcome to a world of games you never knew existed. You will probably wish you still didn’t. YouTube sensation Stuart Ashen is back with his second instalment of terrible old computer games you’ve probably never heard of... because what the world needs right now is to know exactly how bad Domain of the Undead for the Atari 8-bit computers was. Attack of the Flickering Skeletons is even bigger than the original Terrible Old Games You’ve Probably Never Heard Of – this second excavation of gaming’s buried past will not only unearth more appalling excuses for digital entertainment, but also feature guest contributors and several special interest chapters not based around single specific games. These are NOT the games you’ve heard of a million times in YouTube videos. This is a compilation of truly obscure and dreadful games. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are even more appalling games that leaked from the industry’s tear ducts, taken down from the dusty shelves of history by the man who has somehow made a living by sticking rubbish on a sofa and talking about it.
Publisher: Unbound Publishing
ISBN: 1783524146
Category : Games & Activities
Languages : en
Pages : 210
Book Description
Welcome to a world of games you never knew existed. You will probably wish you still didn’t. YouTube sensation Stuart Ashen is back with his second instalment of terrible old computer games you’ve probably never heard of... because what the world needs right now is to know exactly how bad Domain of the Undead for the Atari 8-bit computers was. Attack of the Flickering Skeletons is even bigger than the original Terrible Old Games You’ve Probably Never Heard Of – this second excavation of gaming’s buried past will not only unearth more appalling excuses for digital entertainment, but also feature guest contributors and several special interest chapters not based around single specific games. These are NOT the games you’ve heard of a million times in YouTube videos. This is a compilation of truly obscure and dreadful games. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are even more appalling games that leaked from the industry’s tear ducts, taken down from the dusty shelves of history by the man who has somehow made a living by sticking rubbish on a sofa and talking about it.
Mission Python
Author: Sean McManus
Publisher: No Starch Press
ISBN: 1593278578
Category : Computers
Languages : en
Pages : 282
Book Description
Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test. You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.
Publisher: No Starch Press
ISBN: 1593278578
Category : Computers
Languages : en
Pages : 282
Book Description
Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test. You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.
Google Cloud for Developers
Author: Hector Parra Martinez
Publisher: Packt Publishing Ltd
ISBN: 1837636273
Category : Computers
Languages : en
Pages : 364
Book Description
Unlock your potential with this ultimate guide to Google Cloud – packed with expert tips, coding techniques, legacy migration, and application extension strategies Purchase of the print or Kindle book includes a free PDF eBook Key Features Maximize your code potential using Google Cloud services Migrate legacy code to the cloud seamlessly and create code that runs anywhere Use hands-on examples to learn and showcase your experience with Google Cloud Book Description As more organizations embrace cloud computing, developers new to the cloud often feel overwhelmed by cloud migration and code running directly on the cloud. Google Cloud for Developers comes packed with practical tips and expert advice to accelerate your application development journey and help you unlock the full potential of cloud computing. You'll begin by understanding and comparing all the available options to run your code. You'll write, deploy, monitor, and troubleshoot your code without leaving the Google Cloud IDE while selecting the best option – serverless or GKE containers – for each use case. After that, you'll get to grips with the basic Google Cloud infrastructure services and connect your code with public APIs. This will help you add features to your application, such as language translation and object detection in images or videos. Furthermore, you'll explore a comprehensive list of tips and best practices to make your migration smooth. You'll also gain the necessary knowledge to write code from scratch, by employing the basics of hybrid cloud applications and build services that can run virtually anywhere. By the end of this book, you'll be well equipped to carry out the application development process and successfully move your code to Google Cloud. What you will learn Understand how to write, run, and troubleshoot code on Google Cloud Choose between serverless or GKE containers for running your code Connect your code to Google Cloud services using public APIs Migrate your code to Google Cloud flawlessly Build hybrid cloud solutions that can run virtually anywhere Get to grips with Cloud Functions, App Engine, GKE, and Anthos Who this book is for Google Cloud for Developers is for cloud architects, engineers, or developers willing to migrate their applications and services to Google Cloud or build them from scratch. Entrepreneurs in early-stage start-ups and IT professionals who want to know more about Google Cloud from a developer perspective will also benefit from this book. A basic understanding of Cloud concepts and basic experience in writing Python and Shell scripts is a must.
Publisher: Packt Publishing Ltd
ISBN: 1837636273
Category : Computers
Languages : en
Pages : 364
Book Description
Unlock your potential with this ultimate guide to Google Cloud – packed with expert tips, coding techniques, legacy migration, and application extension strategies Purchase of the print or Kindle book includes a free PDF eBook Key Features Maximize your code potential using Google Cloud services Migrate legacy code to the cloud seamlessly and create code that runs anywhere Use hands-on examples to learn and showcase your experience with Google Cloud Book Description As more organizations embrace cloud computing, developers new to the cloud often feel overwhelmed by cloud migration and code running directly on the cloud. Google Cloud for Developers comes packed with practical tips and expert advice to accelerate your application development journey and help you unlock the full potential of cloud computing. You'll begin by understanding and comparing all the available options to run your code. You'll write, deploy, monitor, and troubleshoot your code without leaving the Google Cloud IDE while selecting the best option – serverless or GKE containers – for each use case. After that, you'll get to grips with the basic Google Cloud infrastructure services and connect your code with public APIs. This will help you add features to your application, such as language translation and object detection in images or videos. Furthermore, you'll explore a comprehensive list of tips and best practices to make your migration smooth. You'll also gain the necessary knowledge to write code from scratch, by employing the basics of hybrid cloud applications and build services that can run virtually anywhere. By the end of this book, you'll be well equipped to carry out the application development process and successfully move your code to Google Cloud. What you will learn Understand how to write, run, and troubleshoot code on Google Cloud Choose between serverless or GKE containers for running your code Connect your code to Google Cloud services using public APIs Migrate your code to Google Cloud flawlessly Build hybrid cloud solutions that can run virtually anywhere Get to grips with Cloud Functions, App Engine, GKE, and Anthos Who this book is for Google Cloud for Developers is for cloud architects, engineers, or developers willing to migrate their applications and services to Google Cloud or build them from scratch. Entrepreneurs in early-stage start-ups and IT professionals who want to know more about Google Cloud from a developer perspective will also benefit from this book. A basic understanding of Cloud concepts and basic experience in writing Python and Shell scripts is a must.