Author: Edward L. Counts
Publisher: Allyn & Bacon
ISBN: 9780205343874
Category : Computer animation
Languages : en
Pages : 0
Book Description
This book is for the many teachers and students who want to create media, not just watch commercially produced products. This text is meant to be practical in that it describes ideas and step-by-step techniques that will bring life, expression, and learning to the application of various multimedia tools. The ideas, projects, and exercises described in this book can be adapted to many teaching and learning situations in the K-12 classroom.
Multimedia Design and Production for Students and Teachers
Author: Edward L. Counts
Publisher: Allyn & Bacon
ISBN: 9780205343874
Category : Computer animation
Languages : en
Pages : 0
Book Description
This book is for the many teachers and students who want to create media, not just watch commercially produced products. This text is meant to be practical in that it describes ideas and step-by-step techniques that will bring life, expression, and learning to the application of various multimedia tools. The ideas, projects, and exercises described in this book can be adapted to many teaching and learning situations in the K-12 classroom.
Publisher: Allyn & Bacon
ISBN: 9780205343874
Category : Computer animation
Languages : en
Pages : 0
Book Description
This book is for the many teachers and students who want to create media, not just watch commercially produced products. This text is meant to be practical in that it describes ideas and step-by-step techniques that will bring life, expression, and learning to the application of various multimedia tools. The ideas, projects, and exercises described in this book can be adapted to many teaching and learning situations in the K-12 classroom.
Student-Created Media
Author: Scott Spicer
Publisher: ALA Editions
ISBN: 9780838948873
Category :
Languages : en
Pages : 208
Book Description
This book will guide librarians, learning technologists, and their faculty partners in designing assignments for authentic learning and supporting students in multimedia production.
Publisher: ALA Editions
ISBN: 9780838948873
Category :
Languages : en
Pages : 208
Book Description
This book will guide librarians, learning technologists, and their faculty partners in designing assignments for authentic learning and supporting students in multimedia production.
Recent Advances in School Librarianship
Author: Frances Laverne Carroll
Publisher: Elsevier
ISBN: 1483157687
Category : Language Arts & Disciplines
Languages : en
Pages : 267
Book Description
Recent Advances in School Librarianship presents several discussions that aim to improve the quality of school library services. The book is comprised of six chapters that cover different issues concerning school librarianship. Chapter I discusses the growth and development of school librarianship, and Chapter II talks about co-operation and planning in school librarianship. Chapters III and IV review the attainment of the educational role of the school librarians, as well as their education. Chapter V examines the development of school library in different countries. Chapter VI provides conclusive discussion regarding the development of school librarianship. The book will be of great interest to individuals who are concerned with the advances of school library services.
Publisher: Elsevier
ISBN: 1483157687
Category : Language Arts & Disciplines
Languages : en
Pages : 267
Book Description
Recent Advances in School Librarianship presents several discussions that aim to improve the quality of school library services. The book is comprised of six chapters that cover different issues concerning school librarianship. Chapter I discusses the growth and development of school librarianship, and Chapter II talks about co-operation and planning in school librarianship. Chapters III and IV review the attainment of the educational role of the school librarians, as well as their education. Chapter V examines the development of school library in different countries. Chapter VI provides conclusive discussion regarding the development of school librarianship. The book will be of great interest to individuals who are concerned with the advances of school library services.
Digital Foundations
Author: xtine burrough
Publisher: Peachpit Press
ISBN: 0132104237
Category :
Languages : en
Pages : 563
Book Description
Fuses design fundamentals and software training into one cohesive book! The only book to teach Bauhaus design principles alongside basic digital tools of Adobe's Creative Suite, including the recently released Adobe CS4 Addresses the growing trend of compressing design fundamentals and design software into the same course in universities and design trade schools. Lessons are timed to be used in 50-minute class sessions. Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software. Consequently, the design software training exercise is often a lost opportunity for visual learning. Digital Foundations reinvigorates software training by integrating Bauhaus design exercises into tutorials fusing design fundamentals and core Adobe Creative Suite methodologies. The result is a cohesive learning experience. Design topics and principles include: Composition; Symmetry and Asymmetry; Gestalt; Appropriation; The Bauhaus Basic Course Approach; Color Theory; The Grid; Scale, Hierarchy and Collage; Tonal Range; Elements of Motion. Digital Foundations is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA, the professional association for design.
Publisher: Peachpit Press
ISBN: 0132104237
Category :
Languages : en
Pages : 563
Book Description
Fuses design fundamentals and software training into one cohesive book! The only book to teach Bauhaus design principles alongside basic digital tools of Adobe's Creative Suite, including the recently released Adobe CS4 Addresses the growing trend of compressing design fundamentals and design software into the same course in universities and design trade schools. Lessons are timed to be used in 50-minute class sessions. Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software. Consequently, the design software training exercise is often a lost opportunity for visual learning. Digital Foundations reinvigorates software training by integrating Bauhaus design exercises into tutorials fusing design fundamentals and core Adobe Creative Suite methodologies. The result is a cohesive learning experience. Design topics and principles include: Composition; Symmetry and Asymmetry; Gestalt; Appropriation; The Bauhaus Basic Course Approach; Color Theory; The Grid; Scale, Hierarchy and Collage; Tonal Range; Elements of Motion. Digital Foundations is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA, the professional association for design.
Textbooks and Educational Media: Perspectives from Subject Education
Author: Péter Bagoly-Simó
Publisher: Springer Nature
ISBN: 3030803465
Category : Education
Languages : en
Pages : 460
Book Description
This book brings together empirical research and conceptual work on textbooks and education media from 13 countries and 17 disciplines. Along with textbook production, usage, and development, it also explores the interconnectedness of (educational) policy and teaching and learning materials. Further, the book offers insights into regional and local discourses (e.g. specific theories of Portuguese- and Spanish-speaking countries as well as Nordic countries, contrasting their theories with international literature), practices, and solutions with regard to teaching selected subjects at the pre-primary, primary, secondary, and tertiary level. This book also discusses the specific combinations of subjects (e.g. Physics, Biology, Geography, Swedish, English) and their subject-specific education (e.g. Physics Education or Didactics). Lastly, it examines the work of a number of early-career researchers, giving them a voice and bringing in fresh ideas currently being developed in various countries around the globe. This proceedings volume will appeal to publishers, subject educators in primary, secondary, and tertiary education, and academic researchers from the fields of textbooks, educational media and subject-specific education. Its international authorship and explicit focus on subject-specific particularities of educational media provide a unique and comprehensive overview.
Publisher: Springer Nature
ISBN: 3030803465
Category : Education
Languages : en
Pages : 460
Book Description
This book brings together empirical research and conceptual work on textbooks and education media from 13 countries and 17 disciplines. Along with textbook production, usage, and development, it also explores the interconnectedness of (educational) policy and teaching and learning materials. Further, the book offers insights into regional and local discourses (e.g. specific theories of Portuguese- and Spanish-speaking countries as well as Nordic countries, contrasting their theories with international literature), practices, and solutions with regard to teaching selected subjects at the pre-primary, primary, secondary, and tertiary level. This book also discusses the specific combinations of subjects (e.g. Physics, Biology, Geography, Swedish, English) and their subject-specific education (e.g. Physics Education or Didactics). Lastly, it examines the work of a number of early-career researchers, giving them a voice and bringing in fresh ideas currently being developed in various countries around the globe. This proceedings volume will appeal to publishers, subject educators in primary, secondary, and tertiary education, and academic researchers from the fields of textbooks, educational media and subject-specific education. Its international authorship and explicit focus on subject-specific particularities of educational media provide a unique and comprehensive overview.
Powerful PowerPoint for Educators
Author: David M. Marcovitz
Publisher: Bloomsbury Publishing USA
ISBN: 1610691377
Category : Language Arts & Disciplines
Languages : en
Pages : 297
Book Description
This timely book helps educators unleash the interactive potential of PowerPoint to build their own multimedia material that perfectly matches the needs of their students. While PowerPoint affords powerful capabilities for creating dynamic classroom lessons and enriching curriculum, few educators understand how to take advantage of these built-in features. The second edition of this practical guide helps educators produce creative multimedia material for their students, regardless of their level of programming proficiency. Powerful PowerPoint for Educators: Using Visual Basic for Applications to Make PowerPoint Interactive, Second Edition discusses the educational benefits of multimedia instruction and provides a review of intermediate PowerPoint skills. Author David Marcovitz explains the concept of Visual Basic for Applications (VBA) scripting and provides progressively advanced skills and practice examples. While other books that describe VBA are written in a highly technical manner, this book is geared toward educators with little or no programming background and includes tips for modifying the practice examples for their own interactive multimedia projects.
Publisher: Bloomsbury Publishing USA
ISBN: 1610691377
Category : Language Arts & Disciplines
Languages : en
Pages : 297
Book Description
This timely book helps educators unleash the interactive potential of PowerPoint to build their own multimedia material that perfectly matches the needs of their students. While PowerPoint affords powerful capabilities for creating dynamic classroom lessons and enriching curriculum, few educators understand how to take advantage of these built-in features. The second edition of this practical guide helps educators produce creative multimedia material for their students, regardless of their level of programming proficiency. Powerful PowerPoint for Educators: Using Visual Basic for Applications to Make PowerPoint Interactive, Second Edition discusses the educational benefits of multimedia instruction and provides a review of intermediate PowerPoint skills. Author David Marcovitz explains the concept of Visual Basic for Applications (VBA) scripting and provides progressively advanced skills and practice examples. While other books that describe VBA are written in a highly technical manner, this book is geared toward educators with little or no programming background and includes tips for modifying the practice examples for their own interactive multimedia projects.
Designing Video and Multimedia for Open and Flexible Learning
Author: Jack Koumi
Publisher: Routledge
ISBN: 1134177208
Category : Education
Languages : en
Pages : 273
Book Description
This is a comprehensive, practical guide to the most effective use of video and multimedia in open and distance learning. Illustrated throughout, it considers pedagogic design principles for the highest quality learning material, covering: what to teach on video and how to teach it when to choose and how to use other media for teaching a framework of pedagogic design principles for video and multimedia practical development advice for interactive multimedia. With insights into the comprehensive process of designing, developing and managing distance learning materials, this book will appeal to those involved in course development, educational video, audiovision and interactive multimedia design, as well as to students of general video and multimedia production.
Publisher: Routledge
ISBN: 1134177208
Category : Education
Languages : en
Pages : 273
Book Description
This is a comprehensive, practical guide to the most effective use of video and multimedia in open and distance learning. Illustrated throughout, it considers pedagogic design principles for the highest quality learning material, covering: what to teach on video and how to teach it when to choose and how to use other media for teaching a framework of pedagogic design principles for video and multimedia practical development advice for interactive multimedia. With insights into the comprehensive process of designing, developing and managing distance learning materials, this book will appeal to those involved in course development, educational video, audiovision and interactive multimedia design, as well as to students of general video and multimedia production.
Multimedia Learning
Author: Richard E. Mayer
Publisher: Cambridge University Press
ISBN: 0521514126
Category : Computers
Languages : en
Pages : 321
Book Description
An evidence based, rigorous text reviewing 12 principles of experimental studies grounded in cognitive theory of multi-media learning.
Publisher: Cambridge University Press
ISBN: 0521514126
Category : Computers
Languages : en
Pages : 321
Book Description
An evidence based, rigorous text reviewing 12 principles of experimental studies grounded in cognitive theory of multi-media learning.
Art, Media Design, and Postproduction
Author: Eduardo Navas
Publisher: Routledge
ISBN: 131545324X
Category : Design
Languages : en
Pages : 227
Book Description
Art, Media Design, and Postproduction: Open Guidelines on Appropriation and Remix offers a set of open-ended guidelines for art and design studio-based projects. The creative application of appropriation and remix are now common across creative disciplines due to the ongoing recycling and repurposing of content and form. Consequently basic elements which were previously exclusive to postproduction for editing image, sound and text, are now part of daily communication. This in turn pushes art and design to reconsider their creative methodologies. Author Eduardo Navas divides his book into three parts: Media Production, Metaproduction, and Postproduction. The chapters that comprise the three parts each include an introduction, goals for guidelines of a studio-based project, which are complemented with an explanation of relevant history, as well as examples and case studies. Each set of guidelines is open-ended, enabling the reader to repurpose the instructional material according to their own methodologies and choice of medium. Navas also provides historical and theoretical context to encourage critical reflection on the effects of remix in the production of art and design. Art, Media Design, and Postproduction: Open Guidelines on Appropriation and Remix is the first book of guidelines to take into account the historical, theoretical, and practical context of remix as an interdisciplinary act. It is an essential read for those interested in remix studies and appropriation in art, design and media.
Publisher: Routledge
ISBN: 131545324X
Category : Design
Languages : en
Pages : 227
Book Description
Art, Media Design, and Postproduction: Open Guidelines on Appropriation and Remix offers a set of open-ended guidelines for art and design studio-based projects. The creative application of appropriation and remix are now common across creative disciplines due to the ongoing recycling and repurposing of content and form. Consequently basic elements which were previously exclusive to postproduction for editing image, sound and text, are now part of daily communication. This in turn pushes art and design to reconsider their creative methodologies. Author Eduardo Navas divides his book into three parts: Media Production, Metaproduction, and Postproduction. The chapters that comprise the three parts each include an introduction, goals for guidelines of a studio-based project, which are complemented with an explanation of relevant history, as well as examples and case studies. Each set of guidelines is open-ended, enabling the reader to repurpose the instructional material according to their own methodologies and choice of medium. Navas also provides historical and theoretical context to encourage critical reflection on the effects of remix in the production of art and design. Art, Media Design, and Postproduction: Open Guidelines on Appropriation and Remix is the first book of guidelines to take into account the historical, theoretical, and practical context of remix as an interdisciplinary act. It is an essential read for those interested in remix studies and appropriation in art, design and media.
Integrating Technology in Problem-Solving Educational Practices
Author: Zhang, Jingru
Publisher: IGI Global
ISBN:
Category : Education
Languages : en
Pages : 556
Book Description
The influence of technology on education continues to grow, fundamentally changing how students develop problem-solving skills in the digital age. Emerging technologies provide new ways to enhance critical thinking, creativity, and real-world problem-solving abilities. By creating dynamic, interactive learning environments, educators can equip students with the tools they need to face the complexities of the modern world, making technology a vital component of effective teaching and learning strategies. Integrating Technology in Problem-Solving Educational Practices offers educators, instructional designers, researchers, and scholars the skills and resources to integrate technology into their instruction to improve problem-solving abilities. Through a blend of theoretical frameworks and real-world examples, it provides practical insights on creating engaging educational experiences that prepare students for success. It is also a valuable resource for students studying education, technology, or related fields who are interested in exploring how technology and learning intersect.
Publisher: IGI Global
ISBN:
Category : Education
Languages : en
Pages : 556
Book Description
The influence of technology on education continues to grow, fundamentally changing how students develop problem-solving skills in the digital age. Emerging technologies provide new ways to enhance critical thinking, creativity, and real-world problem-solving abilities. By creating dynamic, interactive learning environments, educators can equip students with the tools they need to face the complexities of the modern world, making technology a vital component of effective teaching and learning strategies. Integrating Technology in Problem-Solving Educational Practices offers educators, instructional designers, researchers, and scholars the skills and resources to integrate technology into their instruction to improve problem-solving abilities. Through a blend of theoretical frameworks and real-world examples, it provides practical insights on creating engaging educational experiences that prepare students for success. It is also a valuable resource for students studying education, technology, or related fields who are interested in exploring how technology and learning intersect.