Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 108
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
InfoWorld
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 108
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Publisher:
ISBN:
Category :
Languages : en
Pages : 108
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
The Nassau Literary Magazine
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 208
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 208
Book Description
Player vs. Monster
Author: Jaroslav Svelch
Publisher: MIT Press
ISBN: 0262373238
Category : Games & Activities
Languages : en
Pages : 235
Book Description
A study of the gruesome game characters we love to beat—and what they tell us about ourselves. Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture’s conceptions of monstrosity? To answer these questions, Player vs. Monster explores the past half-century of monsters in games, from the dragons of early tabletop role-playing games and the pixelated aliens of Space Invaders to the malformed mutants of The Last of Us and the bizarre beasts of Bloodborne, and reveals the common threads among them. Covering examples from aliens to zombies, Jaroslav Švelch explores the art of monster design and traces its influences from mythology, visual arts, popular culture, and tabletop role-playing games. At the same time, he shows that video games follow the Cold War–era notion of clearly defined, calculable enemies, portraying monsters as figures that are irredeemably evil yet invariably vulnerable to defeat. He explains the appeal of such simplistic video game monsters, but also explores how the medium could evolve to present more nuanced depictions of monstrosity.
Publisher: MIT Press
ISBN: 0262373238
Category : Games & Activities
Languages : en
Pages : 235
Book Description
A study of the gruesome game characters we love to beat—and what they tell us about ourselves. Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture’s conceptions of monstrosity? To answer these questions, Player vs. Monster explores the past half-century of monsters in games, from the dragons of early tabletop role-playing games and the pixelated aliens of Space Invaders to the malformed mutants of The Last of Us and the bizarre beasts of Bloodborne, and reveals the common threads among them. Covering examples from aliens to zombies, Jaroslav Švelch explores the art of monster design and traces its influences from mythology, visual arts, popular culture, and tabletop role-playing games. At the same time, he shows that video games follow the Cold War–era notion of clearly defined, calculable enemies, portraying monsters as figures that are irredeemably evil yet invariably vulnerable to defeat. He explains the appeal of such simplistic video game monsters, but also explores how the medium could evolve to present more nuanced depictions of monstrosity.
On the Way to Fun
Author: Roberto Dillon
Publisher: CRC Press
ISBN: 1439876894
Category : Computers
Languages : en
Pages : 185
Book Description
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as
Publisher: CRC Press
ISBN: 1439876894
Category : Computers
Languages : en
Pages : 185
Book Description
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as
The World of Scary Video Games
Author: Bernard Perron
Publisher: Bloomsbury Publishing USA
ISBN: 1501316214
Category : Games & Activities
Languages : en
Pages : 538
Book Description
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
Publisher: Bloomsbury Publishing USA
ISBN: 1501316214
Category : Games & Activities
Languages : en
Pages : 538
Book Description
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
The Logician and the Engineer
Author: Paul Nahin
Publisher: Princeton University Press
ISBN: 0691176000
Category : Biography & Autobiography
Languages : en
Pages : 245
Book Description
Third printing. First paperback printing. Original copyright date: 2013.
Publisher: Princeton University Press
ISBN: 0691176000
Category : Biography & Autobiography
Languages : en
Pages : 245
Book Description
Third printing. First paperback printing. Original copyright date: 2013.
Speed Dash
Author: Blake Hoena
Publisher: Capstone
ISBN: 1496564928
Category : Juvenile Fiction
Languages : en
Pages : 57
Book Description
Atalanta believes herself to be the fastest hero truck in the world, as her record of winning races indicates--and now she must also defeat the MonsterTrucks that challenge her to ever more demanding obstacle courses, but with a little help from the other hero trucks she will prevail.
Publisher: Capstone
ISBN: 1496564928
Category : Juvenile Fiction
Languages : en
Pages : 57
Book Description
Atalanta believes herself to be the fastest hero truck in the world, as her record of winning races indicates--and now she must also defeat the MonsterTrucks that challenge her to ever more demanding obstacle courses, but with a little help from the other hero trucks she will prevail.
Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 14 (light novel)
Author: Fujino Omori
Publisher: Yen Press LLC
ISBN: 1975385020
Category : Fiction
Languages : en
Pages : 410
Book Description
The prophecy of despair continues... When an unprecedented calamity on the twenty-seventh floor leaves Bell and Lyu stranded, Bell's party needs to keep fighting without him. With their route to the surface lost and Hestia Familia's captain missing in action, Lilly must take command to ensure they all make it home alive. Ten floors below, Bell and Lyu are injured and alone, forced to struggle against the harshest challenge the Dungeon has to offer, which puts their very lives on the line. Bell has never been this deep down before nor completely unprepared, meaning Lyu's knowledge and strength are essential to their survival. However, the forlorn elf finds herself standing on the border between life and death, bound by her past, remembering once again exactly how her devotion to justice died so many years ago...
Publisher: Yen Press LLC
ISBN: 1975385020
Category : Fiction
Languages : en
Pages : 410
Book Description
The prophecy of despair continues... When an unprecedented calamity on the twenty-seventh floor leaves Bell and Lyu stranded, Bell's party needs to keep fighting without him. With their route to the surface lost and Hestia Familia's captain missing in action, Lilly must take command to ensure they all make it home alive. Ten floors below, Bell and Lyu are injured and alone, forced to struggle against the harshest challenge the Dungeon has to offer, which puts their very lives on the line. Bell has never been this deep down before nor completely unprepared, meaning Lyu's knowledge and strength are essential to their survival. However, the forlorn elf finds herself standing on the border between life and death, bound by her past, remembering once again exactly how her devotion to justice died so many years ago...
Space Time Play
Author: Friedrich von Borries
Publisher: Springer Science & Business Media
ISBN: 376438414X
Category : Architecture
Languages : en
Pages : 496
Book Description
Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?
Publisher: Springer Science & Business Media
ISBN: 376438414X
Category : Architecture
Languages : en
Pages : 496
Book Description
Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?
FUNdraising
Author: Frank Sennett
Publisher: Corwin Press
ISBN: 1412949815
Category : Education
Languages : en
Pages : 305
Book Description
Presents 50 fun, creative, and cost-effective fundraising strategies from schools across the country and includes savvy organizing tips, guidance on ethical issues, and advice for avoiding mishaps.
Publisher: Corwin Press
ISBN: 1412949815
Category : Education
Languages : en
Pages : 305
Book Description
Presents 50 fun, creative, and cost-effective fundraising strategies from schools across the country and includes savvy organizing tips, guidance on ethical issues, and advice for avoiding mishaps.