Author: Justin Ryan
Publisher: Simon and Schuster
ISBN: 1510722122
Category : Juvenile Nonfiction
Languages : en
Pages : 132
Book Description
You’re on the hunt for all 151. Some are easy, others are super hard and elusive. Mini Hacks for Pokémon GO Players: Catching focuses on strategies to help build your Pokémon collection. This full color handbook includes tips and techniques on: Ball tossing—how to perfect the curve What type of Poké Balls you need for specific monsters How to most effectively use Razz Berries Where you are most likely to find and capture specific types The scoop on Lures and Incense to boost catchability Catch all of the Mini Hacks for Pokémon GO Players! Play! Win! Have fun!
Mini Hacks for Pokémon GO Players: Catching
Author: Justin Ryan
Publisher: Simon and Schuster
ISBN: 1510722122
Category : Juvenile Nonfiction
Languages : en
Pages : 132
Book Description
You’re on the hunt for all 151. Some are easy, others are super hard and elusive. Mini Hacks for Pokémon GO Players: Catching focuses on strategies to help build your Pokémon collection. This full color handbook includes tips and techniques on: Ball tossing—how to perfect the curve What type of Poké Balls you need for specific monsters How to most effectively use Razz Berries Where you are most likely to find and capture specific types The scoop on Lures and Incense to boost catchability Catch all of the Mini Hacks for Pokémon GO Players! Play! Win! Have fun!
Publisher: Simon and Schuster
ISBN: 1510722122
Category : Juvenile Nonfiction
Languages : en
Pages : 132
Book Description
You’re on the hunt for all 151. Some are easy, others are super hard and elusive. Mini Hacks for Pokémon GO Players: Catching focuses on strategies to help build your Pokémon collection. This full color handbook includes tips and techniques on: Ball tossing—how to perfect the curve What type of Poké Balls you need for specific monsters How to most effectively use Razz Berries Where you are most likely to find and capture specific types The scoop on Lures and Incense to boost catchability Catch all of the Mini Hacks for Pokémon GO Players! Play! Win! Have fun!
Mini Hacks for Pokémon GO Players: Combat
Author: Justin Ryan
Publisher: Simon and Schuster
ISBN: 1510721606
Category : Juvenile Nonfiction
Languages : en
Pages : 165
Book Description
Pokémon GO has taken the world by storm, and now everyone can master the game by using the Mini Hacks book to play – and fight! Mini Hacks for Pokémon GO Players: Combat focuses on the battling element to the game. Includes tips and techniques for capturing Pokémon, training them in a gym, and then using them to battle other trainers. Which is, of course, the object of the game. Written for Pokémon GO players ages seven and up, this book is an unofficial “hacker’s” guide to the game. The format follows our bestselling Hacks for Minecrafters books, only in a smaller, more convenient mini size—but still contains the essential tricks and tips you need to become a Pokémon GO top level trainer!
Publisher: Simon and Schuster
ISBN: 1510721606
Category : Juvenile Nonfiction
Languages : en
Pages : 165
Book Description
Pokémon GO has taken the world by storm, and now everyone can master the game by using the Mini Hacks book to play – and fight! Mini Hacks for Pokémon GO Players: Combat focuses on the battling element to the game. Includes tips and techniques for capturing Pokémon, training them in a gym, and then using them to battle other trainers. Which is, of course, the object of the game. Written for Pokémon GO players ages seven and up, this book is an unofficial “hacker’s” guide to the game. The format follows our bestselling Hacks for Minecrafters books, only in a smaller, more convenient mini size—but still contains the essential tricks and tips you need to become a Pokémon GO top level trainer!
Mini Hacks for Pokémon GO Players
Author: Justin Ryan
Publisher: Simon and Schuster
ISBN: 1510721592
Category : Juvenile Nonfiction
Languages : en
Pages : 107
Book Description
Pokémon GO has taken the world by storm, and now everyone can play by using the Mini Hacks book to become a winner. If you’re a confused beginner, or a level 15 player, Mini Hacks for Pokémon GO Players will give you the basics on how to play the game. Includes tips and techniques for finding Pokémon, leveling up, PokéStops, and more. Also includes important information on issues like safety and extending battery life. Written for Pokémon GO players ages seven and up, this book is an unofficial “hacker’s” guide to the game. The format follows our bestselling Hacks for Minecrafters books, only in a smaller, more convenient mini size—but still contains the essential tricks and tips you need to become a Pokémon GO top level trainer!
Publisher: Simon and Schuster
ISBN: 1510721592
Category : Juvenile Nonfiction
Languages : en
Pages : 107
Book Description
Pokémon GO has taken the world by storm, and now everyone can play by using the Mini Hacks book to become a winner. If you’re a confused beginner, or a level 15 player, Mini Hacks for Pokémon GO Players will give you the basics on how to play the game. Includes tips and techniques for finding Pokémon, leveling up, PokéStops, and more. Also includes important information on issues like safety and extending battery life. Written for Pokémon GO players ages seven and up, this book is an unofficial “hacker’s” guide to the game. The format follows our bestselling Hacks for Minecrafters books, only in a smaller, more convenient mini size—but still contains the essential tricks and tips you need to become a Pokémon GO top level trainer!
Mini Hacks for Pokémon Go Players
Author: Justin Ryan
Publisher:
ISBN: 9781518235931
Category : Pokémon go (Game)
Languages : en
Pages : 96
Book Description
An unofficial guide for Pokémon Go players.
Publisher:
ISBN: 9781518235931
Category : Pokémon go (Game)
Languages : en
Pages : 96
Book Description
An unofficial guide for Pokémon Go players.
The Unofficial Pokemon Go Field Guide
Author: Media Lab Books
Publisher:
ISBN: 9780606395526
Category : Mobile games
Languages : en
Pages : 0
Book Description
Millions of people have taken up Pokemon GO's challenge of becoming the greatest trainer of them all. Inside this Field Guide is every tip, trick, strategy and shortcut you need to become a legend.
Publisher:
ISBN: 9780606395526
Category : Mobile games
Languages : en
Pages : 0
Book Description
Millions of people have taken up Pokemon GO's challenge of becoming the greatest trainer of them all. Inside this Field Guide is every tip, trick, strategy and shortcut you need to become a legend.
The Art of Game Design
Author: Jesse Schell
Publisher: CRC Press
ISBN: 0123694965
Category : Art
Languages : en
Pages : 522
Book Description
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
Publisher: CRC Press
ISBN: 0123694965
Category : Art
Languages : en
Pages : 522
Book Description
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Retro Gaming Hacks
Author: Chris Kohler
Publisher: "O'Reilly Media, Inc."
ISBN: 1449303900
Category : Games & Activities
Languages : en
Pages : 568
Book Description
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449303900
Category : Games & Activities
Languages : en
Pages : 568
Book Description
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.
Pokémon Sword & Shield - Strategy Guide
Author: GamerGuides.com
Publisher: Gamer Guides
ISBN: 163041042X
Category : Games & Activities
Languages : en
Pages : 1759
Book Description
Welcome to our comprehensive strategy guide for Pokémon: Sword and Shield, the latest entries in the Pokémon video game franchise. Our guide also incorporates all the DLC, including the Isle of Armor and brand new Crown Tundra DLC. In Sword and Shield, you explore the Galar region, based on the United Kingdom, alongside rivals Hop, Bede and Marnie, with the aim to dethrone the Pokémon League Champion. The games introduce several new features such as Dynamaxing and Gigantamaxing, functions that increase size and change forms of certain Pokémon; the Wild Area, a large open world with free camera movement; and raids with co-op battling. They also reintroduce features previously seen in Sun and Moon and Let's Go, Pikachu! and Let's Go, Eevee!, such as regional variants and roaming Pokémon depicted in the overworld. Brand New October 2020: - The Crown Tundra walkthrough and information. Version 1.2 - A Complete Walkthrough of the Isle of Armor. - Details of all 16 new Wild Areas, including Pokémon encounter rates. - All the new Max Raid Dens: Locations and Featured Pokémon. - Images and Locations of All 150 of the Missing Diglett. - The Isle of Armor Pokédex (featuring 100 Returning Pokémon). - Recipes for the Cram-o-matic. - A Full Walkthrough featuring Pokémon encounter rates. - All Gym Encounters and Strategies. - New Items: Mints & Natures Explained. - Post Game content including Champion Cup. - Dynamaxing and Gigantamaxing. - The Galar Region Pokédex (featuring 400 Pokemon).
Publisher: Gamer Guides
ISBN: 163041042X
Category : Games & Activities
Languages : en
Pages : 1759
Book Description
Welcome to our comprehensive strategy guide for Pokémon: Sword and Shield, the latest entries in the Pokémon video game franchise. Our guide also incorporates all the DLC, including the Isle of Armor and brand new Crown Tundra DLC. In Sword and Shield, you explore the Galar region, based on the United Kingdom, alongside rivals Hop, Bede and Marnie, with the aim to dethrone the Pokémon League Champion. The games introduce several new features such as Dynamaxing and Gigantamaxing, functions that increase size and change forms of certain Pokémon; the Wild Area, a large open world with free camera movement; and raids with co-op battling. They also reintroduce features previously seen in Sun and Moon and Let's Go, Pikachu! and Let's Go, Eevee!, such as regional variants and roaming Pokémon depicted in the overworld. Brand New October 2020: - The Crown Tundra walkthrough and information. Version 1.2 - A Complete Walkthrough of the Isle of Armor. - Details of all 16 new Wild Areas, including Pokémon encounter rates. - All the new Max Raid Dens: Locations and Featured Pokémon. - Images and Locations of All 150 of the Missing Diglett. - The Isle of Armor Pokédex (featuring 100 Returning Pokémon). - Recipes for the Cram-o-matic. - A Full Walkthrough featuring Pokémon encounter rates. - All Gym Encounters and Strategies. - New Items: Mints & Natures Explained. - Post Game content including Champion Cup. - Dynamaxing and Gigantamaxing. - The Galar Region Pokédex (featuring 400 Pokemon).
The Pokémon School Challenge (Pokémon: Alola Chapter Book)
Author: Jeanette Lane
Publisher: Scholastic Inc.
ISBN: 1338800698
Category : Juvenile Fiction
Languages : en
Pages : 78
Book Description
Gotta catch this action-packed adventure about Ash and Pikachu! This illustrated chapter book features the cool Alola Pokemon from Nintendo's hit games for Nintendo DS, Pokemon Sun & Moon. Ash has reached the next stage of his quest to become a Pokemon Master, and he's going back to school! Since the moment he and Pikachu arrived in Alola, Ash has wanted to learn more about the amazing Pokemon there... and more about Z-Moves, special attacks that only Trainers who've passed the island challenge can use. Does Ash have what it takes to complete the challenge? This chapter book is based on a thrilling three-part storyline from the top-rated animated series now on Netflix. Black-and-white illustrations throughout.
Publisher: Scholastic Inc.
ISBN: 1338800698
Category : Juvenile Fiction
Languages : en
Pages : 78
Book Description
Gotta catch this action-packed adventure about Ash and Pikachu! This illustrated chapter book features the cool Alola Pokemon from Nintendo's hit games for Nintendo DS, Pokemon Sun & Moon. Ash has reached the next stage of his quest to become a Pokemon Master, and he's going back to school! Since the moment he and Pikachu arrived in Alola, Ash has wanted to learn more about the amazing Pokemon there... and more about Z-Moves, special attacks that only Trainers who've passed the island challenge can use. Does Ash have what it takes to complete the challenge? This chapter book is based on a thrilling three-part storyline from the top-rated animated series now on Netflix. Black-and-white illustrations throughout.