Author: DaVaun Sanders
Publisher: Random House Worlds
ISBN: 0593722469
Category : Juvenile Fiction
Languages : en
Pages : 241
Book Description
A father and son team up to compete in an epic Minecraft tournament in this official novel! It’s a dream come true. Every year, only twenty-four kids in the entire state are selected to show off their Minecraft skills in the Southwest Regional Tournament. And Jett Warner just got his invitation. Here’s the catch: Nobody knows the rules ahead of time. Will it be Survival? Creative? A speedrun? Or maybe PVP? The only thing Jett knows is that he’ll need a partner. And he’ll need to expect the unexpected—well, that and a totally sweet all-expenses-paid trip to a mountainside retreat for a week. The winner’s reward? Life-changing. The competition? The best of the best. The partner in his corner? His sister, Dri, a total Minecraft expert. Wait, scratch that—Dri has a fever, and now Jett is going to have to team up with . . . Dad?! Sure, he taught Jett how to play, but that was years ago. And while Jett’s got his eyes on the prize, Dad’s more eager to hike the trails. As the games begin, the rules are revealed, and the twists keep coming. If the Warners want a chance to win, they’ll need to step up and perform as a true team—before their opponents take it all. So sharpen those swords, light your torch, and get ready to play. The Tournament awaits!
Minecraft: The Tournament
Author: DaVaun Sanders
Publisher: Random House Worlds
ISBN: 0593722469
Category : Juvenile Fiction
Languages : en
Pages : 241
Book Description
A father and son team up to compete in an epic Minecraft tournament in this official novel! It’s a dream come true. Every year, only twenty-four kids in the entire state are selected to show off their Minecraft skills in the Southwest Regional Tournament. And Jett Warner just got his invitation. Here’s the catch: Nobody knows the rules ahead of time. Will it be Survival? Creative? A speedrun? Or maybe PVP? The only thing Jett knows is that he’ll need a partner. And he’ll need to expect the unexpected—well, that and a totally sweet all-expenses-paid trip to a mountainside retreat for a week. The winner’s reward? Life-changing. The competition? The best of the best. The partner in his corner? His sister, Dri, a total Minecraft expert. Wait, scratch that—Dri has a fever, and now Jett is going to have to team up with . . . Dad?! Sure, he taught Jett how to play, but that was years ago. And while Jett’s got his eyes on the prize, Dad’s more eager to hike the trails. As the games begin, the rules are revealed, and the twists keep coming. If the Warners want a chance to win, they’ll need to step up and perform as a true team—before their opponents take it all. So sharpen those swords, light your torch, and get ready to play. The Tournament awaits!
Publisher: Random House Worlds
ISBN: 0593722469
Category : Juvenile Fiction
Languages : en
Pages : 241
Book Description
A father and son team up to compete in an epic Minecraft tournament in this official novel! It’s a dream come true. Every year, only twenty-four kids in the entire state are selected to show off their Minecraft skills in the Southwest Regional Tournament. And Jett Warner just got his invitation. Here’s the catch: Nobody knows the rules ahead of time. Will it be Survival? Creative? A speedrun? Or maybe PVP? The only thing Jett knows is that he’ll need a partner. And he’ll need to expect the unexpected—well, that and a totally sweet all-expenses-paid trip to a mountainside retreat for a week. The winner’s reward? Life-changing. The competition? The best of the best. The partner in his corner? His sister, Dri, a total Minecraft expert. Wait, scratch that—Dri has a fever, and now Jett is going to have to team up with . . . Dad?! Sure, he taught Jett how to play, but that was years ago. And while Jett’s got his eyes on the prize, Dad’s more eager to hike the trails. As the games begin, the rules are revealed, and the twists keep coming. If the Warners want a chance to win, they’ll need to step up and perform as a true team—before their opponents take it all. So sharpen those swords, light your torch, and get ready to play. The Tournament awaits!
Minecraft Creator Markus "Notch" Persson
Author: Kari Cornell
Publisher: Millbrook Press
ISBN: 1541530098
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Audisee® eBooks with Audio combine professional narration and sentence highlighting to engage reluctant readers! Do you play computer games? If you do, you've probably played Minecraft. When Minecraft creator Markus Persson was young, he wasn't very interested in the games themselves. He was more interested in the programing instructions in the computer's manual. By the time Persson was eight years old, he was writing code for his own computer games. When he was eighteen, Persson landed his dream job as a video game programmer. In 2009, he designed Minecraft in a single weekend. In the game, players use blocks to build whatever they choose. Persson wanted to let players use their imaginations, and the idea paid off. Today, Minecraft is one of the most popular computer games in the world. Although Persson doubts he will ever top this success, he continues to develop games, while fans wait for what's next.
Publisher: Millbrook Press
ISBN: 1541530098
Category : Juvenile Nonfiction
Languages : en
Pages : 32
Book Description
Audisee® eBooks with Audio combine professional narration and sentence highlighting to engage reluctant readers! Do you play computer games? If you do, you've probably played Minecraft. When Minecraft creator Markus Persson was young, he wasn't very interested in the games themselves. He was more interested in the programing instructions in the computer's manual. By the time Persson was eight years old, he was writing code for his own computer games. When he was eighteen, Persson landed his dream job as a video game programmer. In 2009, he designed Minecraft in a single weekend. In the game, players use blocks to build whatever they choose. Persson wanted to let players use their imaginations, and the idea paid off. Today, Minecraft is one of the most popular computer games in the world. Although Persson doubts he will ever top this success, he continues to develop games, while fans wait for what's next.
Connected Gaming
Author: Yasmin B. Kafai
Publisher: MIT Press
ISBN: 0262551551
Category : Education
Languages : en
Pages : 221
Book Description
How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.
Publisher: MIT Press
ISBN: 0262551551
Category : Education
Languages : en
Pages : 221
Book Description
How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.
Videogames, Libraries, and the Feedback Loop
Author: Sandra Schamroth Abrams
Publisher: Emerald Group Publishing
ISBN: 1800715056
Category : Language Arts & Disciplines
Languages : en
Pages : 152
Book Description
Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play.
Publisher: Emerald Group Publishing
ISBN: 1800715056
Category : Language Arts & Disciplines
Languages : en
Pages : 152
Book Description
Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play.
THE LUCIFERIAN DOCTRINE THE ARTIFICIAL INTELLIGENCE
Author: ANDRZEJ JEZIORSKI NIEEXTERMINATOR NIEMONARCH
Publisher: Andrzej Jęziorski
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 1823
Book Description
THE LUCIFERIAN #I: THE+ARTIFICIALS; ARTIFICIALSNR1X,2024-XX-XX-YY,HOUR,AS:X;MINUTE IN X;.pdf https://www.facebook.com/groups/1199531950224501/files/files NEW BOOK# $$ ARTIFICLAS; The Luciferian #I: ARTIFICIALS https://archive.org/search?query=creator%3A%22andrzej+jeziorski%22 + ION THE NET[INTERNET .HERE AVIALBLE HERE& NOW WWW.NIEMONARCH.COM | WWW.NIEEXTERMINATOR.COM | WWW.NIENXYR,COM $
Publisher: Andrzej Jęziorski
ISBN:
Category : Antiques & Collectibles
Languages : en
Pages : 1823
Book Description
THE LUCIFERIAN #I: THE+ARTIFICIALS; ARTIFICIALSNR1X,2024-XX-XX-YY,HOUR,AS:X;MINUTE IN X;.pdf https://www.facebook.com/groups/1199531950224501/files/files NEW BOOK# $$ ARTIFICLAS; The Luciferian #I: ARTIFICIALS https://archive.org/search?query=creator%3A%22andrzej+jeziorski%22 + ION THE NET[INTERNET .HERE AVIALBLE HERE& NOW WWW.NIEMONARCH.COM | WWW.NIEEXTERMINATOR.COM | WWW.NIENXYR,COM $
Minecraft: The End
Author: Catherynne M. Valente
Publisher: Random House Worlds
ISBN: 0399180737
Category : Juvenile Fiction
Languages : en
Pages : 224
Book Description
This official Minecraft novel is an epic battle for survival! When humans enter the End, a pair of endermen must decide which side they’re really on. For as long as they can remember, the twin endermen Fin and Mo have lived in the mysterious land of the End. On the outskirts of the great enderman city of Telos, they explore ancient ruins under the watchful gaze of the mighty ender dragon. They have everything they need in the end ship they call home, and know everything there is to know about their world—or so they think until the strangers from another dimension arrive. The invaders are called humans, and they’ve come to steal artifacts and slay the ender dragon. Fin and Mo are ready to protect their home from the trespassers, but when they come face-to-face with the humans, they discover that they aren’t as prepared for battle as they’d thought. Caught off guard, the twins are trapped in the middle of a war between the endermen and the humans, with the future of their home at stake. Collect all of the official Minecraft novels: Minecraft: The Island Minecraft: The Crash Minecraft: The Lost Journals Minecraft: The End And the official Minecraft companion guides: Minecraft: The Survivors’ Book of Secrets Minecraft: Exploded Builds: Medieval Fortress Minecraft: Guide to Exploration Minecraft: Guide to Creative Minecraft: Guide to the Nether & the End Minecraft: Guide to Redstone Minecraft: Mobestiary Minecraft: Guide to Enchantments & Potions Minecraft: Guide to PVP Minigames Minecraft: Guide to Farming Minecraft: Let’s Build! Theme Park Adventure Minecraft for Beginners Minecraft: Let’s Build! Land of Zombies Minecraft: Maps Minecraft: Guide to Ocean Survival
Publisher: Random House Worlds
ISBN: 0399180737
Category : Juvenile Fiction
Languages : en
Pages : 224
Book Description
This official Minecraft novel is an epic battle for survival! When humans enter the End, a pair of endermen must decide which side they’re really on. For as long as they can remember, the twin endermen Fin and Mo have lived in the mysterious land of the End. On the outskirts of the great enderman city of Telos, they explore ancient ruins under the watchful gaze of the mighty ender dragon. They have everything they need in the end ship they call home, and know everything there is to know about their world—or so they think until the strangers from another dimension arrive. The invaders are called humans, and they’ve come to steal artifacts and slay the ender dragon. Fin and Mo are ready to protect their home from the trespassers, but when they come face-to-face with the humans, they discover that they aren’t as prepared for battle as they’d thought. Caught off guard, the twins are trapped in the middle of a war between the endermen and the humans, with the future of their home at stake. Collect all of the official Minecraft novels: Minecraft: The Island Minecraft: The Crash Minecraft: The Lost Journals Minecraft: The End And the official Minecraft companion guides: Minecraft: The Survivors’ Book of Secrets Minecraft: Exploded Builds: Medieval Fortress Minecraft: Guide to Exploration Minecraft: Guide to Creative Minecraft: Guide to the Nether & the End Minecraft: Guide to Redstone Minecraft: Mobestiary Minecraft: Guide to Enchantments & Potions Minecraft: Guide to PVP Minigames Minecraft: Guide to Farming Minecraft: Let’s Build! Theme Park Adventure Minecraft for Beginners Minecraft: Let’s Build! Land of Zombies Minecraft: Maps Minecraft: Guide to Ocean Survival
The Game Designer's Playbook
Author: Samantha Stahlke
Publisher: Oxford University Press
ISBN: 0192584782
Category : Computers
Languages : en
Pages : 401
Book Description
Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.
Publisher: Oxford University Press
ISBN: 0192584782
Category : Computers
Languages : en
Pages : 401
Book Description
Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.
Minecraft: The Mountain
Author: Max Brooks
Publisher: Random House Worlds
ISBN: 0593159160
Category : Juvenile Fiction
Languages : en
Pages : 229
Book Description
In the thrilling sequel to the New York Times bestselling novel Minecraft: The Island, a stranded hero stumbles upon another castaway—and discovers that teamwork might just be the secret to survival. Wandering a vast, icy tundra, the explorer has never felt more alone. Is there anything out here? Did I do the right thing by leaving the safety of my island? Should I give up and go back? So many questions, and no time to ponder—not when dark is falling and dangerous mobs are on the horizon. Gurgling zombies and snarling wolves lurk in the night, and they’re closing in. With nowhere to hide, the lone traveler flees up a mountain, trapped and out of options . . . until a mysterious figure arrives, fighting off the horde singlehandedly. The unexpected savior is Summer, a fellow castaway and master of survival in these frozen wastes. Excited to find another person in this strange, blocky world, the explorer teams up with Summer, whose impressive mountain fortress as a safe haven . . . for now. But teamwork is a new skill for two people used to working alone. If they want to make it home, they will have to learn to work together—or risk losing everything.
Publisher: Random House Worlds
ISBN: 0593159160
Category : Juvenile Fiction
Languages : en
Pages : 229
Book Description
In the thrilling sequel to the New York Times bestselling novel Minecraft: The Island, a stranded hero stumbles upon another castaway—and discovers that teamwork might just be the secret to survival. Wandering a vast, icy tundra, the explorer has never felt more alone. Is there anything out here? Did I do the right thing by leaving the safety of my island? Should I give up and go back? So many questions, and no time to ponder—not when dark is falling and dangerous mobs are on the horizon. Gurgling zombies and snarling wolves lurk in the night, and they’re closing in. With nowhere to hide, the lone traveler flees up a mountain, trapped and out of options . . . until a mysterious figure arrives, fighting off the horde singlehandedly. The unexpected savior is Summer, a fellow castaway and master of survival in these frozen wastes. Excited to find another person in this strange, blocky world, the explorer teams up with Summer, whose impressive mountain fortress as a safe haven . . . for now. But teamwork is a new skill for two people used to working alone. If they want to make it home, they will have to learn to work together—or risk losing everything.
Esports Research and Its Integration in Education
Author: Harvey, Miles M.
Publisher: IGI Global
ISBN: 1799870715
Category : Games & Activities
Languages : en
Pages : 313
Book Description
The world of esports in education is booming, and the field needs empirical studies to help ground much of what is going on in the field. Over the last couple years, there appears to be a large amount of anecdotal evidence surrounding esports and its role in education, but researchers, teachers, coaches, and organizations need peer-reviewed, research-based evidence so they can evolve the field at large. As the amount of esports teams and organizations continues to rise, so will the need for the field to provide empirical research about esports and education and the effect it has on students and those who partake in it. Esports Research and Its Integration in Education is an essential reference source for those interested in educational research related to esports topics as they are approached through multiple ages of schooling and infused throughout a variety of content areas and research methodologies. The book covers empirical studies that help practitioners to understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences. Covering topics such as college and career readiness, literacy practices, and urban education, this text is essential for stakeholders involved in the rise of esports, administrators, teachers, coaches, researchers, students, and academicians.
Publisher: IGI Global
ISBN: 1799870715
Category : Games & Activities
Languages : en
Pages : 313
Book Description
The world of esports in education is booming, and the field needs empirical studies to help ground much of what is going on in the field. Over the last couple years, there appears to be a large amount of anecdotal evidence surrounding esports and its role in education, but researchers, teachers, coaches, and organizations need peer-reviewed, research-based evidence so they can evolve the field at large. As the amount of esports teams and organizations continues to rise, so will the need for the field to provide empirical research about esports and education and the effect it has on students and those who partake in it. Esports Research and Its Integration in Education is an essential reference source for those interested in educational research related to esports topics as they are approached through multiple ages of schooling and infused throughout a variety of content areas and research methodologies. The book covers empirical studies that help practitioners to understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences. Covering topics such as college and career readiness, literacy practices, and urban education, this text is essential for stakeholders involved in the rise of esports, administrators, teachers, coaches, researchers, students, and academicians.
Diary of a Minecraft Zombie #24: Super Stakeout
Author: Zack Zombie
Publisher: Koala Books
ISBN: 9781743836729
Category :
Languages : en
Pages : 160
Book Description
Have you ever wondered what life is like for a Minecraft Zombie? The biggest PVP Tournament of the year is happening, and Zombie is in with a shot at the bigtime, thanks to his new lucky controller. In fact, he is so sure of a win, he wont stop bragging about it during class! When Principal Hogskins confiscates the controller, Zombie is frantic. He cant win without it! So Zombie ropes his friends in for a super sneaky stakeout and recovery mission. Can he get his controller back in time to win or will it all be a bust?
Publisher: Koala Books
ISBN: 9781743836729
Category :
Languages : en
Pages : 160
Book Description
Have you ever wondered what life is like for a Minecraft Zombie? The biggest PVP Tournament of the year is happening, and Zombie is in with a shot at the bigtime, thanks to his new lucky controller. In fact, he is so sure of a win, he wont stop bragging about it during class! When Principal Hogskins confiscates the controller, Zombie is frantic. He cant win without it! So Zombie ropes his friends in for a super sneaky stakeout and recovery mission. Can he get his controller back in time to win or will it all be a bust?