Author: Michael Dezuanni
Publisher: MIT Press
ISBN: 0262539721
Category : Education
Languages : en
Pages : 219
Book Description
How a popular entertainment genre on YouTube—Let's Play videos created by Minecraft players—offers opportunities for children to learn from their peers. Every day millions of children around the world watch video gameplay on YouTube in the form of a popular entertainment genre known as Let's Play videos. These videos, which present a player's gameplay and commentary, offer children opportunities for interaction and learning not available in traditional television viewing or solo video gameplay. In this book, Michael Dezuanni examines why Let's Play videos are so appealing to children, looking in particular at videos of Minecraft gameplay. He finds that a significant aspect of the popularity of these videos is the opportunity for knowledge and skill exchange. Focusing on Let's Play practices, the videos themselves, and fans' responses, Dezuanni argues that learning takes place through what he terms peer pedagogy—a type of nonhierarchical learning that is grounded in the personal relationships fans and players feel toward one another. Moreover, the Let's Play platform is part of a larger digital ecosystem that enables children to learn from one another in unique ways. Dezuanni explores how Let's Players enable learning opportunities, examining digital literacies, the Let's Play genre, and peer pedagogies. He then presents case studies of three successful family-friendly Let's Players of Minecraft: Stampylonghead, StacyPlays, and KarinaOMG, microcelebrities in a microindustry. Dezuanni analyzes the specific practices and characteristics of these players, paying particular attention to how they create opportunities for peer pedagogies to emerge.
Librarian's Guide to Games and Gamers
Author: Michelle Goodridge
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 204
Book Description
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Language Arts & Disciplines
Languages : en
Pages : 204
Book Description
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.
Peer Pedagogies on Digital Platforms
Author: Michael Dezuanni
Publisher: MIT Press
ISBN: 0262360756
Category : Education
Languages : en
Pages : 219
Book Description
How a popular entertainment genre on YouTube--Let's Play videos created by Minecraft players--offers opportunities for children to learn from their peers. Every day millions of children around the world watch video gameplay on YouTube in the form of a popular entertainment genre known as Let's Play videos. These videos, which present a player's gameplay and commentary, offer children opportunities for interaction and learning not available in traditional television viewing or solo video gameplay. In this book, Michael Dezuanni examines why Let's Play videos are so appealing to children, looking in particular at videos of Minecraft gameplay. He finds that a significant aspect of the popularity of these videos is the opportunity for knowledge and skill exchange.
Publisher: MIT Press
ISBN: 0262360756
Category : Education
Languages : en
Pages : 219
Book Description
How a popular entertainment genre on YouTube--Let's Play videos created by Minecraft players--offers opportunities for children to learn from their peers. Every day millions of children around the world watch video gameplay on YouTube in the form of a popular entertainment genre known as Let's Play videos. These videos, which present a player's gameplay and commentary, offer children opportunities for interaction and learning not available in traditional television viewing or solo video gameplay. In this book, Michael Dezuanni examines why Let's Play videos are so appealing to children, looking in particular at videos of Minecraft gameplay. He finds that a significant aspect of the popularity of these videos is the opportunity for knowledge and skill exchange.
Video Game Audio
Author: Christopher Hopkins
Publisher: McFarland
ISBN: 1476674353
Category : Games & Activities
Languages : en
Pages : 256
Book Description
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
Publisher: McFarland
ISBN: 1476674353
Category : Games & Activities
Languages : en
Pages : 256
Book Description
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
Guide to Minecraft Dungeons
Author: Mojang AB
Publisher: Random House Worlds
ISBN: 1984818724
Category : Juvenile Nonfiction
Languages : en
Pages : 98
Book Description
With insider info and tips from the experts at Mojang, this is the definitive guide to Minecraft Dungeons. It is a dark and dangerous time. Corrupted by the Orb of Dominance, the evil Arch-Illager has gathered a loyal following of Illagers. Together they have ravaged the land, enslaving the peaceful Villagers and forcing them to do their bidding. The Villagers are in desperate need of a hero, and you are their only hope. Within the pages of this valuable book, you will find strategies for fighting malicious mobs, observations about the perils of each dungeon and advice about how to get your hands on rare and powerful items. You will also learn how to work as part of a team to vanquish the Arch-Illager once and for all. The fate of us all lies in your hands, brave hero. The Arch-Illager’s reign of terror ends now.
Publisher: Random House Worlds
ISBN: 1984818724
Category : Juvenile Nonfiction
Languages : en
Pages : 98
Book Description
With insider info and tips from the experts at Mojang, this is the definitive guide to Minecraft Dungeons. It is a dark and dangerous time. Corrupted by the Orb of Dominance, the evil Arch-Illager has gathered a loyal following of Illagers. Together they have ravaged the land, enslaving the peaceful Villagers and forcing them to do their bidding. The Villagers are in desperate need of a hero, and you are their only hope. Within the pages of this valuable book, you will find strategies for fighting malicious mobs, observations about the perils of each dungeon and advice about how to get your hands on rare and powerful items. You will also learn how to work as part of a team to vanquish the Arch-Illager once and for all. The fate of us all lies in your hands, brave hero. The Arch-Illager’s reign of terror ends now.
Research Anthology on Game Design, Development, Usage, and Social Impact
Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1668475901
Category : Computers
Languages : en
Pages : 2034
Book Description
Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.
Publisher: IGI Global
ISBN: 1668475901
Category : Computers
Languages : en
Pages : 2034
Book Description
Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.
Master Builder 3.0 Advanced
Author: Triumph Books
Publisher: Triumph Books
ISBN: 1629370932
Category : Games & Activities
Languages : en
Pages : 129
Book Description
The smash hit video game Minecraft continues to grow in popularity and in gameplay, adding more features and updating existing ones to make them richer and more complex. Players who mastered the basics with Minecrafter and leveled up with Minecrafter 2.0 Advanced can now become experts with Minecrafter 3.0 Advanced. Readers can delve into the complex advanced-player worlds of Brewing, Enchanting, and Farming for items and experience and learn how to start making the Holy Grail of Minecraft creations: the megabuild, and make it look great by learning how to use visual boosters like skins, resource packs, and shaders. This book details the brand-new modes of play, such as the drama-filled Adventure maps that present a whole new set of challenges for advanced players to complete. As the game has evolved, so has the player-favorite Redstone system, and dozens if not hundreds of new mods, mini-games, servers, and builders have come into being. This gamer's guidebook also contains the most up-to-date information on the latest updates, including some game-changing new features, helping you achieve expert Minecrafter status. This book is not authorized, sponsored, endorsed or licensed by Mojang AB. The trademark Minecraft is owned by Mojang AB; and other company names and/or trademarks mentioned in this book are the property of their respective companies and are used for identification purposes only.
Publisher: Triumph Books
ISBN: 1629370932
Category : Games & Activities
Languages : en
Pages : 129
Book Description
The smash hit video game Minecraft continues to grow in popularity and in gameplay, adding more features and updating existing ones to make them richer and more complex. Players who mastered the basics with Minecrafter and leveled up with Minecrafter 2.0 Advanced can now become experts with Minecrafter 3.0 Advanced. Readers can delve into the complex advanced-player worlds of Brewing, Enchanting, and Farming for items and experience and learn how to start making the Holy Grail of Minecraft creations: the megabuild, and make it look great by learning how to use visual boosters like skins, resource packs, and shaders. This book details the brand-new modes of play, such as the drama-filled Adventure maps that present a whole new set of challenges for advanced players to complete. As the game has evolved, so has the player-favorite Redstone system, and dozens if not hundreds of new mods, mini-games, servers, and builders have come into being. This gamer's guidebook also contains the most up-to-date information on the latest updates, including some game-changing new features, helping you achieve expert Minecrafter status. This book is not authorized, sponsored, endorsed or licensed by Mojang AB. The trademark Minecraft is owned by Mojang AB; and other company names and/or trademarks mentioned in this book are the property of their respective companies and are used for identification purposes only.
How to Play Video Games
Author: Matthew Thomas Payne
Publisher: NYU Press
ISBN: 1479827983
Category : Games & Activities
Languages : en
Pages : 376
Book Description
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Publisher: NYU Press
ISBN: 1479827983
Category : Games & Activities
Languages : en
Pages : 376
Book Description
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
The Ultimate Player's Guide to Minecraft
Author: Stephen O'Brien
Publisher: Pearson Education
ISBN: 078975357X
Category : Games & Activities
Languages : en
Pages : 366
Book Description
Provides readers with tips, techniques, and strategies for Minecraft, including how to register for the game, customize the experience, and create new worlds.
Publisher: Pearson Education
ISBN: 078975357X
Category : Games & Activities
Languages : en
Pages : 366
Book Description
Provides readers with tips, techniques, and strategies for Minecraft, including how to register for the game, customize the experience, and create new worlds.
Minecraft Story Mode [electronic Resource (PS3)].
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages :
Book Description
Minecraft Dungeons: Rise of the Arch-Illager
Author: Matt Forbeck
Publisher: Del Rey
ISBN: 9781529101546
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Brave heroes have banded together to take a perilous journey through the war-torn Overworld to defeat the Arch-Illager and his formidable army.
Publisher: Del Rey
ISBN: 9781529101546
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Brave heroes have banded together to take a perilous journey through the war-torn Overworld to defeat the Arch-Illager and his formidable army.