Metalepsis in Animation

Metalepsis in Animation PDF Author: Erwin Feyersinger
Publisher:
ISBN:
Category :
Languages : en
Pages : 444

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Book Description

Metalepsis in Animation

Metalepsis in Animation PDF Author: Erwin Feyersinger
Publisher:
ISBN:
Category :
Languages : en
Pages : 444

Get Book

Book Description


Metalepsis in Animation

Metalepsis in Animation PDF Author: Erwin Feyersinger
Publisher: Universitatsverlag Winter
ISBN: 9783825364724
Category : Animation (Cinematography)
Languages : en
Pages : 0

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Book Description
The narratological term metalepsis describes a seemingly paradoxical transgression of narrative or ontological levels that are perceived as mutually exclusive. While metalepsis can be found across a variety of media, it is a specifically important device in animated films and television series. Prominent examples are the hand of the animator reaching into the diegesis of her or his creations or characters escaping into the world of their creators. The book explores various functions and uses of metalepses throughout the history of animation and develops models of mental processes that govern their cognitive production and reception.

Metalepsis in Popular Culture

Metalepsis in Popular Culture PDF Author: Karin Kukkonen
Publisher: Walter de Gruyter
ISBN: 3110252783
Category : Art
Languages : en
Pages : 297

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Book Description
The product of an international and interdisciplinary conference, Metalepsis in Popular Culture, held from 25 June to 27 June 2009, with the financial support of the Bureau d'egalite and the Faculte des lettres et sciences humaines, at Neuchatel University in Switzerland.

Encyclopedia of Video Games [3 volumes]

Encyclopedia of Video Games [3 volumes] PDF Author: Mark J. P. Wolf
Publisher: Bloomsbury Publishing USA
ISBN:
Category : Games & Activities
Languages : en
Pages : 1173

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Book Description
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Handbook of Narratology

Handbook of Narratology PDF Author: Peter Hühn
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110382075
Category : Literary Criticism
Languages : en
Pages : 780

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Book Description
This handbook provides a systematic overview of the present state of international research in narratology and is now available in a second, completely revised and expanded edition. Detailed individual studies by internationally renowned narratologists elucidate central terms of narratology, present a critical account of the major research positions and their historical development and indicate directions for future research.

DreamWorks Animation

DreamWorks Animation PDF Author: Sam Summers
Publisher: Springer Nature
ISBN: 3030368513
Category : Performing Arts
Languages : en
Pages : 240

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Book Description
DreamWorks is one of the biggest names in modern computer-animation: a studio whose commercial success and impact on the medium rivals that of Pixar, and yet has received far less critical attention.The book will historicise DreamWorks’ contribution to feature animation, while presenting a critical history of the form in the new millennium. It will look beyond the films’ visual aesthetics to assess DreamWorks’ influence on the narrative and tonal qualities which have come to define contemporary animated features, including their use of comedy, genre, music, stars, and intertextuality. It makes original interventions in the fields of film and animation studies by discussing each of these techniques in a uniquely animated context, with case studies from Shrek, Antz, Kung Fu Panda, Madagascar, Shark Tale, Bee Movie, Trolls and many others. It also looks at the unusual online afterlife of these films, and the ways in which they have been reappropriated and remixed by subversive online communities.

Blending and the Study of Narrative

Blending and the Study of Narrative PDF Author: Ralf Schneider
Publisher: Walter de Gruyter
ISBN: 3110291231
Category : Literary Criticism
Languages : en
Pages : 376

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Book Description
The theory of Blending, or Conceptual Integration, proposed by Gilles Fauconnier and Marc Turner, is one of most promising cognitive theories of meaning production. It has been successfully applied to the analysis of poetic discourse and micro-textual elements, such as metaphor. Prose narrative has so far received significantly less attention. The present volume aims to remedy this situation. Following an introductory discussion of the connections between narrative and the processes of blending, the contributions demonstrate the range of applications of the theory to the study of narrative. They cover issues such as time and space, literary character and perspective, genre, story levels, and fictional minds; some chapters show how such phenomena as metalepsis, counterfactual narration, intermediality, extended metaphors, and suspense can be fruitfully studied from the vantage point of Conceptual Integration. Working within a theoretical framework situated at the intersection of narratology and the cognitive sciences, the book provides both fresh readings for individual literary and film narratives and new impulses for post-classical narratology.

Analyzing Digital Fiction

Analyzing Digital Fiction PDF Author: Alice Bell
Publisher: Routledge
ISBN: 1135136041
Category : Language Arts & Disciplines
Languages : en
Pages : 224

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Book Description
Written for and read on a computer screen, digital fiction pursues its verbal, discursive and conceptual complexity through the digital medium. It is fiction whose structure, form and meaning are dictated by the digital context in which it is produced and requires analytical approaches that are sensitive to its status as a digital artifact. Analyzing Digital Fiction offers a collection of pioneering analyses based on replicable methodological frameworks. Chapters include analyses of hypertext fiction, Flash fiction, Twitter fiction and videogames with approaches taken from narratology, stylistics, semiotics and ludology. Essays propose ways in which digital environments can expand, challenge and test the limits of literary theories which have, until recently, predominantly been based on models and analyses of print texts.

A Critical Companion to Stanley Kubrick

A Critical Companion to Stanley Kubrick PDF Author: Elsa Colombani
Publisher: Rowman & Littlefield
ISBN: 179361377X
Category : Social Science
Languages : en
Pages : 296

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Book Description
A Critical Companion to Stanley Kubrick offers a thorough and detailed study of the films of the legendary director. Labeled a recluse, a provocateur, and a perfectionist, Kubrick revolutionized filmmaking, from the use of music in film, narrative pacing and structure, to depictions of war and violence. An unparalleled visionary, his work continues to influence contemporary cinema and visual culture. This book delves into the complexities of his work and examines the wide range of topics and the multiple interpretations that his films inspire. The eighteen chapters in this book use a wide range of methodologies and explore new trends of research in film studies, providing a series of unique and novel perspectives on all of Kubrick’s thirteen feature films, from Fear and Desire (1953) to Eyes Wide Shut (1999), as well as his work on A.I. Artificial Intelligence (Steven Spielberg, 2001).

Media Technologies and Posthuman Intimacy

Media Technologies and Posthuman Intimacy PDF Author: Jan Stasienko
Publisher: Bloomsbury Publishing USA
ISBN: 1501380524
Category : Social Science
Languages : en
Pages : 305

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Book Description
Constructing a theory of intimacy describing processes occurring between a 'human' subject and information creations, Jan Stasienko shows in what way and in what phases that relationship is built and what its nature is. He discusses technologies and genres related to the construction of a new television message (teleprompter, interactive television forms appearing both in the analogue and digital eras), composition of the film image and specificity of cinematic technologies (peep show, hybrid animation, digital visual effects). Also new-media technologies and genres will be discussed (for example, aspects relating to computer games and Web portals making video materials available). This diversity is prompted by the desire to show that the building of intimacy protocols is not the domain of the digital era, and on the other hand, that the posthumanism of media apparatus is a wide-ranging problem, i.e. the area encompasses various vehicles findable throughout various historical periods.