Author: David Knight
Publisher: Prima Games
ISBN: 9780761543541
Category : Games & Activities
Languages : en
Pages : 244
Book Description
You Are Here to Fight - Tips for the new multiplayer Liberation Mode - Maps of all single-player and multiplayer levels - Stellar multiplayer tips for all the new maps - Complete walkthroughs for all single-player missions - Info and stats on all weapons and vehicles
Medal of Honor Allied Assault Breakthrough
Author: David Knight
Publisher: Prima Games
ISBN: 9780761543541
Category : Games & Activities
Languages : en
Pages : 244
Book Description
You Are Here to Fight - Tips for the new multiplayer Liberation Mode - Maps of all single-player and multiplayer levels - Stellar multiplayer tips for all the new maps - Complete walkthroughs for all single-player missions - Info and stats on all weapons and vehicles
Publisher: Prima Games
ISBN: 9780761543541
Category : Games & Activities
Languages : en
Pages : 244
Book Description
You Are Here to Fight - Tips for the new multiplayer Liberation Mode - Maps of all single-player and multiplayer levels - Stellar multiplayer tips for all the new maps - Complete walkthroughs for all single-player missions - Info and stats on all weapons and vehicles
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 176
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 176
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
The Post-9/11 Video Game
Author: Marc A. Ouellette
Publisher: McFarland
ISBN: 0786499028
Category : Social Science
Languages : en
Pages : 201
Book Description
This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post-9/11 titles of popular game franchises--Call of Duty, Battlefield, Medal of Honor, Grand Theft Auto and Syphon Filter--reveal reshaped notions of identity, urban and suburban spaces and the citizen's role as both a producer and consumer of culture: New York represents America; the mall embodies American values; zombies symbolize foreign invasion. By revisiting a national trauma, these games offer a therapeutic solution to the geopolitical upheaval of 9/11 and, along with film and television, help redefine American identity and masculinity in a time of conflict.
Publisher: McFarland
ISBN: 0786499028
Category : Social Science
Languages : en
Pages : 201
Book Description
This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post-9/11 titles of popular game franchises--Call of Duty, Battlefield, Medal of Honor, Grand Theft Auto and Syphon Filter--reveal reshaped notions of identity, urban and suburban spaces and the citizen's role as both a producer and consumer of culture: New York represents America; the mall embodies American values; zombies symbolize foreign invasion. By revisiting a national trauma, these games offer a therapeutic solution to the geopolitical upheaval of 9/11 and, along with film and television, help redefine American identity and masculinity in a time of conflict.
The Game Culture Reader
Author: Jason Thompson
Publisher: Cambridge Scholars Publishing
ISBN: 1443864374
Category : Social Science
Languages : en
Pages : 285
Book Description
In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studies—that peculiar multi-, inter-, and trans-disciplinary field wherein international researchers from such diverse areas as rhetoric, computer science, literary studies, culture studies, psychology, media studies and so on come together to study the production, distribution, and consumption of games—has reached an unproductive stasis. Its scholarship remains either divided (as in the narratologists versus ludologists debate) or indecisive (as in its frequently apolitical stances on play and fandom). Thompson and Ouellette firmly hold that scholarship should be distinguished from the repetitively reductive commonplaces of violence, sexism, and addiction. In other words, beyond the headline-friendly modern topoi that now dominate the discourse of Game Studies, what issues, approaches, and insights are being, if not erased, then displaced? This volume gathers together a host of scholars from different countries, institutions, disciplines, departments, and ranks, in order to present original and evocative scholarship on digital game culture. Collectively, the contributors reject the commonplaces that have come to define digital games as apolitical or as somehow outside of the imbricated processes of cultural production that govern the medium itself. As an alternative, they offer essays that explore video game theory, ludic spaces and temporalities, and video game rhetorics. Importantly, the authors emphasize throughout that digital games should be understood on their own terms: literally, this assertion necessitates the serious reconsideration of terms borrowed from other academic disciplines; figuratively, the claim embeds the embrace of game play in the continuing investigation of digital games as cultural forms. Put another way, by questioning the received wisdom that would consign digital games to irrelevant spheres of harmless child’s play or of invidious mass entertainment, the authors productively engage with ludic ambiguities.
Publisher: Cambridge Scholars Publishing
ISBN: 1443864374
Category : Social Science
Languages : en
Pages : 285
Book Description
In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studies—that peculiar multi-, inter-, and trans-disciplinary field wherein international researchers from such diverse areas as rhetoric, computer science, literary studies, culture studies, psychology, media studies and so on come together to study the production, distribution, and consumption of games—has reached an unproductive stasis. Its scholarship remains either divided (as in the narratologists versus ludologists debate) or indecisive (as in its frequently apolitical stances on play and fandom). Thompson and Ouellette firmly hold that scholarship should be distinguished from the repetitively reductive commonplaces of violence, sexism, and addiction. In other words, beyond the headline-friendly modern topoi that now dominate the discourse of Game Studies, what issues, approaches, and insights are being, if not erased, then displaced? This volume gathers together a host of scholars from different countries, institutions, disciplines, departments, and ranks, in order to present original and evocative scholarship on digital game culture. Collectively, the contributors reject the commonplaces that have come to define digital games as apolitical or as somehow outside of the imbricated processes of cultural production that govern the medium itself. As an alternative, they offer essays that explore video game theory, ludic spaces and temporalities, and video game rhetorics. Importantly, the authors emphasize throughout that digital games should be understood on their own terms: literally, this assertion necessitates the serious reconsideration of terms borrowed from other academic disciplines; figuratively, the claim embeds the embrace of game play in the continuing investigation of digital games as cultural forms. Put another way, by questioning the received wisdom that would consign digital games to irrelevant spheres of harmless child’s play or of invidious mass entertainment, the authors productively engage with ludic ambiguities.
Botnets
Author: Craig Schiller
Publisher: Elsevier
ISBN: 0080500234
Category : Computers
Languages : en
Pages : 481
Book Description
The book begins with real world cases of botnet attacks to underscore the need for action. Next the book will explain botnet fundamentals using real world examples. These chapters will cover what they are, how they operate, and the environment and technology that makes them possible. The following chapters will analyze botnets for opportunities to detect, track, and remove them. Then the book will describe intelligence gathering efforts and results obtained to date. Public domain tools like OurMon, developed by Jim Binkley of Portland State University, will be described in detail along with discussions of other tools and resources that are useful in the fight against Botnets. - This is the first book to explain the newest internet threat - Botnets, zombie armies, bot herders, what is being done, and what you can do to protect your enterprise - Botnets are the most complicated and difficult threat the hacker world has unleashed - read how to protect yourself
Publisher: Elsevier
ISBN: 0080500234
Category : Computers
Languages : en
Pages : 481
Book Description
The book begins with real world cases of botnet attacks to underscore the need for action. Next the book will explain botnet fundamentals using real world examples. These chapters will cover what they are, how they operate, and the environment and technology that makes them possible. The following chapters will analyze botnets for opportunities to detect, track, and remove them. Then the book will describe intelligence gathering efforts and results obtained to date. Public domain tools like OurMon, developed by Jim Binkley of Portland State University, will be described in detail along with discussions of other tools and resources that are useful in the fight against Botnets. - This is the first book to explain the newest internet threat - Botnets, zombie armies, bot herders, what is being done, and what you can do to protect your enterprise - Botnets are the most complicated and difficult threat the hacker world has unleashed - read how to protect yourself
Extortionware 2011: The Official Fake Security Risks Removal Guide
Author: C.V. Conner, Ph.D.
Publisher: Lulu.com
ISBN: 1257915509
Category :
Languages : en
Pages : 162
Book Description
Publisher: Lulu.com
ISBN: 1257915509
Category :
Languages : en
Pages : 162
Book Description
Computer Gaming World
Author:
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 438
Book Description
Publisher:
ISBN:
Category : Computer games
Languages : en
Pages : 438
Book Description
PC Magazine
Author:
Publisher:
ISBN:
Category : IBM microcomputers
Languages : en
Pages : 454
Book Description
Publisher:
ISBN:
Category : IBM microcomputers
Languages : en
Pages : 454
Book Description
Macworld
Author:
Publisher:
ISBN:
Category : Macintosh (Computer)
Languages : en
Pages : 1530
Book Description
Publisher:
ISBN:
Category : Macintosh (Computer)
Languages : en
Pages : 1530
Book Description
Children's Software & New Media Revue
Author:
Publisher:
ISBN:
Category : Children's software
Languages : en
Pages : 202
Book Description
Publisher:
ISBN:
Category : Children's software
Languages : en
Pages : 202
Book Description